You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
772 lines
20 KiB
772 lines
20 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Multiple linked list container class
|
||
|
//
|
||
|
// $Revision: $
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef UTLMULTILIST_H
|
||
|
#define UTLMULTILIST_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "utllinkedlist.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .h file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// class CUtlMultiList:
|
||
|
// description:
|
||
|
// A lovely index-based linked list! T is the class type, I is the index
|
||
|
// type, which usually should be an unsigned short or smaller.
|
||
|
// This list can contain multiple lists
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <class T, class I>
|
||
|
class CUtlMultiList
|
||
|
{
|
||
|
protected:
|
||
|
// What the linked list element looks like
|
||
|
struct ListElem_t
|
||
|
{
|
||
|
T m_Element;
|
||
|
I m_Previous;
|
||
|
I m_Next;
|
||
|
};
|
||
|
|
||
|
struct List_t
|
||
|
{
|
||
|
I m_Head;
|
||
|
I m_Tail;
|
||
|
I m_Count;
|
||
|
};
|
||
|
|
||
|
typedef CUtlMemory<ListElem_t> M; // Keep naming similar to CUtlLinkedList
|
||
|
public:
|
||
|
typedef I ListHandle_t;
|
||
|
|
||
|
// constructor, destructor
|
||
|
CUtlMultiList( int growSize = 0, int initSize = 0 );
|
||
|
CUtlMultiList( void *pMemory, int memsize );
|
||
|
~CUtlMultiList( );
|
||
|
|
||
|
// gets particular elements
|
||
|
T& Element( I i );
|
||
|
T const& Element( I i ) const;
|
||
|
T& operator[]( I i );
|
||
|
T const& operator[]( I i ) const;
|
||
|
|
||
|
// Make sure we have a particular amount of memory
|
||
|
void EnsureCapacity( int num );
|
||
|
|
||
|
// Memory deallocation
|
||
|
void Purge();
|
||
|
|
||
|
// List Creation/deletion
|
||
|
ListHandle_t CreateList();
|
||
|
void DestroyList( ListHandle_t list );
|
||
|
bool IsValidList( ListHandle_t list ) const;
|
||
|
|
||
|
// Insertion methods (call default constructor)....
|
||
|
I InsertBefore( ListHandle_t list, I before );
|
||
|
I InsertAfter( ListHandle_t list, I after );
|
||
|
I AddToHead( ListHandle_t list );
|
||
|
I AddToTail( ListHandle_t list );
|
||
|
|
||
|
// Insertion methods (call copy constructor)....
|
||
|
I InsertBefore( ListHandle_t list, I before, T const& src );
|
||
|
I InsertAfter( ListHandle_t list, I after, T const& src );
|
||
|
I AddToHead( ListHandle_t list, T const& src );
|
||
|
I AddToTail( ListHandle_t list, T const& src );
|
||
|
|
||
|
// Removal methods
|
||
|
void Remove( ListHandle_t list, I elem );
|
||
|
|
||
|
// Removes all items in a single list
|
||
|
void RemoveAll( ListHandle_t list );
|
||
|
|
||
|
// Removes all items in all lists
|
||
|
void RemoveAll();
|
||
|
|
||
|
// Allocation/deallocation methods
|
||
|
// NOTE: To free, it must *not* be in a list!
|
||
|
I Alloc( );
|
||
|
void Free( I elem );
|
||
|
|
||
|
// list modification
|
||
|
void LinkBefore( ListHandle_t list, I before, I elem );
|
||
|
void LinkAfter( ListHandle_t list, I after, I elem );
|
||
|
void Unlink( ListHandle_t list, I elem );
|
||
|
void LinkToHead( ListHandle_t list, I elem );
|
||
|
void LinkToTail( ListHandle_t list, I elem );
|
||
|
|
||
|
// invalid index
|
||
|
static I InvalidIndex() { return (I)~0; }
|
||
|
static bool IndexInRange( int index );
|
||
|
static size_t ElementSize() { return sizeof(ListElem_t); }
|
||
|
|
||
|
// list statistics
|
||
|
int Count( ListHandle_t list ) const;
|
||
|
int TotalCount( ) const;
|
||
|
I MaxElementIndex() const;
|
||
|
|
||
|
// Traversing the list
|
||
|
I Head( ListHandle_t list ) const;
|
||
|
I Tail( ListHandle_t list ) const;
|
||
|
I Previous( I element ) const;
|
||
|
I Next( I element ) const;
|
||
|
|
||
|
// Are nodes in a list or valid?
