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45 lines
1.4 KiB
45 lines
1.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PASSTIME_BALLCONTROLLER_HOMING_H
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#define PASSTIME_BALLCONTROLLER_HOMING_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "passtime_ballcontroller.h"
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//-----------------------------------------------------------------------------
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class CPasstimeBallControllerHoming : public CPasstimeBallController
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{
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public:
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CPasstimeBallControllerHoming();
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~CPasstimeBallControllerHoming();
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void SetTargetSpeed( float f );
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void SetMaxBounces( int i ) { m_iMaxBounces = i; }
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void StartHoming( CPasstimeBall *pBall, CTFPlayer *pTarget, bool isCharged );
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private:
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CHandle<CTFPlayer> m_hTarget;
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CHandle<CPasstimeBall> m_hBall;
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float m_fTargetSpeed;
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bool m_bIsHoming;
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float m_fHomingStrength;
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int m_iMaxBounces;
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void StopHoming();
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virtual bool IsActive() const OVERRIDE;
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virtual bool Apply( CPasstimeBall *ball ) OVERRIDE;
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virtual void OnBallCollision( CPasstimeBall *ball, int index, gamevcollisionevent_t *ev ) OVERRIDE;
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virtual void OnBallPickedUp( CPasstimeBall *ball, CTFPlayer *catcher ) OVERRIDE;
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virtual void OnBallDamaged( CPasstimeBall *ball ) OVERRIDE;
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virtual void OnBallSpawned( CPasstimeBall *ball ) OVERRIDE;
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virtual void OnDisabled() OVERRIDE;
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};
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#endif // PASSTIME_BALLCONTROLLER_HOMING_H
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