Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
5 years ago
//
// Purpose: The default shared conditions
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef SQUADSLOT_H
#define SQUADSLOT_H
#define MAX_SQUADSLOTS 32
//=========================================================
// These are the default shared squad slots
//
// NOTE: If you add a new squad slot here, make sure you
// update GetSquadSlotDebugName()
//=========================================================
enum SQUAD_SLOT_t {
// Currently there are no shared squad slots
SQUAD_SLOT_NONE = -1,
SQUAD_SLOT_ATTACK1 = 0, // reserve 2 attack slots for most squads
SQUAD_SLOT_ATTACK2,
SQUAD_SLOT_INVESTIGATE_SOUND,
SQUAD_SLOT_EXCLUSIVE_HANDSIGN, // only one person in a squad should do this!
SQUAD_SLOT_EXCLUSIVE_RELOAD,
SQUAD_SLOT_PICKUP_WEAPON1,
SQUAD_SLOT_PICKUP_WEAPON2,
SQUAD_SLOT_SPECIAL_ATTACK, // Combine Elite using the combine ball attack, for instance.
// ======================================
// IMPORTANT: This must be the last enum
// ======================================
LAST_SHARED_SQUADSLOT,
};
#endif //SQUADSLOT_H