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1733 lines
51 KiB
1733 lines
51 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#ifdef CLIENT_DLL
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#include "achievementmgr.h"
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#include "baseachievement.h"
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#include "tf_hud_statpanel.h"
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#include "c_tf_team.h"
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#include "c_tf_player.h"
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#include "c_tf_playerresource.h"
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#include "tf_gamerules.h"
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#include "achievements_tf.h"
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#include "c_tf_objective_resource.h"
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#include "tf_weapon_shotgun.h"
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFScout_FirstBlood : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
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SetGoal( 1 );
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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// Achievement for getting first blood.
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if ( event->GetInt( "death_flags" ) & TF_DEATH_FIRST_BLOOD )
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{
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IncrementCount();
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementTFScout_FirstBlood, ACHIEVEMENT_TF_SCOUT_FIRST_BLOOD, "TF_SCOUT_FIRST_BLOOD", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFScout_FirstBloodKill : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
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SetGoal( 5 );
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SetStoreProgressInSteam( true );
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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CTFPlayer *pAttackerPlayer = ToTFPlayer( pAttacker );
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// Achievement for accumulating 5 kills over several matches with the first blood crit boost.
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bool bFirstBlood = event->GetInt( "death_flags" ) & TF_DEATH_FIRST_BLOOD;
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if ( pAttackerPlayer->m_Shared.IsFirstBloodBoosted() &&
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pAttackerPlayer->m_Shared.InCond( TF_COND_CRITBOOSTED_FIRST_BLOOD ) &&
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!bFirstBlood )
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{
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IncrementCount();
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementTFScout_FirstBloodKill, ACHIEVEMENT_TF_SCOUT_FIRST_BLOOD_KILL, "TF_SCOUT_FIRST_BLOOD_KILL", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFScout_WellEarlyKill : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
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SetGoal( 1 );
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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// Achievement for getting a kill in cp_well during the setup phase.
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if ( FStrEq( m_pAchievementMgr->GetMapName(), "cp_well" ) &&
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TFGameRules() && (TFGameRules()->State_Get() == GR_STATE_RND_RUNNING) &&
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TFGameRules()->InSetup() )
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{
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IncrementCount();
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementTFScout_WellEarlyKill, ACHIEVEMENT_TF_SCOUT_WELL_EARLY_KILL, "TF_SCOUT_WELL_EARLY_KILL", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFScout_LifetimeKills : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
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SetGoal( 2004 );
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SetStoreProgressInSteam( true );
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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// Achievement for getting 2004 lifetime kills!
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IncrementCount();
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementTFScout_LifetimeKills, ACHIEVEMENT_TF_SCOUT_LIFETIME_KILLS, "TF_SCOUT_LIFETIME_KILLS", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFScout_IronManKills : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
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SetGoal( 1 );
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ResetTracking();
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}
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virtual void ListenForEvents( void )
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{
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ListenForGameEvent( "localplayer_respawn" );
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ListenForGameEvent( "teamplay_round_active" );
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ResetTracking();
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}
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void FireGameEvent_Internal( IGameEvent *event )
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{
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const char *pszEventName = event->GetName();
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if ( FStrEq( pszEventName, "localplayer_respawn" ) ||
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FStrEq( pszEventName, "teamplay_round_active" ) )
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{
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ResetTracking();
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}
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}
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void ResetTracking()
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{
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m_bKillOnGround = false;
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m_bKillInAir = false;
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m_bKillInWater = false;
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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// Achievement for getting a kill while on the ground, in the air, and in the water in a single life.
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CTFPlayer *pAttackerPlayer = ToTFPlayer( pAttacker );
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if ( !pAttackerPlayer )
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return;
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if ( pAttackerPlayer->GetWaterLevel() == WL_Eyes )
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{
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m_bKillInWater = true;
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}
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else if ( !(pAttackerPlayer->GetFlags() & FL_ONGROUND) )
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{
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m_bKillInAir = true;
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}
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else
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{
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m_bKillOnGround = true;
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}
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if ( m_bKillOnGround && m_bKillInAir && m_bKillInWater )
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{
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IncrementCount();
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}
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}
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bool m_bKillOnGround;
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bool m_bKillInAir;
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bool m_bKillInWater;
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};
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DECLARE_ACHIEVEMENT( CAchievementTFScout_IronManKills, ACHIEVEMENT_TF_SCOUT_IRON_MAN_KILLS, "TF_SCOUT_IRON_MAN_KILLS", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFScout_DestroyTeleporters : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 3 );
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SetStoreProgressInSteam( true );
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}
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virtual void ListenForEvents()
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{
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ListenForGameEvent( "object_destroyed" );
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}
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void FireGameEvent_Internal( IGameEvent *event )
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{
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if ( Q_strcmp( event->GetName(), "object_destroyed" ) == 0 )
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{
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int iIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) );
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CBaseEntity *pDestroyer = UTIL_PlayerByIndex( iIndex );
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C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( pDestroyer == pTFPlayer )
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{
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// Only count teleporters.
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int iType = event->GetInt( "objecttype" );
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if ( iType == OBJ_TELEPORTER )
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{
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IncrementCount();
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}
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}
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementTFScout_DestroyTeleporters, ACHIEVEMENT_TF_SCOUT_DESTROY_TELEPORTERS, "TF_SCOUT_DESTROY_TELEPORTERS", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFScout_DestroyBuildingsBeingBuilt : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 3 );
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SetStoreProgressInSteam( true );
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}
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virtual void ListenForEvents()
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{
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ListenForGameEvent( "object_destroyed" );
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}
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void FireGameEvent_Internal( IGameEvent *event )
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{
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if ( Q_strcmp( event->GetName(), "object_destroyed" ) == 0 )
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{
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int iIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) );
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CBaseEntity *pDestroyer = UTIL_PlayerByIndex( iIndex );
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C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( pDestroyer == pTFPlayer )
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{
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// Only count buildings being built.
