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35 lines
1.3 KiB
35 lines
1.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ICHOREOEVENTCALLBACK_H
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#define ICHOREOEVENTCALLBACK_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CChoreoEvent;
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class CChoreoChannel;
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class CChoreoActor;
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class CChoreoScene;
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//-----------------------------------------------------------------------------
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// Purpose: During choreo playback, events are triggered by calling back from
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// the scene through this interface.
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//-----------------------------------------------------------------------------
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abstract_class IChoreoEventCallback
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{
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public:
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virtual void StartEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ) = 0;
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// Only called for events with HasEndTime() == true
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virtual void EndEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ) = 0;
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// Called for events which have been started but aren't done yet
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virtual void ProcessEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ) = 0;
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// Called for events that are part of a pause condition
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virtual bool CheckEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ) = 0;
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};
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#endif // ICHOREOEVENTCALLBACK_H
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