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53 lines
1.6 KiB
53 lines
1.6 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_TF_PASSTIME_BALL_H
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#define C_TF_PASSTIME_BALL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "predictable_entity.h"
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#include "util_shared.h"
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#include "c_baseanimating.h"
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#include "../shared/SpriteTrail.h"
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class C_TFPlayer;
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//-----------------------------------------------------------------------------
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class C_PasstimeBall : public C_BaseAnimating
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{
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public:
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DECLARE_CLASS( C_PasstimeBall, C_BaseAnimating );
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DECLARE_NETWORKCLASS();
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C_PasstimeBall();
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virtual ~C_PasstimeBall();
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virtual void OnDataChanged( DataUpdateType_t updateType ) OVERRIDE;
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virtual int DrawModel( int flags ) OVERRIDE;
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virtual unsigned int PhysicsSolidMaskForEntity() const OVERRIDE;
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virtual bool ShouldCollide( int collisionGroup, int contentsMask ) const OVERRIDE;
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virtual void AddDecal( const Vector& rayStart, const Vector& rayEnd,
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const Vector& decalCenter, int hitbox, int decalIndex, bool doTrace,
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trace_t& tr, int maxLODToDecal ) OVERRIDE { }// no decals ever
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int GetCollisionCount() const { return m_iCollisionCount; }
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C_TFPlayer *GetHomingTarget() const { return m_hHomingTarget; }
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C_TFPlayer *GetCarrier();
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C_TFPlayer *GetPrevCarrier();
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private:
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bool m_bWasVisible;
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float m_fDrawTime;
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CNetworkVar( int, m_iCollisionCount );
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CNetworkHandle( C_TFPlayer, m_hHomingTarget );
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CNetworkHandle( C_TFPlayer, m_hCarrier );
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CNetworkHandle( C_TFPlayer, m_hPrevCarrier );
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};
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#endif // C_TF_PASSTIME_BALL_H
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