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1886 lines
55 KiB
1886 lines
55 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#ifdef CLIENT_DLL
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#include "achievementmgr.h"
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#include "baseachievement.h"
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#include "tf_hud_statpanel.h"
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#include "c_tf_team.h"
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#include "c_tf_player.h"
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#include "c_tf_playerresource.h"
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#include "tf_gamerules.h"
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#include "achievements_tf.h"
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#include "c_tf_objective_resource.h"
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#include "tf_weapon_shovel.h"
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#include "movevars_shared.h"
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//======================================================================================================================================
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// DEMOMAN ACHIEVEMENT PACK
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//======================================================================================================================================
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFDemoman_KillSoldierGrind : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
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SetGoal( 500 );
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SetStoreProgressInSteam( true );
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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if ( !pVictim || !pVictim->IsPlayer() )
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return;
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
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{
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// no friendly fire kills
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if ( pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() )
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{
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
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if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SOLDIER ) )
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{
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// we killed a soldier
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IncrementCount();
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}
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}
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillSoldierGrind, ACHIEVEMENT_TF_DEMOMAN_KILL_SOLDIER_GRIND, "TF_DEMOMAN_KILL_SOLDIER_GRIND", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFDemoman_DestroyBuildingsWithMedic : public CBaseTFAchievement
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{
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DECLARE_CLASS( CAchievementTFDemoman_DestroyBuildingsWithMedic, CBaseTFAchievement );
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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m_iBuildingsDestroyed = 0;
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}
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virtual void ListenForEvents()
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{
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BaseClass::ListenForEvents();
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ListenForGameEvent( "player_invulned" );
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ListenForGameEvent( "object_destroyed" );
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}
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virtual void FireGameEvent_Internal( IGameEvent *event )
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{
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if ( FStrEq( event->GetName(), "player_invulned" ) )
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{
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int iTarget = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
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CBaseEntity *pPlayer = UTIL_PlayerByIndex( iTarget );
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C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( pPlayer == pLocalPlayer )
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{
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m_iBuildingsDestroyed = 0;
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}
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}
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else if ( Q_strcmp( event->GetName(), "object_destroyed" ) == 0 )
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{
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int iAttackerIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) );
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if ( iAttackerIndex > 0 )
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{
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CBaseEntity *pAttacker = UTIL_PlayerByIndex( iAttackerIndex );
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C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( pTFPlayer && pTFPlayer == pAttacker )
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{
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if ( pTFPlayer->m_Shared.InCond( TF_COND_INVULNERABLE ) || pTFPlayer->m_Shared.InCond( TF_COND_CRITBOOSTED ) ||
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pTFPlayer->m_Shared.InCond( TF_COND_INVULNERABLE_WEARINGOFF ) )
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{
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m_iBuildingsDestroyed++;
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if ( m_iBuildingsDestroyed >= 5 )
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{
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IncrementCount();
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}
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}
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}
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}
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}
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else
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{
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BaseClass::FireGameEvent_Internal( event );
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}
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}
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private:
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int m_iBuildingsDestroyed;
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};
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DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DestroyBuildingsWithMedic, ACHIEVEMENT_TF_DEMOMAN_DESTROY_BUILDINGS_WITH_MEDIC, "TF_DEMOMAN_DESTROY_BUILDINGS_WITH_MEDIC", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFDemoman_DecapitateCloakedSpy : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
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if ( !pTFVictim )
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return;
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CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
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if ( !pLocalPlayer )
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return;
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if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) && pTFVictim->m_Shared.InCond( TF_COND_STEALTHED ) )
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{
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int customdmg = event->GetInt( "customkill" );
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if ( customdmg == TF_DMG_CUSTOM_DECAPITATION )
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{
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IncrementCount();
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}
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DecapitateCloakedSpy, ACHIEVEMENT_TF_DEMOMAN_DECAPITATE_CLOAKED_SPY, "TF_DEMOMAN_DECAPITATE_CLOAKED_SPY", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFDemoman_KillWithDirectPipe : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 50 );
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SetStoreProgressInSteam( true );
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}
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// Kill 50 enemies with direct hits from the pipebomb launcher
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// The server (tf_player) awards this achievement - no code necessary
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};
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DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillWithDirectPipe, ACHIEVEMENT_TF_DEMOMAN_KILL_X_WITH_DIRECTPIPE, "TF_DEMOMAN_KILL_X_WITH_DIRECTPIPE", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFDemoman_BounceAndKill : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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SetDefLessFunc( m_BouncedPlayers );
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}
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virtual void ListenForEvents()
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{
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ListenForGameEvent( "teamplay_round_active" );
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ListenForGameEvent( "localplayer_respawn" );
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ListenForGameEvent( "player_hurt" );
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m_BouncedPlayers.RemoveAll();
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}
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void FireGameEvent_Internal( IGameEvent *event )
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{
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if ( FStrEq( event->GetName(), "teamplay_round_active" ) ||
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FStrEq( event->GetName(), "localplayer_respawn" ) )
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{
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m_BouncedPlayers.RemoveAll();
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}
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else if ( FStrEq( event->GetName(), "player_hurt" ) )
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{
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int iAttacker = engine->GetPlayerForUserID( event->GetInt( "attacker" ) );
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CBasePlayer *pAttacker = UTIL_PlayerByIndex( iAttacker );
