|
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
|
|
//
|
|
|
|
// Purpose:
|
|
|
|
//
|
|
|
|
// $Workfile: $
|
|
|
|
// $Date: $
|
|
|
|
// $NoKeywords: $
|
|
|
|
//=============================================================================//
|
|
|
|
|
|
|
|
#ifndef BSPLIB_H
|
|
|
|
#define BSPLIB_H
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
#pragma once
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include "zip_utils.h"
|
|
|
|
#include "bspfile.h"
|
|
|
|
#include "utlvector.h"
|
|
|
|
#include "utlstring.h"
|
|
|
|
#include "utllinkedlist.h"
|
|
|
|
#include "byteswap.h"
|
|
|
|
#ifdef ENGINE_DLL
|
|
|
|
#include "zone.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef ENGINE_DLL
|
|
|
|
typedef CUtlVector<unsigned char, CHunkMemory<unsigned char> > CDispLightmapSamplePositions;
|
|
|
|
#else
|
|
|
|
typedef CUtlVector<unsigned char> CDispLightmapSamplePositions;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
class ISpatialQuery;
|
|
|
|
struct Ray_t;
|
|
|
|
class Vector2D;
|
|
|
|
struct portal_t;
|
|
|
|
class CUtlBuffer;
|
|
|
|
class IZip;
|
|
|
|
|
|
|
|
// this is only true in vrad
|
|
|
|
extern bool g_bHDR;
|
|
|
|
|
|
|
|
// default width/height of luxels in world units.
|
|
|
|
#define DEFAULT_LUXEL_SIZE ( 16.0f )
|
|
|
|
|
|
|
|
#define SINGLE_BRUSH_MAP (MAX_BRUSH_LIGHTMAP_DIM_INCLUDING_BORDER*MAX_BRUSH_LIGHTMAP_DIM_INCLUDING_BORDER)
|
|
|
|
#define SINGLEMAP (MAX_LIGHTMAP_DIM_INCLUDING_BORDER*MAX_LIGHTMAP_DIM_INCLUDING_BORDER)
|
|
|
|
|
|
|
|
struct entity_t
|
|
|
|
{
|
|
|
|
Vector origin;
|
|
|
|
int firstbrush;
|
|
|
|
int numbrushes;
|
|
|
|
epair_t *epairs;
|
|
|
|
|
|
|
|
// only valid for func_areaportals
|
|
|
|
int areaportalnum;
|
|
|
|
int portalareas[2];
|
|
|
|
portal_t *m_pPortalsLeadingIntoAreas[2]; // portals leading into portalareas
|
|
|
|
};
|
|
|
|
|
|
|
|
extern int num_entities;
|
|
|
|
extern entity_t entities[MAX_MAP_ENTITIES];
|
|
|
|
|
|
|
|
extern int nummodels;
|
|
|
|
extern dmodel_t dmodels[MAX_MAP_MODELS];
|
|
|
|
|
|
|
|
extern int visdatasize;
|
|
|
|
extern byte dvisdata[MAX_MAP_VISIBILITY];
|
|
|
|
extern dvis_t *dvis;
|
|
|
|
|
|
|
|
extern CUtlVector<byte> dlightdataHDR;
|
|
|
|
extern CUtlVector<byte> dlightdataLDR;
|
|
|
|
extern CUtlVector<byte> *pdlightdata;
|
|
|
|
extern CUtlVector<char> dentdata;
|
|
|
|
|
|
|
|
extern int numleafs;
|
|
|
|
#if !defined( _X360 )
|
|
|
|
extern dleaf_t dleafs[MAX_MAP_LEAFS];
|
|
|
|
#else
|
|
|
|
extern dleaf_t *dleafs;
|
|
|
|
#endif
|
|
|
|
extern CUtlVector<dleafambientlighting_t> *g_pLeafAmbientLighting;
|
|
|
|
extern CUtlVector<dleafambientindex_t> *g_pLeafAmbientIndex;
|
|
|
|
extern unsigned short g_LeafMinDistToWater[MAX_MAP_LEAFS];
|
|
|
|
|
|
|
|
extern int numplanes;
|
|
|
|
extern dplane_t dplanes[MAX_MAP_PLANES];
|
|
|
|
|
|
|
|
extern int numvertexes;
|
|
|
|
extern dvertex_t dvertexes[MAX_MAP_VERTS];
|
|
|
|
|
|
|
|
extern int g_numvertnormalindices; // dfaces reference these. These index g_vertnormals.
