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129 lines
2.7 KiB
129 lines
2.7 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "ai_behavior_holster.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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BEGIN_DATADESC( CAI_HolsterBehavior )
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DEFINE_FIELD( m_bWeaponOut, FIELD_BOOLEAN ),
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END_DATADESC();
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pTask -
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//-----------------------------------------------------------------------------
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void CAI_HolsterBehavior::StartTask( const Task_t *pTask )
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{
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switch( pTask->iTask )
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{
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case TASK_RANGE_ATTACK1:
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BaseClass::StartTask( pTask );
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break;
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default:
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BaseClass::StartTask( pTask );
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break;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pTask -
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//-----------------------------------------------------------------------------
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void CAI_HolsterBehavior::RunTask( const Task_t *pTask )
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{
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switch( pTask->iTask )
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{
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case TASK_RANGE_ATTACK1:
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BaseClass::RunTask( pTask );
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break;
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default:
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BaseClass::RunTask( pTask );
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break;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CAI_HolsterBehavior::CanSelectSchedule()
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{
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if ( !GetOuter()->IsInterruptable() )
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return false;
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if ( GetOuter()->HasCondition( COND_RECEIVED_ORDERS ) )
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return false;
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if ( GetEnemy() )
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{
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// make sure weapon is out
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if (!m_bWeaponOut)
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{
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return true;
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}
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : int
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//-----------------------------------------------------------------------------
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int CAI_HolsterBehavior::SelectSchedule()
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{
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return BaseClass::SelectSchedule();
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}
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AI_BEGIN_CUSTOM_SCHEDULE_PROVIDER( CAI_HolsterBehavior )
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DECLARE_TASK( TASK_HOLSTER_WEAPON )
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DECLARE_TASK( TASK_DRAW_WEAPON )
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// DECLARE_CONDITION( COND_ )
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//=========================================================
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//=========================================================
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DEFINE_SCHEDULE
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(
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SCHED_HOLSTER_WEAPON,
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" Tasks"
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" TASK_STOP_MOVING 0"
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" TASK_HOLSTER_WEAPON 0"
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" "
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" Interrupts"
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)
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DEFINE_SCHEDULE
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(
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SCHED_DRAW_WEAPON,
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" Tasks"
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" TASK_STOP_MOVING 0"
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" TASK_DRAW_WEAPON 0"
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" "
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" Interrupts"
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)
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AI_END_CUSTOM_SCHEDULE_PROVIDER()
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