Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=============================================================================
#include "cbase.h"
#include "replay_gamestats_shared.h"
#include "steamworks_gamestats.h"
#if defined( CLIENT_DLL )
#include "../client/replay/genericclassbased_replay.h"
#include "replay/replayvideo.h"
#include "replay/vgui/replaybrowserrenderdialog.h"
#endif
#include "replay/rendermovieparams.h"
#include "replay/performance.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
CReplayGameStatsHelper::CReplayGameStatsHelper()
{
}
void CReplayGameStatsHelper::UploadError( KeyValues *pData, bool bIncludeTimeField )
{
if ( bIncludeTimeField )
{
// pData->SetInt( "Time", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() );
}
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pData );
}
CReplayGameStatsHelper &GetReplayGameStatsHelper()
{
static CReplayGameStatsHelper s_Instance;
return s_Instance;
}
#if defined( CLIENT_DLL )
void CReplayGameStatsHelper::SW_ReplayStats_WriteRenderDataStart( const RenderMovieParams_t& RenderParams, const CReplayRenderDialog *pDlg )
{
SW_ReplayStats_WriteRenderData( true, RenderParams, pDlg, NULL );
}
void CReplayGameStatsHelper::SW_ReplayStats_WriteRenderDataEnd( const RenderMovieParams_t& RenderParams, const char *pEndReason )
{
SW_ReplayStats_WriteRenderData( false, RenderParams, NULL, pEndReason );
}
void CReplayGameStatsHelper::SW_ReplayStats_WriteRenderData( bool bStarting, const RenderMovieParams_t& RenderParams,
const CReplayRenderDialog *pDlg, const char *pEndReason/*=NULL*/ )
{
#if !defined( NO_STEAM )
#if defined( REPLAY_ENABLED )
static uint32 s_iReplayRenderCounter = 0;
ReplayHandle_t hReplay = RenderParams.m_hReplay;
CGenericClassBasedReplay *pReplay = GetGenericClassBasedReplay( hReplay );
if ( !pReplay )
return;
KeyValues* pKVData = new KeyValues( "TF2ReplayRenders" );
// Base settings/DB key.
pKVData->SetInt( "RenderCounter", s_iReplayRenderCounter++ );
pKVData->SetInt( "ReplayHandle", hReplay );
pKVData->SetInt( "PeformanceIndex", RenderParams.m_iPerformance );
// Dialog-specific
if ( pDlg )
{
pKVData->SetInt( "ShowAdvancedChecked", pDlg->m_pShowAdvancedOptionsCheck->IsSelected() );
pKVData->SetString( "CodecID", ReplayVideo_GetCodec( pDlg->m_pCodecCombo->GetActiveItem() ).m_pName );
pKVData->SetInt( "RenderQualityPreset", pDlg->m_iQualityPreset );
}
// Render settings
CFmtStr fmtResolution( "%ix%i", RenderParams.m_Settings.m_nWidth, RenderParams.m_Settings.m_nHeight );
pKVData->SetInt( "QuitWhenDoneChecked", RenderParams.m_bQuitWhenFinished );
pKVData->SetString( "ResolutionID", fmtResolution.Access() );
pKVData->SetInt( "AAEnabled", RenderParams.m_Settings.m_bAAEnabled );
pKVData->SetInt( "MotionBlurEnabled", RenderParams.m_Settings.m_bMotionBlurEnabled );
pKVData->SetInt( "MotionBlurQuality", RenderParams.m_Settings.m_nMotionBlurQuality );
pKVData->SetInt( "RenderQuality", RenderParams.m_Settings.m_nEncodingQuality);
pKVData->SetInt( "ExportRawChecked", RenderParams.m_bExportRaw );
pKVData->SetInt( "FPSUPF", RenderParams.m_Settings.m_FPS.GetUnitsPerFrame() );
pKVData->SetInt( "FPSUPS", RenderParams.m_Settings.m_FPS.GetUnitsPerSecond() );
// Replay content.
pKVData->SetString( "MapID", pReplay->GetMapName() );
pKVData->SetString( "PlayerClassID", pReplay->GetPlayerClass() );
pKVData->SetInt( "ReplayLengthRealtime", pReplay->GetDeathTick() - pReplay->GetSpawnTick() );
CReplayPerformance *pPerformance = pReplay->GetPerformance( RenderParams.m_iPerformance );
if ( pPerformance )
{
int iPerformanceStartTick = pPerformance->HasInTick() ? pPerformance->GetTickIn() : pReplay->GetSpawnTick(),
iPeformanceEndTick = pPerformance->HasOutTick() ? pPerformance->GetTickOut() : pReplay->GetDeathTick();
pKVData->SetInt( "TakeLengthRealtime", iPeformanceEndTick - iPerformanceStartTick );
}
else
{
pKVData->SetInt( "TakeLengthRealtime", pReplay->GetDeathTick() - pReplay->GetSpawnTick() );
}
// Start or end time
pKVData->SetInt( bStarting ? "StartRenderTime" : "EndRenderTime", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() );
// Write end reason
if ( !bStarting && pEndReason )
{
pKVData->SetString( "EndRenderReasonID", pEndReason );
}
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
#endif // REPLAY_ENABLED
#endif // !defined( NO_STEAM )
}
#endif // defined( CLIENT_DLL )