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143 lines
4.2 KiB
143 lines
4.2 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cbase.h"
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#include "hud.h"
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#include "hudelement.h"
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#include "hud_macros.h"
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#include "c_tf_player.h"
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#include "iclientmode.h"
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#include "ienginevgui.h"
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include <vgui_controls/Label.h>
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#include <vgui_controls/EditablePanel.h>
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#include "tf_imagepanel.h"
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#include "tf_gamerules.h"
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#include "c_tf_team.h"
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#include "tf_controls.h"
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#include "hud_basechat.h"
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#include "c_team_objectiveresource.h"
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#include "tf_hud_training.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CHudTrainingInfoMsg : public CHudElement, public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CHudTrainingInfoMsg, EditablePanel );
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public:
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CHudTrainingInfoMsg( const char *pElementName );
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virtual void Init( void );
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virtual void Reset( void );
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virtual void ApplySchemeSettings( IScheme *scheme );
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virtual bool ShouldDraw( void );
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void MsgFunc_TrainingInfoMsg( bf_read &msg );
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void LocalizeAndDisplay( const char *szRawString );
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private:
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Label *m_pGoalLabel;
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//Color m_cRegularColor;
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};
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DECLARE_HUDELEMENT( CHudTrainingInfoMsg );
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DECLARE_HUD_MESSAGE( CHudTrainingInfoMsg, TrainingInfoMsg );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudTrainingInfoMsg::CHudTrainingInfoMsg( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudTrainingInfoMsg" )
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{
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Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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SetHiddenBits( HIDEHUD_MISCSTATUS );
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RegisterForRenderGroup( "commentary" );
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SetVisible( false );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudTrainingInfoMsg::Reset()
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{
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SetVisible( false );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudTrainingInfoMsg::Init()
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{
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HOOK_HUD_MESSAGE( CHudTrainingInfoMsg, TrainingInfoMsg );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudTrainingInfoMsg::ApplySchemeSettings( IScheme *pScheme )
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{
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// load control settings...
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LoadControlSettings( "resource/UI/HudTrainingInfoMsg.res" );
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BaseClass::ApplySchemeSettings( pScheme );
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m_pGoalLabel = dynamic_cast<Label *>( FindChildByName("GoalLabel") );
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//m_cRegularColor = pScheme->GetColor( "TanLight", Color( 0, 0, 0 ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CHudTrainingInfoMsg::ShouldDraw( void )
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{
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return IsVisible();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Activates the hint display
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//-----------------------------------------------------------------------------
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void CHudTrainingInfoMsg::MsgFunc_TrainingInfoMsg( bf_read &msg )
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{
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// Read the string(s)
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char szString[255];
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msg.ReadString( szString, sizeof(szString) );
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if ( !szString[0] )
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{
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SetVisible( false );
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return;
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}
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//Localize and display the string.
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wchar_t outputText[MAX_TRAINING_MSG_LENGTH];
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CTFHudTraining::FormatTrainingText(szString , outputText);
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SetVisible( true );
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m_pGoalLabel->SetText( outputText );
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//g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HintMessageShow" );
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//g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HintMessageHide" );
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C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
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if ( pLocalPlayer )
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{
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pLocalPlayer->EmitSound( "Hud.Hint" );
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}
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}
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