Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

107 lines
3.0 KiB

5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Game-specific explosion effects
//
//=============================================================================//
#include "cbase.h"
#include "c_te_effect_dispatch.h"
#include "tempent.h"
#include "c_te_legacytempents.h"
#include "dod_shareddefs.h"
#include "engine/IEngineSound.h"
#include "c_basetempentity.h"
#include "tier0/vprof.h"
#include "fx_explosion.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void DODExplosionCallback( const Vector &vecOrigin, const Vector &vecNormal )
{
// Calculate the angles, given the normal.
bool bInAir = false;
QAngle angExplosion( 0.0f, 0.0f, 0.0f );
// Cannot use zeros here because we are sending the normal at a smaller bit size.
if ( fabs( vecNormal.x ) < 0.05f && fabs( vecNormal.y ) < 0.05f && fabs( vecNormal.z ) < 0.05f )
{
bInAir = true;
angExplosion.Init();
}
else
{
VectorAngles( vecNormal, angExplosion );
bInAir = false;
}
// Base explosion effect and sound.
char *pszEffect = "explosion";
char *pszSound = "BaseExplosionEffect.Sound";
// Explosions.
if ( UTIL_PointContents( vecOrigin ) & CONTENTS_WATER )
{
WaterExplosionEffect().Create( vecOrigin, 1 /*m_nMagnitude*/, 1 /*m_fScale*/, 0 /*m_nFlags*/ );
return;
}
else if ( bInAir )
{
pszEffect = "explosioncore_midair";
}
else
{
pszEffect = "explosioncore_floor";
}
CLocalPlayerFilter filter;
C_BaseEntity::EmitSound( filter, SOUND_FROM_WORLD, pszSound, &vecOrigin );
DispatchParticleEffect( pszEffect, vecOrigin, angExplosion );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_TEDODExplosion : public C_BaseTempEntity
{
public:
DECLARE_CLASS( C_TEDODExplosion, C_BaseTempEntity );
DECLARE_CLIENTCLASS();
C_TEDODExplosion( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
public:
Vector m_vecOrigin;
Vector m_vecNormal;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEDODExplosion::C_TEDODExplosion( void )
{
m_vecOrigin.Init();
m_vecNormal.Init();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TEDODExplosion::PostDataUpdate( DataUpdateType_t updateType )
{
VPROF( "C_TETFExplosion::PostDataUpdate" );
DODExplosionCallback( m_vecOrigin, m_vecNormal );
}
IMPLEMENT_CLIENTCLASS_EVENT_DT( C_TEDODExplosion, DT_TEDODExplosion, CTEDODExplosion )
RecvPropFloat( RECVINFO( m_vecOrigin[0] ) ),
RecvPropFloat( RECVINFO( m_vecOrigin[1] ) ),
RecvPropFloat( RECVINFO( m_vecOrigin[2] ) ),
RecvPropVector( RECVINFO( m_vecNormal ) ),
END_RECV_TABLE()