|
|
|
|
extern unsigned short g_vertnormalindices[MAX_MAP_VERTNORMALS];
|
|
|
|
|
|
|
|
extern int g_numvertnormals;
|
|
|
|
extern Vector g_vertnormals[MAX_MAP_VERTNORMALS];
|
|
|
|
|
|
|
|
extern int numnodes;
|
|
|
|
extern dnode_t dnodes[MAX_MAP_NODES];
|
|
|
|
|
|
|
|
extern CUtlVector<texinfo_t> texinfo;
|
|
|
|
|
|
|
|
extern int numtexdata;
|
|
|
|
extern dtexdata_t dtexdata[MAX_MAP_TEXDATA];
|
|
|
|
|
|
|
|
// displacement map .bsp file info
|
|
|
|
extern CUtlVector<ddispinfo_t> g_dispinfo;
|
|
|
|
extern CUtlVector<CDispVert> g_DispVerts;
|
|
|
|
extern CUtlVector<CDispTri> g_DispTris;
|
|
|
|
extern CDispLightmapSamplePositions g_DispLightmapSamplePositions; // LUMP_DISP_LIGHTMAP_SAMPLE_POSITIONS
|
|
|
|
|
|
|
|
extern int numorigfaces;
|
|
|
|
extern dface_t dorigfaces[MAX_MAP_FACES];
|
|
|
|
|
|
|
|
extern int g_numprimitives;
|
|
|
|
extern dprimitive_t g_primitives[MAX_MAP_PRIMITIVES];
|
|
|
|
|
|
|
|
extern int g_numprimverts;
|
|
|
|
extern dprimvert_t g_primverts[MAX_MAP_PRIMVERTS];
|
|
|
|
|
|
|
|
extern int g_numprimindices;
|
|
|
|
extern unsigned short g_primindices[MAX_MAP_PRIMINDICES];
|
|
|
|
|
|
|
|
extern int numfaces;
|
|
|
|
extern dface_t dfaces[MAX_MAP_FACES];
|
|
|
|
|
|
|
|
extern int numfaceids;
|
|
|
|
extern CUtlVector<dfaceid_t> dfaceids;
|
|
|
|
|
|
|
|
extern int numfaces_hdr;
|
|
|
|
extern dface_t dfaces_hdr[MAX_MAP_FACES];
|
|
|
|
|
|
|
|
extern int numedges;
|
|
|
|
extern dedge_t dedges[MAX_MAP_EDGES];
|
|
|
|
|
|
|
|
extern int numleaffaces;
|
|
|
|
extern unsigned short dleaffaces[MAX_MAP_LEAFFACES];
|
|
|
|
|
|
|
|
extern int numleafbrushes;
|
|
|
|
extern unsigned short dleafbrushes[MAX_MAP_LEAFBRUSHES];
|
|
|
|
|
|
|
|
extern int numsurfedges;
|
|
|
|
extern int dsurfedges[MAX_MAP_SURFEDGES];
|
|
|
|
|
|
|
|
extern int numareas;
|
|
|
|
extern darea_t dareas[MAX_MAP_AREAS];
|
|
|
|
|
|
|
|
extern int numareaportals;
|
|
|
|
extern dareaportal_t dareaportals[MAX_MAP_AREAPORTALS];
|
|
|
|
|
|
|
|
extern int numbrushes;
|
|
|
|
extern dbrush_t dbrushes[MAX_MAP_BRUSHES];
|
|
|
|
|
|
|
|
extern int numbrushsides;
|
|
|
|
extern dbrushside_t dbrushsides[MAX_MAP_BRUSHSIDES];
|
|
|
|
|
|
|
|
extern int *pNumworldlights;
|
|
|
|
extern dworldlight_t *dworldlights;
|
|
|
|
|
|
|
|
extern Vector g_ClipPortalVerts[MAX_MAP_PORTALVERTS];
|
|
|
|
extern int g_nClipPortalVerts;
|
|
|
|
|
|
|
|
extern dcubemapsample_t g_CubemapSamples[MAX_MAP_CUBEMAPSAMPLES];
|
|
|
|
extern int g_nCubemapSamples;
|
|
|
|
|
|
|
|
extern int g_nOverlayCount;
|
|
|
|
extern doverlay_t g_Overlays[MAX_MAP_OVERLAYS];
|
|
|
|
