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210 lines
5.0 KiB
210 lines
5.0 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "mempool.h"
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#include "ai_navtype.h"
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#include "ai_node.h"
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#include "ai_waypoint.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define WAYPOINT_POOL_SIZE 512
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//-----------------------------------------------------------------------------
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// Init static variables
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//-----------------------------------------------------------------------------
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DEFINE_FIXEDSIZE_ALLOCATOR( AI_Waypoint_t, WAYPOINT_POOL_SIZE, CUtlMemoryPool::GROW_FAST );
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//-------------------------------------
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BEGIN_SIMPLE_DATADESC( AI_Waypoint_t )
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DEFINE_FIELD( vecLocation, FIELD_POSITION_VECTOR),
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DEFINE_FIELD( flYaw, FIELD_FLOAT ),
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// iNodeID (not saved, cannot rely on consistent mapping)
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// flPathDistGoal (not saved )
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DEFINE_FIELD( hPathCorner, FIELD_EHANDLE ),
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DEFINE_FIELD( m_hData, FIELD_EHANDLE ),
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DEFINE_FIELD( m_fWaypointFlags, FIELD_INTEGER ),
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DEFINE_FIELD( m_iWPType, FIELD_INTEGER ),
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// pNext
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// pPrev
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END_DATADESC()
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//-------------------------------------
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AI_Waypoint_t::AI_Waypoint_t()
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{
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memset( this, 0, sizeof(*this) );
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vecLocation = vec3_invalid;
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iNodeID = NO_NODE;
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flPathDistGoal = -1;
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}
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//-------------------------------------
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AI_Waypoint_t::AI_Waypoint_t( const Vector &initPosition, float initYaw, Navigation_t initNavType, int initWaypointFlags, int initNodeID )
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{
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memset( this, 0, sizeof(*this) );
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// A Route of length one to the endpoint
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vecLocation = initPosition;
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flYaw = initYaw;
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m_iWPType = initNavType;
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m_fWaypointFlags = initWaypointFlags;
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iNodeID = initNodeID;
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flPathDistGoal = -1;
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}
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//-------------------------------------
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AI_Waypoint_t * AI_Waypoint_t::GetLast()
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{
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Assert( !pNext || pNext->pPrev == this );
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AI_Waypoint_t *pCurr = this;
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while (pCurr->GetNext())
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{
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pCurr = pCurr->GetNext();
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}
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return pCurr;
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}
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//-----------------------------------------------------------------------------
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void CAI_WaypointList::RemoveAll()
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{
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DeleteAll( &m_pFirstWaypoint );
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Assert( m_pFirstWaypoint == NULL );
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}
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//-------------------------------------
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void CAI_WaypointList::PrependWaypoints( AI_Waypoint_t *pWaypoints )
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{
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AddWaypointLists( pWaypoints, GetFirst() );
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Set( pWaypoints );
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}
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//-------------------------------------
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void CAI_WaypointList::PrependWaypoint( const Vector &newPoint, Navigation_t navType, unsigned waypointFlags, float flYaw )
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{
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PrependWaypoints( new AI_Waypoint_t( newPoint, flYaw, navType, waypointFlags, NO_NODE ) );
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}
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//-------------------------------------
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void CAI_WaypointList::Set(AI_Waypoint_t* route)
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{
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m_pFirstWaypoint = route;
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}
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//-------------------------------------
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AI_Waypoint_t *CAI_WaypointList::GetLast()
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{
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AI_Waypoint_t *p = GetFirst();
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if (!p)
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return NULL;
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while ( p->GetNext() )
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p = p->GetNext();
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return p;
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}
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//-------------------------------------
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const AI_Waypoint_t *CAI_WaypointList::GetLast() const
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{
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return const_cast<CAI_WaypointList *>(this)->GetLast();
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}
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//-------------------------------------
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#ifdef DEBUG
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void AssertRouteValid( AI_Waypoint_t* route )
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{
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// Check that the goal wasn't just clobbered
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if (route)
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{
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AI_Waypoint_t* waypoint = route;
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while (waypoint)
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{
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#ifdef _GOALDEBUG
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if (!waypoint->GetNext() && !(waypoint->Flags() & (bits_WP_TO_GOAL|bits_WP_TO_PATHCORNER)))
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{
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DevMsg( "!!ERROR!! Final waypoint is not a goal!\n");
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}
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#endif
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waypoint->AssertValid();
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waypoint = waypoint->GetNext();
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}
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}
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}
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Deletes a waypoint linked list
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//-----------------------------------------------------------------------------
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void DeleteAll( AI_Waypoint_t *pWaypointList )
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{
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while ( pWaypointList )
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{
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AI_Waypoint_t *pPrevWaypoint = pWaypointList;
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pWaypointList = pWaypointList->GetNext();
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delete pPrevWaypoint;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Adds addRoute to the end of oldRoute
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//-----------------------------------------------------------------------------
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void AddWaypointLists(AI_Waypoint_t *oldRoute, AI_Waypoint_t *addRoute)
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{
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// Add to the end of the route
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AI_Waypoint_t *waypoint = oldRoute;
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while (waypoint->GetNext())
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{
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waypoint = waypoint->GetNext();
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}
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waypoint->ModifyFlags( bits_WP_TO_GOAL, false );
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// Check for duplication, but copy the type
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if (waypoint->iNodeID != NO_NODE &&
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waypoint->iNodeID == addRoute->iNodeID )
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{
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// waypoint->iWPType = addRoute->iWPType; <<TODO>> found case where this was bad
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AI_Waypoint_t *pNext = addRoute->GetNext();
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delete addRoute;
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waypoint->SetNext(pNext);
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}
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else
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{
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waypoint->SetNext(addRoute);
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}
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while (waypoint->GetNext())
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{
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waypoint = waypoint->GetNext();
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}
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waypoint->ModifyFlags( bits_WP_TO_GOAL, true );
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}
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//-----------------------------------------------------------------------------
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