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88 lines
2.3 KiB
88 lines
2.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_TF_HINTMANAGER_H
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#define C_TF_HINTMANAGER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "shareddefs.h"
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class C_TFBaseHint;
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class KeyValues;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class C_TFHintManager : public C_BaseEntity
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{
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DECLARE_CLASS( C_TFHintManager, C_BaseEntity );
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public:
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DECLARE_CLIENTCLASS();
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C_TFHintManager( void );
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~C_TFHintManager( void );
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virtual void OnDataChanged( DataUpdateType_t updateType );
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// Override think method
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virtual void ClientThink( void );
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// Add hint to list
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C_TFBaseHint *AddHint( int hintID, const char *subsection, int entityIndex, int maxduplicates );
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// Clear hints
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void ClearHints( void );
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// Complete specified hint
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void CompleteHint( int hintID, bool visibleOnly );
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// Determine ID of hint currently being shown to player
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int GetCurrentHintID( void );
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KeyValues *GetHintKeyValues( void );
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KeyValues *GetHintDisplayStats( void );
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// Zero out all counters
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void ResetDisplayStats( void );
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private:
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// See how many of the type of hint are already being shown
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int CountInstancesOfHintID( int hintID );
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// Hint list
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CUtlVector< C_TFBaseHint * > m_aHints;
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KeyValues *m_pkvHintSystem;
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KeyValues *m_pkvHintDisplayStats;
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};
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#include "tf_hints.h"
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class C_TFBaseHint;
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namespace vgui
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{
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class Panel;
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}
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class KeyValues;
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// Use this when you want to allow an unlimited number of a certain type of hint
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// Just a huge number of simultaneous duplicates allowed
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#define HINTTYPE_NOLIMIT 5000
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C_TFBaseHint *CreateGlobalHint( int hintid, const char *subsection = NULL, int entity = -1, int maxduplicates = 0 );
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C_TFBaseHint *CreateGlobalHint_Panel( vgui::Panel *targetPanel, int hintid, const char *subsection = NULL, int entity = -1, int maxduplicates = 0 );
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void DestroyGlobalHint( int hintid );
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KeyValues *GetHintKeyValues( void );
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KeyValues *GetHintDisplayStats( void );
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// Returns true if hint system swallowed escape key
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bool HintSystemEscapeKey( void );
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#endif // C_TF_HINTMANAGER_H
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