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if ( event->GetBool( "was_building" ) )
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{
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IncrementCount();
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}
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}
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementTFScout_DestroyBuildingsBeingBuilt, ACHIEVEMENT_TF_SCOUT_DESTROY_BUILDINGS_BEING_BUILT, "TF_SCOUT_DESTROY_BUILDINGS_BEING_BUILT", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFScout_DestroySentryWithPistol : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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}
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virtual void ListenForEvents()
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{
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ListenForGameEvent( "object_destroyed" );
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}
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void FireGameEvent_Internal( IGameEvent *event )
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{
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if ( Q_strcmp( event->GetName(), "object_destroyed" ) == 0 )
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{
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int iIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) );
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CBaseEntity *pDestroyer = UTIL_PlayerByIndex( iIndex );
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C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( pDestroyer == pTFPlayer )
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{
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// Only count active sentries destroyed with a pistol.
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int iType = event->GetInt( "objecttype" );
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int iWeaponID = event->GetInt( "weaponid" );
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if ( (iType == OBJ_SENTRYGUN) &&
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(iWeaponID == TF_WEAPON_PISTOL_SCOUT) &&
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!event->GetBool( "was_building" ) )
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{
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IncrementCount();
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}
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}
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementTFScout_DestroySentryWithPistol, ACHIEVEMENT_TF_SCOUT_DESTROY_SENTRY_WITH_PISTOL, "TF_SCOUT_DESTROY_SENTRY_WITH_PISTOL", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFScout_DoubleJumps : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 1000 );
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SetStoreProgressInSteam( true );
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m_bScoredJump = false;
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}
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virtual void ListenForEvents()
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{
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ListenForGameEvent( "air_dash" );
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ListenForGameEvent( "landed" );
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ListenForGameEvent( "localplayer_respawn" );
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ListenForGameEvent( "teamplay_round_active" );
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}
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void FireGameEvent_Internal( IGameEvent *event )
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{
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// Achievement for getting 1000 double jumps.
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if ( Q_strcmp( event->GetName(), "air_dash" ) == 0 )
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{
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int iJumperID = event->GetInt( "player" );
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C_TFPlayer *pJumper = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( iJumperID ) ) );
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if ( pJumper == C_TFPlayer::GetLocalTFPlayer() && !m_bScoredJump )
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{
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m_bScoredJump = true;
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IncrementCount();
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}
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}
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else if ( (Q_strcmp( event->GetName(), "landed" ) == 0) ||
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(Q_strcmp( event->GetName(), "localplayer_respawn" ) == 0) ||
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(Q_strcmp( event->GetName(), "teamplay_round_active" ) == 0) )
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{
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m_bScoredJump = false;
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}
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}
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private:
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bool m_bScoredJump;
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};
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DECLARE_ACHIEVEMENT( CAchievementTFScout_DoubleJumps, ACHIEVEMENT_TF_SCOUT_DOUBLE_JUMPS, "TF_SCOUT_DOUBLE_JUMPS", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFScout_AssistChargeMedic : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
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SetGoal( 1 );
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m_bCharged = false;
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m_iAssists = 0;
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m_iMedic = -1;
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}
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virtual void ListenForEvents()
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{
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ListenForGameEvent( "player_chargedeployed" );
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}
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void FireGameEvent_Internal( IGameEvent *event )
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{
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if ( Q_strcmp( event->GetName(), "player_chargedeployed" ) == 0 )
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{
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m_iMedic = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
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CBaseEntity *pMedic = UTIL_PlayerByIndex( m_iMedic );
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int iTarget = engine->GetPlayerForUserID( event->GetInt( "targetid" ) );
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CBaseEntity *pTarget = UTIL_PlayerByIndex( iTarget );
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if ( pMedic && pTarget && pTarget == C_TFPlayer::GetLocalTFPlayer() )
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{
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m_bCharged = true;
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m_iAssists = 0;
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}
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}
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||
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}
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||
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) );
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if ( iAssisterIndex > 0 && iAssisterIndex == m_iMedic )
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{
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C_TFPlayer *pMedic = ToTFPlayer( UTIL_PlayerByIndex( iAssisterIndex ) );
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if ( pMedic && pMedic->MedicIsReleasingCharge() )
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{
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m_iAssists++;
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if ( m_iAssists >= 3 )
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{
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IncrementCount();
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||
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}
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||
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}
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||
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}
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||
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}
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private:
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bool m_bCharged;
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int m_iAssists;
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int m_iMedic;
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};
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||
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DECLARE_ACHIEVEMENT( CAchievementTFScout_AssistChargeMedic, ACHIEVEMENT_TF_SCOUT_ASSIST_MEDIC, "TF_SCOUT_ASSIST_MEDIC", 5 );
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||
|
//----------------------------------------------------------------------------------------------------------------
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||
|
class CAchievementTFScout_StealSandwich : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 1 );
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||
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m_iHeavyID = -1;
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||
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}
|
||
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|
||
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virtual void ListenForEvents()
|
||
|
{
|
||
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ListenForGameEvent( "player_stealsandvich" );
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||
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ListenForGameEvent( "localplayer_respawn" );
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||
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ListenForGameEvent( "teamplay_round_active" );
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||
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}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEventName = event->GetName();
|
||
|
if ( FStrEq( pszEventName, "localplayer_respawn" ) ||
|
||
|
FStrEq( pszEventName, "teamplay_round_active" ) )
|
||
|
{
|
||
|
// If we died or respawned, reset...
|
||
|
m_iHeavyID = -1;
|
||
|
return;
|
||
|
}
|
||
|
else if ( Q_strcmp( event->GetName(), "player_stealsandvich" ) == 0 )
|
||
|
{
|
||
|
int iOwner = engine->GetPlayerForUserID( event->GetInt( "owner" ) );
|
||
|
if ( iOwner != m_iHeavyID )
|
||
|
return;
|
||
|
|
||
|
int iTarget = engine->GetPlayerForUserID( event->GetInt( "target" ) );
|
||
|
CBaseEntity *pTarget = UTIL_PlayerByIndex( iTarget );
|
||
|
|
||
|
if ( pTarget && pTarget == C_TFPlayer::GetLocalTFPlayer() )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
// Achievement for killing a Heavy and taking his sandvich.