|
||
|
bool IsValidIndex( I i ) const;
|
||
|
bool IsInList( I i ) const;
|
||
|
|
||
|
protected:
|
||
|
// constructs the class
|
||
|
void ConstructList( );
|
||
|
|
||
|
// Gets at the list element....
|
||
|
ListElem_t& InternalElement( I i ) { return m_Memory[i]; }
|
||
|
ListElem_t const& InternalElement( I i ) const { return m_Memory[i]; }
|
||
|
|
||
|
// A test for debug mode only...
|
||
|
bool IsElementInList( ListHandle_t list, I elem ) const;
|
||
|
|
||
|
// copy constructors not allowed
|
||
|
CUtlMultiList( CUtlMultiList<T, I> const& list ) { Assert(0); }
|
||
|
|
||
|
M m_Memory;
|
||
|
CUtlLinkedList<List_t, I> m_List;
|
||
|
I* m_pElementList;
|
||
|
|
||
|
I m_FirstFree;
|
||
|
I m_TotalElements;
|
||
|
int m_MaxElementIndex; // The number allocated (use int so we can catch overflow)
|
||
|
|
||
|
void ResetDbgInfo()
|
||
|
{
|
||
|
m_pElements = m_Memory.Base();
|
||
|
|
||
|
#ifdef _DEBUG
|
||
|
// Allocate space for the element list (which list is each element in)
|
||
|
if (m_Memory.NumAllocated() > 0)
|
||
|
{
|
||
|
if (!m_pElementList)
|
||
|
{
|
||
|
m_pElementList = (I*)malloc( m_Memory.NumAllocated() * sizeof(I) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pElementList = (I*)realloc( m_pElementList, m_Memory.NumAllocated() * sizeof(I) );
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
// For debugging purposes;
|
||
|
// it's in release builds so this can be used in libraries correctly
|
||
|
ListElem_t *m_pElements;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// constructor, destructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
template <class T, class I>
|
||
|
CUtlMultiList<T,I>::CUtlMultiList( int growSize, int initSize ) :
|
||
|
m_Memory(growSize, initSize), m_pElementList(0)
|
||
|
{
|
||
|
ConstructList();
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
CUtlMultiList<T,I>::CUtlMultiList( void* pMemory, int memsize ) :
|
||
|
m_Memory((ListElem_t *)pMemory, memsize/sizeof(ListElem_t)), m_pElementList(0)
|
||
|
{
|
||
|
ConstructList();
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
CUtlMultiList<T,I>::~CUtlMultiList( )
|
||
|
{
|
||
|
RemoveAll();
|
||
|
if (m_pElementList)
|
||
|
free(m_pElementList);
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
void CUtlMultiList<T,I>::ConstructList( )
|
||
|
{
|
||
|
m_FirstFree = InvalidIndex();
|
||
|
m_TotalElements = 0;
|
||
|
m_MaxElementIndex = 0;
|
||
|
ResetDbgInfo();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// gets particular elements
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <class T, class I>
|
||
|
inline T& CUtlMultiList<T,I>::Element( I i )
|
||
|
{
|
||
|
return m_Memory[i].m_Element;
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
inline T const& CUtlMultiList<T,I>::Element( I i ) const
|
||
|
{
|
||
|
return m_Memory[i].m_Element;
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
inline T& CUtlMultiList<T,I>::operator[]( I i )
|
||
|
{
|
||
|
return m_Memory[i].m_Element;
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
inline T const& CUtlMultiList<T,I>::operator[]( I i ) const
|
||
|
{
|
||
|
return m_Memory[i].m_Element;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// list creation/destruction
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <class T, class I>
|
||
|
typename CUtlMultiList<T,I>::ListHandle_t CUtlMultiList<T,I>::CreateList()
|
||
|
{
|
||
|
ListHandle_t l = m_List.AddToTail();
|
||
|
m_List[l].m_Head = m_List[l].m_Tail = InvalidIndex();
|
||
|
m_List[l].m_Count = 0;
|
||
|
return l;
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
void CUtlMultiList<T,I>::DestroyList( ListHandle_t list )
|
||
|
{
|
||
|
Assert( IsValidList(list) );
|
||
|
RemoveAll( list );
|
||
|
m_List.Remove(list);
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
bool CUtlMultiList<T,I>::IsValidList( ListHandle_t list ) const
|
||
|
{
|
||
|
return m_List.IsValidIndex(list);
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// list statistics
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <class T, class I>
|
||
|
inline int CUtlMultiList<T,I>::TotalCount() const
|
||
|
{
|
||
|
return m_TotalElements;
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
inline int CUtlMultiList<T,I>::Count( ListHandle_t list ) const
|
||
|
{
|
||
|
