Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// c_boss_alpha.cpp
#include "cbase.h"
#include "NextBot/C_NextBot.h"
#include "c_boss_alpha.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#undef NextBot
//-----------------------------------------------------------------------------
IMPLEMENT_CLIENTCLASS_DT( C_BossAlpha, DT_BossAlpha, CBossAlpha )
RecvPropBool( RECVINFO( m_isNuking ) ),
END_RECV_TABLE()
//-----------------------------------------------------------------------------
C_BossAlpha::C_BossAlpha()
{
}
//-----------------------------------------------------------------------------
C_BossAlpha::~C_BossAlpha()
{
if ( m_nukeEffect )
{
ParticleProp()->StopEmissionAndDestroyImmediately( m_nukeEffect );
m_nukeEffect = NULL;
}
}
//-----------------------------------------------------------------------------
void C_BossAlpha::Spawn( void )
{
BaseClass::Spawn();
m_vecViewOffset = Vector( 0, 0, 180.0f );
SetNextClientThink( CLIENT_THINK_ALWAYS );
}
//-----------------------------------------------------------------------------
void C_BossAlpha::ClientThink( void )
{
if ( m_isNuking )
{
if ( !m_nukeEffect )
{
m_nukeEffect = ParticleProp()->Create( "charge_up", PATTACH_POINT_FOLLOW, LookupAttachment( "head" ) );
}
}
else
{
if ( m_nukeEffect )
{
ParticleProp()->StopEmissionAndDestroyImmediately( m_nukeEffect );
m_nukeEffect = NULL;
}
}
}
//-----------------------------------------------------------------------------
// Return the origin for player observers tracking this target
Vector C_BossAlpha::GetObserverCamOrigin( void )
{
return EyePosition();
}
//-----------------------------------------------------------------------------
void C_BossAlpha::FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options )
{
if ( event == 7001 )
{
EmitSound( "RobotBoss.Footstep" );
}
}