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242 lines
8.4 KiB
242 lines
8.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "vgui_controls/EditablePanel.h"
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#include "vgui_controls/TextEntry.h"
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#include "vgui/IInput.h"
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#include "econ_item_system.h"
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#include "econ_item_constants.h"
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#include "econ_item_tools.h"
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#include "econ_gcmessages.h"
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#include "econ_item_inventory.h"
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#include "tool_items.h"
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#include "gift_wrap_tool.h"
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#include "econ_ui.h"
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#include "vgui/ISurface.h"
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#include "econ_controls.h"
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#include "confirm_dialog.h"
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#include "gc_clientsystem.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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//-----------------------------------------------------------------------------
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// Purpose: Confirm / abort tool application
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//-----------------------------------------------------------------------------
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class CConfirmGiftWrapDialog : public CBaseToolUsageDialog
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{
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DECLARE_CLASS_SIMPLE( CConfirmGiftWrapDialog, CBaseToolUsageDialog );
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public:
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CConfirmGiftWrapDialog( vgui::Panel *pParent, CEconItemView *pTool, CEconItemView *pToolSubject );
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virtual void ApplySchemeSettings( vgui::IScheme *scheme );
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virtual void Apply( void );
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};
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//-----------------------------------------------------------------------------
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// Purpose: Completed wrapping dialog
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//-----------------------------------------------------------------------------
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class CWaitForGiftWrapDialog : public CGenericWaitingDialog
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{
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public:
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CWaitForGiftWrapDialog( vgui::Panel *pParent ) : CGenericWaitingDialog( pParent )
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{
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}
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protected:
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virtual void OnTimeout()
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{
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// Play an exciting sound!
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vgui::surface()->PlaySound( "misc/achievement_earned.wav" );
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// Show them the result item.
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InventoryManager()->ShowItemsPickedUp( true );
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}
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CConfirmGiftWrapDialog::CConfirmGiftWrapDialog( vgui::Panel *parent, CEconItemView *pTool, CEconItemView *pToolSubject ) : CBaseToolUsageDialog( parent, "ConfirmApplyGiftWrapDialog", pTool, pToolSubject )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CConfirmGiftWrapDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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LoadControlSettings( "Resource/UI/econ/ConfirmApplyGiftWrapDialog.res" );
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// We might want to change our label text to explicitly call out that we'll reset strange scores
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// on gift wrap, but only if we're trying to use this gift wrap on a strange item that has scores
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// that would be affected by it.
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CEconItemView *pSubjectItemView = GetSubjectItem();
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CExLabel *pTextLabel = dynamic_cast<CExLabel *>( FindChildByName( "ConfirmLabel" ) );
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CExLabel *pTextLabelStrange = dynamic_cast<CExLabel *>( FindChildByName( "ConfirmLabelStrange" ) );
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if ( pSubjectItemView && pTextLabel && pTextLabelStrange )
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{
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bool bHasNonZeroScore = false;
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for ( int i = 0; i < GetKillEaterAttrCount(); i++ )
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{
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uint32 unScore;
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if ( pSubjectItemView->FindAttribute( GetKillEaterAttr_Score( i ), &unScore ) && unScore > 0 )
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{
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bHasNonZeroScore = true;
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break;
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}
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}
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if ( bHasNonZeroScore )
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{
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pTextLabel->SetVisible( false );
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pTextLabelStrange->SetVisible( true );
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}
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}
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BaseClass::ApplySchemeSettings( pScheme );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CConfirmGiftWrapDialog::Apply( void )
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{
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// Tell the GC to wrap the subject item.
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GCSDK::CGCMsg< MsgGCGiftWrapItem_t > msg( k_EMsgGCGiftWrapItem );
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msg.Body().m_unToolItemID = m_pToolModelPanel->GetItem()->GetItemID();
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msg.Body().m_unSubjectItemID = m_pSubjectModelPanel->GetItem()->GetItemID();
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EconUI()->Gamestats_ItemTransaction( IE_ITEM_USED_TOOL, m_pSubjectModelPanel->GetItem(), "gift_wrap_item" );
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GCClientSystem()->BSendMessage( msg );
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vgui::surface()->PlaySound( "ui/item_gift_wrap_use.wav" );
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ShowWaitingDialog( new CWaitForGiftWrapDialog( NULL ), "#ToolGiftWrapInProgress", true, false, 5.0f );
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}
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// Entry point from the UI.
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void CEconTool_GiftWrap::OnClientApplyTool( CEconItemView *pTool, CEconItemView *pSubject, vgui::Panel *pParent ) const
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{
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CConfirmGiftWrapDialog *dialog = vgui::SETUP_PANEL( new CConfirmGiftWrapDialog( pParent, pTool, pSubject ) );
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MakeModalAndBringToFront( dialog );
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}
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//-----------------------------------------------------------------------------
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// Purpose: GC Msg handler to receive the server response that we've given an item.
