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84 lines
2.4 KiB
84 lines
2.4 KiB
1 year ago
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#include "cbase.h"
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#include "asw_spawn_group.h"
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#include "asw_base_spawner.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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LINK_ENTITY_TO_CLASS( asw_spawn_group, CASW_Spawn_Group );
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BEGIN_DATADESC( CASW_Spawn_Group )
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DEFINE_KEYFIELD( m_iszSpawnerNames[0], FIELD_STRING, "SpawnerName00"),
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DEFINE_KEYFIELD( m_iszSpawnerNames[1], FIELD_STRING, "SpawnerName01"),
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DEFINE_KEYFIELD( m_iszSpawnerNames[2], FIELD_STRING, "SpawnerName02"),
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DEFINE_KEYFIELD( m_iszSpawnerNames[3], FIELD_STRING, "SpawnerName03"),
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DEFINE_KEYFIELD( m_iszSpawnerNames[4], FIELD_STRING, "SpawnerName04"),
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DEFINE_KEYFIELD( m_iszSpawnerNames[5], FIELD_STRING, "SpawnerName05"),
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DEFINE_KEYFIELD( m_iszSpawnerNames[6], FIELD_STRING, "SpawnerName06"),
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DEFINE_KEYFIELD( m_iszSpawnerNames[7], FIELD_STRING, "SpawnerName07"),
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DEFINE_KEYFIELD( m_iszSpawnerNames[8], FIELD_STRING, "SpawnerName08"),
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END_DATADESC()
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CASW_Spawn_Group::CASW_Spawn_Group()
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{
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}
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CASW_Spawn_Group::~CASW_Spawn_Group()
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{
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}
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void CASW_Spawn_Group::Spawn()
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{
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BaseClass::Spawn();
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}
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void CASW_Spawn_Group::Activate()
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{
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BaseClass::Activate();
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FindSpawners();
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}
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// searches for all our named spawners and adds them to the list
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void CASW_Spawn_Group::FindSpawners()
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{
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for ( int i = 0; i < MAX_SPAWNER_NAMES_PER_GROUP; i++ )
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{
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if ( m_iszSpawnerNames[ i ] == NULL_STRING )
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continue;
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CBaseEntity *pEnt = NULL;
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while ( ( pEnt = gEntList.FindEntityByName( pEnt, m_iszSpawnerNames[ i ], NULL ) ) != NULL )
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{
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if ( pEnt->Classify() != CLASS_ASW_SPAWNER && pEnt->Classify() != CLASS_ASW_HOLDOUT_SPAWNER )
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continue;
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CASW_Base_Spawner *pSpawner = assert_cast<CASW_Base_Spawner*>( pEnt );
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m_hSpawners.AddToTail( pSpawner );
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}
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}
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}
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// picks a number of spawners randomly from this spawngroup
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void CASW_Spawn_Group::PickSpawnersRandomly( int nNumSpawners, bool bIncludeRecentlySpawned, CUtlVector< CASW_Base_Spawner* > *pSpawners )
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{
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pSpawners->RemoveAll();
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CUtlVector< CASW_Base_Spawner* > candidates;
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for ( int i = 0; i < m_hSpawners.Count(); i++ )
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{
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if ( !m_hSpawners[i].Get() || !m_hSpawners[i]->IsEnabled() )
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continue;
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if ( !bIncludeRecentlySpawned && m_hSpawners[i]->HasRecentlySpawned() )
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continue;
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candidates.AddToTail( m_hSpawners[i].Get() );
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}
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for ( int i = 0; ( (i < nNumSpawners) && (candidates.Count() > 0) ); i++ )
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{
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int nChosen = RandomInt( 0, candidates.Count() - 1 );
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pSpawners->AddToTail( candidates[ nChosen ] );
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candidates.Remove( nChosen );
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}
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}
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