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50 lines
1.2 KiB
50 lines
1.2 KiB
1 year ago
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#ifndef TILEGEN_MAPLAYOUTPANEL_H
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#define TILEGEN_MAPLAYOUTPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "TileGenDialog.h"
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namespace vgui
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{
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class Scrollbar;
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class Menu;
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};
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class CRoomTemplate;
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class CRoom;
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class CMissionChooserTGAImagePanel;
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class CNPC_Spawns_Panel;
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// shows the current map layout the player has put together
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class CMapLayoutPanel : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CMapLayoutPanel, vgui::Panel );
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public:
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CMapLayoutPanel(Panel *parent, const char *name);
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virtual ~CMapLayoutPanel();
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virtual void OnMouseReleased(vgui::MouseCode code);
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virtual void OnMousePressed(vgui::MouseCode code);
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virtual void PerformLayout();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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virtual void Paint();
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void GetCursorTile(int &tilex, int &tiley); // returns the x and y of the tile under the mouse cursor
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void AddRoom( const CRoomTemplate *pTemplate, int iTileX, int iTileY );
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void RemoveRoom(CRoom *pRoom);
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void CreateAllUIPanels();
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void CreateRoomUIPanel( CRoom *pRoom );
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CMissionChooserTGAImagePanel *m_pPlayerStartImagePanel;
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CNPC_Spawns_Panel *m_pSpawnsPanel;
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private:
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CMapLayout* GetMapLayout();
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};
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#endif TILEGEN_MAPLAYOUTPANEL_H
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