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319 lines
10 KiB
319 lines
10 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Entities for use in the Robot Destruction TF2 game mode.
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//
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//=========================================================================//
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#ifndef LOGIC_ROBOT_DESTRUCTION_H
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#define LOGIC_ROBOT_DESTRUCTION_H
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#pragma once
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#include "cbase.h"
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#ifdef GAME_DLL
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#include "triggers.h"
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#include "tf_shareddefs.h"
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#include "GameEventListener.h"
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#include "entity_capture_flag.h"
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#else
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#include "c_tf_player.h"
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#endif
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#include "tf_robot_destruction_robot.h"
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#ifdef CLIENT_DLL
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#define CTFRobotDestructionLogic C_TFRobotDestructionLogic
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#define CTFRobotDestruction_RobotSpawn C_TFRobotDestruction_RobotSpawn
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#define CTFRobotDestruction_RobotGroup C_TFRobotDestruction_RobotGroup
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#endif
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#include "props_shared.h"
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#define RD_POINTS_STOLEN_PER_TICK 2
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//-----------------------------------------------------------------------------
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class CTFRobotDestruction_RobotSpawn : public CBaseEntity
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{
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public:
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DECLARE_DATADESC();
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DECLARE_CLASS( CTFRobotDestruction_RobotSpawn, CBaseEntity )
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DECLARE_NETWORKCLASS();
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CTFRobotDestruction_RobotSpawn();
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virtual void Spawn() OVERRIDE;
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virtual void Activate() OVERRIDE;
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#ifdef GAME_DLL
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virtual void Precache() OVERRIDE;
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virtual bool ShouldCollide( int collisionGroup, int contentsMask ) const OVERRIDE;
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CTFRobotDestruction_Robot* GetRobot() const { return m_hRobot.Get(); }
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void OnRobotKilled();
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void ClearRobot();
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void SpawnRobot();
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void SetGroup( class CTFRobotDestruction_RobotGroup* pGroup ) { m_hGroup.Set( pGroup ); }
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// Inputs
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void InputSpawnRobot( inputdata_t &inputdata );
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#endif
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private:
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CHandle< CTFRobotDestruction_Robot > m_hRobot;
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#ifdef GAME_DLL
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CHandle< class CTFRobotDestruction_RobotGroup > m_hGroup;
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RobotSpawnData_t m_spawnData;
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COutputEvent m_OnRobotKilled;
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#endif
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};
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//-----------------------------------------------------------------------------
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DECLARE_AUTO_LIST( IRobotDestructionGroupAutoList );
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class CTFRobotDestruction_RobotGroup : public CBaseEntity, public IRobotDestructionGroupAutoList
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{
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DECLARE_DATADESC();
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DECLARE_CLASS( CTFRobotDestruction_RobotGroup, CBaseEntity )
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DECLARE_NETWORKCLASS();
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public:
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virtual ~CTFRobotDestruction_RobotGroup();
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#ifdef GAME_DLL
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CTFRobotDestruction_RobotGroup();
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virtual int UpdateTransmitState() OVERRIDE { return SetTransmitState( FL_EDICT_ALWAYS ); }
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virtual void Spawn() OVERRIDE;
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virtual void Activate() OVERRIDE;
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void AddToGroup( CTFRobotDestruction_RobotSpawn * pSpawn );
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void RemoveFromGroup( CTFRobotDestruction_RobotSpawn * pSpawn );
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void UpdateState();
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void RespawnRobots();
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int GetNumAliveBots() const;
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float GetTeamRespawnScale() const { return m_flTeamRespawnReductionScale; }
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// Respawn functions
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void StopRespawnTimer();
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void StartRespawnTimerIfNeeded( CTFRobotDestruction_RobotGroup *pMasterGroup );
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void RespawnCountdownFinish();
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void EnableUberForGroup();
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void DisableUberForGroup();
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void OnRobotAttacked();
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void OnRobotKilled();
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void OnRobotSpawned();
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#else
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virtual void PostDataUpdate( DataUpdateType_t updateType ) OVERRIDE;
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virtual int GetTeamNumber( void ) const OVERRIDE { return m_iTeamNum; }
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virtual void SetDormant( bool bDormant ) OVERRIDE;
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#endif
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const char *GetHUDIcon() const { return m_pszHudIcon; }
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int GetGroupNumber() const { return m_nGroupNumber; }
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int GetState() const { return m_nState; }
