Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "c_basedoor.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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// ------------------------------------------------------------------------
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class C_FuncMoveLinear: public C_BaseToggle
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{
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public:
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DECLARE_CLASS( C_FuncMoveLinear, C_BaseToggle );
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DECLARE_CLIENTCLASS();
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IMPLEMENT_NETWORK_VAR_FOR_DERIVED( m_vecVelocity );
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IMPLEMENT_NETWORK_VAR_FOR_DERIVED( m_fFlags );
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C_FuncMoveLinear();
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virtual void OnDataChanged( DataUpdateType_t type );
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};
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IMPLEMENT_CLIENTCLASS_DT( C_FuncMoveLinear, DT_FuncMoveLinear, CFuncMoveLinear )
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RecvPropVector( RECVINFO(m_vecVelocity), 0, RecvProxy_LocalVelocity ),
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RecvPropInt( RECVINFO( m_fFlags ) ),
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END_RECV_TABLE()
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C_FuncMoveLinear::C_FuncMoveLinear()
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{
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}
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void C_FuncMoveLinear::OnDataChanged( DataUpdateType_t type )
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{
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BaseClass::OnDataChanged( type );
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if ( type == DATA_UPDATE_CREATED )
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{
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SetSolid(SOLID_VPHYSICS);
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VPhysicsInitShadow( false, false );
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}
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}
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