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if ( pAttacker == C_TFPlayer::GetLocalTFPlayer() )
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{
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int iVictim = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
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CBasePlayer *pVictim = UTIL_PlayerByIndex( iVictim );
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if ( pVictim )
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{
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bool bVictimGrounded = pVictim->GetFlags() & FL_ONGROUND;
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if ( bVictimGrounded )
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{
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int iIndex = m_BouncedPlayers.Find( pVictim->GetUserID() );
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if ( iIndex != m_BouncedPlayers.InvalidIndex() )
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{
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// they're already in our list
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m_BouncedPlayers[iIndex] = gpGlobals->curtime;
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}
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else
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{
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// we need to add them
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m_BouncedPlayers.Insert( pVictim->GetUserID(), gpGlobals->curtime );
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}
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}
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}
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}
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}
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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if ( pVictim == C_BasePlayer::GetLocalPlayer() )
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{
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m_BouncedPlayers.RemoveAll();
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return;
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}
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
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{
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C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
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if ( pTFVictim && !( pTFVictim->GetFlags() & FL_ONGROUND ) )
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{
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int iIndex = m_BouncedPlayers.Find( pTFVictim->GetUserID() );
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if ( iIndex != m_BouncedPlayers.InvalidIndex() )
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{
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if ( gpGlobals->curtime < m_BouncedPlayers[iIndex] + 4.0f )
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{
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IncrementCount();
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}
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}
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}
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}
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}
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CUtlMap< int, float > m_BouncedPlayers; // userID and most recent time they were bounced
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};
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DECLARE_ACHIEVEMENT( CAchievementTFDemoman_BounceAndKill, ACHIEVEMENT_TF_DEMOMAN_BOUNCE_AND_KILL, "TF_DEMOMAN_BOUNCE_AND_KILL", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFDemoman_DecapitatePlayers : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
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SetGoal( 50 );
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SetStoreProgressInSteam( true );
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
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if ( !pLocalPlayer )
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return;
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if ( pLocalPlayer != pAttacker )
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return;
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int customdmg = event->GetInt( "customkill" );
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if ( customdmg == TF_DMG_CUSTOM_DECAPITATION )
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{
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IncrementCount();
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DecapitatePlayers, ACHIEVEMENT_TF_DEMOMAN_DECAPITATE_PLAYERS, "TF_DEMOMAN_DECAPITATE_PLAYERS", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFDemoman_DecapitatePlayersFast : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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}
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virtual void ListenForEvents()
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{
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ListenForGameEvent( "teamplay_round_active" );
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ListenForGameEvent( "localplayer_respawn" );
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m_iTimelyDecapitations = 0;
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}
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void FireGameEvent_Internal( IGameEvent *event )
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{
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if ( FStrEq( event->GetName(), "teamplay_round_active" ) ||
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FStrEq( event->GetName(), "localplayer_respawn" ) )
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{
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m_iTimelyDecapitations = 0;
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}
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
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if ( !pLocalPlayer )
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return;
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if ( pLocalPlayer != pAttacker )
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return;
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int customdmg = event->GetInt( "customkill" );
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if ( customdmg == TF_DMG_CUSTOM_DECAPITATION )
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{
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if ( (m_iTimelyDecapitations == 0) || ((m_iTimelyDecapitations > 0) && (gpGlobals->curtime < m_flLastDecapTime + 10.f)) )
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{
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m_iTimelyDecapitations++;
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}
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else
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{
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m_iTimelyDecapitations = 1;
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}
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m_flLastDecapTime = gpGlobals->curtime;
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if ( m_iTimelyDecapitations == 4 )
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{
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IncrementCount();
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}
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}
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}
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int m_iTimelyDecapitations;
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float m_flLastDecapTime;
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};
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DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DecapitatePlayersFast, ACHIEVEMENT_TF_DEMOMAN_DECAPITATE_PLAYERS_FAST, "TF_DEMOMAN_DECAPITATE_PLAYERS_FAST", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFSoldier_DuoDemomanKills : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 10 );
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SetStoreProgressInSteam( true );
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}
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virtual void ListenForEvents()
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{
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ListenForGameEvent( "player_death" );
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}
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||
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|
||
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void FireGameEvent_Internal( IGameEvent *event )
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{
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||
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if ( FStrEq( event->GetName(), "player_death" ) )
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{
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||
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int iAttackerIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) );
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if ( iAttackerIndex == 0 )
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return;
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CTFPlayer *pAttacker = ToTFPlayer( UTIL_PlayerByIndex( iAttackerIndex ) );
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if ( !pAttacker )
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return;
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|
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||
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int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) );
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if ( iAssisterIndex == 0 )
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return;
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CTFPlayer *pAssister = ToTFPlayer( UTIL_PlayerByIndex( iAssisterIndex ) );
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if ( !pAssister )
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return;
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() && pAssister->IsPlayerClass( TF_CLASS_DEMOMAN ) )
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{
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// We are the attacker and the assist is from a demoman.
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IncrementCount();
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return;
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}
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if ( pAssister == C_BasePlayer::GetLocalPlayer() && pAttacker->IsPlayerClass( TF_CLASS_DEMOMAN ) )
