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95 lines
2.6 KiB
95 lines
2.6 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: CTF CurrencyPack.
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//
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//=============================================================================//
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#ifndef ENTITY_CURRENCYPACK_H
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#define ENTITY_CURRENCYPACK_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_powerup.h"
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#include "player.h"
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#include "tf_shareddefs.h"
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//=============================================================================
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//
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// CTF CurrencyPack class.
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//
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DECLARE_AUTO_LIST( ICurrencyPackAutoList );
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class CCurrencyPack : public CTFPowerup, public ICurrencyPackAutoList
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{
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public:
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DECLARE_CLASS( CCurrencyPack, CTFPowerup );
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DECLARE_SERVERCLASS();
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CCurrencyPack();
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~CCurrencyPack();
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void Spawn( void );
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void Precache( void );
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void UpdateOnRemove( void );
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virtual int UpdateTransmitState() OVERRIDE;
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virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo ) OVERRIDE;
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bool MyTouch( CBasePlayer *pPlayer );
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virtual bool AffectedByRadiusCollection() const { return true; }
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void SetAmount( float flAmount );
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void SetClaimed( void ) { m_bClaimed = true; } // Radius collection code "steers" packs toward the player
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bool IsClaimed( void ) { return m_bClaimed; } // So don't allow other players to interfere
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void DistributedBy( CBasePlayer* pMoneyMaker );
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virtual CurrencyRewards_t GetPackSize( void ) { return TF_CURRENCY_PACK_LARGE; }
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virtual const char *GetDefaultPowerupModel( void ) { return "models/items/currencypack_large.mdl"; }
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protected:
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virtual void ComeToRest( void );
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void BlinkThink( void );
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int m_nAmount;
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uint32 m_nWaveNumber;
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int m_blinkCount;
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CountdownTimer m_blinkTimer;
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bool m_bTouched;
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bool m_bClaimed;
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CNetworkVar( bool, m_bDistributed );
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};
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class CCurrencyPackMedium : public CCurrencyPack
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{
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public:
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DECLARE_CLASS( CCurrencyPackMedium, CCurrencyPack );
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virtual CurrencyRewards_t GetPackSize( void ) { return TF_CURRENCY_PACK_MEDIUM; }
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virtual const char *GetDefaultPowerupModel( void ) { return "models/items/currencypack_medium.mdl"; }
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};
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class CCurrencyPackSmall : public CCurrencyPack
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{
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public:
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DECLARE_CLASS( CCurrencyPackSmall, CCurrencyPack );
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virtual CurrencyRewards_t GetPackSize( void ) { return TF_CURRENCY_PACK_SMALL; }
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virtual const char *GetDefaultPowerupModel( void ) { return "models/items/currencypack_small.mdl"; }
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};
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class CCurrencyPackCustom : public CCurrencyPack
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{
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public:
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DECLARE_CLASS( CCurrencyPackCustom, CCurrencyPack );
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virtual CurrencyRewards_t GetPackSize( void ) { return TF_CURRENCY_PACK_CUSTOM; }
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virtual const char *GetDefaultPowerupModel( void );
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};
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#endif // ENTITY_CURRENCYPACK_H
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