Assert( IsValidList(list) );
|
||
|
return m_List[list].m_Count;
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
inline I CUtlMultiList<T,I>::MaxElementIndex() const
|
||
|
{
|
||
|
return m_MaxElementIndex;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Traversing the list
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <class T, class I>
|
||
|
inline I CUtlMultiList<T,I>::Head(ListHandle_t list) const
|
||
|
{
|
||
|
Assert( IsValidList(list) );
|
||
|
return m_List[list].m_Head;
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
inline I CUtlMultiList<T,I>::Tail(ListHandle_t list) const
|
||
|
{
|
||
|
Assert( IsValidList(list) );
|
||
|
return m_List[list].m_Tail;
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
inline I CUtlMultiList<T,I>::Previous( I i ) const
|
||
|
{
|
||
|
Assert( IsValidIndex(i) );
|
||
|
return InternalElement(i).m_Previous;
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
inline I CUtlMultiList<T,I>::Next( I i ) const
|
||
|
{
|
||
|
Assert( IsValidIndex(i) );
|
||
|
return InternalElement(i).m_Next;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Are nodes in the list or valid?
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
template <class T, class I>
|
||
|
inline bool CUtlMultiList<T,I>::IndexInRange( int index ) // Static method
|
||
|
{
|
||
|
// Since I is not necessarily the type returned by M (int), we need to check that M returns
|
||
|
// indices which are representable by I. A common case is 'I === unsigned short', in which case
|
||
|
// case CUtlMemory will have 'InvalidIndex == (int)-1' (which casts to 65535 in I), and will
|
||
|
// happily return elements at index 65535 and above.
|
||
|
|
||
|
// Do a couple of static checks here: the invalid index should be (I)~0 given how we use m_MaxElementIndex,
|
||
|
// and 'I' should be unsigned (to avoid signed arithmetic errors for plausibly exhaustible ranges).
|
||
|
COMPILE_TIME_ASSERT( (I)M::INVALID_INDEX == (I)~0 );
|
||
|
COMPILE_TIME_ASSERT( ( sizeof(I) > 2 ) || ( ( (I)-1 ) > 0 ) );
|
||
|
|
||
|
return ( ( (I)index == index ) && ( (I)index != InvalidIndex() ) );
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
inline bool CUtlMultiList<T,I>::IsValidIndex( I i ) const
|
||
|
{
|
||
|
// GCC warns if I is an unsigned type and we do a ">= 0" against it (since the comparison is always 0).
|
||
|
// We get the warning even if we cast inside the expression. It only goes away if we assign to another variable.
|
||
|
long x = i;
|
||
|
|
||
|
return (i < m_MaxElementIndex) && (x >= 0) &&
|
||
|
((m_Memory[i].m_Previous != i) || (m_Memory[i].m_Next == i));
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
inline bool CUtlMultiList<T,I>::IsInList( I i ) const
|
||
|
{
|
||
|
// GCC warns if I is an unsigned type and we do a ">= 0" against it (since the comparison is always 0).
|
||
|
// We get the warning even if we cast inside the expression. It only goes away if we assign to another variable.
|
||
|
long x = i;
|
||
|
return (i < m_MaxElementIndex) && (x >= 0) && (Previous(i) != i);
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Makes sure we have enough memory allocated to store a requested # of elements
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template< class T, class I >
|
||
|
void CUtlMultiList<T, I>::EnsureCapacity( int num )
|
||
|
{
|
||
|
m_Memory.EnsureCapacity(num);
|
||
|
ResetDbgInfo();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Deallocate memory
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <class T, class I>
|
||
|
void CUtlMultiList<T,I>::Purge()
|
||
|
{
|
||
|
RemoveAll();
|
||
|
m_List.Purge();
|
||
|
m_Memory.Purge( );
|
||
|
m_List.Purge();
|
||
|
m_FirstFree = InvalidIndex();
|
||
|
m_TotalElements = 0;
|
||
|
m_MaxElementIndex = 0;
|
||
|
ResetDbgInfo();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Node allocation/deallocation
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <class T, class I>
|
||
|
I CUtlMultiList<T,I>::Alloc( )
|
||
|
{
|
||
|
I elem;
|
||
|
if (m_FirstFree == InvalidIndex())
|
||
|
{
|
||
|
// We can overflow before the utlmemory overflows, since we have have I != int
|
||
|
if ( !IndexInRange( m_MaxElementIndex ) )
|
||
|
{
|
||
|
// We rarely if ever handle alloc failure. Continuing leads to corruption.