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{
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// We are the assister and the kill is from a demoman.
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IncrementCount();
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return;
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}
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementTFSoldier_DuoDemomanKills, ACHIEVEMENT_TF_DEMOMAN_DUO_DEMOMAN_KILLS, "TF_DEMOMAN_DUO_DEMOMAN_KILLS", 5 );
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//----------------------------------------------------------------------------------------------------------------
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||
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class CAchievementTFDemoman_KillTwoDuringStickyJump : public CBaseTFAchievement
|
||
|
{
|
||
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// While airborne after a sticky-jump, kill at least two enemy players
|
||
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|
||
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void Init()
|
||
|
{
|
||
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL );
|
||
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SetGoal( 1 );
|
||
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}
|
||
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|
||
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virtual void ListenForEvents()
|
||
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{
|
||
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ListenForGameEvent( "sticky_jump" );
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||
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ListenForGameEvent( "sticky_jump_landed" );
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||
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ListenForGameEvent( "teamplay_round_active" );
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||
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ListenForGameEvent( "localplayer_respawn" );
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||
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m_iKilledDuringStickyJump = 0;
|
||
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m_bStickyJumping = false;
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||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
if ( FStrEq( event->GetName(), "teamplay_round_active" ) ||
|
||
|
FStrEq( event->GetName(), "localplayer_respawn" ) )
|
||
|
{
|
||
|
m_iKilledDuringStickyJump = 0;
|
||
|
m_bStickyJumping = false;
|
||
|
}
|
||
|
else if ( FStrEq( event->GetName(), "sticky_jump_landed" ) )
|
||
|
{
|
||
|
int iIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
|
||
|
if ( iIndex > 0 )
|
||
|
{
|
||
|
C_TFPlayer *pJumper = ToTFPlayer( UTIL_PlayerByIndex( iIndex ) );
|
||
|
|
||
|
if ( pJumper && ( pJumper == C_BasePlayer::GetLocalPlayer() ) )
|
||
|
{
|
||
|
m_iKilledDuringStickyJump = 0;
|
||
|
m_bStickyJumping = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
else if ( FStrEq( event->GetName(), "sticky_jump" ) )
|
||
|
{
|
||
|
int iIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
|
||
|
if ( iIndex > 0 )
|
||
|
{
|
||
|
C_TFPlayer *pJumper = ToTFPlayer( UTIL_PlayerByIndex( iIndex ) );
|
||
|
|
||
|
if ( pJumper && ( pJumper == C_BasePlayer::GetLocalPlayer() ) )
|
||
|
{
|
||
|
m_iKilledDuringStickyJump = 0;
|
||
|
m_bStickyJumping = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( !pVictim || !pVictim->IsPlayer() )
|
||
|
return;
|
||
|
|
||
|
if ( pAttacker && ( pAttacker == C_BasePlayer::GetLocalPlayer() ) )
|
||
|
{
|
||
|
if ( m_bStickyJumping )
|
||
|
{
|
||
|
m_iKilledDuringStickyJump++;
|
||
|
|
||
|
if ( m_iKilledDuringStickyJump == 2 )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
bool m_bStickyJumping;
|
||
|
int m_iKilledDuringStickyJump;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillTwoDuringStickyJump, ACHIEVEMENT_TF_DEMOMAN_KILL_TWO_DURING_STICKYJUMP, "TF_DEMOMAN_KILL_TWO_DURING_STICKYJUMP", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_KillPlayerAfterTeleport : public CBaseTFAchievement
|
||
|
{
|
||
|
// Kill an enemy player within X seconds of them teleporting in
|
||
|
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( !pVictim || !pVictim->IsPlayer() )
|
||
|
return;
|
||
|
|
||
|
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( event->GetInt( "weaponid" ) == TF_WEAPON_GRENADE_PIPEBOMB )
|
||
|
{
|
||
|
if ( pTFVictim->m_Shared.InCond( TF_COND_TELEPORTED ) && ( gpGlobals->curtime - pTFVictim->m_Shared.GetTimeTeleEffectAdded() <= 5.0 ) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillPlayerAfterTeleport, ACHIEVEMENT_TF_DEMOMAN_KILL_PLAYER_AFTER_TP, "TF_DEMOMAN_KILL_PLAYER_AFTER_TP", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_DominateEngineerThreeTimes : public CBaseTFAchievement
|
||
|
{
|
||
|
// Dominate three Engineers
|
||
|
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 3 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( !pVictim || !pVictim->IsPlayer() )
|
||
|
return;
|
||
|
|
||
|
bool bDomination = event->GetInt( "death_flags" ) & TF_DEATH_DOMINATION;
|
||
|
if ( bDomination == true )
|
||
|
{
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_ENGINEER ) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DominateEngineerThreeTimes, ACHIEVEMENT_TF_DEMOMAN_DOMINATE_THREE_ENGINEERS, "TF_DEMOMAN_DOMINATE_THREE_ENGINEERS", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_KillBuildingDirectHit : public CBaseTFAchievement
|
||
|
{
|
||
|
// Kill an Engineer building that you can't see with a direct hit from your Grenade Launcher
|
||
|
// Server awards this achievement (tf_obj.cpp) - no other code necessary
|
||
|
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillBuildingDirectHit, ACHIEVEMENT_TF_DEMOMAN_KILL_BUILDING_DIRECT_HIT, "TF_DEMOMAN_KILL_BUILDING_DIRECT_HIT", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_MeleeKillWhileJumping : public CBaseTFAchievement
|
||
|
{
|
||
|
// Get a melee kill while in sticky jump
|
||
|
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "sticky_jump" );
|
||
|
ListenForGameEvent( "sticky_jump_landed" );
|
||
|
ListenForGameEvent( "teamplay_round_active" );
|
||
|
ListenForGameEvent( "localplayer_respawn" );
|
||
|
m_bStickyJumping = false;
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
if ( FStrEq( event->GetName(), "teamplay_round_active" ) ||
|
||
|
FStrEq( event->GetName(), "localplayer_respawn" ) )
|
||
|
{
|
||
|
m_bStickyJumping = false;
|
||
|
}
|
||
|
else if ( FStrEq( event->GetName(), "sticky_jump_landed" ) )
|
||
|
{
|
||
|
int iIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
|
||
|
if ( iIndex > 0 )
|
||
|
{
|
||
|
C_TFPlayer *pJumper = ToTFPlayer( UTIL_PlayerByIndex( iIndex ) );
|
||
|
|
||
|
if ( pJumper && ( pJumper == C_BasePlayer::GetLocalPlayer() ) )
|
||
|
{
|
||
|
m_bStickyJumping = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
else if ( FStrEq( event->GetName(), "sticky_jump" ) )
|
||
|
{
|
||
|
int iIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
|
||
|
if ( iIndex > 0 )
|
||
|
{
|
||
|
C_TFPlayer *pJumper = ToTFPlayer( UTIL_PlayerByIndex( iIndex ) );
|
||
|
|
||
|
if ( pJumper && ( pJumper == C_BasePlayer::GetLocalPlayer() ) )
|
||
|
{
|
||
|
m_bStickyJumping = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( !pVictim || !pVictim->IsPlayer() )
|
||
|
return;
|
||
|
|
||
|
if ( pAttacker && ( pAttacker == C_BasePlayer::GetLocalPlayer() ) )
|
||
|
{
|
||
|
if ( m_bStickyJumping )
|
||
|
{
|
||
|
if ( event->GetInt( "weaponid" ) == TF_WEAPON_BOTTLE || event->GetInt( "weaponid" ) == TF_WEAPON_SWORD )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
bool m_bStickyJumping;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_MeleeKillWhileJumping, ACHIEVEMENT_TF_DEMOMAN_MELEE_KILL_WHILE_STICKYJUMPING, "TF_DEMOMAN_MELEE_KILL_WHILE_STICKYJUMPING", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_KillEngiSentryDispenser : public CBaseTFAchievement
|
||
|
{
|
||
|
// Kill an Engineer, his Sentry and Dispenser, with one sticky detonation
|
||
|
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
SetDefLessFunc( m_Engineers );
|
||
|
SetDefLessFunc( m_SentryDestroyed );
|
||
|
SetDefLessFunc( m_DispenserDestroyed );
|
||
|
ResetTracking();
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "teamplay_round_active" );
|
||
|
ListenForGameEvent( "localplayer_respawn" );
|
||
|
ListenForGameEvent( "object_destroyed" );
|
||
|
ResetTracking();
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
if ( FStrEq( event->GetName(), "teamplay_round_active" ) ||
|
||
|
FStrEq( event->GetName(), "localplayer_respawn" ) )
|
||
|
{
|
||
|
ResetTracking();
|
||
|
}
|
||
|
else if ( FStrEq( event->GetName(), "object_destroyed" ) )
|
||
|
{
|
||
|
if ( event->GetInt( "weaponid" ) == TF_WEAPON_GRENADE_PIPEBOMB )
|
||
|
{
|
||
|
int iAttacker = engine->GetPlayerForUserID( event->GetInt( "attacker" ) );
|
||
|
CBaseEntity *pAttacker = UTIL_PlayerByIndex( iAttacker );
|
||
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( pLocalPlayer != pAttacker )
|
||
|
return;
|
||
|
|
||
|
int iEngineer = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
|
||
|
int iObject = event->GetInt( "objecttype" );
|
||
|
|
||
|
if ( iObject == OBJ_SENTRYGUN )
|
||
|
{
|
||
|
int iIndex = m_SentryDestroyed.Find( iEngineer );
|
||
|
if ( iIndex != m_SentryDestroyed.InvalidIndex() )
|
||
|
{
|
||
|
// already tracking them, update the time
|
||
|
m_SentryDestroyed[iIndex] = gpGlobals->curtime;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_SentryDestroyed.Insert( iEngineer, gpGlobals->curtime );
|
||
|
}
|
||
|
|
||
|
CheckGoalMet();
|
||
|
}
|
||
|
if ( iObject == OBJ_DISPENSER )
|
||
|
{
|
||
|
int iIndex = m_DispenserDestroyed.Find( iEngineer );
|
||
|
if ( iIndex != m_DispenserDestroyed.InvalidIndex() )
|
||
|
{
|
||
|
// already tracking them, update the time
|
||
|
m_DispenserDestroyed[iIndex] = gpGlobals->curtime;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_DispenserDestroyed.Insert( iEngineer, gpGlobals->curtime );
|
||
|
}
|
||
|
|
||
|
CheckGoalMet();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ResetTracking( void )
|
||
|
{
|
||
|
m_Engineers.RemoveAll();
|
||
|
m_SentryDestroyed.RemoveAll();
|
||
|
m_DispenserDestroyed.RemoveAll();
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( event->GetInt( "weaponid" ) == TF_WEAPON_GRENADE_PIPEBOMB )
|
||
|
{
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( !pVictim || !pVictim->IsPlayer() )
|
||
|
return;
|
||
|
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_ENGINEER ) )
|
||
|
{
|
||
|
int iEngineer = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
|
||
|
m_Engineers.InsertOrReplace( iEngineer, gpGlobals->curtime );
|
||
|
|
||
|
CheckGoalMet();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CheckGoalMet( void )
|
||
|
{
|
||
|
FOR_EACH_MAP_FAST ( m_Engineers, numEngineers )
|
||
|
{
|
||
|
int iEngineer = m_Engineers.Key( numEngineers );
|
||
|
|
||
|
// Destroyed their Sentry?