|
||
|
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) )
|
||
|
{
|
||
|
// Track the heavy: we have to be responsible for his death.
|
||
|
m_iHeavyID = engine->GetPlayerForUserID( pTFVictim->GetUserID() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
int m_iHeavyID;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_StealSandwich, ACHIEVEMENT_TF_SCOUT_STEAL_SANDWICH, "TF_SCOUT_STEAL_SANDWICH", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_KillChargedMedic : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
// client fires an event for this achievement, no other code within achievement necessary
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_KillChargedMedic, ACHIEVEMENT_TF_SCOUT_KILL_CHARGED_MEDICS, "TF_SCOUT_KILL_CHARGED_MEDICS", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_SurviveDamage : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "player_damaged" );
|
||
|
ListenForGameEvent( "teamplay_round_active" );
|
||
|
ListenForGameEvent( "localplayer_respawn" );
|
||
|
m_iDamageTotal = 0;
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
if ( Q_strcmp( event->GetName(), "player_damaged" ) == 0 )
|
||
|
{
|
||
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
|
||
|
m_iDamageTotal += event->GetInt( "amount" );
|
||
|
|
||
|
if ( pLocalPlayer && pLocalPlayer->IsAlive() && m_iDamageTotal >= 500 )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( event->GetName(), "teamplay_round_active" ) )
|
||
|
{
|
||
|
m_iDamageTotal = 0;
|
||
|
}
|
||
|
else if ( FStrEq( event->GetName(), "localplayer_respawn" ) )
|
||
|
{
|
||
|
m_iDamageTotal = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
int m_iDamageTotal;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_SurviveDamage, ACHIEVEMENT_TF_SCOUT_SURVIVE_DAMAGE, "TF_SCOUT_SURVIVE_DAMAGE", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_ThreeFlagCaptures : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "teamplay_flag_event" );
|
||
|
ListenForGameEvent( "teamplay_round_active" );
|
||
|
m_iFlagCaps = 0;
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
if ( Q_strcmp( event->GetName(), "teamplay_flag_event" ) == 0 && event->GetInt( "eventtype" ) == TF_FLAGEVENT_CAPTURE )
|
||
|
{
|
||
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
|
||
|
if ( pLocalPlayer && pLocalPlayer->entindex() == event->GetInt( "player" ))
|
||
|
{
|
||
|
m_iFlagCaps++;
|
||
|
|
||
|
if ( m_iFlagCaps >= 3 )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( event->GetName(), "teamplay_round_active" ) )
|
||
|
{
|
||
|
m_iFlagCaps = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
int m_iFlagCaps;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_ThreeFlagCaptures, ACHIEVEMENT_TF_SCOUT_THREE_FLAGCAPS, "TF_SCOUT_THREE_FLAGCAPS", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_DoubleJumpKill : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 20 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
C_TFPlayer *pKiller = ToTFPlayer( pAttacker );
|
||
|
int iDoubleJumpKill = pKiller->m_Shared.GetAirDash();
|
||
|
|
||
|
if ( iDoubleJumpKill > 0 )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_DoubleJumpKill, ACHIEVEMENT_TF_SCOUT_DOUBLEJUMP_KILL, "TF_SCOUT_DOUBLEJUMP_KILL", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_FlagCapGrind : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 25 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "teamplay_flag_event" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
if ( Q_strcmp( event->GetName(), "teamplay_flag_event" ) == 0 && event->GetInt( "eventtype" ) == TF_FLAGEVENT_CAPTURE )
|
||
|
{
|
||
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
|
||
|
if ( pLocalPlayer && pLocalPlayer->entindex() == event->GetInt( "player" ))
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_FlagCapGrind, ACHIEVEMENT_TF_SCOUT_FLAG_CAP_GRIND, "TF_SCOUT_FLAG_CAP_GRIND", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_DodgeDamage : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
m_iDamageDodged = 0;
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "player_damage_dodged" );
|
||
|
ListenForGameEvent( "localplayer_respawn" );
|
||
|
ListenForGameEvent( "teamplay_round_active" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEventName = event->GetName();
|
||
|
if ( FStrEq( pszEventName, "localplayer_respawn" ) ||
|
||
|
FStrEq( pszEventName, "teamplay_round_active" ) )
|
||
|
{
|
||
|
// If we died or respawned, reset...
|
||
|
m_iDamageDodged = 0;
|
||
|
return;
|
||
|
}
|
||
|
else if ( Q_strcmp( event->GetName(), "player_damage_dodged" ) == 0 )
|
||
|
{
|
||
|
m_iDamageDodged += event->GetInt( "damage" );
|
||
|
|
||
|
if ( m_iDamageDodged > 1000 )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
int m_iDamageDodged;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_DodgeDamage, ACHIEVEMENT_TF_SCOUT_DODGE_DAMAGE, "TF_SCOUT_DODGE_DAMAGE", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_KnockIntoTrain : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( !pTFVictim )
|
||
|
return;
|
||
|
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( CBasePlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( pTFVictim->m_Shared.GetWeaponKnockbackID() == pLocalPlayer->GetUserID() )
|
||
|
{
|
||
|
int custom = event->GetInt( "customkill" );
|
||
|
int damagebits = event->GetInt( "damagebits" );
|
||
|
if ( ( damagebits & DMG_VEHICLE ) || // They were hit by a freakin' train!
|
||
|
( pAttacker && pAttacker->IsBrushModel() ) || // They were smashed by the world! Gah!
|
||
|
( !pAttacker || (pAttacker == pVictim) ) || // He killed himself!
|
||
|
( custom == TF_DMG_CUSTOM_SUICIDE ) ||
|
||
|
( custom == TF_DMG_CUSTOM_TRIGGER_HURT ) ) // A trigger-hurt got him!
