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26 lines
863 B
26 lines
863 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef ITEM_DYNAMIC_RESUPPLY_H
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#define ITEM_DYNAMIC_RESUPPLY_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Spawnflags
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#define SF_DYNAMICRESUPPLY_USE_MASTER 1
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#define SF_DYNAMICRESUPPLY_IS_MASTER 2
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#define SF_DYNAMICRESUPPLY_ALWAYS_SPAWN 4 // even if the player has met his target
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#define SF_DYNAMICRESUPPLY_FALLBACK_TO_VIAL 8 // If we fail to spawn anything, spawn a health vial
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#define SF_DYNAMICRESUPPLY_ALTERNATE_MASTER 16 // Don't assume role as master on activate, but don't think either
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float DynamicResupply_GetDesiredHealthPercentage( void );
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void DynamicResupply_InitFromAlternateMaster( CBaseEntity *pResupply, string_t iszMaster );
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#endif // ITEM_DYNAMIC_RESUPPLY_H
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