|
|
|
|
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
|
|
|
//
|
|
|
|
|
// Purpose:
|
|
|
|
|
//
|
|
|
|
|
// $Workfile: $
|
|
|
|
|
// $Date: $
|
|
|
|
|
//
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// $Log: $
|
|
|
|
|
//
|
|
|
|
|
// $NoKeywords: $
|
|
|
|
|
//=============================================================================//
|
|
|
|
|
#include "cbase.h"
|
|
|
|
|
#include "basetempentity.h"
|
|
|
|
|
|
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
|
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Purpose: Dispatches Sprite tempentity
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
class CTESprite : public CBaseTempEntity
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
DECLARE_CLASS( CTESprite, CBaseTempEntity );
|
|
|
|
|
|
|
|
|
|
CTESprite( const char *name );
|
|
|
|
|
virtual ~CTESprite( void );
|
|
|
|
|
|
|
|
|
|
virtual void Test( const Vector& current_origin, const QAngle& current_angles );
|
|
|
|
|
|
|
|
|
|
virtual void Precache( void );
|
|
|
|
|
|
|
|
|
|
DECLARE_SERVERCLASS();
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
CNetworkVector( m_vecOrigin );
|
|
|
|
|
CNetworkVar( int, m_nModelIndex );
|
|
|
|
|
CNetworkVar( float, m_fScale );
|
|
|
|
|
CNetworkVar( int, m_nBrightness );
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Purpose:
|
|
|
|
|
// Input : *name -
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
CTESprite::CTESprite( const char *name ) :
|
|
|
|
|
CBaseTempEntity( name )
|
|
|
|
|
{
|
|
|
|
|
m_vecOrigin.Init();
|
|
|
|
|
m_nModelIndex = 0;
|
|
|
|
|
m_fScale = 0;
|
|
|
|
|
m_nBrightness = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Purpose:
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
CTESprite::~CTESprite( void )
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Purpose:
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
void CTESprite::Precache( void )
|
|
|
|
|
{
|
|
|
|
|
CBaseEntity::PrecacheModel("sprites/gunsmoke.vmt");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Purpose:
|
|
|
|
|
// Input : *current_origin -
|
|
|
|
|
// *current_angles -
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
void CTESprite::Test( const Vector& current_origin, const QAngle& current_angles )
|
|
|
|
|
{
|
|
|
|
|
// Fill in data
|
|
|
|
|
m_nModelIndex = CBaseEntity::PrecacheModel("sprites/gunsmoke.vmt");
|
|
|
|
|
m_fScale = 0.8;
|
|
|
|
|
m_nBrightness = 200;
|
|
|
|
|
m_vecOrigin = current_origin;
|
|
|
|
|
|
|
|
|
|
Vector forward, right;
|
|
|
|
|
|
|
|
|
|
m_vecOrigin.GetForModify()[2] += 24;
|
|
|
|
|
|
|
|
|
|
AngleVectors( current_angles, &forward, &right, NULL );
|
|
|
|
|
forward[2] = 0.0;
|
|
|
|
|
VectorNormalize( forward );
|
|
|
|
|
|
|
|
|
|
VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() );
|
|
|
|
|
VectorMA( m_vecOrigin, -25.0, right, m_vecOrigin.GetForModify() );
|
|
|
|
|
|
|
|
|
|
CBroadcastRecipientFilter filter;
|
|
|
|
|
Create( filter, 0.0 );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IMPLEMENT_SERVERCLASS_ST(CTESprite, DT_TESprite)
|
|
|
|
|
SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
|
|
|
|
|
SendPropModelIndex( SENDINFO(m_nModelIndex) ),
|
|
|
|
|
SendPropFloat( SENDINFO(m_fScale ), 8, SPROP_ROUNDDOWN, 0.0, 25.6 ),
|
|
|
|
|
SendPropInt( SENDINFO(m_nBrightness), 8, SPROP_UNSIGNED ),
|
|
|
|
|
END_SEND_TABLE()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Singleton to fire TESprite objects
|
|
|
|
|
static CTESprite g_TESprite( "Sprite" );
|
|
|
|
|
|
|
|
|
|
void TE_Sprite( IRecipientFilter& filter, float delay,
|
|
|
|
|
const Vector *pos, int modelindex, float size, int brightness )
|
|
|
|
|
{
|
|
|
|
|
g_TESprite.m_vecOrigin = *pos;
|
|
|
|
|
g_TESprite.m_nModelIndex = modelindex;
|
|
|
|
|
g_TESprite.m_fScale = size;
|
|
|
|
|
g_TESprite.m_nBrightness = brightness;
|
|
|
|
|
|
|
|
|
|
// Send it over the wire
|
|
|
|
|
g_TESprite.Create( filter, delay );
|
|
|
|
|
}
|