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682 lines
20 KiB
682 lines
20 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "tf_hud_annotationspanel.h"
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#include "vgui_controls/AnimationController.h"
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#include "iclientmode.h"
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#include "c_tf_player.h"
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#include "c_tf_playerresource.h"
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#include <vgui_controls/Label.h>
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include "c_baseobject.h"
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#include "fmtstr.h"
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#include "tf_gamerules.h"
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#include "tf_hud_statpanel.h"
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#include "view.h"
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#include "ivieweffects.h"
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#include "viewrender.h"
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#include "tf_gamerules.h"
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#include "tf_hud_training.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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DECLARE_HUDELEMENT_DEPTH( CTFAnnotationsPanel, 1 );
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static const float LIFE_TIME = 1.0f;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CTFAnnotationsPanel::CTFAnnotationsPanel( const char *pElementName )
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: EditablePanel( NULL, "AnnotationsPanel" ), CHudElement( pElementName )
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{
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vgui::Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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m_bShouldBeVisible = false;
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SetScheme( "ClientScheme" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFAnnotationsPanel::~CTFAnnotationsPanel()
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{
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Reset();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFAnnotationsPanel::Reset()
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{
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RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFAnnotationsPanel::Init()
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{
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// listen for events
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ListenForGameEvent( "show_annotation" );
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ListenForGameEvent( "hide_annotation" );
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RemoveAll();
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CHudElement::Init();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Applies scheme settings
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//-----------------------------------------------------------------------------
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void CTFAnnotationsPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFAnnotationsPanel::FireGameEvent( IGameEvent * event )
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{
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const char *pEventName = event->GetName();
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if ( Q_strcmp( "hide_annotation", pEventName ) == 0 )
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{
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HideAnnotation( event->GetInt("id") );
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}
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else if ( Q_strcmp( "show_annotation", pEventName ) == 0 )
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{
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AddAnnotation( event );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFAnnotationsPanelCallout *CTFAnnotationsPanel::TestAndAddCallout( int id, Vector &origin, const char *text )
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{
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int insertSlot = -1;
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// Find an available slot and also see if this call out already exists in the list.
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for (int i=0; i<m_pCalloutPanels.Count(); ++i)
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{
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if (NULL == m_pCalloutPanels[i])
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{
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insertSlot = i;
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continue;
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}
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// If we already have this annotation, return and don't add it again.
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if (m_pCalloutPanels[i]->GetAnnotationID() == id)
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{
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m_pCalloutPanels[i]->SetText( text );
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m_pCalloutPanels[i]->SetLocation( origin );
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m_pCalloutPanels[i]->SetFollowEntity( NULL );
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m_pCalloutPanels[i]->InvalidateLayout();
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return m_pCalloutPanels[i];
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}
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// if one is available, use it
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if ( m_pCalloutPanels[i]->IsVisible() == false )
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{
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insertSlot = i;
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continue;
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}
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}
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CTFAnnotationsPanelCallout *pCallout = new CTFAnnotationsPanelCallout( g_pClientMode->GetViewport(), "AnnotationsPanelCallout", id, origin, text );
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if (-1 == insertSlot)
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{
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m_pCalloutPanels.AddToTail( vgui::SETUP_PANEL(pCallout) );
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}
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else
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{
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if ( m_pCalloutPanels[insertSlot] != NULL )
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{
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m_pCalloutPanels[insertSlot]->MarkForDeletion();
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}
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m_pCalloutPanels[insertSlot] = vgui::SETUP_PANEL(pCallout);
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}
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return pCallout;
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}
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void CTFAnnotationsPanel::UpdateAnnotations( void )
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{
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//Find an available slot and also see if this call out already exists in the list.
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for ( int i = m_pCalloutPanels.Count()-1; i >= 0; i-- )
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{
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if ( !m_pCalloutPanels[i] )
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{
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m_pCalloutPanels.Remove(i);
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continue;
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}
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// Update the callout. If it says it's finished, remove it.
