You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
534 lines
15 KiB
534 lines
15 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//===========================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "particles_simple.h"
|
||
|
#include "env_wind_shared.h"
|
||
|
#include "KeyValues.h"
|
||
|
#include "toolframework_client.h"
|
||
|
#include "toolframework/itoolframework.h"
|
||
|
#include "vstdlib/IKeyValuesSystem.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
|
||
|
// Used for debugging to make sure all particle effects get freed when we exit.
|
||
|
CUtlLinkedList<CParticleEffect*,int> g_ParticleEffects;
|
||
|
class CEffectChecker
|
||
|
{
|
||
|
public:
|
||
|
~CEffectChecker()
|
||
|
{
|
||
|
Assert( g_ParticleEffects.Count() == 0 );
|
||
|
}
|
||
|
} g_EffectChecker;
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Constructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CParticleEffect::CParticleEffect( const char *pName )
|
||
|
{
|
||
|
m_pDebugName = pName;
|
||
|
m_vSortOrigin.Init();
|
||
|
m_Flags = FLAG_ALLOCATED;
|
||
|
m_nToolParticleEffectId = TOOLPARTICLESYSTEMID_INVALID;
|
||
|
m_RefCount = 0;
|
||
|
m_bSimulate = true;
|
||
|
ParticleMgr()->AddEffect( &m_ParticleEffect, this );
|
||
|
#if defined( _DEBUG )
|
||
|
g_ParticleEffects.AddToTail( this );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Destructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CParticleEffect::~CParticleEffect( void )
|
||
|
{
|
||
|
#if defined( _DEBUG )
|
||
|
int index = g_ParticleEffects.Find( this );
|
||
|
Assert( g_ParticleEffects.IsValidIndex(index) );
|
||
|
g_ParticleEffects.Remove( index );
|
||
|
#endif
|
||
|
// HACKHACK: Prevent re-entering the destructor, clear m_Flags.
|
||
|
// For some reason we'll get a callback into NotifyRemove() after being deleted!
|
||
|
// Investigate dangling pointer
|
||
|
m_Flags = 0;
|
||
|
|
||
|
#if !defined( _XBOX )
|
||
|
if ( ( m_nToolParticleEffectId != TOOLPARTICLESYSTEMID_INVALID ) && clienttools->IsInRecordingMode() )
|
||
|
{
|
||
|
KeyValues *msg = new KeyValues( "OldParticleSystem_Destroy" );
|
||
|
msg->SetInt( "id", m_nToolParticleEffectId );
|
||
|
msg->SetFloat( "time", gpGlobals->curtime );
|
||
|
ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
|
||
|
m_nToolParticleEffectId = TOOLPARTICLESYSTEMID_INVALID;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
void CParticleEffect::SetDynamicallyAllocated( bool bDynamic )
|
||
|
{
|
||
|
if( bDynamic )
|
||
|
m_Flags |= FLAG_ALLOCATED;
|
||
|
else
|
||
|
m_Flags &= ~FLAG_ALLOCATED;
|
||
|
}
|
||
|
|
||
|
|
||
|
int CParticleEffect::IsReleased()
|
||
|
{
|
||
|
return m_RefCount == 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CParticleEffect::AddRef()
|
||
|
{
|
||
|
++m_RefCount;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CParticleEffect::Release()
|
||
|
{
|
||
|
Assert( m_RefCount > 0 );
|
||
|
--m_RefCount;
|
||
|
|
||
|
// If all the particles are already gone, delete ourselves now.
|
||
|
// If there are still particles, wait for the last NotifyDestroyParticle.
|
||
|
if ( m_RefCount == 0 )
|
||
|
{
|
||
|
if ( m_Flags & FLAG_ALLOCATED )
|
||
|
{
|
||
|
if ( m_ParticleEffect.GetNumActiveParticles() == 0 )
|
||
|
{
|
||
|
m_ParticleEffect.SetRemoveFlag();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : &vSortOrigin -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
const Vector &CParticleEffect::GetSortOrigin()
|
||
|
{
|
||
|
Assert(m_vSortOrigin.IsValid());
|
||
|
return m_vSortOrigin;
|
||
|
}
|
||
|
|
||
|
const char *CParticleEffect::GetEffectName()
|
||
|
{
|
||
|
return m_pDebugName;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : pParticle -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CParticleEffect::NotifyDestroyParticle( Particle* pParticle )
|
||
|
{
|
||
|
// Go away if we're released and there are no more particles.