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_KnockIntoTrain, ACHIEVEMENT_TF_SCOUT_KNOCK_INTO_TRAIN, "TF_SCOUT_KNOCK_INTO_TRAIN", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_KillStunned : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
|
||
|
SetGoal( 50 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( !pTFVictim )
|
||
|
return;
|
||
|
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( pAttacker != pLocalPlayer )
|
||
|
{
|
||
|
int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) );
|
||
|
if ( iAssisterIndex <= 0 )
|
||
|
return;
|
||
|
|
||
|
CTFPlayer *pAssister = ToTFPlayer( UTIL_PlayerByIndex( iAssisterIndex ) );
|
||
|
if ( pAssister != pLocalPlayer )
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
int iStunFlags = event->GetInt( "stun_flags" );
|
||
|
if ( ((iStunFlags & TF_STUN_CONTROLS) != 0) || ((iStunFlags & TF_STUN_LOSER_STATE) != 0) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_KillStunned, ACHIEVEMENT_TF_SCOUT_KILL_STUNNED, "TF_SCOUT_KILL_STUNNED", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_StunIntoTrain : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( !pTFVictim )
|
||
|
return;
|
||
|
|
||
|
// Achievement for causing someone we stunned to die by the environment.
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
int iStunFlags = event->GetInt( "stun_flags" );
|
||
|
bool bLegalStun = ((iStunFlags & TF_STUN_CONTROLS) != 0) || ((iStunFlags & TF_STUN_LOSER_STATE) != 0);
|
||
|
if ( bLegalStun && (pTFVictim->m_Shared.GetStunner() == pLocalPlayer) )
|
||
|
{
|
||
|
int custom = event->GetInt( "customkill" );
|
||
|
int damagebits = event->GetInt( "damagebits" );
|
||
|
if ( ( damagebits & DMG_VEHICLE ) || // They were hit by a freakin' train!
|
||
|
( pAttacker && pAttacker->IsBrushModel() ) || // They were smashed by the world! Gah!
|
||
|
( !pAttacker || (pAttacker == pVictim) ) || // He killed himself!
|
||
|
( custom == TF_DMG_CUSTOM_SUICIDE ) ||
|
||
|
( custom == TF_DMG_CUSTOM_TRIGGER_HURT ) ) // A trigger-hurt got him!
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_StunIntoTrain, ACHIEVEMENT_TF_SCOUT_STUN_INTO_TRAIN, "TF_SCOUT_STUN_INTO_TRAIN", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_StunUberEnemies : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 2 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents( void )
|
||
|
{
|
||
|
ListenForGameEvent( "player_stunned" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( FStrEq( pszEventName, "player_stunned" ) )
|
||
|
{
|
||
|
CTFPlayer *pStunner = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "stunner" ) ) ) );
|
||
|
CTFPlayer *pVictim = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "victim" ) ) ) );
|
||
|
|
||
|
if ( pStunner == pLocalPlayer )
|
||
|
{
|
||
|
if ( pVictim && pVictim->IsPlayerClass( TF_CLASS_MEDIC ) && pVictim->MedicGetChargeLevel() >= 1.0 )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_StunUberEnemies, ACHIEVEMENT_TF_SCOUT_STUN_UBER_ENEMIES, "TF_SCOUT_STUN_UBER_ENEMIES", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_StunCappingEnemies : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 50 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents( void )
|
||
|
{
|
||
|
ListenForGameEvent( "player_stunned" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( FStrEq( pszEventName, "player_stunned" ) )
|
||
|
{
|
||
|
CTFPlayer *pStunner = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "stunner" ) ) ) );
|
||
|
CTFPlayer *pVictim = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "victim" ) ) ) );
|
||
|
|
||
|
if ( (pStunner == pLocalPlayer) &&
|
||
|
pVictim && event->GetBool( "victim_capping" ) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_StunCappingEnemies, ACHIEVEMENT_TF_SCOUT_STUN_CAPPING_ENEMIES, "TF_SCOUT_STUN_CAPPING_ENEMIES", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_MaxStuns : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents( void )
|
||
|
{
|
||
|
ListenForGameEvent( "player_stunned" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( FStrEq( pszEventName, "player_stunned" ) )
|
||
|
{
|
||
|
CTFPlayer *pStunner = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "stunner" ) ) ) );
|
||
|
CTFPlayer *pVictim = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "victim" ) ) ) );
|
||
|
|
||
|
if ( (pStunner == pLocalPlayer) &&
|
||
|
pVictim && event->GetBool( "big_stun" ) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_MaxStuns, ACHIEVEMENT_TF_SCOUT_MAX_STUNS, "TF_SCOUT_MAX_STUNS", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_StunScoutWithTheirBall : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
// server awards this achievement, no other code within achievement necessary
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_StunScoutWithTheirBall, ACHIEVEMENT_TF_SCOUT_STUN_SCOUT_WITH_THEIR_BALL, "TF_SCOUT_STUN_SCOUT_WITH_THEIR_BALL", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_KillInDodgeCooldown : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 1 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
// Achievement for killing another scout under the effect Crit-a-Cola
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
|
||
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SCOUT ) && pTFVictim->m_Shared.InCond( TF_COND_ENERGY_BUFF ) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_KillInDodgeCooldown, ACHIEVEMENT_TF_SCOUT_KILL_IN_DODGE_COOLDOWN, "TF_SCOUT_KILL_IN_DODGE_COOLDOWN", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_KillFromBehind : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 50 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
// Shamelessly stolen from the knife!
|
||
|
float DotProductToTarget( CBaseEntity *pAttacker, CBaseEntity *pTarget )
|
||
|
{
|
||
|
Assert( pTarget );
|
||
|
|
||
|
// Get the forward view vector of the target, ignore Z
|
||
|
Vector vecVictimForward;
|
||
|
AngleVectors( pTarget->EyeAngles(), &vecVictimForward, NULL, NULL );
|
||
|
vecVictimForward.z = 0.0f;
|
||
|
vecVictimForward.NormalizeInPlace();
|
||
|
|
||
|
// Get a vector from my origin to my targets origin
|
||
|
Vector vecToTarget;
|
||
|
vecToTarget = pTarget->WorldSpaceCenter() - pAttacker->WorldSpaceCenter();
|
||
|
vecToTarget.z = 0.0f;
|
||
|
vecToTarget.NormalizeInPlace();
|
||
|
|
||
|
return DotProduct( vecVictimForward, vecToTarget );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
// Achievement for killing a bunch of enemies from behind with the scattergun double.