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if ( m_pCalloutPanels[i]->UpdateCallout() )
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{
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m_pCalloutPanels[i]->MarkForDeletion();
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m_pCalloutPanels.Remove(i);
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}
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}
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// If we have no active callouts, hide
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if ( !m_pCalloutPanels.Count() )
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{
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m_bShouldBeVisible = false;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFAnnotationsPanel::AddAnnotation( IGameEvent * event )
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{
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const char *text = event->GetString( "text" );
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int id = event->GetInt("id");
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float x = event->GetFloat("worldPosX");
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float y = event->GetFloat("worldPosY");
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float z = event->GetFloat("worldPosZ");
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int iVisibilityBitfield = event->GetInt("visibilityBitfield");
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float flLifetime = event->GetFloat("lifetime");
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int iFollowEntIndex = event->GetInt("follow_entindex");
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bool bShowDistance = event->GetBool("show_distance");
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const char *pSound = event->GetString( "play_sound" );
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bool bShowEffect = event->GetBool( "show_effect" );
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Vector location;
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location.x = x;
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location.y = y;
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location.z = z;
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m_bShouldBeVisible = true;
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// Try and add the callout
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CTFAnnotationsPanelCallout *pCallout = TestAndAddCallout( id, location, text );
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if ( pCallout )
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{
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C_BaseEntity *pFollowEntity = iFollowEntIndex != 0 ? ClientEntityList().GetEnt( iFollowEntIndex) : NULL;
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pCallout->Touch();
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pCallout->SetLifetime( flLifetime );
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pCallout->SetVisibilityBitfield( iVisibilityBitfield );
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pCallout->SetFollowEntity( pFollowEntity );
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pCallout->SetShowDistance( bShowDistance );
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pCallout->UpdateCallout();
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if ( pCallout->IsVisible() )
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{
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if ( pSound )
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{
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vgui::surface()->PlaySound( pSound );
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}
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if ( bShowEffect )
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{
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if ( pFollowEntity && pFollowEntity->ParticleProp())
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{
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pFollowEntity->ParticleProp()->Create( "ping_circle", PATTACH_ABSORIGIN_FOLLOW );
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}
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else
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{
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Vector vecNormal( event->GetFloat("worldNormalX"), event->GetFloat("worldNormalY"), event->GetFloat("worldNormalZ") );
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Vector vecOrigin( x, y, z );
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vecOrigin += vecNormal * 20.0f;
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QAngle vecAngles;
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VectorAngles( vecNormal, vecAngles );
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DispatchParticleEffect( "ping_circle", vecOrigin, vecAngles );
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}
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFAnnotationsPanel::HideAnnotation( int id )
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{
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// Delete all our callout panels
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for ( int i = m_pCalloutPanels.Count()-1; i >= 0; i-- )
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{
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if ( m_pCalloutPanels[i]->GetAnnotationID() == id )
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{
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m_pCalloutPanels[i]->FadeAndRemove();
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break;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFAnnotationsPanel::RemoveAll()
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{
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m_bShouldBeVisible = false;
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// Delete all our callout panels
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for ( int i = m_pCalloutPanels.Count()-1; i >= 0; i-- )
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{
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m_pCalloutPanels[i]->MarkForDeletion();
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}
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m_pCalloutPanels.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTFAnnotationsPanel::ShouldDraw( void )
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{
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return m_bShouldBeVisible;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFAnnotationsPanel::OnThink( void )
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{
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BaseClass::OnThink();
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if ( IsVisible() )
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{
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UpdateAnnotations();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFAnnotationsPanelCallout::~CTFAnnotationsPanelCallout()
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{
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if ( m_pArrowImages )
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{
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m_pArrowImages->deleteThis();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFAnnotationsPanelCallout::CTFAnnotationsPanelCallout( Panel *parent, const char *name, int id, Vector &location, const char* text ) : EditablePanel( parent, name )
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{