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float GetRespawnStartTime() const { return m_flRespawnStartTime; }
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float GetRespawnEndTime() const { return m_flRespawnEndTime; }
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float GetLastAttackedTime() const { return m_flLastAttackedTime; }
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private:
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#ifdef GAME_DLL
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CUtlVector< CTFRobotDestruction_RobotSpawn* > m_vecSpawns;
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int m_nTeamNumber;
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IMPLEMENT_NETWORK_VAR_FOR_DERIVED( m_iTeamNum );
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float m_flRespawnTime;
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static float m_sflNextAllowedAttackAlertTime[ TF_TEAM_COUNT ];
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string_t m_iszHudIcon;
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float m_flTeamRespawnReductionScale;
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COutputEvent m_OnRobotsRespawn;
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COutputEvent m_OnAllRobotsDead;
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#else
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int m_iTeamNum;
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#endif
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CNetworkString( m_pszHudIcon, MAX_PATH );
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CNetworkVar( int, m_nGroupNumber );
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CNetworkVar( int, m_nState );
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CNetworkVar( float, m_flRespawnStartTime );
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CNetworkVar( float, m_flRespawnEndTime );
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CNetworkVar( float, m_flLastAttackedTime );
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};
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struct RateLimitedSound_t
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{
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RateLimitedSound_t( float flPause )
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{
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m_mapNextAllowedTime.SetLessFunc( DefLessFunc( const CBaseEntity* ) );
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m_flPause = flPause;
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}
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float m_flPause;
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CUtlMap< const CBaseEntity*, float > m_mapNextAllowedTime;
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};
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struct TeamSound_t
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{
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const char *m_pszYourTeam;
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const char *m_pszTheirTeam;
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};
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//-----------------------------------------------------------------------------
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class CTFRobotDestructionLogic : public CBaseEntity
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#ifdef GAME_DLL
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, public CGameEventListener
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#endif
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{
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DECLARE_CLASS( CTFRobotDestructionLogic, CBaseEntity )
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DECLARE_NETWORKCLASS();
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public:
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enum EType
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{
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TYPE_ROBOT_DESTRUCTION,
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TYPE_PLAYER_DESTRUCTION,
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};
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virtual EType GetType() const { return TYPE_ROBOT_DESTRUCTION; }
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CTFRobotDestructionLogic();
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virtual ~CTFRobotDestructionLogic();
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static CTFRobotDestructionLogic* GetRobotDestructionLogic();
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virtual void Spawn() OVERRIDE;
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virtual void Precache() OVERRIDE;
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float GetRespawnScaleForTeam( int nTeam ) const;
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int GetScore( int nTeam ) const;
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int GetTargetScore( int nTeam ) const;
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int GetMaxPoints() const { return m_nMaxPoints.Get(); }
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float GetFinaleWinTime( int nTeam ) const;
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float GetFinaleLength() const { return m_flFinaleLength; }
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void PlaySoundInfoForScoreEvent( CTFPlayer* pPlayer, bool bPositive, int nNewScore, int nTeam, RDScoreMethod_t eMethod = SCORE_UNDEFINED );
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RDScoreMethod_t GetLastScoreMethod( int nTeam ) const { return (RDScoreMethod_t)m_eWinningMethod[ nTeam ]; }
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#ifdef CLIENT_DLL
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virtual void OnDataChanged( DataUpdateType_t type ) OVERRIDE;
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virtual void ClientThink() OVERRIDE;
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const char* GetResFile() const { return STRING( m_szResFile ); }
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#else
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DECLARE_DATADESC();
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virtual void Activate() OVERRIDE;
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virtual void FireGameEvent( IGameEvent * event ) OVERRIDE;
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virtual int UpdateTransmitState() OVERRIDE { return SetTransmitState( FL_EDICT_ALWAYS ); }
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CTFRobotDestruction_Robot * IterateRobots( CTFRobotDestruction_Robot * ) const;
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void RobotCreated( CTFRobotDestruction_Robot *pRobot );
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void RobotRemoved( CTFRobotDestruction_Robot *pRobot );
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void RobotAttacked( CTFRobotDestruction_Robot *pRobot );
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float GetScoringInterval() const { return m_flRobotScoreInterval; }
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void ScorePoints( int nTeam, int nPoints, RDScoreMethod_t eMethod, CTFPlayer *pPlayer );
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void AddRobotGroup( CTFRobotDestruction_RobotGroup* pGroup );
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void ManageGameState();
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void FlagCreated( int nTeam );
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void FlagDestroyed( int nTeam );
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void DBG_SetMaxPoints( int nNewMax ) { m_nMaxPoints.Set( nNewMax ); }
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void InputRoundActivate( inputdata_t &inputdata );