extern doverlayfade_t g_OverlayFades[MAX_MAP_OVERLAYS]; // Parallel array of fade info in a separate lump to avoid breaking backwards compat
|
|
|
|
|
|
|
|
extern int g_nWaterOverlayCount;
|
|
|
|
extern dwateroverlay_t g_WaterOverlays[MAX_MAP_WATEROVERLAYS];
|
|
|
|
|
|
|
|
extern CUtlVector<char> g_TexDataStringData;
|
|
|
|
extern CUtlVector<int> g_TexDataStringTable;
|
|
|
|
|
|
|
|
extern int numleafwaterdata;
|
|
|
|
extern dleafwaterdata_t dleafwaterdata[MAX_MAP_LEAFWATERDATA];
|
|
|
|
|
|
|
|
extern CUtlVector<CFaceMacroTextureInfo> g_FaceMacroTextureInfos;
|
|
|
|
|
|
|
|
extern CUtlVector<doccluderdata_t> g_OccluderData;
|
|
|
|
extern CUtlVector<doccluderpolydata_t> g_OccluderPolyData;
|
|
|
|
extern CUtlVector<int> g_OccluderVertexIndices;
|
|
|
|
|
|
|
|
// level flags - see LVLFLAGS_xxx in bspfile.h
|
|
|
|
extern uint32 g_LevelFlags;
|
|
|
|
|
|
|
|
// physics collision data
|
|
|
|
extern byte *g_pPhysCollide;
|
|
|
|
extern int g_PhysCollideSize;
|
|
|
|
extern byte *g_pPhysDisp;
|
|
|
|
extern int g_PhysDispSize;
|
|
|
|
|
|
|
|
// Embedded pack/pak file
|
|
|
|
IZip *GetPakFile( void );
|
|
|
|
IZip *GetSwapPakFile( void );
|
|
|
|
void ClearPakFile( IZip *pak );
|
|
|
|
void AddFileToPak( IZip *pak, const char *pRelativeName, const char *fullpath, IZip::eCompressionType compressionType = IZip::eCompressionType_None );
|
|
|
|
void AddBufferToPak( IZip *pak, const char *pRelativeName, void *data, int length, bool bTextMode, IZip::eCompressionType compressionType = IZip::eCompressionType_None );
|
|
|
|
void AddDirToPak( IZip *pak, const char *pDirPath, const char *pPakPrefix = NULL );
|
|
|
|
bool FileExistsInPak( IZip *pak, const char *pRelativeName );
|
|
|
|
bool ReadFileFromPak( IZip *pak, const char *pRelativeName, bool bTextMode, CUtlBuffer &buf );
|
|
|
|
void RemoveFileFromPak( IZip *pak, const char *pRelativeName );
|
|
|
|
int GetNextFilename( IZip *pak, int id, char *pBuffer, int bufferSize, int &fileSize );
|
|
|
|
void ForceAlignment( IZip *pak, bool bAlign, bool bCompatibleFormat, unsigned int alignmentSize );
|
|
|
|
|
|
|
|
typedef bool (*CompressFunc_t)( CUtlBuffer &inputBuffer, CUtlBuffer &outputBuffer );
|
|
|
|
typedef bool (*VTFConvertFunc_t)( const char *pDebugName, CUtlBuffer &sourceBuf, CUtlBuffer &targetBuf, CompressFunc_t pCompressFunc );
|
|
|
|
typedef bool (*VHVFixupFunc_t)( const char *pVhvFilename, const char *pModelName, CUtlBuffer &sourceBuf, CUtlBuffer &targetBuf );
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Game lump memory storage
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// NOTE: This is not optimal at all; since I expect client lumps to
|
|
|
|
// not be accessed all that often.