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m_pAnnotationLabel = NULL;
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m_pDistanceLabel = NULL;
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m_pArrowImages = NULL;
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m_ID = id;
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m_Location = location;
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m_Text = text;
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m_DeathTime = 0.0f;
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m_flLerpPercentage = 1.0f;
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m_bWasOffscreen = false;
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m_bShowDistance = false;
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m_flAlpha[0] = m_flAlpha[1] = 0.0f;
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SetWorldPositionCurrentFrame( true );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Applies scheme settings
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//-----------------------------------------------------------------------------
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void CTFAnnotationsPanelCallout::ApplySettings( KeyValues *pInResourceData )
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{
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BaseClass::ApplySettings( pInResourceData );
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if ( !m_pArrowImages )
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{
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KeyValues *pArrowImagesSubKey = pInResourceData->FindKey( "ArrowIcons" ); AssertMsg( pArrowImagesSubKey, "This must exist!" );
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m_pArrowImages = pArrowImagesSubKey->MakeCopy();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Applies scheme settings
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//-----------------------------------------------------------------------------
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void CTFAnnotationsPanelCallout::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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LoadControlSettings( "resource/UI/AnnotationsPanelCallout.res" );
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m_pDistanceLabel = dynamic_cast<Label *>( FindChildByName( "DistanceLabel" ) );
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m_pBackground = FindChildByName( "CalloutBG" );
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if ( m_pBackground )
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{
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m_pAnnotationLabel = dynamic_cast<CExLabel *>( FindChildByName( "CalloutLabel" ) );
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m_pAnnotationLabel->SetParent( m_pBackground );
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m_pDistanceLabel->SetParent( m_pBackground );
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}
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wchar_t outputText[MAX_TRAINING_MSG_LENGTH];
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if ( m_pAnnotationLabel && CTFHudTraining::FormatTrainingText( m_Text, outputText ) )
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{
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m_pAnnotationLabel->SetText(outputText);
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}
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m_pArrow = dynamic_cast<ImagePanel *>( FindChildByName( "ArrowIcon" ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Applies scheme settings
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//-----------------------------------------------------------------------------
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void CTFAnnotationsPanelCallout::PerformLayout( void )
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{
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if ( !m_pAnnotationLabel || !m_pDistanceLabel )
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return;
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C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( pLocalTFPlayer == NULL )
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return;
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// @todo Tom Bui: not sure why we need to do this again, but if we don't
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// we still have the camera lag!
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InvalidateLayout();
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// Reposition the callout based on our target's position
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Vector vecTarget = m_Location;
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if ( m_FollowEntity.Get() )
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{
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vecTarget = m_FollowEntity->GetAbsOrigin();
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if ( m_FollowEntity->CollisionProp() )
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{
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vecTarget.z += m_FollowEntity->CollisionProp()->OBBSize().z;
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}
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}
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Vector vDelta = vecTarget - MainViewOrigin();
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float flDistance = vDelta.Length();
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VectorNormalize( vDelta ); // Only necessary so we can use it as part of our alpha calculation
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// Is the target visible on screen?
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int iX, iY;
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bool bOnscreen = GetVectorInHudSpace( vecTarget, iX, iY ); // Tested - confirmed NOT GetVectorInScreenSpace
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// Calculate the perp dot product
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QAngle angPlayerView = MainViewAngles();
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Vector vView, vRight, vUp;
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AngleVectors( angPlayerView, &vView, &vRight, &vUp );
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const float flPerpDot = vDelta.x * vView.y - vDelta.y * vView.x;
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// Calculate the alpha - the more the user looks away from the target, the greater the alpha
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if ( m_DeathTime > 0.0f && m_DeathTime - LIFE_TIME >= gpGlobals->curtime )
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{
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m_flAlpha[0] = m_flAlpha[1] = 255 * clamp( ( m_DeathTime - gpGlobals->curtime ) / LIFE_TIME, 0.0f, 1.0f );
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}
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else
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{
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m_flAlpha[1] = 255;
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// BUGBUG: the following lines don't do anything because of the clamp range
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//const float flDot = DotProduct( vDelta, vView ); // As the player looks away the target to the target, this will go from -1 to 1
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//m_flAlpha[1] = clamp( -255 * flDot, 255, 255 ); // Set target.
