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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "fx_trail.h"
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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C_ParticleTrail::C_ParticleTrail( void )
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{
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}
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C_ParticleTrail::~C_ParticleTrail( void )
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{
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if ( m_pParticleMgr )
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{
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m_pParticleMgr->RemoveEffect( &m_ParticleEffect );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets the attachment point to spawn at
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//-----------------------------------------------------------------------------
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void C_ParticleTrail::GetAimEntOrigin( IClientEntity *pAttachedTo, Vector *pAbsOrigin, QAngle *pAbsAngles )
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{
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C_BaseEntity *pEnt = pAttachedTo->GetBaseEntity();
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if ( pEnt && (m_nAttachment > 0) )
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{
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pEnt->GetAttachment( m_nAttachment, *pAbsOrigin, *pAbsAngles );
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return;
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}
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BaseClass::GetAimEntOrigin( pAttachedTo, pAbsOrigin, pAbsAngles );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Turn on the emission of particles
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//-----------------------------------------------------------------------------
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void C_ParticleTrail::SetEmit( bool bEmit )
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{
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m_bEmit = bEmit;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set the spawn rate of the effect
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//-----------------------------------------------------------------------------
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void C_ParticleTrail::SetSpawnRate( float rate )
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{
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m_SpawnRate = rate;
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m_ParticleSpawn.Init( rate );
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}
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//-----------------------------------------------------------------------------
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// Purpose: First sent down from the server
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//-----------------------------------------------------------------------------
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void C_ParticleTrail::OnDataChanged(DataUpdateType_t updateType)
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{
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C_BaseEntity::OnDataChanged(updateType);
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if ( updateType == DATA_UPDATE_CREATED )
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{
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Start( ParticleMgr(), NULL );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_ParticleTrail::Start( CParticleMgr *pParticleMgr, IPrototypeArgAccess *pArgs )
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{
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if( pParticleMgr->AddEffect( &m_ParticleEffect, this ) == false )
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return;
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m_pParticleMgr = pParticleMgr;
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}
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