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//-----------------------------------------------------------------------------
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class CGCGiftGivenResponse : public GCSDK::CGCClientJob
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{
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public:
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CGCGiftGivenResponse( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
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virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
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{
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GCSDK::CProtoBufMsg<CMsgDeliverGiftResponseGiver> msg( pNetPacket );
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// Pop up a notification to confirm that the gift has been sent.
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switch ( msg.Body().response_code() )
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{
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case k_EGCMsgResponseOK:
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if ( msg.Body().has_receiver_account_name() )
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{
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KeyValues *pkv = new KeyValues( "GiftReceiverParams" );
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KeyValuesAD kvad( pkv );
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pkv->SetString( "receiver_account_name", msg.Body().receiver_account_name().c_str() );
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ShowMessageBox( "#TF_DeliverGiftResultDialog_Title", "#TF_DeliverGiftResultDialog_Success_WithAccount", pkv, "#GameUI_OK" );
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}
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else
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{
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ShowMessageBox( "#TF_DeliverGiftResultDialog_Title", "#TF_DeliverGiftResultDialog_Success", "#GameUI_OK" );
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}
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break;
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case k_EGCMsgResponseDenied:
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ShowMessageBox( "#TF_DeliverGiftResultDialog_Title", "#TF_DeliverGiftResultDialog_VAC", "#GameUI_OK" );
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break;
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default:
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ShowMessageBox( "#TF_DeliverGiftResultDialog_Title", "#TF_DeliverGiftResultDialog_Fail", "#GameUI_OK" );
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break;
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} // switch
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return true;
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}
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};
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GC_REG_JOB( GCSDK::CGCClient, CGCGiftGivenResponse, "CGCGiftGivenResponse", k_EMsgGCDeliverGiftResponseGiver, GCSDK::k_EServerTypeGCClient );
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//-----------------------------------------------------------------------------
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// Purpose: GC Msg handler to receive the server response that we've received an item.
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//-----------------------------------------------------------------------------
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class CGCGiftReceivedResponse : public GCSDK::CGCClientJob
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{
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public:
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CGCGiftReceivedResponse( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
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virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
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{
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GCSDK::CGCMsg<MsgGCStandardResponse_t> msg( pNetPacket );
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// If the receiver is online when the gift is sent, they will get this response.
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InventoryManager()->GetLocalInventory()->NotifyHasNewItems();
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return true;
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}
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};
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GC_REG_JOB( GCSDK::CGCClient, CGCGiftReceivedResponse, "CGCGiftReceivedResponse", k_EMsgGCDeliverGiftResponseReceiver, GCSDK::k_EServerTypeGCClient );
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//-----------------------------------------------------------------------------
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// Purpose: Completed unwrapping...
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//-----------------------------------------------------------------------------
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class CWaitForGiftUnwrapDialog : public CGenericWaitingDialog
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{
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public:
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CWaitForGiftUnwrapDialog( vgui::Panel *pParent ) : CGenericWaitingDialog( pParent )
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{
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}
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protected:
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virtual void OnTimeout()
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{
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// Play an exciting sound!
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vgui::surface()->PlaySound( "misc/achievement_earned.wav" );
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// Show them the result item.
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InventoryManager()->ShowItemsPickedUp( true );
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}
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};
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static void UnwrapGiftConfirm( bool bConfirmed, void *pContext )
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{
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if ( bConfirmed )
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{
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vgui::surface()->PlaySound( "ui/item_gift_wrap_unwrap.wav" );
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ShowWaitingDialog( new CWaitForGiftWrapDialog( NULL ), "#ToolGiftUnwrapInProgress", true, false, 5.0f );
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CEconItemView *pItem = (CEconItemView*) pContext;
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GCSDK::CGCMsg< MsgGCUnwrapGiftRequest_t > msg( k_EMsgGCUnwrapGiftRequest );
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msg.Body().m_unItemID = pItem->GetItemID();
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GCClientSystem()->BSendMessage( msg );
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EconUI()->Gamestats_ItemTransaction( IE_ITEM_USED_TOOL, pItem, "unwrapped_gift" );
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}
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}
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void PerformToolAction_UnwrapGift( vgui::Panel* pParent, CEconItemView *pGiftItem )
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{
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CTFGenericConfirmDialog *pDialog = ShowConfirmDialog( "#TF_UnwrapGift_Title", "#TF_UnwrapGift_Text",
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"#GameUI_OK", "#Cancel",
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&UnwrapGiftConfirm );
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pDialog->AddStringToken( "item_name", pGiftItem->GetItemName() );
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pDialog->SetContext( pGiftItem );
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}
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