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m_flAlpha[0] = Lerp( gpGlobals->frametime, m_flAlpha[0], m_flAlpha[1] ); // Move towards target
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}
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const int fade_alpha = m_flAlpha[0];
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SetAlpha( fade_alpha );
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m_pArrow->SetAlpha( fade_alpha );
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m_pBackground->SetAlpha( fade_alpha );
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const int halfWidth = m_pBackground->GetWide() / 2;
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bool bOffscreen = !bOnscreen || iX < halfWidth || iX > ScreenWidth()-halfWidth;
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if ( bOffscreen )
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{
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m_pArrow->SetSize( XRES( 10 ), YRES( 20 ) );
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const int nHorizontalBuffer = XRES( 20 );
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iX = flPerpDot <= 0.0f ? nHorizontalBuffer : ( ScreenWidth() - nHorizontalBuffer - m_pBackground->GetWide() - m_pArrow->GetWide() );
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iY = ( ScreenHeight() - m_pBackground->GetTall() ) / 2;
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}
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else
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{
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// On screen
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// If our target isn't visible, we draw transparently
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trace_t tr;
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||
|
UTIL_TraceLine( vecTarget, MainViewOrigin(), MASK_OPAQUE, NULL, COLLISION_GROUP_NONE, &tr );
|
||
|
|
||
|
if ( tr.fraction < 1.0f )
|
||
|
{
|
||
|
// Not visible ie obstructed by some objects in the world.
|
||
|
// Do *not* show entities that are not the same team
|
||
|
if ( m_FollowEntity.Get() &&
|
||
|
m_FollowEntity->GetTeamNumber() != TEAM_UNASSIGNED && m_FollowEntity->GetTeamNumber() != TEAM_INVALID &&
|
||
|
m_FollowEntity->GetTeamNumber() != pLocalTFPlayer->GetTeamNumber() &&
|
||
|
pLocalTFPlayer->GetTeamNumber() != TEAM_SPECTATOR )
|
||
|
{
|
||
|
SetAlpha( 0 );
|
||
|
m_pArrow->SetAlpha( 0 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
iX = iX - m_pBackground->GetWide() / 2;
|
||
|
iY = iY - m_pBackground->GetTall() - m_pArrow->GetTall();
|
||
|
}
|
||
|
|
||
|
if ( m_bWasOffscreen != bOffscreen )
|
||
|
{
|
||
|
m_flLerpPercentage = 0.0f;
|
||
|
m_bWasOffscreen = bOffscreen;
|
||
|
}
|
||
|
// lerp to the new position if applicable
|
||
|
// note that this accelerates, cause it uses the current position as the "last position"
|
||
|
if ( m_flLerpPercentage < 1.0f )
|
||
|
{
|
||
|
const float kInvLerpTime = 1.0f / 2.5f;
|
||
|
m_flLerpPercentage = MIN( m_flLerpPercentage + gpGlobals->frametime * kInvLerpTime, 1.0f );
|
||
|
int currentX, currentY;
|
||
|
GetPos( currentX, currentY );
|
||
|
iX = Lerp( m_flLerpPercentage, currentX, iX );
|
||
|
iY = Lerp( m_flLerpPercentage, currentY, iY );
|
||
|
}
|
||
|
SetPos( iX, iY );
|
||
|
|
||
|
int wide, tall;
|
||
|
m_pAnnotationLabel->GetContentSize( wide, tall );
|
||
|
|
||
|
if ( m_bShowDistance )
|
||
|
{
|
||
|
wchar_t *wzFollowEntityName = NULL;
|
||
|
if ( m_FollowEntity.Get() )
|
||
|
{
|
||
|
C_BaseObject *pBuilding = dynamic_cast< C_BaseObject* >( m_FollowEntity.Get() );
|
||
|
if ( pBuilding && pBuilding->GetType() < OBJ_LAST )
|
||
|
{
|
||
|
// Must match resource/tf_objects.txt!!!
