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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "tesla.h"
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#include "te_effect_dispatch.h"
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#include "sendproxy.h"
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#include "engine/IEngineSound.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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LINK_ENTITY_TO_CLASS( point_tesla, CTesla );
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BEGIN_DATADESC( CTesla )
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DEFINE_KEYFIELD( m_SourceEntityName,FIELD_STRING, "m_SourceEntityName" ),
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DEFINE_KEYFIELD( m_SoundName, FIELD_STRING, "m_SoundName" ),
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DEFINE_KEYFIELD( m_iszSpriteName, FIELD_STRING, "texture" ),
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DEFINE_KEYFIELD( m_Color, FIELD_COLOR32, "m_Color" ),
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DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "m_flRadius" ),
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//DEFINE_ARRAY( m_flThickness, FIELD_FLOAT, 2 ),
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DEFINE_KEYFIELD( m_flThickness[0], FIELD_FLOAT, "thick_min" ),
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DEFINE_KEYFIELD( m_flThickness[1], FIELD_FLOAT, "thick_max" ),
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//DEFINE_ARRAY( m_flTimeVisible, FIELD_FLOAT, 2 ),
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DEFINE_KEYFIELD( m_flTimeVisible[0],FIELD_FLOAT, "lifetime_min" ),
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DEFINE_KEYFIELD( m_flTimeVisible[1],FIELD_FLOAT, "lifetime_max" ),
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//DEFINE_ARRAY( m_flArcInterval, FIELD_FLOAT, 2 ),
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DEFINE_KEYFIELD( m_flArcInterval[0],FIELD_FLOAT, "interval_min" ),
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DEFINE_KEYFIELD( m_flArcInterval[1],FIELD_FLOAT, "interval_max" ),
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//DEFINE_ARRAY( m_NumBeams, FIELD_INTEGER, 2 ),
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DEFINE_KEYFIELD( m_NumBeams[0], FIELD_INTEGER, "beamcount_min" ),
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DEFINE_KEYFIELD( m_NumBeams[1], FIELD_INTEGER, "beamcount_max" ),
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DEFINE_KEYFIELD( m_bOn, FIELD_BOOLEAN, "m_bOn" ),
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ),
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
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DEFINE_INPUTFUNC( FIELD_VOID, "DoSpark", InputDoSpark ),
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DEFINE_FUNCTION( ShootArcThink )
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END_DATADESC()
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IMPLEMENT_SERVERCLASS_ST( CTesla, DT_Tesla )
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SendPropStringT( SENDINFO( m_SoundName ) ),
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SendPropStringT( SENDINFO( m_iszSpriteName ) )
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END_SEND_TABLE()
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CTesla::CTesla()
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{
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m_SourceEntityName = NULL_STRING;
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m_SoundName = NULL_STRING;
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m_iszSpriteName = NULL_STRING;
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m_NumBeams[0] = m_NumBeams[1] = 6;
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m_flRadius = 200;
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m_flThickness[0] = m_flThickness[1] = 5;
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m_flTimeVisible[0] = 0.3;
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m_flTimeVisible[1] = 0.55;
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m_flArcInterval[0] = m_flArcInterval[1] = 0.5;
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AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
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}
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void CTesla::Spawn()
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{
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if ( m_iszSpriteName.Get() == NULL_STRING )
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{
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m_iszSpriteName = AllocPooledString("sprites/physbeam.vmt");
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}
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Precache();
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BaseClass::Spawn();
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}
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void CTesla::Activate()
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{
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BaseClass::Activate();
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SetThink( &CTesla::ShootArcThink );
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SetupForNextArc();
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}
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void CTesla::Precache()
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{
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PrecacheModel( STRING(m_iszSpriteName.Get()) );
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BaseClass::Precache();
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PrecacheScriptSound( STRING( m_SoundName.Get() ) );
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}
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void CTesla::SetupForNextArc()
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{
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if (m_bOn)
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{
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float flTimeToNext = RandomFloat( m_flArcInterval[0], m_flArcInterval[1] );
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SetNextThink( gpGlobals->curtime + flTimeToNext );
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}
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else
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{
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SetNextThink( TICK_NEVER_THINK );
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}
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}
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CBaseEntity* CTesla::GetSourceEntity()
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{
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if ( m_SourceEntityName != NULL_STRING )
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{
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CBaseEntity *pRet = gEntList.FindEntityByName( NULL, m_SourceEntityName );
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if ( pRet )
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return pRet;
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}
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return this;
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}
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void CTesla::ShootArcThink()
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{
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DoSpark();
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SetupForNextArc();
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}
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void CTesla::DoSpark()
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{
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// Shoot out an arc.
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EntityMessageBegin( this );
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CBaseEntity *pEnt = GetSourceEntity();
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WRITE_VEC3COORD( pEnt->GetAbsOrigin() );
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WRITE_SHORT( pEnt->entindex() );
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WRITE_FLOAT( m_flRadius );
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WRITE_BYTE( m_Color.r );
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WRITE_BYTE( m_Color.g );
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WRITE_BYTE( m_Color.b );
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WRITE_BYTE( m_Color.a );
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WRITE_CHAR( RandomInt( m_NumBeams[0], m_NumBeams[1] ) );
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WRITE_FLOAT( RandomFloat( m_flThickness[0], m_flThickness[1] ) );
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WRITE_FLOAT( RandomFloat( m_flTimeVisible[0], m_flTimeVisible[1] ) );
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MessageEnd();
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}
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void CTesla::InputDoSpark( inputdata_t &inputdata )
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{
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DoSpark();
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}
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void CTesla::InputTurnOn( inputdata_t &inputdata )
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{
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m_bOn = true;
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SetupForNextArc();
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}
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void CTesla::InputTurnOff( inputdata_t &inputdata )
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{
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m_bOn = false;
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SetupForNextArc();
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}
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