|
||
|
if ( event->GetInt( "weaponid" ) == TF_WEAPON_SCATTERGUN )
|
||
|
{
|
||
|
CTFScatterGun *pScattergun = (CTFScatterGun *)ToTFPlayer( C_TFPlayer::GetLocalPlayer() )->Weapon_OwnsThisID( TF_WEAPON_SCATTERGUN );
|
||
|
if ( pScattergun && pScattergun->HasKnockback() &&
|
||
|
( DotProductToTarget( pAttacker, pVictim ) > -0.1 ) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_KillFromBehind, ACHIEVEMENT_TF_SCOUT_KILL_FROM_BEHIND, "TF_SCOUT_KILL_FROM_BEHIND", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_CaptureLastPoint : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
|
||
|
m_bRecentCapper = false;
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents( void )
|
||
|
{
|
||
|
ListenForGameEvent( "teamplay_point_captured" );
|
||
|
ListenForGameEvent( "teamplay_round_win" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( FStrEq( pszEventName, "teamplay_point_captured" ) )
|
||
|
{
|
||
|
m_bRecentCapper = false;
|
||
|
int iTeam = event->GetInt( "team" );
|
||
|
if ( iTeam == pLocalPlayer->GetTeamNumber() )
|
||
|
{
|
||
|
const char *cappers = event->GetString( "cappers" );
|
||
|
for ( int i=0; i<Q_strlen( cappers ); i++ )
|
||
|
{
|
||
|
int iPlayerIndex = (int) cappers[i];
|
||
|
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) );
|
||
|
if ( pPlayer == pLocalPlayer )
|
||
|
{
|
||
|
m_bRecentCapper = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( pszEventName, "teamplay_round_win" ) )
|
||
|
{
|
||
|
// If we're the winners and we were involved in capping the last point, we get this achievement.
|
||
|
int iTeam = event->GetInt( "team" );
|
||
|
if ( (iTeam == pLocalPlayer->GetTeamNumber()) &&
|
||
|
m_bRecentCapper &&
|
||
|
(TFGameRules()->GetGameType() == TF_GAMETYPE_CP) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
m_bRecentCapper = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool m_bRecentCapper;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_CaptureLastPoint, ACHIEVEMENT_TF_SCOUT_CAPTURE_LAST_POINT, "TF_SCOUT_CAPTURE_LAST_POINT", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_CaptureThreePoints : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
|
||
|
m_iPointsCapped = 0;
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents( void )
|
||
|
{
|
||
|
ListenForGameEvent( "teamplay_point_captured" );
|
||
|
ListenForGameEvent( "localplayer_respawn" );
|
||
|
ListenForGameEvent( "teamplay_round_active" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
// only on maps with capture points
|
||
|
if ( TFGameRules() && TFGameRules()->GetGameType() != TF_GAMETYPE_CP && TFGameRules()->GetGameType() != TF_GAMETYPE_ARENA )
|
||
|
return;
|
||
|
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( FStrEq( pszEventName, "localplayer_respawn" ) ||
|
||
|
FStrEq( pszEventName, "teamplay_round_active") )
|
||
|
{
|
||
|
m_iPointsCapped = 0;
|
||
|
}
|
||
|
else if ( FStrEq( pszEventName, "teamplay_point_captured" ) )
|
||
|
{
|
||
|
int iTeam = event->GetInt( "team" );
|
||
|
if ( iTeam == pLocalPlayer->GetTeamNumber() )
|
||
|
{
|
||
|
const char *cappers = event->GetString( "cappers" );
|
||
|
for ( int i=0; i<Q_strlen( cappers ); i++ )
|
||
|
{
|
||
|
int iPlayerIndex = (int) cappers[i];
|
||
|
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) );
|
||
|
if ( pPlayer == pLocalPlayer )
|
||
|
{
|
||
|
m_iPointsCapped++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( m_iPointsCapped == 3 )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int m_iPointsCapped;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_CaptureThreePoints, ACHIEVEMENT_TF_SCOUT_CAPTURE_THREE_POINTS, "TF_SCOUT_CAPTURE_THREE_POINTS", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_FastCap : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents( void )
|
||
|
{
|
||
|
ListenForGameEvent( "teamplay_point_startcapture" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
// only on maps with capture points
|
||
|
if ( TFGameRules() && TFGameRules()->GetGameType() != TF_GAMETYPE_CP && TFGameRules()->GetGameType() != TF_GAMETYPE_ARENA )
|
||
|
return;
|
||
|
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( FStrEq( pszEventName, "teamplay_point_startcapture" ) )
|
||
|
{
|
||
|
const char *cappers = event->GetString( "cappers" );
|
||
|
for ( int i=0; i<Q_strlen( cappers ); i++ )
|
||
|
{
|
||
|
int iPlayerIndex = (int) cappers[i];
|
||
|
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) );
|
||
|
if ( pPlayer == pLocalPlayer )
|
||
|
{
|
||
|
if ( event->GetFloat( "captime" ) < 1.0 )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_FastCap, ACHIEVEMENT_TF_SCOUT_FAST_CAP, "TF_SCOUT_FAST_CAP", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_StartAndFinishCap : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 10 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
|
||
|
m_Points.Purge();
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents( void )
|
||
|
{
|
||
|
ListenForGameEvent( "teamplay_point_startcapture" );
|
||
|
ListenForGameEvent( "teamplay_point_captured" );
|
||
|
ListenForGameEvent( "teamplay_capture_broken" );
|
||
|
ListenForGameEvent( "teamplay_round_active" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
// Achievement for initiating captures that ultimately succeed.