|
||
|
Error( "CUtlMultiList overflow! (exhausted index range)\n" );
|
||
|
return InvalidIndex();
|
||
|
}
|
||
|
|
||
|
// Nothing in the free list; add.
|
||
|
// Since nothing is in the free list, m_TotalElements == total # of elements
|
||
|
// the list knows about.
|
||
|
if (m_MaxElementIndex == m_Memory.NumAllocated())
|
||
|
{
|
||
|
m_Memory.Grow();
|
||
|
ResetDbgInfo();
|
||
|
|
||
|
if ( m_MaxElementIndex >= m_Memory.NumAllocated() )
|
||
|
{
|
||
|
// We rarely if ever handle alloc failure. Continuing leads to corruption.
|
||
|
Error( "CUtlMultiList overflow! (exhausted memory allocator)\n" );
|
||
|
return InvalidIndex();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
elem = (I)m_MaxElementIndex;
|
||
|
++m_MaxElementIndex;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
elem = m_FirstFree;
|
||
|
m_FirstFree = InternalElement(m_FirstFree).m_Next;
|
||
|
}
|
||
|
|
||
|
// Mark the element as not being in a list
|
||
|
InternalElement(elem).m_Next = InternalElement(elem).m_Previous = elem;
|
||
|
|
||
|
++m_TotalElements;
|
||
|
|
||
|
Construct( &Element(elem) );
|
||
|
|
||
|
return elem;
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
void CUtlMultiList<T,I>::Free( I elem )
|
||
|
{
|
||
|
Assert( IsValidIndex(elem) && !IsInList(elem) );
|
||
|
Destruct( &Element(elem) );
|
||
|
InternalElement(elem).m_Next = m_FirstFree;
|
||
|
m_FirstFree = elem;
|
||
|
--m_TotalElements;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// A test for debug mode only...
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <class T, class I>
|
||
|
inline bool CUtlMultiList<T,I>::IsElementInList( ListHandle_t list, I elem ) const
|
||
|
{
|
||
|
if (!m_pElementList)
|
||
|
return true;
|
||
|
|
||
|
return m_pElementList[elem] == list;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// list modification
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <class T, class I>
|
||
|
void CUtlMultiList<T,I>::LinkBefore( ListHandle_t list, I before, I elem )
|
||
|
{
|
||
|
Assert( IsValidIndex(elem) && IsValidList(list) );
|
||
|
|
||
|
// Unlink it if it's in the list at the moment
|
||
|
Unlink(list, elem);
|
||
|
|
||
|
ListElem_t& newElem = InternalElement(elem);
|
||
|
|
||
|
// The element *after* our newly linked one is the one we linked before.
|
||
|
newElem.m_Next = before;
|
||
|
|
||
|
if (before == InvalidIndex())
|
||
|
{
|
||
|
// In this case, we're linking to the end of the list, so reset the tail
|
||
|
newElem.m_Previous = m_List[list].m_Tail;
|
||
|
m_List[list].m_Tail = elem;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Here, we're not linking to the end. Set the prev pointer to point to
|
||
|
// the element we're linking.
|
||
|
Assert( IsInList(before) );
|
||
|
ListElem_t& beforeElem = InternalElement(before);
|
||
|
newElem.m_Previous = beforeElem.m_Previous;
|
||
|
beforeElem.m_Previous = elem;
|
||
|
}
|
||
|
|
||
|
// Reset the head if we linked to the head of the list
|
||
|
if (newElem.m_Previous == InvalidIndex())
|
||
|
m_List[list].m_Head = elem;
|
||
|
else
|
||
|
InternalElement(newElem.m_Previous).m_Next = elem;
|
||
|
|
||
|
// one more element baby
|
||
|
++m_List[list].m_Count;
|
||
|
|
||
|
// Store the element into the list
|
||
|
if (m_pElementList)
|
||
|
m_pElementList[elem] = list;
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
void CUtlMultiList<T,I>::LinkAfter( ListHandle_t list, I after, I elem )
|
||
|
{
|
||
|
Assert( IsValidIndex(elem) );
|
||
|
|
||
|
// Unlink it if it's in the list at the moment
|
||
|
Unlink(list, elem);
|
||
|
|
||
|
ListElem_t& newElem = InternalElement(elem);
|
||
|
|
||
|
// The element *before* our newly linked one is the one we linked after
|
||
|
newElem.m_Previous = after;
|
||
|
if (after == InvalidIndex())
|
||
|
{
|
||
|
// In this case, we're linking to the head of the list, reset the head
|
||
|
newElem.m_Next = m_List[list].m_Head;
|
||
|
m_List[list].m_Head = elem;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Here, we're not linking to the end. Set the next pointer to point to
|
||
|
// the element we're linking.