|
||
|
const char *szLocalizedObjectNames[OBJ_LAST] =
|
||
|
{
|
||
|
"#TF_Object_Dispenser",
|
||
|
"#TF_Object_Tele",
|
||
|
"#TF_Object_Sentry",
|
||
|
"#TF_object_Sapper"
|
||
|
};
|
||
|
wzFollowEntityName = g_pVGuiLocalize->Find( szLocalizedObjectNames[pBuilding->GetType()] );
|
||
|
}
|
||
|
}
|
||
|
const float kInchesToMeters = 0.0254f;
|
||
|
int distance = RoundFloatToInt( flDistance * kInchesToMeters );
|
||
|
wchar_t wzValue[32];
|
||
|
_snwprintf( wzValue, ARRAYSIZE( wzValue ), L"%u", distance );
|
||
|
|
||
|
wchar_t wzText[256];
|
||
|
if ( wzFollowEntityName == NULL )
|
||
|
{
|
||
|
g_pVGuiLocalize->ConstructString_safe( wzText, g_pVGuiLocalize->Find( "#TR_DistanceTo" ), 1, wzValue );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
g_pVGuiLocalize->ConstructString_safe( wzText, g_pVGuiLocalize->Find( "#TR_DistanceToObject" ), 2, wzFollowEntityName, wzValue );
|
||
|
}
|
||
|
|
||
|
m_pDistanceLabel->SetText( wzText );
|
||
|
int distanceWide, distanceTall;
|
||
|
m_pDistanceLabel->GetContentSize( distanceWide, distanceTall );
|
||
|
wide = MAX( distanceWide, wide );
|
||
|
tall += distanceTall;
|
||
|
}
|
||
|
|
||
|
wide += XRES(24);
|
||
|
tall += YRES(18);
|
||
|
|
||
|
// Set this panel, the label, and the background to contain the text
|
||
|
const int aArrowBuffers[2] = { (int)(XRES( 20 ) * 2), (int)YRES( 20 ) }; // Leave enough room for arrows
|
||
|
SetSize( wide + aArrowBuffers[0], tall + aArrowBuffers[1] );
|
||
|
m_pDistanceLabel->SetSize( wide, m_pDistanceLabel->GetTall() );
|
||
|
if ( m_pBackground )
|
||
|
{
|
||
|
// also adjust the background image
|
||
|
m_pBackground->SetSize( wide, tall );
|
||
|
m_pAnnotationLabel->SetSize( m_pBackground->GetWide(), m_pBackground->GetTall() );
|
||
|
m_pDistanceLabel->SetSize( m_pBackground->GetWide(), m_pDistanceLabel->GetTall() );
|
||
|
}
|
||
|
|
||
|
// position background and arrows
|
||
|
if ( bOffscreen )
|
||
|
{
|
||
|
// Set the arrow to left or right, depending on which side of the screen the panel is on
|
||
|
if ( m_pBackground )
|
||
|
{
|
||
|
if ( iX + m_pBackground->GetWide() / 2 < ScreenWidth() / 2 )
|
||
|
{
|
||
|
m_pArrow->SetImage( m_pArrowImages->GetString( "left" ) );
|
||
|
m_pArrow->SetPos( 0, ( m_pBackground->GetTall() - m_pArrow->GetTall() ) / 2 );
|
||
|
m_pBackground->SetPos( m_pArrow->GetWide() + XRES( 1 ), 0 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pArrow->SetImage( m_pArrowImages->GetString( "right" ) );
|
||
|
m_pArrow->SetPos( m_pBackground->GetWide(), ( m_pBackground->GetTall() - m_pArrow->GetTall() ) / 2 );
|
||
|
m_pBackground->SetPos( 0, 0 );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( m_pBackground )
|
||
|
{
|
||
|
// Set the arrow image to the one that points down
|
||
|
m_pBackground->SetPos( 0, 0 );
|
||
|