|
||
|
int iSentry = m_SentryDestroyed.Find( iEngineer );
|
||
|
if ( iSentry != m_SentryDestroyed.InvalidIndex() )
|
||
|
{
|
||
|
// Destroyed their Dispenser?
|
||
|
int iDispenser = m_DispenserDestroyed.Find( iEngineer );
|
||
|
if ( iDispenser != m_DispenserDestroyed.InvalidIndex() )
|
||
|
{
|
||
|
// All three at the same time?
|
||
|
// if ( ( m_Engineers[numEngineers] == m_SentryDestroyed[iSentry] ) &&
|
||
|
// ( m_Engineers[numEngineers] == m_DispenserDestroyed[iDispenser] ) )
|
||
|
if ( ( gpGlobals->curtime < m_SentryDestroyed[iSentry] + 0.1f ) &&
|
||
|
( gpGlobals->curtime < m_DispenserDestroyed[iDispenser] + 0.1f ) &&
|
||
|
( gpGlobals->curtime < m_Engineers[numEngineers] + 0.1f ) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
CUtlMap< int, float > m_SentryDestroyed; // Engineer userID and time sentry was destroyed
|
||
|
CUtlMap< int, float > m_DispenserDestroyed; // Engineer userID and time dispenser was destroyed
|
||
|
CUtlMap< int, float > m_Engineers; // Engineers we've killed and the time
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillEngiSentryDispenser, ACHIEVEMENT_TF_DEMOMAN_KILL_ENGI_SENTRY_DISPENSER, "TF_DEMOMAN_KILL_ENGI_SENTRY_DISPENSER", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_DecapitateEqualizer : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( !pTFVictim )
|
||
|
return;
|
||
|
|
||
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SOLDIER ) )
|
||
|
{
|
||
|
CTFShovel *pShovel = dynamic_cast<CTFShovel*>( pTFVictim->GetActiveTFWeapon() );
|
||
|
if ( pShovel && (pShovel->GetShovelType() == SHOVEL_DAMAGE_BOOST) )
|
||
|
{
|
||
|
int customdmg = event->GetInt( "customkill" );
|
||
|
if ( customdmg == TF_DMG_CUSTOM_DECAPITATION )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DecapitateEqualizer, ACHIEVEMENT_TF_DEMOMAN_DECAPITATE_EQUALIZER, "TF_DEMOMAN_DECAPITATE_EQUALIZER", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_DecapitateNemesis : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( !pTFVictim )
|
||
|
return;
|
||
|
|
||
|
if ( pTFVictim && pTFVictim->IsNemesisOfLocalPlayer() )
|
||
|
{
|
||
|
int customdmg = event->GetInt( "customkill" );
|
||
|
if ( customdmg == TF_DMG_CUSTOM_DECAPITATION )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DecapitateNemesis, ACHIEVEMENT_TF_DEMOMAN_DECAPITATE_NEMESIS, "TF_DEMOMAN_DECAPITATE_NEMESIS", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_DamageGrind : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1000000 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
void OnPlayerStatsUpdate()
|
||
|
{
|
||
|
ClassStats_t &classStats = CTFStatPanel::GetClassStats( TF_CLASS_DEMOMAN );
|
||
|
int iOldCount = m_iCount;
|
||
|
m_iCount = classStats.accumulated.m_iStat[TFSTAT_BLASTDAMAGE];
|
||
|
if ( m_iCount != iOldCount )
|
||
|
{
|
||
|
m_pAchievementMgr->SetDirty( true );
|
||
|
}
|
||
|
|
||
|
if ( IsLocalTFPlayerClass( TF_CLASS_DEMOMAN ) )
|
||
|
{
|
||
|
EvaluateNewAchievement();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DamageGrind, ACHIEVEMENT_TF_DEMOMAN_DAMAGE_GRIND, "TF_DEMOMAN_DAMAGE_GRIND", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_KillXCapping : public CBaseTFAchievement
|
||
|
{
|
||
|
// Kill "x" players that are capping or pushing the cart with one detonation, "y" times
|
||
|
// Server checks for this achievement - no code necessary
|
||
|
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 3 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillXCapping, ACHIEVEMENT_TF_DEMOMAN_KILL_X_CAPPING_ONEDET, "TF_DEMOMAN_KILL_X_CAPPING_ONEDET", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_KillXDefending : public CBaseTFAchievement
|
||
|
{
|
||
|
// Kill "x" players that are defending
|
||
|
// Server checks for this achievement - no code necessary
|
||
|
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 25 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillXDefending, ACHIEVEMENT_TF_DEMOMAN_KILL_X_DEFENDING, "TF_DEMOMAN_KILL_X_DEFENDING", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_DestroyBuildings : public CBaseTFAchievement
|
||
|
{
|
||
|
// Destroy "x" buildings
|
||
|
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 50 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "object_destroyed" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
if ( FStrEq( event->GetName(), "object_destroyed" ) )
|
||
|
{
|
||
|
int iIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) );
|
||
|
CBaseEntity *pDestroyer = UTIL_PlayerByIndex( iIndex );
|
||
|
C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
if ( pDestroyer == pTFPlayer )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DestroyBuildings, ACHIEVEMENT_TF_DEMOMAN_DESTROY_BUILDINGS_GRIND, "TF_DEMOMAN_DESTROY_BUILDINGS_GRIND", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_KillXHeaviesAtFull : public CBaseTFAchievement
|
||
|
{
|
||
|
// Kill 3 Heavies from full health with a single Sticky detonation
|
||
|
// Server checks for this achievement - no code necessary
|
||
|
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 3 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillXHeaviesAtFull, ACHIEVEMENT_TF_DEMOMAN_KILL_X_HEAVIES_FULLHP_ONEDET, "TF_DEMOMAN_KILL_X_HEAVIES_FULLHP_ONEDET", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_KillXScoutsPyros : public CBaseTFAchievement
|
||
|
{
|
||
|
// Kill 25 Scouts or Pyros with the grenade launcher
|
||
|
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 25 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( !pVictim || !pVictim->IsPlayer() )
|
||
|
return;
|
||
|
|
||
|
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( pTFVictim->IsPlayerClass( TF_CLASS_PYRO ) || pTFVictim->IsPlayerClass( TF_CLASS_SCOUT ) )
|
||
|
{
|
||
|
if ( event->GetInt( "weaponid" ) == TF_WEAPON_GRENADE_DEMOMAN )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillXScoutsPyros, ACHIEVEMENT_TF_DEMOMAN_KILL_X_SCOUTS_PYROS, "TF_DEMOMAN_KILL_X_SCOUTS_PYROS", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_TauntKill : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
// was this a taunt kill?
