You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
61 lines
1.5 KiB
61 lines
1.5 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef TF_CLASS_RECON_H
|
||
|
#define TF_CLASS_RECON_H
|
||
|
#pragma once
|
||
|
|
||
|
#include "TFClassData_Shared.h"
|
||
|
#include "tf_playerclass.h"
|
||
|
|
||
|
class CTFJetpackSteam;
|
||
|
class CReconJetpackLevel;
|
||
|
|
||
|
|
||
|
//=====================================================================
|
||
|
// Recon
|
||
|
class CPlayerClassRecon : public CPlayerClass
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CPlayerClassRecon, CPlayerClass );
|
||
|
|
||
|
CPlayerClassRecon( CBaseTFPlayer *pPlayer, TFClass iClass );
|
||
|
~CPlayerClassRecon();
|
||
|
|
||
|
virtual void ClassActivate( void );
|
||
|
virtual void ClassDeactivate( void );
|
||
|
|
||
|
virtual const char* GetClassModelString( int nTeam );
|
||
|
|
||
|
// Class Initialization
|
||
|
virtual bool ResupplyAmmo( float flPercentage, ResupplyReason_t reason );
|
||
|
virtual void SetupMoveData( void ); // Override class specific movement data here.
|
||
|
virtual void SetupSizeData( void ); // Override class specific size data here.
|
||
|
virtual void ResetViewOffset( void );
|
||
|
|
||
|
PlayerClassReconData_t *GetClassData( void ) { return &m_ClassData; }
|
||
|
|
||
|
virtual int CanBuild( int iObjectType );
|
||
|
|
||
|
virtual void ClassThink( void );
|
||
|
virtual void GainedNewTechnology( CBaseTechnology *pTechnology );
|
||
|
|
||
|
virtual void CreatePersonalOrder();
|
||
|
|
||
|
// Hooks
|
||
|
virtual void SetPlayerHull( void );
|
||
|
|
||
|
CNetworkVarEmbedded( PlayerClassReconData_t, m_ClassData );
|
||
|
|
||
|
protected:
|
||
|
bool m_bHasRadarScanner;
|
||
|
};
|
||
|
|
||
|
EXTERN_SEND_TABLE( DT_PlayerClassReconData )
|
||
|
|
||
|
#endif // TF_CLASS_RECON_H
|