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222 lines
6.2 KiB
222 lines
6.2 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: CTF Regenerate Zone.
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//
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//=============================================================================//
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#include "cbase.h"
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#include "tf_player.h"
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#include "tf_item.h"
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#include "tf_team.h"
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#include "func_regenerate.h"
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#include "tf_gamerules.h"
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#include "eventqueue.h"
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LINK_ENTITY_TO_CLASS( func_regenerate, CRegenerateZone );
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#define TF_REGENERATE_SOUND "Regenerate.Touch"
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#define TF_REGENERATE_NEXT_USE_TIME 3.0f
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//=============================================================================
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//
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// CTF Regenerate Zone tables.
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//
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BEGIN_DATADESC( CRegenerateZone )
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DEFINE_FIELD( m_hAssociatedModel, FIELD_EHANDLE ),
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DEFINE_KEYFIELD( m_iszAssociatedModel, FIELD_STRING, "associatedmodel" ),
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// Functions.
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DEFINE_FUNCTION( Touch ),
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END_DATADESC();
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//=============================================================================
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//
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// CTF Regenerate Zone functions.
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//
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CRegenerateZone::CRegenerateZone()
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{
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m_bDisabled = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Spawn function for the entity
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//-----------------------------------------------------------------------------
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void CRegenerateZone::Spawn( void )
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{
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Precache();
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InitTrigger();
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SetTouch( &CRegenerateZone::Touch );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Precache function for the entity
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//-----------------------------------------------------------------------------
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void CRegenerateZone::Precache( void )
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{
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PrecacheScriptSound( TF_REGENERATE_SOUND );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Precache function for the entity
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//-----------------------------------------------------------------------------
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void CRegenerateZone::Activate( void )
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{
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BaseClass::Activate();
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if ( m_iszAssociatedModel != NULL_STRING )
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{
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CBaseEntity *pEnt = gEntList.FindEntityByName( NULL, STRING(m_iszAssociatedModel) );
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if ( !pEnt )
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{
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Warning("%s(%s) unable to find associated model named '%s'.\n", GetClassname(), GetDebugName(), STRING(m_iszAssociatedModel) );
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}
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else
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{
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m_hAssociatedModel = dynamic_cast<CDynamicProp*>(pEnt);
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if ( !m_hAssociatedModel )
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{
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Warning("%s(%s) tried to use associated model named '%s', but it isn't a dynamic prop.\n", GetClassname(), GetDebugName(), STRING(m_iszAssociatedModel) );
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}
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}
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}
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else
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{
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Warning("%s(%s) has no associated model.\n", GetClassname(), GetDebugName() );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CRegenerateZone::Touch( CBaseEntity *pOther )
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{
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if ( !IsDisabled() )
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{
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CTFPlayer *pPlayer = ToTFPlayer( pOther );
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if ( pPlayer )
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{
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if ( pPlayer->GetNextRegenTime() > gpGlobals->curtime )
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return;
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if ( pPlayer->IsTaunting() )
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return;
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int iTeam = GetTeamNumber();
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if ( TFGameRules()->State_Get() != GR_STATE_TEAM_WIN )
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{
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if ( iTeam && ( pPlayer->GetTeamNumber() != iTeam ) )
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return;
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}
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else
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{
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// no health for the losing team, but all zones work for the winning team
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if ( TFGameRules()->GetWinningTeam() != pPlayer->GetTeamNumber() )
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return;
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}
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if ( TFGameRules()->InStalemate() )
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return;
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Regenerate( pPlayer );
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#ifdef STAGING_ONLY
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if ( TFGameRules() && TFGameRules()->IsBountyMode() )
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{
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pPlayer->m_Shared.SetInUpgradeZone( true );
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}
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#endif // STAGING_ONLY
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CRegenerateZone::EndTouch( CBaseEntity *pOther )
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{
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if ( pOther->IsPlayer() )
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{
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CTFPlayer *pTFPlayer = ToTFPlayer( pOther );
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if ( pTFPlayer )
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{
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pTFPlayer->m_Shared.SetInUpgradeZone( false );
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}
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}
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BaseClass::EndTouch( pOther );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CRegenerateZone::InputEnable( inputdata_t &inputdata )
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{
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SetDisabled( false );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CRegenerateZone::InputDisable( inputdata_t &inputdata )
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{
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SetDisabled( true );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CRegenerateZone::IsDisabled( void )
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{
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return m_bDisabled;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CRegenerateZone::InputToggle( inputdata_t &inputdata )
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{
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if ( m_bDisabled )
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{
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SetDisabled( false );
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}
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else
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{
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SetDisabled( true );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CRegenerateZone::SetDisabled( bool bDisabled )
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{
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m_bDisabled = bDisabled;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CRegenerateZone::Regenerate( CTFPlayer *pPlayer )
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{
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pPlayer->Regenerate();
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pPlayer->SetNextRegenTime( gpGlobals->curtime + TF_REGENERATE_NEXT_USE_TIME );
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CSingleUserRecipientFilter filter( pPlayer );
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EmitSound( filter, pPlayer->entindex(), TF_REGENERATE_SOUND );
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if ( m_hAssociatedModel )
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{
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variant_t tmpVar;
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tmpVar.SetString( MAKE_STRING("open") );
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m_hAssociatedModel->AcceptInput( "SetAnimation", this, this, tmpVar, 0 );
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tmpVar.SetString( MAKE_STRING("close") );
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g_EventQueue.AddEvent( m_hAssociatedModel, "SetAnimation", tmpVar, TF_REGENERATE_NEXT_USE_TIME - 1.0, this, this );
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}
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}
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