|
|
|
|
|
|
|
|
struct GameLump_t
|
|
|
|
{
|
|
|
|
GameLumpId_t m_Id;
|
|
|
|
unsigned short m_Flags;
|
|
|
|
unsigned short m_Version;
|
|
|
|
CUtlMemory< unsigned char > m_Memory;
|
|
|
|
};
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Handle to a game lump
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
typedef unsigned short GameLumpHandle_t;
|
|
|
|
|
|
|
|
class CGameLump
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Convert four-CC code to a handle + back
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
GameLumpHandle_t GetGameLumpHandle( GameLumpId_t id );
|
|
|
|
GameLumpId_t GetGameLumpId( GameLumpHandle_t handle );
|
|
|
|
int GetGameLumpFlags( GameLumpHandle_t handle );
|
|
|
|
int GetGameLumpVersion( GameLumpHandle_t handle );
|
|
|
|
void ComputeGameLumpSizeAndCount( int& size, int& clumpCount );
|
|
|
|
void ParseGameLump( dheader_t* pHeader );
|
|
|
|
void SwapGameLump( GameLumpId_t id, int version, byte *dest, byte *src, int size );
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Game lump accessor methods
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void* GetGameLump( GameLumpHandle_t handle );
|
|
|
|
int GameLumpSize( GameLumpHandle_t handle );
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Game lump iteration methods
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
GameLumpHandle_t FirstGameLump();
|
|
|
|
GameLumpHandle_t NextGameLump( GameLumpHandle_t handle );
|
|
|
|
GameLumpHandle_t InvalidGameLump();
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Game lump creation/destruction method
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
GameLumpHandle_t CreateGameLump( GameLumpId_t id, int size, int flags, int version );
|
|
|
|
void DestroyGameLump( GameLumpHandle_t handle );
|
|
|
|
void DestroyAllGameLumps();
|
|
|
|
|
|
|
|
private:
|
|
|
|
CUtlLinkedList< GameLump_t, GameLumpHandle_t > m_GameLumps;
|
|
|
|
};
|
|
|
|
|
|
|
|
extern CGameLump g_GameLumps;
|
|
|
|
extern CByteswap g_Swap;
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Helper for the bspzip tool
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void ExtractZipFileFromBSP( char *pBSPFileName, char *pZipFileName );
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// String table methods
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
const char * TexDataStringTable_GetString( int stringID );
|
|
|
|
int TexDataStringTable_AddOrFindString( const char *pString );
|
|
|
|
|
|
|
|
void DecompressVis (byte *in, byte *decompressed);
|
|
|
|
int CompressVis (byte *vis, byte *dest);
|
|
|
|
|
|
|
|
void OpenBSPFile( const char *filename );
|
|
|
|
void CloseBSPFile(void);
|
|
|
|
void LoadBSPFile( const char *filename );
|
|
|
|
void LoadBSPFile_FileSystemOnly( const char *filename );
|
|
|
|
void LoadBSPFileTexinfo( const char *filename );
|
|
|
|
void WriteBSPFile( const char *filename, char *pUnused = NULL );
|
|
|
|
void PrintBSPFileSizes(void);
|
|
|
|
void PrintBSPPackDirectory(void);
|
|
|
|
void ReleasePakFileLumps(void);
|
|
|
|
|
|
|
|
bool RepackBSPCallback_LZMA( CUtlBuffer &inputBuffer, CUtlBuffer &outputBuffer );
|
|
|
|
bool RepackBSP( CUtlBuffer &inputBuffer, CUtlBuffer &outputBuffer, CompressFunc_t pCompressFunc, IZip::eCompressionType packfileCompression );
|
|
|
|
bool SwapBSPFile( const char *filename, const char *swapFilename, bool bSwapOnLoad, VTFConvertFunc_t pVTFConvertFunc, VHVFixupFunc_t pVHVFixupFunc, CompressFunc_t pCompressFunc );
|
|
|
|
|
|
|
|
bool GetPakFileLump( const char *pBSPFilename, void **pPakData, int *pPakSize );
|
|
|
|
bool SetPakFileLump( const char *pBSPFilename, const char *pNewFilename, void *pPakData, int pakSize );
|
|
|
|
void WriteLumpToFile( char *filename, int lump );
|
|
|
|
void WriteLumpToFile( char *filename, int lump, int nLumpVersion, void *pBuffer, size_t nBufLen );
|
|
|
|
bool GetBSPDependants( const char *pBSPFilename, CUtlVector< CUtlString > *pList );
|
|
|
|
void UnloadBSPFile();
|
|
|
|
|
|
|
|
void ParseEntities (void);
|
|
|
|
void UnparseEntities (void);
|
|
|
|
void PrintEntity (entity_t *ent);
|
|
|
|
|
|
|
|
void SetKeyValue (entity_t *ent, const char *key, const char *value);
|
|
|
|
char *ValueForKey (entity_t *ent, char *key);
|
|
|
|
// will return "" if not present
|
|
|
|
int IntForKey (entity_t *ent, char *key);
|
|
|
|
int IntForKeyWithDefault(entity_t *ent, char *key, int nDefault );
|
|
|
|
vec_t FloatForKey (entity_t *ent, char *key);
|
|
|
|
vec_t FloatForKeyWithDefault (entity_t *ent, char *key, float default_value);
|
|
|
|
void GetVectorForKey (entity_t *ent, char *key, Vector& vec);
|
|
|
|
void GetVector2DForKey (entity_t *ent, char *key, Vector2D& vec);
|
|
|
|
void GetAnglesForKey (entity_t *ent, char *key, QAngle& vec);
|
|
|
|
epair_t *ParseEpair (void);
|
|
|
|
void StripTrailing (char *e);
|
|
|
|
|
|
|
|
// Build a list of the face's vertices (index into dvertexes).
