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//========= Copyright <EFBFBD> 1996-2009, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Allows movies to be played as a VGUI screen in the world
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//
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//=====================================================================================//
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#include "cbase.h"
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#include "EnvMessage.h"
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#include "fmtstr.h"
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#include "vguiscreen.h"
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#include "filesystem.h"
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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class CMovieDisplay : public CBaseEntity
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{
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public:
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DECLARE_CLASS( CMovieDisplay, CBaseEntity );
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS();
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virtual ~CMovieDisplay();
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virtual bool KeyValue( const char *szKeyName, const char *szValue );
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virtual int UpdateTransmitState();
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virtual void SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways );
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virtual void Spawn( void );
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virtual void Precache( void );
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virtual void OnRestore( void );
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void ScreenVisible( bool bVisible );
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void Disable( void );
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void Enable( void );
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void InputDisable( inputdata_t &inputdata );
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void InputEnable( inputdata_t &inputdata );
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void InputSetDisplayText( inputdata_t &inputdata );
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private:
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// Control panel
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void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
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void GetControlPanelClassName( int nPanelIndex, const char *&pPanelName );
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void SpawnControlPanels( void );
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void RestoreControlPanels( void );
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private:
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CNetworkVar( bool, m_bEnabled );
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CNetworkVar( bool, m_bLooping );
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CNetworkString( m_szDisplayText, 128 );
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// Filename of the movie to play
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CNetworkString( m_szMovieFilename, 128 );
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string_t m_strMovieFilename;
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// "Group" name. Screens of the same group name will play the same movie at the same time
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// Effectively this lets multiple screens tune to the same "channel" in the world
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CNetworkString( m_szGroupName, 128 );
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string_t m_strGroupName;
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int m_iScreenWidth;
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int m_iScreenHeight;
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bool m_bDoFullTransmit;
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CHandle<CVGuiScreen> m_hScreen;
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};
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LINK_ENTITY_TO_CLASS( vgui_movie_display, CMovieDisplay );
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//-----------------------------------------------------------------------------
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// Save/load
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//-----------------------------------------------------------------------------
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BEGIN_DATADESC( CMovieDisplay )
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DEFINE_FIELD( m_bEnabled, FIELD_BOOLEAN ),
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DEFINE_AUTO_ARRAY_KEYFIELD( m_szDisplayText, FIELD_CHARACTER, "displaytext" ),
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DEFINE_AUTO_ARRAY( m_szMovieFilename, FIELD_CHARACTER ),
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DEFINE_KEYFIELD( m_strMovieFilename, FIELD_STRING, "moviefilename" ),
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DEFINE_AUTO_ARRAY( m_szGroupName, FIELD_CHARACTER ),
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DEFINE_KEYFIELD( m_strGroupName, FIELD_STRING, "groupname" ),
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DEFINE_KEYFIELD( m_iScreenWidth, FIELD_INTEGER, "width" ),
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DEFINE_KEYFIELD( m_iScreenHeight, FIELD_INTEGER, "height" ),
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DEFINE_KEYFIELD( m_bLooping, FIELD_BOOLEAN, "looping" ),
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DEFINE_FIELD( m_bDoFullTransmit, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_hScreen, FIELD_EHANDLE ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
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DEFINE_INPUTFUNC( FIELD_STRING, "SetDisplayText", InputSetDisplayText ),
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END_DATADESC()
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IMPLEMENT_SERVERCLASS_ST( CMovieDisplay, DT_MovieDisplay )
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SendPropBool( SENDINFO( m_bEnabled ) ),
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SendPropBool( SENDINFO( m_bLooping ) ),
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SendPropString( SENDINFO( m_szMovieFilename ) ),
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SendPropString( SENDINFO( m_szGroupName ) ),
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END_SEND_TABLE()
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CMovieDisplay::~CMovieDisplay()
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{
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DestroyVGuiScreen( m_hScreen.Get() );
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}
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//-----------------------------------------------------------------------------
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// Read in Hammer data
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//-----------------------------------------------------------------------------
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bool CMovieDisplay::KeyValue( const char *szKeyName, const char *szValue )
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{
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// NOTE: Have to do these separate because they set two values instead of one
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if( FStrEq( szKeyName, "angles" ) )
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{
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Assert( GetMoveParent() == NULL );
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QAngle angles;
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UTIL_StringToVector( angles.Base(), szValue );
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// Because the vgui screen basis is strange (z is front, y is up, x is right)
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// we need to rotate the typical basis before applying it
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VMatrix mat, rotation, tmp;
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MatrixFromAngles( angles, mat );
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MatrixBuildRotationAboutAxis( rotation, Vector( 0, 1, 0 ), 90 );
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MatrixMultiply( mat, rotation, tmp );
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MatrixBuildRotateZ( rotation, 90 );
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MatrixMultiply( tmp, rotation, mat );
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MatrixToAngles( mat, angles );
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SetAbsAngles( angles );
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return true;
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}
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return BaseClass::KeyValue( szKeyName, szValue );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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int CMovieDisplay::UpdateTransmitState()
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{
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if ( m_bDoFullTransmit )
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{
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m_bDoFullTransmit = false;
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return SetTransmitState( FL_EDICT_ALWAYS );
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}
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return SetTransmitState( FL_EDICT_FULLCHECK );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CMovieDisplay::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways )
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{
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// Are we already marked for transmission?