|
||
|
if ( FStrEq( pszEventName, "teamplay_point_startcapture" ) )
|
||
|
{
|
||
|
const char *cappers = event->GetString( "cappers" );
|
||
|
for ( int i=0; i<Q_strlen( cappers ); i++ )
|
||
|
{
|
||
|
int iPlayerIndex = (int) cappers[i];
|
||
|
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) );
|
||
|
if ( pPlayer == pLocalPlayer ) // Are we one of the cappers?
|
||
|
{
|
||
|
// We started capping this point.
|
||
|
m_Points.AddToTail( event->GetInt( "cp" ) );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( pszEventName, "teamplay_point_captured" ) )
|
||
|
{
|
||
|
int iIndex = m_Points.Find( event->GetInt( "cp" ) );
|
||
|
if ( iIndex > -1 ) // Is the point one we started capping?
|
||
|
{
|
||
|
int iTeam = event->GetInt( "team" );
|
||
|
if ( iTeam == pLocalPlayer->GetTeamNumber() )
|
||
|
{
|
||
|
m_Points.Remove( iIndex );
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( pszEventName, "teamplay_capture_broken" ) )
|
||
|
{
|
||
|
// Our team failed to complete the capture.
|
||
|
int iIndex = m_Points.Find( event->GetInt( "cp" ) );
|
||
|
if ( iIndex > -1 )
|
||
|
{
|
||
|
m_Points.Remove( iIndex );
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( pszEventName, "teamplay_round_active" ) )
|
||
|
{
|
||
|
// Reset tracking at the start of a new round.
|
||
|
m_Points.Purge();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CUtlVector< int > m_Points;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_StartAndFinishCap, ACHIEVEMENT_TF_SCOUT_START_AND_FINISH_CAP, "TF_SCOUT_START_AND_FINISH_CAP", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_BlockCaps : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 50 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents( void )
|
||
|
{
|
||
|
ListenForGameEvent( "teamplay_capture_blocked" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
// Achievement for blocking captures!
|
||
|
if ( FStrEq( pszEventName, "teamplay_capture_blocked" ) )
|
||
|
{
|
||
|
int iBlocker = event->GetInt( "blocker" );
|
||
|
if ( (iBlocker == pLocalPlayer->entindex()) &&
|
||
|
((TFGameRules()->GetGameType() == TF_GAMETYPE_CP) ||
|
||
|
(TFGameRules()->GetGameType() == TF_GAMETYPE_ARENA)) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_BlockCaps, ACHIEVEMENT_TF_SCOUT_BLOCK_CAPS, "TF_SCOUT_BLOCK_CAPS", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_CarrierKillCarrier : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents( void )
|
||
|
{
|
||
|
ListenForGameEvent( "teamplay_flag_event" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
// Achievement for blocking captures!
|
||
|
if ( FStrEq( pszEventName, "teamplay_flag_event" ) )
|
||
|
{
|
||
|
int iType = event->GetInt( "eventtype" );
|
||
|
if ( iType == TF_FLAGEVENT_DEFEND )
|
||
|
{
|
||
|
int iPlayer = event->GetInt( "player" );
|
||
|
if ( (iPlayer == pLocalPlayer->entindex()) && pLocalPlayer->HasTheFlag() )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_CarrierKillCarrier, ACHIEVEMENT_TF_SCOUT_CARRIER_KILL_CARRIER, "TF_SCOUT_CARRIER_KILL_CARRIER", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_CapFlagWithoutAttacking : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents( void )
|
||
|
{
|
||
|
ListenForGameEvent( "teamplay_flag_event" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
// Achievement for capping the flag without shooting anyone.
|
||
|
if ( FStrEq( pszEventName, "teamplay_flag_event" ) )
|
||
|
{
|
||
|
int iType = event->GetInt( "eventtype" );
|
||
|
if ( iType == TF_FLAGEVENT_CAPTURE )
|
||
|
{
|
||
|
int iPlayer = event->GetInt( "player" );
|
||
|
if ( (iPlayer == pLocalPlayer->entindex()) && !pLocalPlayer->HasFiredWeapon() )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
else if ( iType == TF_FLAGEVENT_PICKUP )
|
||
|
{
|
||
|
int iPlayer = event->GetInt( "player" );
|
||
|
if ( iPlayer == pLocalPlayer->entindex() )
|
||
|
{
|
||
|
pLocalPlayer->SetFiredWeapon( false );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_CapFlagWithoutAttacking, ACHIEVEMENT_TF_SCOUT_CAP_FLAG_WITHOUT_ATTACKING, "TF_SCOUT_CAP_FLAG_WITHOUT_ATTACKING", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_LongDistanceRunner : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 25000 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents( void )
|
||
|
{
|
||
|
ListenForGameEvent( "player_death" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
// Achievement for running ...
|
||
|
bool bUpdate = false;
|
||
|
if ( FStrEq( pszEventName, "player_death" ) )
|
||
|
{
|
||
|
int iVictimID = event->GetInt( "userid" );
|
||
|
if ( pLocalPlayer && (iVictimID == pLocalPlayer->GetUserID()) )
|
||
|
{
|
||
|
bUpdate = true;
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( pszEventName, "teamplay_round_win" ) )
|
||
|
{
|
||
|
bUpdate = true;
|
||
|
}
|
||
|
|
||
|
if ( bUpdate )
|
||
|
{
|
||
|
float fMeters = pLocalPlayer->GetMetersRan();
|
||
|
IncrementCount( ceil( fMeters ) );
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_LongDistanceRunner, ACHIEVEMENT_TF_SCOUT_LONG_DISTANCE_RUNNER, "TF_SCOUT_LONG_DISTANCE_RUNNER", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_TauntKill : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
|
||
|
m_iTargetID = 0;
|
||
|
m_vSlamOrigin = Vector(0,0,0);
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents( void )
|
||
|
{
|
||
|
ListenForGameEvent( "scout_grand_slam" );
|
||
|
ListenForGameEvent( "scout_slamdoll_landed" );
|
||
|
ListenForGameEvent( "localplayer_respawn" );
|
||
|
ListenForGameEvent( "teamplay_round_active" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
const char *pszEventName = event->GetName();
|
||
|
if ( FStrEq( pszEventName, "localplayer_respawn" ) ||
|
||
|
FStrEq( pszEventName, "teamplay_round_active" ) )
|
||
|
{
|
||
|
// If we died or respawned, reset...
