Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "hud_macros.h"
#include "c_tf_player.h"
#include "iclientmode.h"
#include "ienginevgui.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/EditablePanel.h>
#include "tf_imagepanel.h"
#include "tf_gamerules.h"
#include "c_tf_team.h"
#include "tf_controls.h"
#include "hud_basechat.h"
#include "c_team_objectiveresource.h"
#include "tf_hud_training.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudTrainingInfoMsg : public CHudElement, public EditablePanel
{
DECLARE_CLASS_SIMPLE( CHudTrainingInfoMsg, EditablePanel );
public:
CHudTrainingInfoMsg( const char *pElementName );
virtual void Init( void );
virtual void Reset( void );
virtual void ApplySchemeSettings( IScheme *scheme );
virtual bool ShouldDraw( void );
void MsgFunc_TrainingInfoMsg( bf_read &msg );
void LocalizeAndDisplay( const char *szRawString );
private:
Label *m_pGoalLabel;
//Color m_cRegularColor;
};
DECLARE_HUDELEMENT( CHudTrainingInfoMsg );
DECLARE_HUD_MESSAGE( CHudTrainingInfoMsg, TrainingInfoMsg );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudTrainingInfoMsg::CHudTrainingInfoMsg( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudTrainingInfoMsg" )
{
Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
SetHiddenBits( HIDEHUD_MISCSTATUS );
RegisterForRenderGroup( "commentary" );
SetVisible( false );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTrainingInfoMsg::Reset()
{
SetVisible( false );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTrainingInfoMsg::Init()
{
HOOK_HUD_MESSAGE( CHudTrainingInfoMsg, TrainingInfoMsg );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTrainingInfoMsg::ApplySchemeSettings( IScheme *pScheme )
{
// load control settings...
LoadControlSettings( "resource/UI/HudTrainingInfoMsg.res" );
BaseClass::ApplySchemeSettings( pScheme );
m_pGoalLabel = dynamic_cast<Label *>( FindChildByName("GoalLabel") );
//m_cRegularColor = pScheme->GetColor( "TanLight", Color( 0, 0, 0 ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudTrainingInfoMsg::ShouldDraw( void )
{
return IsVisible();
}
//-----------------------------------------------------------------------------
// Purpose: Activates the hint display
//-----------------------------------------------------------------------------
void CHudTrainingInfoMsg::MsgFunc_TrainingInfoMsg( bf_read &msg )
{
// Read the string(s)
char szString[255];
msg.ReadString( szString, sizeof(szString) );
if ( !szString[0] )
{
SetVisible( false );
return;
}
//Localize and display the string.
wchar_t outputText[MAX_TRAINING_MSG_LENGTH];
CTFHudTraining::FormatTrainingText(szString , outputText);
SetVisible( true );
m_pGoalLabel->SetText( outputText );
//g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HintMessageShow" );
//g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HintMessageHide" );
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( pLocalPlayer )
{
pLocalPlayer->EmitSound( "Hud.Hint" );
}
}