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if ( pInfo->m_pTransmitEdict->Get( entindex() ) )
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return;
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BaseClass::SetTransmit( pInfo, bAlways );
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// Force our screen to be sent too.
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m_hScreen->SetTransmit( pInfo, bAlways );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CMovieDisplay::Spawn( void )
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{
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// Move the strings into a networkable form
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Q_strcpy( m_szMovieFilename.GetForModify(), m_strMovieFilename.ToCStr() );
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Q_strcpy( m_szGroupName.GetForModify(), m_strGroupName.ToCStr() );
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Precache();
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BaseClass::Spawn();
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m_bEnabled = false;
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SpawnControlPanels();
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ScreenVisible( m_bEnabled );
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m_bDoFullTransmit = true;
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CMovieDisplay::Precache( void )
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{
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BaseClass::Precache();
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PrecacheVGuiScreen( "video_display_screen" );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CMovieDisplay::OnRestore( void )
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{
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BaseClass::OnRestore();
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RestoreControlPanels();
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ScreenVisible( m_bEnabled );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CMovieDisplay::ScreenVisible( bool bVisible )
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{
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// Set its active state
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m_hScreen->SetActive( bVisible );
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if ( bVisible )
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{
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m_hScreen->RemoveEffects( EF_NODRAW );
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}
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else
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{
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m_hScreen->AddEffects( EF_NODRAW );
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CMovieDisplay::Disable( void )
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{
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if ( !m_bEnabled )
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return;
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m_bEnabled = false;
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ScreenVisible( false );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CMovieDisplay::Enable( void )
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{
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if ( m_bEnabled )
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return;
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m_bEnabled = true;
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ScreenVisible( true );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CMovieDisplay::InputDisable( inputdata_t &inputdata )
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{
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Disable();
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CMovieDisplay::InputEnable( inputdata_t &inputdata )
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{
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Enable();
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CMovieDisplay::InputSetDisplayText( inputdata_t &inputdata )
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{
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Q_strcpy( m_szDisplayText.GetForModify(), inputdata.value.String() );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CMovieDisplay::GetControlPanelInfo( int nPanelIndex, const char *&pPanelName )
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{
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pPanelName = "movie_display_screen";
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CMovieDisplay::GetControlPanelClassName( int nPanelIndex, const char *&pPanelName )
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{
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pPanelName = "vgui_screen";
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}
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//-----------------------------------------------------------------------------
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// This is called by the base object when it's time to spawn the control panels
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//-----------------------------------------------------------------------------
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void CMovieDisplay::SpawnControlPanels()
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{
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int nPanel;
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for ( nPanel = 0; true; ++nPanel )
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{
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const char *pScreenName;
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GetControlPanelInfo( nPanel, pScreenName );
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if (!pScreenName)
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continue;
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const char *pScreenClassname;
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GetControlPanelClassName( nPanel, pScreenClassname );
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if ( !pScreenClassname )
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continue;
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float flWidth = m_iScreenWidth;
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float flHeight = m_iScreenHeight;
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CVGuiScreen *pScreen = CreateVGuiScreen( pScreenClassname, pScreenName, this, this, 0 );
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pScreen->ChangeTeam( GetTeamNumber() );
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pScreen->SetActualSize( flWidth, flHeight );
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pScreen->SetActive( true );
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pScreen->MakeVisibleOnlyToTeammates( false );
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pScreen->SetTransparency( true );
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m_hScreen = pScreen;
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return;
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CMovieDisplay::RestoreControlPanels( void )
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{
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int nPanel;
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for ( nPanel = 0; true; ++nPanel )
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{
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const char *pScreenName;
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GetControlPanelInfo( nPanel, pScreenName );
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if (!pScreenName)
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continue;
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const char *pScreenClassname;
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GetControlPanelClassName( nPanel, pScreenClassname );
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if ( !pScreenClassname )
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continue;
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CVGuiScreen *pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( NULL, pScreenClassname );
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while ( ( pScreen && pScreen->GetOwnerEntity() != this ) || Q_strcmp( pScreen->GetPanelName(), pScreenName ) != 0 )
|
|
|
|
|
{
|
|
|
|
|
pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( pScreen, pScreenClassname );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( pScreen )
|
|
|
|
|
{
|
|
|
|
|
m_hScreen = pScreen;
|
|
|
|
|
m_hScreen->SetActive( true );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|