|
||
|
m_iTargetID = 0;
|
||
|
m_vSlamOrigin = Vector(0,0,0);
|
||
|
return;
|
||
|
}
|
||
|
else if ( FStrEq( pszEventName, "scout_grand_slam" ) )
|
||
|
{
|
||
|
int iScoutID = event->GetInt( "scout_id" );
|
||
|
if ( pLocalPlayer && (iScoutID == pLocalPlayer->GetUserID()) )
|
||
|
{
|
||
|
m_iTargetID = event->GetInt( "target_id" ); // target_id is a userid
|
||
|
int iTarget = engine->GetPlayerForUserID( m_iTargetID );
|
||
|
CBaseEntity *pTarget = UTIL_PlayerByIndex( iTarget );
|
||
|
if ( pTarget )
|
||
|
{
|
||
|
m_vSlamOrigin = pTarget->GetAbsOrigin();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( pszEventName, "scout_slamdoll_landed" ) )
|
||
|
{
|
||
|
int iTargetIndex = event->GetInt( "target_index" ); // target_index is an entindex
|
||
|
EHANDLE hPlayer = cl_entitylist->GetNetworkableHandle( iTargetIndex );
|
||
|
if ( !hPlayer )
|
||
|
return;
|
||
|
C_TFPlayer *pPlayer = dynamic_cast< C_TFPlayer* >( hPlayer.Get() );
|
||
|
if ( pPlayer && (m_iTargetID == pPlayer->GetUserID()) &&
|
||
|
(m_vSlamOrigin != Vector(0,0,0)) )
|
||
|
{
|
||
|
float x = event->GetFloat( "x" );
|
||
|
float y = event->GetFloat( "y" );
|
||
|
float z = event->GetFloat( "z" );
|
||
|
Vector vHitOrigin = Vector(x,y,z);
|
||
|
float fDist = (vHitOrigin - m_vSlamOrigin).Length();
|
||
|
if ( fDist > 1000 )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int m_iTargetID;
|
||
|
Vector m_vSlamOrigin;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_TauntKill, ACHIEVEMENT_TF_SCOUT_TAUNT_KILL, "TF_SCOUT_TAUNT_KILL", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_AchieveProgress1 : public CAchievement_AchievedCount
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CAchievementTFScout_AchieveProgress1, CAchievement_AchievedCount );
|
||
|
void Init()
|
||
|
{
|
||
|
BaseClass::Init();
|
||
|
SetAchievementsRequired( 10, ACHIEVEMENT_TF_SCOUT_START_RANGE, ACHIEVEMENT_TF_SCOUT_END_RANGE );
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_AchieveProgress1, ACHIEVEMENT_TF_SCOUT_ACHIEVE_PROGRESS1, "TF_SCOUT_ACHIEVE_PROGRESS1", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_AchieveProgress2 : public CAchievement_AchievedCount
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CAchievementTFScout_AchieveProgress2, CAchievement_AchievedCount );
|
||
|
void Init()
|
||
|
{
|
||
|
BaseClass::Init();
|
||
|
SetAchievementsRequired( 16, ACHIEVEMENT_TF_SCOUT_START_RANGE, ACHIEVEMENT_TF_SCOUT_END_RANGE );
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_AchieveProgress2, ACHIEVEMENT_TF_SCOUT_ACHIEVE_PROGRESS2, "TF_SCOUT_ACHIEVE_PROGRESS2", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_AchieveProgress3 : public CAchievement_AchievedCount
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CAchievementTFScout_AchieveProgress3, CAchievement_AchievedCount );
|
||
|
void Init()
|
||
|
{
|
||
|
BaseClass::Init();
|
||
|
SetAchievementsRequired( 22, ACHIEVEMENT_TF_SCOUT_START_RANGE, ACHIEVEMENT_TF_SCOUT_END_RANGE );
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_AchieveProgress3, ACHIEVEMENT_TF_SCOUT_ACHIEVE_PROGRESS3, "TF_SCOUT_ACHIEVE_PROGRESS3", 5 );
|
||
|
|
||
|
// Receive the DamageDodged user message and send out a clientside event for achievements to hook.
