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59 lines
1.8 KiB
59 lines
1.8 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ITFHINTITEM_H
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#define ITFHINTITEM_H
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#ifdef _WIN32
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#pragma once
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#endif
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namespace vgui
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{
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class Panel;
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}
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class KeyValues;
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//-----------------------------------------------------------------------------
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// Purpose: All TF Hint Item Panels multiply inheret from this interface
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//-----------------------------------------------------------------------------
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class ITFHintItem
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{
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public:
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virtual void ParseItem( KeyValues *pKeyValues ) = 0;
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// Delete the hint
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virtual void DeleteThis( void ) = 0;
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// Returns true if the hint criteria have been met
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virtual bool GetCompleted( void ) = 0;
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// Mark the hint as active
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virtual void SetActive( bool active ) = 0;
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// Determine if the hint is the current, active hint
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virtual bool GetActive( void ) = 0;
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// Allow hint to run code
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virtual void Think( void ) = 0;
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// Determine height of hint
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virtual int GetHeight( void ) = 0;
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// Set screen position of hint
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virtual void SetPosition( int x, int y ) = 0;
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// Tell hint where it sits in current list of hints
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virtual void SetItemNumber( int index ) = 0;
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// Set the hint visible/invisible
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virtual void SetVisible( bool visible ) = 0;
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// Change the target (Panel) of the hint
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virtual void SetHintTarget( vgui::Panel *panel ) = 0;
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// Return true if hint should render this frame (default returns true if GetActive() is true)
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virtual bool ShouldRenderPanelEffects( void ) = 0;
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// Allow item to change title text
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virtual void ComputeTitle( void ) = 0;
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// Allow outside influence over keyvalues
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virtual void SetKeyValue( const char *key, const char *value ) = 0;
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};
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#endif // ITFHINTITEM_H
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