|
|
|
|
// points must be able to hold pFace->numedges indices.
|
|
|
|
void BuildFaceCalcWindingData( dface_t *pFace, int *points );
|
|
|
|
|
|
|
|
// Convert a tristrip to a trilist.
|
|
|
|
// Removes degenerates.
|
|
|
|
// Fills in pTriListIndices and pnTriListIndices.
|
|
|
|
// You must free pTriListIndices with delete[].
|
|
|
|
void TriStripToTriList(
|
|
|
|
unsigned short const *pTriStripIndices,
|
|
|
|
int nTriStripIndices,
|
|
|
|
unsigned short **pTriListIndices,
|
|
|
|
int *pnTriListIndices );
|
|
|
|
|
|
|
|
// Calculates the lightmap coordinates at a given set of positions given the
|
|
|
|
// lightmap basis information.
|
|
|
|
void CalcTextureCoordsAtPoints(
|
|
|
|
float const texelsPerWorldUnits[2][4],
|
|
|
|
int const subtractOffset[2],
|
|
|
|
Vector const *pPoints,
|
|
|
|
int const nPoints,
|
|
|
|
Vector2D *pCoords );
|
|
|
|
|
|
|
|
// Figure out lightmap extents on all (lit) faces.
|
|
|
|
void UpdateAllFaceLightmapExtents();
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Gets at an interface for the tree for enumeration of leaves in volumes.
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ISpatialQuery* ToolBSPTree();
|
|
|
|
|
|
|
|
class IBSPNodeEnumerator
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// call back with a node and a context
|
|
|
|
virtual bool EnumerateNode( int node, Ray_t const& ray, float f, intp context ) = 0;
|
|
|
|
|
|
|
|
// call back with a leaf and a context
|
|
|
|
virtual bool EnumerateLeaf( int leaf, Ray_t const& ray, float start, float end, intp context ) = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Enumerates nodes + leafs in front to back order...
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
bool EnumerateNodesAlongRay( Ray_t const& ray, IBSPNodeEnumerator* pEnum, intp context );
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Helps us find all leaves associated with a particular cluster
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
struct clusterlist_t
|
|
|
|
{
|
|
|
|
int leafCount;
|
|
|
|
CUtlVector<int> leafs;
|
|
|
|
};
|
|
|
|
|
|
|
|
extern CUtlVector<clusterlist_t> g_ClusterLeaves;
|
|
|
|
|
|
|
|
// Call this to build the mapping from cluster to leaves
|
|
|
|
void BuildClusterTable( );
|
|
|
|
|
|
|
|
void SetHDRMode( bool bHDR );
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------- //
|
|
|
|
// Helper accessors for the various structures.
|
|
|
|
// ----------------------------------------------------------------------------- //
|
|
|
|
|
|
|
|
inline ColorRGBExp32* dface_AvgLightColor( dface_t *pFace, int nLightStyleIndex )
|
|
|
|
{
|
|
|
|
return (ColorRGBExp32*)&(*pdlightdata)[pFace->lightofs - (nLightStyleIndex+1) * 4];
|
|
|
|
}
|
|
|
|
|
|
|
|
inline const char* TexInfo_TexName( int iTexInfo )
|
|
|
|
{
|
|
|
|
return TexDataStringTable_GetString( dtexdata[texinfo[iTexInfo].texdata].nameStringTableID );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#endif // BSPLIB_H
|