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virtual int GetHealDistance( void ) { return 64; }
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#endif
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virtual void SetCountdownEndTime( float flTime ){ m_flCountdownEndTime = flTime; }
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virtual float GetCountdownEndTime(){ return m_flCountdownEndTime; }
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virtual CTFPlayer *GetTeamLeader( int iTeam ) const { return NULL; }
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virtual string_t GetCountdownImage( void ) { return NULL_STRING; }
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virtual bool IsUsingCustomCountdownImage( void ) { return false; }
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protected:
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#ifdef GAME_DLL
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virtual void OnRedScoreChanged() {}
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virtual void OnBlueScoreChanged() {}
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void ApproachTargetScoresThink();
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int ApproachTeamTargetScore( int nTeam, int nApproachScore, int nCurrentScore );
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void PlaySoundInPlayersEars( CTFPlayer* pPlayer, const EmitSound_t& params ) const;
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void RedTeamWin();
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void BlueTeamWin();
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virtual void TeamWin( int nTeam );
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typedef CUtlMap< int, CTFRobotDestruction_RobotGroup* > RobotSpawnMap_t;
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CUtlVector< CTFRobotDestruction_Robot* > m_vecRobots;
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CUtlVector< CTFRobotDestruction_RobotGroup * > m_vecSpawnGroups;
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float m_flLoserRespawnBonusPerBot;
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float m_flRobotScoreInterval;
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float m_flNextRedRobotAttackedAlertTime;
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float m_flNextBlueRobotAttackedAlertTime;
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int m_nNumFlagsOut[ TF_TEAM_COUNT ];
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bool m_bEducateNewConnectors;
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string_t m_iszResFile;
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TeamSound_t m_AnnouncerProgressSound;
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CUtlMap< const char *, RateLimitedSound_t * > m_mapRateLimitedSounds;
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CUtlVector< CTFPlayer* > m_vecEducatedPlayers;
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// Outputs
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COutputEvent m_OnRedFinalePeriodEnd;
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COutputEvent m_OnBlueFinalePeriodEnd;
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COutputEvent m_OnBlueHitZeroPoints;
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COutputEvent m_OnRedHitZeroPoints;
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COutputEvent m_OnBlueHasPoints;
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COutputEvent m_OnRedHasPoints;
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COutputEvent m_OnBlueHitMaxPoints;
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COutputEvent m_OnRedHitMaxPoints;
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COutputEvent m_OnBlueLeaveMaxPoints;
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COutputEvent m_OnRedLeaveMaxPoints;
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COutputEvent m_OnRedFirstFlagStolen;
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COutputEvent m_OnRedFlagStolen;
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COutputEvent m_OnRedLastFlagReturned;
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COutputEvent m_OnBlueFirstFlagStolen;
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COutputEvent m_OnBlueFlagStolen;
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COutputEvent m_OnBlueLastFlagReturned;
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#else
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float m_flLastTickSoundTime;
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#endif
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static CTFRobotDestructionLogic* m_sCTFRobotDestructionLogic;
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CNetworkVar( int, m_nMaxPoints );
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CNetworkVar( float, m_flFinaleLength );
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CNetworkVar( float, m_flBlueFinaleEndTime );
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CNetworkVar( float, m_flRedFinaleEndTime );
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CNetworkVar( int, m_nBlueScore );
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CNetworkVar( int, m_nRedScore );
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CNetworkVar( int, m_nBlueTargetPoints );
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CNetworkVar( int, m_nRedTargetPoints );
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CNetworkVar( float, m_flBlueTeamRespawnScale );
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CNetworkVar( float, m_flRedTeamRespawnScale );
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CNetworkString( m_szResFile, MAX_PATH );
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CNetworkArray( int, m_eWinningMethod, TF_TEAM_COUNT );
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CNetworkVar( float, m_flCountdownEndTime ); // used for player destruction countdown timers
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};
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#ifdef GAME_DLL
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class CRobotDestructionVaultTrigger : public CBaseTrigger
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{
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DECLARE_CLASS( CRobotDestructionVaultTrigger, CBaseTrigger );
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DECLARE_DATADESC();
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public:
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CRobotDestructionVaultTrigger();
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virtual void Spawn() OVERRIDE;
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virtual void Precache() OVERRIDE;
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virtual bool PassesTriggerFilters( CBaseEntity *pOther ) OVERRIDE;
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virtual void StartTouch(CBaseEntity *pOther) OVERRIDE;
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virtual void EndTouch(CBaseEntity *pOther) OVERRIDE;
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private:
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void StealPointsThink();
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int StealPoints( CTFPlayer *pPlayer );
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bool m_bIsStealing;
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COutputEvent m_OnPointsStolen;
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COutputEvent m_OnPointsStartStealing;
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COutputEvent m_OnPointsEndStealing;
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};
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#endif// GAME_DLL
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#endif// LOGIC_ROBOT_DESTRUCTION_H
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