|
||
|
if( m_ParticleEffect.GetNumActiveParticles() == 0 && IsReleased() && (m_Flags & FLAG_ALLOCATED) && !(m_Flags & FLAG_DONT_REMOVE) )
|
||
|
{
|
||
|
m_ParticleEffect.SetRemoveFlag();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CParticleEffect::Update( float flTimeDelta )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CParticleEffect::NotifyRemove()
|
||
|
{
|
||
|
if( m_Flags & FLAG_ALLOCATED )
|
||
|
{
|
||
|
Assert( IsReleased() );
|
||
|
delete this;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CParticleEffect::SetSortOrigin( const Vector &vSortOrigin )
|
||
|
{
|
||
|
if ( GetBinding().GetAutoUpdateBBox() )
|
||
|
{
|
||
|
if ( m_ParticleEffect.EnlargeBBoxToContain( vSortOrigin ) )
|
||
|
{
|
||
|
m_vSortOrigin = vSortOrigin;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// If not auto-updating bbox, don't change the bbox, just set the sort origin.
|
||
|
m_vSortOrigin = vSortOrigin;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CParticleEffect::SetParticleCullRadius( float radius )
|
||
|
{
|
||
|
m_ParticleEffect.SetParticleCullRadius( radius );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *name -
|
||
|
// Output : PMaterialHandle
|
||
|
//-----------------------------------------------------------------------------
|
||
|
PMaterialHandle CParticleEffect::GetPMaterial(const char *name)
|
||
|
{
|
||
|
return m_ParticleEffect.FindOrAddMaterial(name);
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : particleSize -
|
||
|
// material -
|
||
|
// Output : SimpleParticle
|
||
|
//-----------------------------------------------------------------------------
|
||
|
Particle *CParticleEffect::AddParticle( unsigned int particleSize, PMaterialHandle material, const Vector &origin )
|
||
|
{
|
||
|
// If you get here, then you must call SetSortOrigin before adding particles.
|
||
|
Assert( m_vSortOrigin.IsValid() );
|
||
|
|
||
|
Particle *pParticle = (Particle *) m_ParticleEffect.AddParticle( particleSize, material );
|
||
|
|
||
|
if( pParticle == NULL )
|
||
|
return NULL;
|
||
|
|
||
|
pParticle->m_Pos = origin;
|
||
|
return pParticle;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Constructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
REGISTER_EFFECT_USING_CREATE( CSimpleEmitter );
|
||
|
|
||
|
CSimpleEmitter::CSimpleEmitter( const char *pDebugName ) : CParticleEffect( pDebugName )
|
||
|
{
|
||
|
m_flNearClipMin = 16.0f;
|
||
|
m_flNearClipMax = 64.0f;
|
||
|
}
|
||
|
|
||
|
|
||
|
CSimpleEmitter::~CSimpleEmitter()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
CSmartPtr<CSimpleEmitter> CSimpleEmitter::Create( const char *pDebugName )
|
||
|
{
|
||
|
CSimpleEmitter *pRet = new CSimpleEmitter( pDebugName );
|
||
|
pRet->SetDynamicallyAllocated( true );
|
||
|
return pRet;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Set the internal near clip range for this particle system
|
||
|
// Input : nearClipMin - beginning of clip range
|
||
|
// nearClipMax - end of clip range
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CSimpleEmitter::SetNearClip( float nearClipMin, float nearClipMax )
|
||
|
{
|
||
|
m_flNearClipMin = nearClipMin;
|
||
|
m_flNearClipMax = nearClipMax;
|
||
|
}
|
||
|
|
||
|
|
||
|
SimpleParticle* CSimpleEmitter::AddSimpleParticle(
|
||
|
PMaterialHandle hMaterial,
|
||
|
const Vector &vOrigin,
|
||
|
float flDieTime,
|
||
|
unsigned char uchSize )
|
||
|
{
|
||
|
SimpleParticle *pRet = (SimpleParticle*)AddParticle( sizeof( SimpleParticle ), hMaterial, vOrigin );
|
||
|
if ( pRet )
|
||
|
{
|
||
|
pRet->m_Pos = vOrigin;
|
||
|
