Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#ifndef CBENCHMARK_H
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#define CBENCHMARK_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CCommand;
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#define MAX_BUFFER_SIZE 2048
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//-----------------------------------------------------------------------------
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// Purpose: Holds benchmark data & state
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//-----------------------------------------------------------------------------
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class CBenchmarkResults
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{
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public:
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CBenchmarkResults();
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bool IsBenchmarkRunning();
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void StartBenchmark( const CCommand &args );
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void StopBenchmark();
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void SetResultsFilename( const char *pFilename );
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void Upload();
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void Frame();
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private:
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bool m_bIsTestRunning;
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char m_szFilename[256];
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float m_flStartTime;
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int m_iStartFrame;
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float m_flNextSecondTime;
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int m_iNextSecondFrame;
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CUtlVector<int> m_FPSInfo;
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};
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inline CBenchmarkResults *GetBenchResultsMgr()
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{
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extern CBenchmarkResults g_BenchmarkResults;
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return &g_BenchmarkResults;
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}
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#endif // CBENCHMARK_H
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