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216 lines
5.6 KiB
216 lines
5.6 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Order handling
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "orders.h"
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#include "tf_player.h"
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#include "tf_func_resource.h"
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#include "tf_team.h"
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#include "tf_obj_resourcepump.h"
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IMPLEMENT_SERVERCLASS_ST(COrder, DT_Order)
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SendPropInt( SENDINFO(m_iOrderType), 4, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO(m_iTargetEntIndex), 16, SPROP_UNSIGNED ),
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END_SEND_TABLE()
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LINK_ENTITY_TO_CLASS( tf_order, COrder );
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COrder::COrder()
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{
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m_iOrderType = 0;
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m_iTargetEntIndex = 0;
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m_hTarget = NULL;
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m_flDistanceToRemove = 0;
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m_hOwningPlayer = NULL;
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m_flDieTime = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void COrder::UpdateOnRemove( void )
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{
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DetachFromPlayer();
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// Chain at end to mimic destructor unwind order
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BaseClass::UpdateOnRemove();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Transmit weapon data
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//-----------------------------------------------------------------------------
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int COrder::ShouldTransmit( const CCheckTransmitInfo *pInfo )
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{
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CBaseEntity* pRecipientEntity = CBaseEntity::Instance( pInfo->m_pClientEnt );
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// If this is a personal order, only send to it's owner
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if ( GetOwner() )
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{
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if ( GetOwner() == pRecipientEntity )
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return FL_EDICT_ALWAYS;
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return FL_EDICT_DONTSEND;
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}
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// Otherwise, only send to players on our team
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if ( InSameTeam( pRecipientEntity ) )
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return FL_EDICT_ALWAYS;
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return FL_EDICT_DONTSEND;
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}
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void COrder::DetachFromPlayer()
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{
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// Detach from our owner.
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if ( m_hOwningPlayer )
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{
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m_hOwningPlayer->SetOrder( NULL );
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m_hOwningPlayer = NULL;
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if ( GetTeam() )
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{
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((CTFTeam*)GetTeam())->RemoveOrder( this );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int COrder::GetType( void )
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{
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return m_iOrderType;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CBaseEntity *COrder::GetTargetEntity( void )
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{
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return m_hTarget;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void COrder::SetType( int iOrderType )
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{
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m_iOrderType = iOrderType;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void COrder::SetTarget( CBaseEntity *pTarget )
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{
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m_hTarget = pTarget;
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if ( m_hTarget )
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{
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m_iTargetEntIndex = m_hTarget->entindex();
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}
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else
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{
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m_iTargetEntIndex = 0;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void COrder::SetDistance( float flDistance )
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{
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m_flDistanceToRemove = flDistance;
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}
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void COrder::SetLifetime( float flLifetime )
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{
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m_flDieTime = gpGlobals->curtime + flLifetime;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Purpose: for updates on the order. Return true if the order should be removed.
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//-----------------------------------------------------------------------------
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bool COrder::Update( void )
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{
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// Orders with no targets & no owners don't go away on their own
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if ( !GetOwner() )
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return false;
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// Has it timed out?
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if( gpGlobals->curtime > m_flDieTime )
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return true;
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// Check to make sure we're still within the correct distance
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if ( m_flDistanceToRemove )
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{
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CBaseEntity *pTarget = GetTargetEntity();
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if ( pTarget )
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{
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// Have the player and the target moved away from each other?
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if ( (m_hOwningPlayer->GetAbsOrigin() - pTarget->GetAbsOrigin()).Length() > (m_flDistanceToRemove * 1.25) )
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return true;
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}
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: An event for this order's target has arrived. Return true if this order should be removed.
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//-----------------------------------------------------------------------------
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bool COrder::UpdateOnEvent( COrderEvent_Base *pEvent )
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{
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// Default behavior is to get rid of the order if the object we're referencing
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// gets destroyed.
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if ( pEvent->GetType() == ORDER_EVENT_OBJECT_DESTROYED )
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{
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COrderEvent_ObjectDestroyed *pObjDestroyed = (COrderEvent_ObjectDestroyed*)pEvent;
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if ( pObjDestroyed->m_pObject == GetTargetEntity() )
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CBaseTFPlayer *COrder::GetOwner( void )
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{
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return m_hOwningPlayer;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void COrder::SetOwner( CBaseTFPlayer *pPlayer )
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{
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// Null out our m_hOwningPlayer so we don't recurse infinitely.
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CHandle<CBaseTFPlayer> hPlayer = m_hOwningPlayer;
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m_hOwningPlayer = 0;
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if ( hPlayer.Get() && (hPlayer != pPlayer) )
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{
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Assert( hPlayer->GetOrder() == this );
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hPlayer->SetOrder( NULL );
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}
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m_hOwningPlayer = pPlayer;
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}
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