pRet->m_vecVelocity.Init();
|
||
|
pRet->m_flRoll = 0;
|
||
|
pRet->m_flRollDelta = 0;
|
||
|
pRet->m_flLifetime = 0;
|
||
|
pRet->m_flDieTime = flDieTime;
|
||
|
pRet->m_uchColor[0] = pRet->m_uchColor[1] = pRet->m_uchColor[2] = 0;
|
||
|
pRet->m_uchStartAlpha = pRet->m_uchEndAlpha = 255;
|
||
|
pRet->m_uchStartSize = pRet->m_uchEndSize = uchSize;
|
||
|
pRet->m_iFlags = 0;
|
||
|
}
|
||
|
|
||
|
return pRet;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : fTimeDelta -
|
||
|
// Output : float
|
||
|
//-----------------------------------------------------------------------------
|
||
|
float CSimpleEmitter::UpdateAlpha( const SimpleParticle *pParticle )
|
||
|
{
|
||
|
return (pParticle->m_uchStartAlpha/255.0f) + ( (float)(pParticle->m_uchEndAlpha/255.0f) - (float)(pParticle->m_uchStartAlpha/255.0f) ) * (pParticle->m_flLifetime / pParticle->m_flDieTime);
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : fTimeDelta -
|
||
|
// Output : float
|
||
|
//-----------------------------------------------------------------------------
|
||
|
float CSimpleEmitter::UpdateScale( const SimpleParticle *pParticle )
|
||
|
{
|
||
|
return (float)pParticle->m_uchStartSize + ( (float)pParticle->m_uchEndSize - (float)pParticle->m_uchStartSize ) * (pParticle->m_flLifetime / pParticle->m_flDieTime);
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : fTimeDelta -
|
||
|
// Output : Vector
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
#define WIND_ACCEL 50
|
||
|
|
||
|
void CSimpleEmitter::UpdateVelocity( SimpleParticle *pParticle, float timeDelta )
|
||
|
{
|
||
|
if (pParticle->m_iFlags & SIMPLE_PARTICLE_FLAG_WINDBLOWN)
|
||
|
{
|
||
|
Vector vecWind;
|
||
|
GetWindspeedAtTime( gpGlobals->curtime, vecWind );
|
||
|
|
||
|
for ( int i = 0 ; i < 2 ; i++ )
|
||
|
{
|
||
|
if ( pParticle->m_vecVelocity[i] < vecWind[i] )
|
||
|
{
|
||
|
pParticle->m_vecVelocity[i] += ( timeDelta * WIND_ACCEL );
|
||
|
|
||
|
// clamp
|
||
|
if ( pParticle->m_vecVelocity[i] > vecWind[i] )
|
||
|
pParticle->m_vecVelocity[i] = vecWind[i];
|
||
|
}
|
||
|
else if (pParticle->m_vecVelocity[i] > vecWind[i] )
|
||
|
{
|
||
|
pParticle->m_vecVelocity[i] -= ( timeDelta * WIND_ACCEL );
|
||
|
|
||
|
// clamp.
|
||
|
if ( pParticle->m_vecVelocity[i] < vecWind[i] )
|
||
|
pParticle->m_vecVelocity[i] = vecWind[i];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : fTimeDelta -
|
||
|
// Output : float
|
||
|
//-----------------------------------------------------------------------------
|
||
|
float CSimpleEmitter::UpdateRoll( SimpleParticle *pParticle, float timeDelta )
|
||
|
{
|
||
|
pParticle->m_flRoll += pParticle->m_flRollDelta * timeDelta;
|
||
|
|
||
|
return pParticle->m_flRoll;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pParticle -
|
||
|
// timeDelta -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
Vector CSimpleEmitter::UpdateColor( const SimpleParticle *pParticle )
|
||
|
{
|
||
|
static Vector cColor;
|
||
|
|
||
|
cColor[0] = pParticle->m_uchColor[0] / 255.0f;
|
||
|
cColor[1] = pParticle->m_uchColor[1] / 255.0f;
|
||
|
cColor[2] = pParticle->m_uchColor[2] / 255.0f;
|
||
|
|
||
|
return cColor;
|
||
|
}
|
||
|
|
||
|
void CSimpleEmitter::SimulateParticles( CParticleSimulateIterator *pIterator )
|
||
|
{
|
||
|
float timeDelta = pIterator->GetTimeDelta();
|
||
|
|
||
|
SimpleParticle *pParticle = (SimpleParticle*)pIterator->GetFirst();
|
||
|
while ( pParticle )
|
||
|
{
|
||
|
//Update velocity
|
||
|
UpdateVelocity( pParticle, timeDelta );
|
||
|
pParticle->m_Pos += pParticle->m_vecVelocity * timeDelta;
|
||
|
|
||
|
//Should this particle die?
