You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
54 lines
1.3 KiB
54 lines
1.3 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
// tf_bot_taunt.cpp
|
||
|
// Stand still and play a taunt animation
|
||
|
// Michael Booth, November 2009
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "team.h"
|
||
|
#include "bot/tf_bot.h"
|
||
|
#include "bot/behavior/tf_bot_taunt.h"
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
ActionResult< CTFBot > CTFBotTaunt::OnStart( CTFBot *me, Action< CTFBot > *priorAction )
|
||
|
{
|
||
|
// wait a short random time so entire mob doesn't taunt in unison
|
||
|
m_tauntTimer.Start( RandomFloat( 0, 1.0f ) );
|
||
|
m_didTaunt = false;
|
||
|
|
||
|
return Continue();
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
ActionResult< CTFBot > CTFBotTaunt::Update( CTFBot *me, float interval )
|
||
|
{
|
||
|
if ( m_tauntTimer.IsElapsed() )
|
||
|
{
|
||
|
if ( m_didTaunt )
|
||
|
{
|
||
|
// Stop taunting after a while
|
||
|
if ( m_tauntEndTimer.IsElapsed() && me->m_Shared.GetTauntIndex() == TAUNT_LONG )
|
||
|
{
|
||
|
me->EndLongTaunt();
|
||
|
}
|
||
|
|
||
|
if ( me->m_Shared.InCond( TF_COND_TAUNTING ) == false )
|
||
|
{
|
||
|
return Done( "Taunt finished" );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
me->HandleTauntCommand();
|
||
|
// Start a timer to end our taunt in case we're still going after awhile
|
||
|
m_tauntEndTimer.Start( RandomFloat( 3.f, 5.f ) );
|
||
|
|
||
|
m_didTaunt = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return Continue();
|
||
|
}
|
||
|
|