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69 lines
1.4 KiB
69 lines
1.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CLIENTMODE_TFBASE_H
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#define CLIENTMODE_TFBASE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "clientmode_shared.h"
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class ConVar;
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class CMinimapPanel;
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namespace vgui
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{
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typedef unsigned long HScheme;
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}
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// This class defines the base clientmode behavior in TF. Classes that derive from
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// it and override functions should forward them to the base class.
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class ClientModeTFBase : public ClientModeShared
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{
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DECLARE_CLASS( ClientModeTFBase, ClientModeShared );
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public:
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ClientModeTFBase( void );
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virtual ~ClientModeTFBase( void );
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virtual void Init();
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virtual void Shutdown();
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virtual void Enable();
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virtual void PreRender( CViewSetup *pSetup );
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virtual void PostRender();
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virtual void Update();
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virtual void LevelInit( const char *newmap );
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virtual void LevelShutdown( void );
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// Input
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virtual int KeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
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virtual CMinimapPanel *GetMinimap( void );
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virtual vgui::Panel *GetMinimapParent( void ) = 0;
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private:
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void Initialize( void );
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bool m_bInitialized;
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ConVar *m_pCVDrawFullSkybox;
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float m_flOldDrawFullSkybox;
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static CMinimapPanel *m_pMinimap;
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};
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extern vgui::HScheme g_hVGuiObjectScheme;
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#endif // CLIENTMODE_TFBASE_H
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