Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#ifndef _INCLUDED_ASW_SERVER_USABLE_ENTITY_H
#define _INCLUDED_ASW_SERVER_USABLE_ENTITY_H
class CASW_Marine;
class CASW_Player;
abstract_class IASW_Server_Usable_Entity
{
public:
virtual CBaseEntity* GetEntity() = 0;
virtual bool IsUsable(CBaseEntity *pUser) = 0;
virtual bool RequirementsMet(CBaseEntity *pUser) = 0;
virtual void ActivateUseIcon( CASW_Marine* pMarine, int nHoldType ) = 0;
virtual void MarineStartedUsing(CASW_Marine* pMarine) = 0;
virtual void MarineStoppedUsing(CASW_Marine* pMarine) = 0;
virtual void MarineUsing(CASW_Marine* pMarine, float fDeltaTime) = 0;
virtual bool NeedsLOSCheck() = 0;
};
#endif // _INCLUDED_ASW_SERVER_USABLE_ENTITY_H