|
||
|
if ( event->GetInt( "customkill" ) == TF_DMG_CUSTOM_TAUNTATK_BARBARIAN_SWING )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_TauntKill, ACHIEVEMENT_TF_DEMOMAN_TAUNT_KILL, "TF_DEMOMAN_TAUNT_KILL", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_ChargeKill : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
// was this a taunt kill?
|
||
|
if ( event->GetInt( "customkill" ) == TF_DMG_CUSTOM_CHARGE_IMPACT )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_ChargeKill, ACHIEVEMENT_TF_DEMOMAN_CHARGE_KILL, "TF_DEMOMAN_CHARGE_KILL", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_CritSwordKill : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER );
|
||
|
SetGoal( 5 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
// was this a charge kill with the sword?
|
||
|
int nDamageBits = event->GetInt( "damagebits" );
|
||
|
if ( (nDamageBits & DMG_CRITICAL) && (event->GetInt( "customkill" ) == TF_DMG_CUSTOM_DECAPITATION) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_CritSwordKill, ACHIEVEMENT_TF_DEMOMAN_CRIT_SWORD_KILL, "TF_DEMOMAN_CRIT_SWORD_KILL", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_AirBurstKills : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER );
|
||
|
SetGoal( 30 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
// was this an air burst kill?
|
||
|
if ( event->GetInt( "customkill" ) == TF_DMG_CUSTOM_AIR_STICKY_BURST )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_AirBurstKills, ACHIEVEMENT_TF_DEMOMAN_AIR_BURST_KILLS, "TF_DEMOMAN_AIR_BURST_KILLS", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_StickyJumpCap : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_FILTER_ATTACKER_IS_PLAYER );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents( void )
|
||
|
{
|
||
|
ListenForGameEvent( "teamplay_round_active" );
|
||
|
ListenForGameEvent( "teamplay_point_startcapture" );
|
||
|
ListenForGameEvent( "controlpoint_endtouch" );
|
||
|
ListenForGameEvent( "teamplay_point_captured" );
|
||
|
ListenForGameEvent( "sticky_jump_landed" );
|
||
|
ResetTracking();
|
||
|
}
|
||
|
|
||
|
void CheckGoalMet( void )
|
||
|
{
|
||
|
// If sticky_jump_landed and startcapture times occurred roughly together...
|
||
|
float fTemp1 = 0;
|
||
|
float fTemp2 = 0;
|
||
|
if ( m_fLandTime > m_fCapStartTime )
|
||
|
{
|
||
|
fTemp1 = m_fLandTime;
|
||
|
fTemp2 = m_fCapStartTime;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
fTemp1 = m_fCapStartTime;
|
||
|
fTemp2 = m_fLandTime;
|
||
|
}
|
||
|
|
||
|
float fDelta = fTemp1 - fTemp2;
|
||
|
if ( fDelta <= 0.5f )
|
||
|
{
|
||
|
// Check if we successfully capped the point we landed on
|
||
|
if ( m_bCapped )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ResetTracking( void )
|
||
|
{
|
||
|
m_bCapped = false;
|
||
|
m_fLandTime = 0;
|
||
|
m_fCapStartTime = 0;
|
||
|
m_iCapID = -1;
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
// Only check CP maps
|
||
|
if ( TFGameRules() && TFGameRules()->GetGameType() != TF_GAMETYPE_CP && TFGameRules()->GetGameType() != TF_GAMETYPE_ARENA )
|
||
|
return;
|
||
|
|
||
|
// Capture the time we land
|
||
|
if ( FStrEq( event->GetName(), "sticky_jump_landed" ) )
|
||
|
{
|
||
|
int iIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
|
||
|
if ( iIndex > 0 )
|
||
|
{
|
||
|
C_TFPlayer *pJumper = ToTFPlayer( UTIL_PlayerByIndex( iIndex ) );
|
||
|
|
||
|
if ( pJumper && ( pJumper == C_BasePlayer::GetLocalPlayer() ) )
|
||
|
{
|
||
|
m_fLandTime = gpGlobals->curtime;
|
||
|
CheckGoalMet();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
// Capture the time we start capping
|
||
|
else if ( FStrEq( event->GetName(), "teamplay_point_startcapture" ) )
|
||
|
{
|
||
|
const char *cappers = event->GetString( "cappers" );
|
||
|
for ( int i = 0; i < Q_strlen( cappers ); i++ )
|
||
|
{
|
||
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
int iPlayerIndex = (int) cappers[i];
|
||
|
CTFPlayer *pCapper = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) );
|
||
|
if ( pCapper && ( pCapper == C_BasePlayer::GetLocalPlayer() ) )
|
||
|
{
|
||
|
m_fCapStartTime = gpGlobals->curtime;
|
||
|
m_iCapID = event->GetInt( "cp" );
|
||
|
CheckGoalMet();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( event->GetName(), "teamplay_point_captured" ) )
|
||
|
{
|
||
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
int iTeam = event->GetInt( "team" );
|
||
|
if ( iTeam == pLocalPlayer->GetTeamNumber() )
|
||
|
{
|
||
|
const char *cappers = event->GetString( "cappers" );
|
||
|
for ( int i = 0; i < Q_strlen( cappers ); i++ )
|
||
|
{
|
||
|
int iPlayerIndex = (int) cappers[i];
|
||
|
CTFPlayer *pCapper = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) );
|
||
|
if ( pCapper && ( pCapper == C_BasePlayer::GetLocalPlayer() ) )
|
||
|
{
|
||
|
if ( m_iCapID == event->GetInt( "cp" ) )
|
||
|
{
|
||
|
m_bCapped = true;
|
||
|
CheckGoalMet();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( event->GetName(), "controlpoint_endtouch" ) )
|
||
|
{
|
||
|
int iPlayerIndex = event->GetInt( "player", 0 );
|
||
|
if ( iPlayerIndex == GetLocalPlayerIndex() )
|
||
|
{
|
||
|
// We failed to take the point
|
||
|
ResetTracking();
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( event->GetName(), "teamplay_round_active" ) )
|
||
|
{
|
||
|
// Reset tracking at the start of a new round
|
||
|
ResetTracking();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
float m_fLandTime;
|
||
|
float m_fCapStartTime;
|
||
|
bool m_bCapped;
|
||
|
