Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_HUD_MANN_VS_MACHINE_STATS_H
#define TF_HUD_MANN_VS_MACHINE_STATS_H
#ifdef _WIN32
#pragma once
#endif
#include "hudelement.h"
#include "tf_controls.h"
#include "hud.h"
#include <vgui/IScheme.h>
#include <vgui_controls/EditablePanel.h>
//=========================================================
class CCreditDisplayPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CCreditDisplayPanel, vgui::EditablePanel );
public:
CCreditDisplayPanel( Panel *parent, const char *pName );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
};
//=========================================================
class CCreditSpendPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CCreditSpendPanel, vgui::EditablePanel );
public:
CCreditSpendPanel( Panel *parent, const char *pName );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
};
#endif // TF_HUD_MANN_VS_MACHINE_STATS_H