|
||
|
void __MsgFunc_DamageDodged( bf_read &msg )
|
||
|
{
|
||
|
int iDamage = msg.ReadShort();
|
||
|
|
||
|
IGameEvent *event = gameeventmanager->CreateEvent( "player_damage_dodged" );
|
||
|
if ( event )
|
||
|
{
|
||
|
event->SetInt( "damage", iDamage );
|
||
|
gameeventmanager->FireEventClientSide( event );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_BackscatterKillSpyGrind : public CBaseTFAchievement
|
||
|
{
|
||
|
public:
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 20 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( pVictim && ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) )
|
||
|
{
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) )
|
||
|
{
|
||
|
if ( ( event->GetInt( "weaponid" ) == TF_WEAPON_SCATTERGUN ) && ( event->GetInt( "damagebits" ) & DMG_CRITICAL ) )
|
||
|
{
|
||
|
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
|
||
|
if ( pTFAttacker )
|
||
|
{
|
||
|
CTFWeaponBase *pWeapon = pTFAttacker->GetActiveTFWeapon();
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
int iMiniCritBackAttack = 0;
|
||
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pWeapon, iMiniCritBackAttack, closerange_backattack_minicrits );
|
||
|
if ( iMiniCritBackAttack > 0 )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_BackscatterKillSpyGrind, ACHIEVEMENT_TF_SCOUT_BACKSCATTER_KILL_SPY_GRIND, "TF_SCOUT_BACKSCATTER_KILL_SPY_GRIND", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_BackscatterKillHeavyMedicPair : public CBaseTFAchievement
|
||
|
{
|
||
|
public:
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_LISTEN_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents( void )
|
||
|
{
|
||
|
ListenForGameEvent( "localplayer_respawn" );
|
||
|
ListenForGameEvent( "teamplay_round_active" );
|
||
|
|
||
|
m_hTargets.Purge();
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
if ( FStrEq( pszEventName, "localplayer_respawn" ) ||
|
||
|
FStrEq( pszEventName, "teamplay_round_active" ) )
|
||
|
{
|
||
|
m_hTargets.Purge();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int GetTargetIndex( CBaseEntity *pTarget )
|
||
|
{
|
||
|
for ( int i = 0; i < m_hTargets.Count(); i++ )
|
||
|
{
|
||
|
if ( m_hTargets[i].hTarget == pTarget )
|
||
|
return i;
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
void AddNewTarget( CBaseEntity *pTarget )
|
||
|
{
|
||
|
if ( !pTarget )
|
||
|
return;
|
||
|
|
||
|
// see if the target is already in our list or get a new index
|
||
|
int iTargetIndex = GetTargetIndex( pTarget );
|
||
|
if ( iTargetIndex == -1 )
|
||
|
{
|
||
|
iTargetIndex = m_hTargets.AddToTail();
|
||
|
}
|
||
|
|
||
|
m_hTargets[iTargetIndex].hTarget = pTarget;
|
||
|
m_hTargets[iTargetIndex].flTimeToBeat = gpGlobals->curtime + 20.0f; // 20 seconds to kill the target
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( pVictim && ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) )
|
||
|
{
|
||
|
if ( event->GetInt( "weaponid" ) == TF_WEAPON_SCATTERGUN )
|
||
|
{
|
||
|
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
|
||
|
if ( pTFAttacker )
|
||
|
{
|
||
|
CTFWeaponBase *pWeapon = pTFAttacker->GetActiveTFWeapon();
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
int iMiniCritBackAttack = 0;
|
||
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pWeapon, iMiniCritBackAttack, closerange_backattack_minicrits );
|
||
|
if ( iMiniCritBackAttack > 0 )
|
||
|
{
|
||
|
// is this victim in our list of targets?
|
||
|
int index = GetTargetIndex( pVictim );
|
||
|
if ( index != -1 )
|
||
|
{
|
||
|
// did we beat the time?
|
||
|
if ( m_hTargets[index].flTimeToBeat > gpGlobals->curtime )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CTFPlayer *pNewTarget = NULL;
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( pTFVictim->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) )
|
||
|
{
|
||
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
|
||
|
{
|
||
|
pNewTarget = ToTFPlayer( UTIL_PlayerByIndex( i ) );
|
||
|
if ( pNewTarget && pNewTarget->IsPlayerClass( TF_CLASS_MEDIC ) && ( pNewTarget->MedicGetHealTarget() == pTFVictim ) )
|
||
|
{
|
||
|
// add all of his Medics to our list of targets (could be more than one Medic)
|
||
|
AddNewTarget( pNewTarget );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ( pTFVictim->IsPlayerClass( TF_CLASS_MEDIC ) )
|
||
|
{
|
||
|
pNewTarget = ToTFPlayer( pTFVictim->MedicGetHealTarget() );
|
||
|
if ( pNewTarget && ( pNewTarget->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) ) )
|
||
|
{
|
||
|
AddNewTarget( pNewTarget );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// is this victim in our list of targets?
|
||
|
int index = GetTargetIndex( pVictim );
|
||
|
if ( index != -1 )
|
||
|
{
|
||
|
m_hTargets.Remove( index );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
struct targets_t
|
||
|
{
|
||
|
EHANDLE hTarget;
|
||
|
float flTimeToBeat;
|
||
|
};
|
||
|
|
||
|
CUtlVector<targets_t> m_hTargets;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_BackscatterKillHeavyMedicPair, ACHIEVEMENT_TF_SCOUT_BACKSCATTER_KILL_HEAVY_MEDIC_PAIR, "TF_SCOUT_BACKSCATTER_KILL_HEAVY_MEDIC_PAIR", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFScout_BackscatterKillFriendsGrind : public CBaseTFAchievement
|
||
|
{
|
||
|
public:
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 20 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( pVictim && ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) )
|
||
|
{
|
||
|
if ( ( event->GetInt( "weaponid" ) == TF_WEAPON_SCATTERGUN ) && ( event->GetInt( "damagebits" ) & DMG_CRITICAL ) )
|
||
|
{
|
||
|
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
|
||
|
if ( pTFAttacker )
|
||
|
{
|
||
|
CTFWeaponBase *pWeapon = pTFAttacker->GetActiveTFWeapon();
|
||
|
if ( pWeapon )
|
||
|
{
|
||
|
int iMiniCritBackAttack = 0;
|
||
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pWeapon, iMiniCritBackAttack, closerange_backattack_minicrits );
|
||
|
if ( iMiniCritBackAttack > 0 )
|
||
|
{
|
||
|
if ( !steamapicontext->SteamFriends() || !steamapicontext->SteamUtils() || !g_pGameRules->IsMultiplayer() )
|
||
|
return;
|
||
|
|
||
|
player_info_t pi;
|
||
|
if ( !engine->GetPlayerInfo( pVictim->entindex(), &pi ) )
|
||
|
return;
|
||
|
|
||
|
if ( !pi.friendsID )
|
||
|
return;
|
||
|
|
||
|
// check and see if they're on the local player's friends list
|
||
|
CSteamID steamID( pi.friendsID, 1, GetUniverse(), k_EAccountTypeIndividual );
|
||
|
if ( steamapicontext->SteamFriends()->HasFriend( steamID, k_EFriendFlagImmediate ) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_BackscatterKillFriendsGrind, ACHIEVEMENT_TF_SCOUT_BACKSCATTER_KILL_FRIENDS_GRIND, "TF_SCOUT_BACKSCATTER_KILL_FRIENDS_GRIND", 5 );
|
||
|
|
||
|
#endif // CLIENT_DLL
|
||
|
|
||
|
|
||
|
|