int m_iCapID;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_StickyJumpCap, ACHIEVEMENT_TF_DEMOMAN_STICKYJUMP_CAP, "TF_DEMOMAN_STICKYJUMP_CAP", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_FreezeTaunt : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
// Give opponents freezecams of you taunting
|
||
|
// server awards this achievement, no other code within achievement necessary
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_FreezeTaunt, ACHIEVEMENT_TF_DEMOMAN_FREEZECAM_SMILE, "TF_DEMOMAN_FREEZECAM_SMILE", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_FreezeTauntRump : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
// Give opponents freezecams of you taunting
|
||
|
// server awards this achievement, no other code within achievement necessary
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_FreezeTauntRump, ACHIEVEMENT_TF_DEMOMAN_FREEZECAM_RUMP, "TF_DEMOMAN_FREEZECAM_RUMP", 5 );
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_EnvironmentalKill : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( !pTFVictim )
|
||
|
return;
|
||
|
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( CBasePlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( pTFVictim->m_Shared.GetWeaponKnockbackID() == pLocalPlayer->GetUserID() )
|
||
|
{
|
||
|
int custom = event->GetInt( "customkill" );
|
||
|
int damagebits = event->GetInt( "damagebits" );
|
||
|
if ( ( damagebits & DMG_VEHICLE ) || // They were hit by a freakin' train!
|
||
|
( pAttacker && pAttacker->IsBrushModel() ) || // They were smashed by the world! Gah!
|
||
|
( !pAttacker || (pAttacker == pVictim) ) || // He killed himself!
|
||
|
( custom == TF_DMG_CUSTOM_SUICIDE ) ||
|
||
|
( custom == TF_DMG_CUSTOM_TRIGGER_HURT ) ) // A trigger-hurt got him!
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_EnvironmentalKill, ACHIEVEMENT_TF_DEMOMAN_ENVIRONMENTAL_KILL, "TF_DEMOMAN_ENVIRONMENTAL_KILL", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_DestroyStickyBombs : public CBaseTFAchievement
|
||
|
{
|
||
|
// Destroy X stickybombs with the Scottish Defender
|
||
|
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 100 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_DestroyStickyBombs, ACHIEVEMENT_TF_DEMOMAN_DESTROY_X_STICKYBOMBS, "TF_DEMOMAN_DESTROY_X_STICKYBOMBS", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_StickyJumpDistance : public CBaseTFAchievement
|
||
|
{
|
||
|
DECLARE_CLASS( CAchievementTFDemoman_StickyJumpDistance, CBaseTFAchievement );
|
||
|
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
|
||
|
SetGoal( 1 );
|
||
|
ResetTracking();
|
||
|
}
|
||
|
|
||
|
virtual bool IsActive()
|
||
|
{
|
||
|
return BaseClass::IsActive();
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "teamplay_round_active" );
|
||
|
ListenForGameEvent( "localplayer_respawn" );
|
||
|
ListenForGameEvent( "sticky_jump" );
|
||
|
ListenForGameEvent( "sticky_jump_landed" );
|
||
|
ResetTracking();
|
||
|
}
|
||
|
|
||
|
void ResetTracking( void )
|
||
|
{
|
||
|
ClearThink();
|
||
|
m_vecStartJump = vec3_origin;
|
||
|
}
|
||
|
|
||
|
void CheckJump( void )
|
||
|
{
|
||
|
CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( pLocalTFPlayer )
|
||
|
{
|
||
|
// someone has messed with gravity, so reset our tracking
|
||
|
if ( GetCurrentGravity() != 800.0f )
|
||
|
{
|
||
|
ResetTracking();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
Vector vecCurrent = pLocalTFPlayer->GetAbsOrigin();
|
||
|
vecCurrent.z = 0;
|
||
|
float flDistSqr = (vecCurrent - m_vecStartJump).Length2DSqr();
|
||
|
if ( flDistSqr > (2048 * 2048) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEvent = event->GetName();
|
||
|
|
||
|
if ( FStrEq( pszEvent, "teamplay_round_active" ) ||
|
||
|
FStrEq( pszEvent, "localplayer_respawn" ) )
|
||
|
{
|
||
|
ResetTracking();
|
||
|
}
|
||
|
else if ( FStrEq( pszEvent, "sticky_jump" ) )
|
||
|
{
|
||
|
int iUserID = event->GetInt( "userid" );
|
||
|
|
||
|
CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( pLocalTFPlayer && pLocalTFPlayer->GetUserID() == iUserID )
|
||
|
{
|
||
|
m_vecStartJump = pLocalTFPlayer->GetAbsOrigin();
|
||
|
m_vecStartJump.z = 0;
|
||
|
SetNextThink( 0.1 );
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( pszEvent, "sticky_jump_landed" ) )
|
||
|
{
|
||
|
int iUserID = event->GetInt( "userid" );
|
||
|
|
||
|
CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( pLocalTFPlayer && pLocalTFPlayer->GetUserID() == iUserID )
|
||
|
{
|
||
|
CheckJump();
|
||
|
ResetTracking();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( !pVictim || !pVictim->IsPlayer() )
|
||
|
return;
|
||
|
|
||
|
if ( pVictim == C_BasePlayer::GetLocalPlayer() )
|
||
|
{
|
||
|
ResetTracking();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
virtual void Think( void )
|
||
|
{
|
||
|
CheckJump();
|
||
|
SetNextThink( 0.1 );
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
Vector m_vecStartJump;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_StickyJumpDistance, ACHIEVEMENT_TF_DEMOMAN_STICKJUMP_DISTANCE, "TF_DEMOMAN_STICKJUMP_DISTANCE", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_Kill3WithDetonation : public CBaseTFAchievement
|
||
|
{
|
||
|
// Destroy 3 players with a single pipebomb
|
||
|
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_Kill3WithDetonation, ACHIEVEMENT_TF_DEMOMAN_KILL3_WITH_DETONATION, "TF_DEMOMAN_KILL3_WITH_DETONATION", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_KillXSappingSpies : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 20 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "player_sapped_object" );
