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#! /usr/bin/env python
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# encoding: utf-8
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from waflib import Utils
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import os
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top = '.'
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PROJECT_NAME = 'dedicated'
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def options(opt):
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# stub
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return
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def configure(conf):
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conf.define('LAUNCHERONLY',1)
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conf.define('SUPPORT_PACKED_STORE',1)
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conf.define('DEDICATED',1)
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def build(bld):
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source = [
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'filesystem.cpp',
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'../public/filesystem_init.cpp',
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'../common/netapi.cpp',
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'../common/SteamAppStartup.cpp',
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'sys_common.cpp',
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'sys_ded.cpp',
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'console/conproc.cpp',
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'console/textconsole.cpp',
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'../filesystem/filetracker.cpp',
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'../filesystem/basefilesystem.cpp',
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'../filesystem/packfile.cpp',
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'../filesystem/filesystem_async.cpp',
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'../filesystem/filesystem_stdio.cpp',
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'../filesystem/QueuedLoader.cpp',
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'../public/zip_utils.cpp',
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]
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if bld.env.DEST_OS == 'win32'
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source += [
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'sys_windows.cpp'
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]
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else:
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source += [
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'sys_linux.cpp', # [$POSIX]
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'console/TextConsoleUnix.cpp', # [$POSIX]
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'../filesystem/linux_support.cpp' # [$POSIX]
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]
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includes = [
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'.',
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'../public',
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'../public/tier0',
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'../public/tier1',
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'../common'
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] + bld.env.INCLUDES_SDL2
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defines = []
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libs = ['tier0','vpklib','tier1','tier2','tier3','vstdlib','steam_api','appframework','mathlib', 'EDIT']
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install_path = bld.env.LIBDIR
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bld.shlib(
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source = source,
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target = PROJECT_NAME,
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name = PROJECT_NAME,
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features = 'c cxx',
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includes = includes,
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defines = defines,
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use = libs,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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)
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