|
||
|
Assert( IsInList(after) );
|
||
|
ListElem_t& afterElem = InternalElement(after);
|
||
|
newElem.m_Next = afterElem.m_Next;
|
||
|
afterElem.m_Next = elem;
|
||
|
}
|
||
|
|
||
|
// Reset the tail if we linked to the tail of the list
|
||
|
if (newElem.m_Next == InvalidIndex())
|
||
|
m_List[list].m_Tail = elem;
|
||
|
else
|
||
|
InternalElement(newElem.m_Next).m_Previous = elem;
|
||
|
|
||
|
// one more element baby
|
||
|
++m_List[list].m_Count;
|
||
|
|
||
|
// Store the element into the list
|
||
|
if (m_pElementList)
|
||
|
m_pElementList[elem] = list;
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
void CUtlMultiList<T,I>::Unlink( ListHandle_t list, I elem )
|
||
|
{
|
||
|
Assert( IsValidIndex(elem) && IsValidList(list) );
|
||
|
|
||
|
if (IsInList(elem))
|
||
|
{
|
||
|
// Make sure the element is in the right list
|
||
|
Assert( IsElementInList( list, elem ) );
|
||
|
ListElem_t& oldElem = InternalElement(elem);
|
||
|
|
||
|
// If we're the first guy, reset the head
|
||
|
// otherwise, make our previous node's next pointer = our next
|
||
|
if (oldElem.m_Previous != InvalidIndex())
|
||
|
InternalElement(oldElem.m_Previous).m_Next = oldElem.m_Next;
|
||
|
else
|
||
|
m_List[list].m_Head = oldElem.m_Next;
|
||
|
|
||
|
// If we're the last guy, reset the tail
|
||
|
// otherwise, make our next node's prev pointer = our prev
|
||
|
if (oldElem.m_Next != InvalidIndex())
|
||
|
InternalElement(oldElem.m_Next).m_Previous = oldElem.m_Previous;
|
||
|
else
|
||
|
m_List[list].m_Tail = oldElem.m_Previous;
|
||
|
|
||
|
// This marks this node as not in the list,
|
||
|
// but not in the free list either
|
||
|
oldElem.m_Previous = oldElem.m_Next = elem;
|
||
|
|
||
|
// One less puppy
|
||
|
--m_List[list].m_Count;
|
||
|
|
||
|
// Store the element into the list
|
||
|
if (m_pElementList)
|
||
|
m_pElementList[elem] = m_List.InvalidIndex();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
inline void CUtlMultiList<T,I>::LinkToHead( ListHandle_t list, I elem )
|
||
|
{
|
||
|
LinkAfter( list, InvalidIndex(), elem );
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
inline void CUtlMultiList<T,I>::LinkToTail( ListHandle_t list, I elem )
|
||
|
{
|
||
|
LinkBefore( list, InvalidIndex(), elem );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Insertion methods; allocates and links (uses default constructor)
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <class T, class I>
|
||
|
I CUtlMultiList<T,I>::InsertBefore( ListHandle_t list, I before )
|
||
|
{
|
||
|
// Make a new node
|
||
|
I newNode = Alloc();
|
||
|
if ( newNode == InvalidIndex() )
|
||
|
return newNode;
|
||
|
|
||
|
// Link it in
|
||
|
LinkBefore( list, before, newNode );
|
||
|
|
||
|
// Construct the data
|
||
|
Construct( &Element(newNode) );
|
||
|
|
||
|
return newNode;
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
I CUtlMultiList<T,I>::InsertAfter( ListHandle_t list, I after )
|
||
|
{
|
||
|
// Make a new node
|
||
|
I newNode = Alloc();
|
||
|
if ( newNode == InvalidIndex() )
|
||
|
return newNode;
|
||
|
|
||
|
// Link it in
|
||
|
LinkAfter( list, after, newNode );
|
||
|
|
||
|
// Construct the data
|
||
|
Construct( &Element(newNode) );
|
||
|
|
||
|
return newNode;
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
inline I CUtlMultiList<T,I>::AddToHead( ListHandle_t list )
|
||
|
{
|
||
|
return InsertAfter( list, InvalidIndex() );