|
||
|
m_hTargets.Purge();
|
||
|
}
|
||
|
|
||
|
int FindSpyInList( int iUserID )
|
||
|
{
|
||
|
for ( int i = m_hTargets.Count() - 1; i >= 0; i-- )
|
||
|
{
|
||
|
if ( m_hTargets[i].flTime < gpGlobals->curtime )
|
||
|
{
|
||
|
// time has run out on this one
|
||
|
m_hTargets.Remove( i );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( m_hTargets[i].nSpyUserID == iUserID )
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
|
||
|
{
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) )
|
||
|
{
|
||
|
int iIndex = FindSpyInList( pTFVictim->GetUserID() );
|
||
|
if ( iIndex != -1 )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
m_hTargets.Remove( iIndex );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
if ( FStrEq( pszEventName, "player_sapped_object" ) )
|
||
|
{
|
||
|
int nUserID = event->GetInt( "userid" );
|
||
|
int iIndex = FindSpyInList( nUserID );
|
||
|
if ( iIndex == -1 )
|
||
|
{
|
||
|
iIndex = m_hTargets.AddToTail();
|
||
|
m_hTargets[iIndex].nSpyUserID = nUserID;
|
||
|
}
|
||
|
m_hTargets[iIndex].flTime = gpGlobals->curtime + 5.0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
struct targets_t
|
||
|
{
|
||
|
int nSpyUserID;
|
||
|
float flTime;
|
||
|
};
|
||
|
|
||
|
CUtlVector<targets_t> m_hTargets;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillXSappingSpies, ACHIEVEMENT_TF_DEMOMAN_KILLXSAPPINGSPIES, "TF_DEMOMAN_KILLXSAPPINGSPIES", 5 );
|
||
|
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_Kill3WithPipeSetup : public CBaseTFAchievement
|
||
|
{
|
||
|
// Kill 3 players in separate explosions without placing new sticky bombs
|
||
|
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ResetCounts();
|
||
|
}
|
||
|
|
||
|
void ResetCounts()
|
||
|
{
|
||
|
m_iConsecutiveKillsWithoutRefiring = 0;
|
||
|
m_flPrevKillTime = 0;
|
||
|
m_iPipebombCount = 0;
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( event->GetInt( "weaponid" ) == TF_WEAPON_GRENADE_PIPEBOMB )
|
||
|
{
|
||
|
if ( !m_iConsecutiveKillsWithoutRefiring )
|
||
|
{
|
||
|
// We're starting.
|
||
|
m_iConsecutiveKillsWithoutRefiring = 1;
|
||
|
m_flPrevKillTime = gpGlobals->curtime;
|
||
|
m_iPipebombCount = pLocalPlayer->GetNumActivePipebombs();
|
||
|
SetNextThink( 0.1 );
|
||
|
}
|
||
|
else if ( (gpGlobals->curtime - m_flPrevKillTime) > 0.2 ) // Make sure it wasn't in the same detonation
|
||
|
{
|
||
|
m_iConsecutiveKillsWithoutRefiring++;
|
||
|
m_flPrevKillTime = gpGlobals->curtime;
|
||
|
if ( m_iConsecutiveKillsWithoutRefiring >= 3 )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
virtual void Think( void )
|
||
|
{
|
||
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
int nPipes = pLocalPlayer->GetNumActivePipebombs();
|
||
|
if ( m_iPipebombCount < nPipes )
|
||
|
{
|
||
|
// They laid new pipes. We're done.
|
||
|
ResetCounts();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_iPipebombCount = nPipes;
|
||
|
SetNextThink( 0.1 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
int m_iPipebombCount;
|
||
|
int m_iConsecutiveKillsWithoutRefiring;
|
||
|
float m_flPrevKillTime;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_Kill3WithPipeSetup, ACHIEVEMENT_TF_DEMOMAN_KILL3_WITH_PIPE_SETUPS, "TF_DEMOMAN_KILL3_WITH_PIPE_SETUPS", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_AchieveProgress1 : public CAchievement_AchievedCount
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CAchievementTFDemoman_AchieveProgress1, CAchievement_AchievedCount );
|
||
|
void Init()
|
||
|
{
|
||
|
BaseClass::Init();
|
||
|
SetAchievementsRequired( 5, ACHIEVEMENT_TF_DEMOMAN_START_RANGE, ACHIEVEMENT_TF_DEMOMAN_END_RANGE );
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_AchieveProgress1, ACHIEVEMENT_TF_DEMOMAN_ACHIEVE_PROGRESS1, "TF_DEMOMAN_ACHIEVE_PROGRESS1", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_AchieveProgress2 : public CAchievement_AchievedCount
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CAchievementTFDemoman_AchieveProgress2, CAchievement_AchievedCount );
|
||
|
void Init()
|
||
|
{
|
||
|
BaseClass::Init();
|
||
|
SetAchievementsRequired( 11, ACHIEVEMENT_TF_DEMOMAN_START_RANGE, ACHIEVEMENT_TF_DEMOMAN_END_RANGE );
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_AchieveProgress2, ACHIEVEMENT_TF_DEMOMAN_ACHIEVE_PROGRESS2, "TF_DEMOMAN_ACHIEVE_PROGRESS2", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_AchieveProgress3 : public CAchievement_AchievedCount
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CAchievementTFDemoman_AchieveProgress3, CAchievement_AchievedCount );
|
||
|
void Init()
|
||
|
{
|
||
|
BaseClass::Init();
|
||
|
SetAchievementsRequired( 17, ACHIEVEMENT_TF_DEMOMAN_START_RANGE, ACHIEVEMENT_TF_DEMOMAN_END_RANGE );
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_AchieveProgress3, ACHIEVEMENT_TF_DEMOMAN_ACHIEVE_PROGRESS3, "TF_DEMOMAN_ACHIEVE_PROGRESS3", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_ParachuteKillGroup : public CBaseTFAchievement
|
||
|
{
|
||
|
public:
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
ResetTracking();
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "parachute_deploy" );
|
||
|
ListenForGameEvent( "parachute_holster" );
|
||
|
}
|
||
|
|
||
|
void ResetTracking( void )
|
||
|
{
|
||
|
m_nKills = 0;
|
||
|
m_bParachuteDeployed = false;
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEvent = event->GetName();
|
||
|
|
||
|
if ( FStrEq( pszEvent, "parachute_deploy" ) )
|
||
|
{
|
||
|
if ( event->GetInt( "index" ) == GetLocalPlayerIndex() )