m_pArrow->SetImage( m_pArrowImages->GetString( "down" ) );
|
||
|
m_pArrow->SetSize( XRES( 20 ), YRES( 10 ) );
|
||
|
m_pArrow->SetPos( ( m_pBackground->GetWide() - m_pArrow->GetWide() ) / 2, m_pBackground->GetTall() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// check that we haven't run off the right side of the screen
|
||
|
int x,y;
|
||
|
GetPos( x, y );
|
||
|
if ( (x + wide) > ScreenWidth() )
|
||
|
{
|
||
|
// push ourselves to the left to fit on the screen
|
||
|
SetPos( ScreenWidth() - wide - XRES(8), y );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CTFAnnotationsPanelCallout::Touch()
|
||
|
{
|
||
|
SetVisible( true );
|
||
|
m_DeathTime = gpGlobals->curtime + LIFE_TIME;
|
||
|
m_bWasOffscreen = true;
|
||
|
SetPos( ScreenWidth() * 0.125f, ScreenHeight() * 0.125f );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFAnnotationsPanelCallout::SetLifetime( float flLifetime )
|
||
|
{
|
||
|
if ( flLifetime < 0 )
|
||
|
{
|
||
|
m_DeathTime = 0.0f;
|
||
|
}
|
||
|
else if ( flLifetime == 0 )
|
||
|
{
|
||
|
m_DeathTime = gpGlobals->curtime + LIFE_TIME;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_DeathTime = gpGlobals->curtime + flLifetime;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFAnnotationsPanelCallout::SetShowDistance( bool bShowDistance )
|
||
|
{
|
||
|
m_bShowDistance = bShowDistance;
|
||
|
if ( m_pDistanceLabel && m_pDistanceLabel->IsVisible() != m_bShowDistance )
|
||
|
{
|
||
|
m_pDistanceLabel->SetVisible( bShowDistance );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFAnnotationsPanelCallout::SetText( const char *text )
|
||
|
{
|
||
|
m_Text = text;
|
||
|
wchar_t outputText[MAX_TRAINING_MSG_LENGTH];
|
||
|
if ( m_pAnnotationLabel && CTFHudTraining::FormatTrainingText( m_Text, outputText ) )
|
||
|
{
|
||
|
m_pAnnotationLabel->SetText(outputText);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFAnnotationsPanelCallout::FadeAndRemove()
|
||
|
{
|
||
|
m_DeathTime = gpGlobals->curtime + 0.25f;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CTFAnnotationsPanelCallout::UpdateCallout()
|
||
|
{
|
||
|
if ( m_DeathTime > 0.0f )
|
||
|
{
|
||
|
float pct_life = clamp( (m_DeathTime - gpGlobals->curtime) / LIFE_TIME, 0.0f, 1.0f );
|
||
|
if (pct_life <= 0.0f)
|
||
|
{
|
||
|
SetVisible( false );
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
C_TFPlayer *pLocalTFPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
if ( !pLocalTFPlayer )
|
||
|
return true;
|
||
|
|
||
|
if ( m_iVisibilityBitfield != 0 )
|
||
|
{
|
||
|
int bit = 1 << pLocalTFPlayer->entindex();
|
||
|
if ( ( m_iVisibilityBitfield & bit ) == 0 )
|
||
|
{
|
||
|
SetVisible( false );
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !IsVisible() )
|
||
|
{
|
||
|
SetVisible( true );
|
||
|
}
|
||
|
|
||
|
InvalidateLayout();
|
||
|
|
||
|
return false;
|
||
|
}
|