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33 lines
877 B
33 lines
877 B
1 year ago
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#ifndef _DEFINED_ASW_FIREWALL_PIECE_H
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#define _DEFINED_ASW_FIREWALL_PIECE_H
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#pragma once
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class CASW_Firewall_Piece : public CBaseEntity
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{
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public:
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DECLARE_CLASS( CASW_Firewall_Piece, CBaseEntity );
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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virtual void Precache();
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CASW_Firewall_Piece();
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virtual ~CASW_Firewall_Piece();
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void Spawn( void );
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void FireThink( void );
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void FireTouch( CBaseEntity *pOther );
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virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo );
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int UpdateTransmitState();
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void SetSideFire(int iLeft, int iRight) { m_iLeftFire = iLeft; m_iRightFire = iRight; }
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CASW_Firewall_Piece* CreateAnotherPiece(bool bRight);
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void SetDuration(float fDuration) { m_fFireDuration = fDuration; }
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int m_iLeftFire;
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int m_iRightFire;
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float m_fSpawnTime;
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float m_fFireDuration;
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EHANDLE m_hCreatorWeapon;
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};
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#endif /* _DEFINED_ASW_FIREWALL_PIECE_H */
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