You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
64 lines
1.7 KiB
64 lines
1.7 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "weapon_dodfullauto.h"
|
||
|
|
||
|
|
||
|
#if defined( CLIENT_DLL )
|
||
|
|
||
|
#define CWeaponGreaseGun C_WeaponGreaseGun
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
class CWeaponGreaseGun : public CDODFullAutoWeapon
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CWeaponGreaseGun, CDODFullAutoWeapon );
|
||
|
DECLARE_NETWORKCLASS();
|
||
|
DECLARE_PREDICTABLE();
|
||
|
DECLARE_ACTTABLE();
|
||
|
|
||
|
CWeaponGreaseGun() {}
|
||
|
|
||
|
virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_GREASEGUN; }
|
||
|
|
||
|
private:
|
||
|
CWeaponGreaseGun( const CWeaponGreaseGun & );
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_NETWORKCLASS_ALIASED( WeaponGreaseGun, DT_WeaponGreaseGun )
|
||
|
|
||
|
BEGIN_NETWORK_TABLE( CWeaponGreaseGun, DT_WeaponGreaseGun )
|
||
|
END_NETWORK_TABLE()
|
||
|
|
||
|
BEGIN_PREDICTION_DATA( CWeaponGreaseGun )
|
||
|
END_PREDICTION_DATA()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( weapon_greasegun, CWeaponGreaseGun );
|
||
|
PRECACHE_WEAPON_REGISTER( weapon_greasegun );
|
||
|
|
||
|
acttable_t CWeaponGreaseGun::m_acttable[] =
|
||
|
{
|
||
|
// Aim
|
||
|
{ ACT_IDLE, ACT_DOD_STAND_AIM_GREASE, false },
|
||
|
{ ACT_CROUCHIDLE, ACT_DOD_CROUCH_AIM_GREASE, false },
|
||
|
{ ACT_RUN_CROUCH, ACT_DOD_CROUCHWALK_AIM_GREASE, false },
|
||
|
{ ACT_WALK, ACT_DOD_WALK_AIM_GREASE, false },
|
||
|
{ ACT_RUN, ACT_DOD_RUN_AIM_GREASE, false },
|
||
|
{ ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_GREASE, false },
|
||
|
|
||
|
// Attack ( prone? )
|
||
|
{ ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_GREASE, false },
|
||
|
{ ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_GREASE, false },
|
||
|
|
||
|
// Reload ( prone? )
|
||
|
{ ACT_RELOAD, ACT_DOD_RELOAD_GREASEGUN, false },
|
||
|
{ ACT_DOD_RELOAD_PRONE, ACT_DOD_RELOAD_PRONE_GREASEGUN, false },
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_ACTTABLE( CWeaponGreaseGun );
|