|
||
|
{
|
||
|
ResetTracking();
|
||
|
m_bParachuteDeployed = true;
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( pszEvent, "parachute_holster" ) )
|
||
|
{
|
||
|
if ( event->GetInt( "index" ) == GetLocalPlayerIndex() )
|
||
|
{
|
||
|
ResetTracking();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( pVictim )
|
||
|
{
|
||
|
// Local player died
|
||
|
if ( pVictim == C_BasePlayer::GetLocalPlayer() )
|
||
|
{
|
||
|
ResetTracking();
|
||
|
}
|
||
|
else if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
|
||
|
{
|
||
|
if ( m_bParachuteDeployed )
|
||
|
{
|
||
|
m_nKills++;
|
||
|
if ( m_nKills >= 3 )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
int m_nKills;
|
||
|
bool m_bParachuteDeployed;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_ParachuteKillGroup, ACHIEVEMENT_TF_DEMOMAN_PARACHUTE_KILL_GROUP, "TF_DEMOMAN_PARACHUTE_KILL_GROUP", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_ParachuteDistance : public CBaseTFAchievement
|
||
|
{
|
||
|
public:
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1233619 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
ResetTracking();
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "parachute_deploy" );
|
||
|
ListenForGameEvent( "parachute_holster" );
|
||
|
}
|
||
|
|
||
|
void ResetTracking( void )
|
||
|
{
|
||
|
ClearThink();
|
||
|
m_flLastZ = 0.0;
|
||
|
}
|
||
|
|
||
|
void CheckHeight( void )
|
||
|
{
|
||
|
CBasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
|
||
|
if ( pLocalPlayer )
|
||
|
{
|
||
|
float flCurrentZ = pLocalPlayer->GetAbsOrigin().z;
|
||
|
float flDela = m_flLastZ - flCurrentZ;
|
||
|
|
||
|
// make sure we've fallen....we may have been pushed upwards
|
||
|
if ( flDela > 0.0f )
|
||
|
{
|
||
|
IncrementCount( ( int )( flDela ) );
|
||
|
}
|
||
|
|
||
|
m_flLastZ = flCurrentZ;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEvent = event->GetName();
|
||
|
|
||
|
if ( FStrEq( pszEvent, "parachute_deploy" ) )
|
||
|
{
|
||
|
if ( event->GetInt( "index" ) == GetLocalPlayerIndex() )
|
||
|
{
|
||
|
CBasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
|
||
|
if ( pLocalPlayer )
|
||
|
{
|
||
|
m_flLastZ = pLocalPlayer->GetAbsOrigin().z;
|
||
|
SetNextThink( 0.1 );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( pszEvent, "parachute_holster" ) )
|
||
|
{
|
||
|
if ( event->GetInt( "index" ) == GetLocalPlayerIndex() )
|
||
|
{
|
||
|
ResetTracking();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
virtual void Think( void )
|
||
|
{
|
||
|
CheckHeight();
|
||
|
SetNextThink( 0.1 );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
// Local player died
|
||
|
if ( pVictim == C_BasePlayer::GetLocalPlayer() )
|
||
|
{
|
||
|
ResetTracking();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
float m_flLastZ;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_ParachuteDistance, ACHIEVEMENT_TF_DEMOMAN_PARACHUTE_DISTANCE, "TF_DEMOMAN_PARACHUTE_DISTANCE", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_ParachuteKillParachute : public CBaseTFAchievement
|
||
|
{
|
||
|
public:
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( pTFAttacker && pTFVictim && ( pTFAttacker == C_TFPlayer::GetLocalTFPlayer() ) )
|
||
|
{
|
||
|
if ( ( pTFAttacker->m_Shared.InCond( TF_COND_PARACHUTE_DEPLOYED ) ) && ( pTFVictim->m_Shared.InCond( TF_COND_PARACHUTE_DEPLOYED ) ) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_ParachuteKillParachute, ACHIEVEMENT_TF_DEMOMAN_PARACHUTE_KILL_PARACHUTE, "TF_DEMOMAN_PARACHUTE_KILL_PARACHUTE", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_KillPlayerYouDidntSee : public CBaseTFAchievement
|
||
|
{
|
||
|
public:
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
// server awards this achievement, no other code within achievement necessary
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_KillPlayerYouDidntSee, ACHIEVEMENT_TF_DEMOMAN_KILL_PLAYER_YOU_DIDNT_SEE, "TF_DEMOMAN_KILL_PLAYER_YOU_DIDNT_SEE", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_QuickKills : public CBaseTFAchievement
|
||
|
{
|
||
|
public:
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "kill_refills_meter" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
if ( FStrEq( event->GetName(), "kill_refills_meter" ) )
|
||
|
{
|
||
|
if ( event->GetInt( "index" ) == GetLocalPlayerIndex() )
|
||
|
{
|
||
|
int iNewIndex = m_Times.AddToTail();
|
||
|
m_Times[iNewIndex] = gpGlobals->curtime;
|
||
|
|
||
|
// we only care about the last three times we killed someone
|
||
|
if ( m_Times.Count() > 3 )
|
||
|
{
|
||
|
m_Times.Remove( 0 );
|
||
|
}
|
||
|
|
||
|
if ( m_Times.Count() == 3 )
|
||
|
{
|
||
|
if ( m_Times.Tail() - m_Times.Head() <= 6.0 )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
CUtlVector< float > m_Times;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_QuickKills, ACHIEVEMENT_TF_DEMOMAN_QUICK_KILLS, "TF_DEMOMAN_QUICK_KILLS", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFDemoman_ChargeKillChargingDemo : public CBaseTFAchievement
|
||
|
{
|
||
|
public:
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
|
||
|
if ( pTFAttacker && pTFVictim && ( pTFAttacker == C_TFPlayer::GetLocalTFPlayer() ) )
|
||
|
{
|
||
|
if ( pTFAttacker->m_Shared.InCond( TF_COND_SHIELD_CHARGE ) && pTFVictim->m_Shared.InCond( TF_COND_SHIELD_CHARGE ) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFDemoman_ChargeKillChargingDemo, ACHIEVEMENT_TF_DEMOMAN_CHARGE_KILL_CHARGING_DEMO, "TF_DEMOMAN_CHARGE_KILL_CHARGING_DEMO", 5 );
|
||
|
|
||
|
#endif // CLIENT_DLL
|
||
|
|
||
|
|
||
|
|