Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: CTF CurrencyPack.
//
//=============================================================================//
#ifndef ENTITY_CURRENCYPACK_H
#define ENTITY_CURRENCYPACK_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_powerup.h"
#include "player.h"
#include "tf_shareddefs.h"
//=============================================================================
//
// CTF CurrencyPack class.
//
DECLARE_AUTO_LIST( ICurrencyPackAutoList );
class CCurrencyPack : public CTFPowerup, public ICurrencyPackAutoList
{
public:
DECLARE_CLASS( CCurrencyPack, CTFPowerup );
DECLARE_SERVERCLASS();
CCurrencyPack();
~CCurrencyPack();
void Spawn( void );
void Precache( void );
void UpdateOnRemove( void );
virtual int UpdateTransmitState() OVERRIDE;
virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo ) OVERRIDE;
bool MyTouch( CBasePlayer *pPlayer );
virtual bool AffectedByRadiusCollection() const { return true; }
void SetAmount( float flAmount );
void SetClaimed( void ) { m_bClaimed = true; } // Radius collection code "steers" packs toward the player
bool IsClaimed( void ) { return m_bClaimed; } // So don't allow other players to interfere
void DistributedBy( CBasePlayer* pMoneyMaker );
virtual CurrencyRewards_t GetPackSize( void ) { return TF_CURRENCY_PACK_LARGE; }
virtual const char *GetDefaultPowerupModel( void ) { return "models/items/currencypack_large.mdl"; }
protected:
virtual void ComeToRest( void );
void BlinkThink( void );
int m_nAmount;
uint32 m_nWaveNumber;
int m_blinkCount;
CountdownTimer m_blinkTimer;
bool m_bTouched;
bool m_bClaimed;
CNetworkVar( bool, m_bDistributed );
};
class CCurrencyPackMedium : public CCurrencyPack
{
public:
DECLARE_CLASS( CCurrencyPackMedium, CCurrencyPack );
virtual CurrencyRewards_t GetPackSize( void ) { return TF_CURRENCY_PACK_MEDIUM; }
virtual const char *GetDefaultPowerupModel( void ) { return "models/items/currencypack_medium.mdl"; }
};
class CCurrencyPackSmall : public CCurrencyPack
{
public:
DECLARE_CLASS( CCurrencyPackSmall, CCurrencyPack );
virtual CurrencyRewards_t GetPackSize( void ) { return TF_CURRENCY_PACK_SMALL; }
virtual const char *GetDefaultPowerupModel( void ) { return "models/items/currencypack_small.mdl"; }
};
class CCurrencyPackCustom : public CCurrencyPack
{
public:
DECLARE_CLASS( CCurrencyPackCustom, CCurrencyPack );
virtual CurrencyRewards_t GetPackSize( void ) { return TF_CURRENCY_PACK_CUSTOM; }
virtual const char *GetDefaultPowerupModel( void );
};
#endif // ENTITY_CURRENCYPACK_H