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
inline I CUtlMultiList<T,I>::AddToTail( ListHandle_t list )
|
||
|
{
|
||
|
return InsertBefore( list, InvalidIndex() );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Insertion methods; allocates and links (uses copy constructor)
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <class T, class I>
|
||
|
I CUtlMultiList<T,I>::InsertBefore( ListHandle_t list, I before, T const& src )
|
||
|
{
|
||
|
// Make a new node
|
||
|
I newNode = Alloc();
|
||
|
if ( newNode == InvalidIndex() )
|
||
|
return newNode;
|
||
|
|
||
|
// Link it in
|
||
|
LinkBefore( list, before, newNode );
|
||
|
|
||
|
// Construct the data
|
||
|
CopyConstruct( &Element(newNode), src );
|
||
|
|
||
|
return newNode;
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
I CUtlMultiList<T,I>::InsertAfter( ListHandle_t list, I after, T const& src )
|
||
|
{
|
||
|
// Make a new node
|
||
|
I newNode = Alloc();
|
||
|
if ( newNode == InvalidIndex() )
|
||
|
return newNode;
|
||
|
|
||
|
// Link it in
|
||
|
LinkAfter( list, after, newNode );
|
||
|
|
||
|
// Construct the data
|
||
|
CopyConstruct( &Element(newNode), src );
|
||
|
|
||
|
return newNode;
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
inline I CUtlMultiList<T,I>::AddToHead( ListHandle_t list, T const& src )
|
||
|
{
|
||
|
return InsertAfter( list, InvalidIndex(), src );
|
||
|
}
|
||
|
|
||
|
template <class T, class I>
|
||
|
inline I CUtlMultiList<T,I>::AddToTail( ListHandle_t list, T const& src )
|
||
|
{
|
||
|
return InsertBefore( list, InvalidIndex(), src );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Removal methods
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template <class T, class I>
|
||
|
void CUtlMultiList<T,I>::Remove( ListHandle_t list, I elem )
|
||
|
{
|
||
|
if (IsInList(elem))
|
||
|
Unlink(list, elem);
|
||
|
Free( elem );
|
||
|
}
|
||
|
|
||
|
// Removes all items in a single list
|
||
|
template <class T, class I>
|
||
|
void CUtlMultiList<T,I>::RemoveAll( ListHandle_t list )
|
||
|
{
|
||
|
Assert( IsValidList(list) );
|
||
|
I i = Head(list);
|
||
|
I next;
|
||
|
while( i != InvalidIndex() )
|
||
|
{
|
||
|
next = Next(i);
|
||
|
Remove(list, i);
|
||
|
i = next;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
template <class T, class I>
|
||
|
void CUtlMultiList<T,I>::RemoveAll()
|
||
|
{
|
||
|
if (m_MaxElementIndex == 0)
|
||
|
return;
|
||
|
|
||
|
// Put everything into the free list
|
||
|
I prev = InvalidIndex();
|
||
|
for (int i = (int)m_MaxElementIndex; --i >= 0; )
|
||
|
{
|
||
|
// Invoke the destructor
|
||
|
if (IsValidIndex((I)i))
|
||
|
Destruct( &Element((I)i) );
|
||
|
|
||
|
// next points to the next free list item
|
||
|
InternalElement((I)i).m_Next = prev;
|
||
|
|
||
|
// Indicates it's in the free list
|
||
|
InternalElement((I)i).m_Previous = (I)i;
|
||
|
prev = (I)i;
|
||
|
}
|
||
|
|
||
|
// First free points to the first element
|
||
|
m_FirstFree = 0;
|
||
|
|
||
|
// Clear everything else out
|
||
|
for (I list = m_List.Head(); list != m_List.InvalidIndex(); list = m_List.Next(list) )
|
||
|
{
|
||
|
m_List[list].m_Head = InvalidIndex();
|
||
|
m_List[list].m_Tail = InvalidIndex();
|
||
|
m_List[list].m_Count = 0;
|
||
|
}
|
||
|
|
||
|
m_TotalElements = 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
#include "tier0/memdbgoff.h"
|
||
|
|
||
|
#endif // UTLMULTILIST_H
|