|
||
|
pParticle->m_flLifetime += timeDelta;
|
||
|
UpdateRoll( pParticle, timeDelta );
|
||
|
|
||
|
if ( pParticle->m_flLifetime >= pParticle->m_flDieTime )
|
||
|
pIterator->RemoveParticle( pParticle );
|
||
|
|
||
|
pParticle = (SimpleParticle*)pIterator->GetNext();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CSimpleEmitter::RenderParticles( CParticleRenderIterator *pIterator )
|
||
|
{
|
||
|
const SimpleParticle *pParticle = (const SimpleParticle *)pIterator->GetFirst();
|
||
|
while ( pParticle )
|
||
|
{
|
||
|
//Render
|
||
|
Vector tPos;
|
||
|
|
||
|
TransformParticle( ParticleMgr()->GetModelView(), pParticle->m_Pos, tPos );
|
||
|
float sortKey = (int) tPos.z;
|
||
|
|
||
|
//Render it
|
||
|
RenderParticle_ColorSizeAngle(
|
||
|
pIterator->GetParticleDraw(),
|
||
|
tPos,
|
||
|
UpdateColor( pParticle ),
|
||
|
UpdateAlpha( pParticle ) * GetAlphaDistanceFade( tPos, m_flNearClipMin, m_flNearClipMax ),
|
||
|
UpdateScale( pParticle ),
|
||
|
pParticle->m_flRoll
|
||
|
);
|
||
|
|
||
|
pParticle = (const SimpleParticle *)pIterator->GetNext( sortKey );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : state -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CSimpleEmitter::SetDrawBeforeViewModel( bool state )
|
||
|
{
|
||
|
m_ParticleEffect.SetDrawBeforeViewModel( state );
|
||
|
}
|
||
|
|
||
|
//==================================================
|
||
|
// Particle Library
|
||
|
//==================================================
|
||
|
|
||
|
CEmberEffect::CEmberEffect( const char *pDebugName ) : CSimpleEmitter( pDebugName )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
CSmartPtr<CEmberEffect> CEmberEffect::Create( const char *pDebugName )
|
||
|
{
|
||
|
CEmberEffect *pRet = new CEmberEffect( pDebugName );
|
||
|
pRet->SetDynamicallyAllocated( true );
|
||
|
return pRet;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CEmberEffect::UpdateVelocity( SimpleParticle *pParticle, float timeDelta )
|
||
|
{
|
||
|
float speed = VectorNormalize( pParticle->m_vecVelocity );
|
||
|
Vector offset;
|
||
|
|
||
|
speed -= ( 12.0f * timeDelta );
|
||
|
|
||
|
offset.Random( -0.125f, 0.125f );
|
||
|
|
||
|
pParticle->m_vecVelocity += offset;
|
||
|
VectorNormalize( pParticle->m_vecVelocity );
|
||
|
|
||
|
pParticle->m_vecVelocity *= speed;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pParticle -
|
||
|
// timeDelta -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
Vector CEmberEffect::UpdateColor( const SimpleParticle *pParticle )
|
||
|
{
|
||
|
Vector color;
|
||
|
float ramp = 1.0f - ( pParticle->m_flLifetime / pParticle->m_flDieTime );
|
||
|
|
||
|
color[0] = ( (float) pParticle->m_uchColor[0] * ramp ) / 255.0f;
|
||
|
color[1] = ( (float) pParticle->m_uchColor[1] * ramp ) / 255.0f;
|
||
|
color[2] = ( (float) pParticle->m_uchColor[2] * ramp ) / 255.0f;
|
||
|
|
||
|
return color;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pParticle -
|
||
|
// timeDelta -
|
||
|
// Output : float
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CFireSmokeEffect::CFireSmokeEffect( const char *pDebugName ) : CSimpleEmitter( pDebugName )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
CSmartPtr<CFireSmokeEffect> CFireSmokeEffect::Create( const char *pDebugName )
|
||
|
{
|
||
|
CFireSmokeEffect *pRet = new CFireSmokeEffect( pDebugName );
|
||
|
pRet->SetDynamicallyAllocated( true );
|
||
|
return pRet;
|
||
|
}
|
||
|
|
||
|
|
||
|
float CFireSmokeEffect::UpdateAlpha( const SimpleParticle *pParticle )
|
||
|
{
|
||
|
return ( ((float)pParticle->m_uchStartAlpha/255.0f) * sin( M_PI * (pParticle->m_flLifetime / pParticle->m_flDieTime) ) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pParticle -
|
||
|
// timeDelta -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CFireSmokeEffect::UpdateVelocity( SimpleParticle *pParticle, float timeDelta )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pParticle -
|
||
|
// timeDelta -
|
||
|
// Output : Vector
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CFireParticle::CFireParticle( const char *pDebugName ) : CSimpleEmitter( pDebugName )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
CSmartPtr<CFireParticle> CFireParticle::Create( const char *pDebugName )
|
||
|
{
|
||
|
CFireParticle *pRet = new CFireParticle( pDebugName );
|
||
|
pRet->SetDynamicallyAllocated( true );
|
||
|
return pRet;
|
||
|
}
|
||
|
|
||
|
|
||
|
Vector CFireParticle::UpdateColor( const SimpleParticle *pParticle )
|
||
|
{
|
||
|
for ( int i = 0; i < 3; i++ )
|
||
|
{
|
||
|
//FIXME: This is frame dependant... but I don't want to store off start/end colors yet
|
||
|
//pParticle->m_uchColor[i] = MAX( 0, pParticle->m_uchColor[i]-2 );
|
||
|
}
|
||
|
|
||
|
return CSimpleEmitter::UpdateColor( pParticle );
|
||
|
}
|