Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "c_tf_player.h"
#include "iclientmode.h"
#include "ienginevgui.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/EditablePanel.h>
#include "tf_imagepanel.h"
#include "tf_gamerules.h"
#include "c_tf_team.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudStalemate : public CHudElement, public EditablePanel
{
DECLARE_CLASS_SIMPLE( CHudStalemate, EditablePanel );
public:
CHudStalemate( const char *pElementName );
virtual void Init( void );
virtual void OnTick( void );
virtual void LevelInit( void );
virtual void ApplySchemeSettings( IScheme *scheme );
virtual bool ShouldDraw( void );
virtual void FireGameEvent( IGameEvent * event );
void SetupStalematePanel( int iReason );
private:
Label *m_pStalemateLabel;
Label *m_pReasonLabel;
float m_flHideAt;
};
DECLARE_HUDELEMENT( CHudStalemate );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudStalemate::CHudStalemate( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudStalemate" )
{
Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
SetHiddenBits( HIDEHUD_MISCSTATUS );
m_flHideAt = 0;
vgui::ivgui()->AddTickSignal( GetVPanel() );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudStalemate::Init( void )
{
// listen for events
ListenForGameEvent( "teamplay_round_stalemate" );
SetVisible( false );
CHudElement::Init();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudStalemate::FireGameEvent( IGameEvent * event )
{
const char *pEventName = event->GetName();
if ( Q_strcmp( "teamplay_round_stalemate", pEventName ) == 0 )
{
int iReason = event->GetInt( "reason" );
SetupStalematePanel( iReason );
m_flHideAt = gpGlobals->curtime + 15.0;
SetVisible( true );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
void CHudStalemate::OnTick( void )
{
if ( m_flHideAt && m_flHideAt < gpGlobals->curtime )
{
SetVisible( false );
m_flHideAt = 0;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudStalemate::LevelInit( void )
{
m_flHideAt = 0;
SetVisible( false );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudStalemate::ShouldDraw( void )
{
return ( IsVisible() );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudStalemate::ApplySchemeSettings( IScheme *pScheme )
{
// load control settings...
LoadControlSettings( "resource/UI/HudStalemate.res" );
BaseClass::ApplySchemeSettings( pScheme );
m_pStalemateLabel = dynamic_cast<Label *>( FindChildByName("StalemateLabel") );
m_pReasonLabel = dynamic_cast<Label *>( FindChildByName("ReasonLabel") );
}
const char *pszStalemateReasons[NUM_STALEMATE_REASONS] =
{
"#TF_suddendeath_join", // STALEMATE_JOIN_MID = 0,
"#TF_suddendeath_timer", // STALEMATE_TIMER,
"#TF_suddendeath_limit", // STALEMATE_SERVER_TIMELIMIT,
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudStalemate::SetupStalematePanel( int iReason )
{
if ( TFGameRules() && TFGameRules()->IsInArenaMode() == true )
{
if ( m_pStalemateLabel )
{
m_pStalemateLabel->SetText( g_pVGuiLocalize->Find( "#TF_Arena_SuddenDeathPanel" ) );
}
if ( m_pReasonLabel && iReason == STALEMATE_JOIN_MID )
{
m_pReasonLabel->SetText( g_pVGuiLocalize->Find( "#TF_Arena_SuddenDeathPanelReason" ) );
}
}
else
{
if ( m_pStalemateLabel )
{
if ( iReason == STALEMATE_JOIN_MID )
{
m_pStalemateLabel->SetText( g_pVGuiLocalize->Find( "#TF_suddendeath_mode" ) );
}
else
{
m_pStalemateLabel->SetText( g_pVGuiLocalize->Find( "#TF_suddendeath" ) );
}
}
if ( m_pReasonLabel && iReason >= 0 && iReason < NUM_STALEMATE_REASONS )
{
m_pReasonLabel->SetText( g_pVGuiLocalize->Find( pszStalemateReasons[iReason] ) );
}
}
}