Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//
// Train.cpp
//
// implementation of CHudAmmo class
//
#include "cbase.h"
#include "hudelement.h"
#include "hud_macros.h"
#include "iclientmode.h"
#include <vgui_controls/Controls.h>
#include <vgui_controls/Panel.h>
#include <vgui/ISurface.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
class CHudTrain: public CHudElement, public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CHudTrain, vgui::Panel );
public:
CHudTrain( const char *pElementName );
void Init( void );
void VidInit( void );
bool ShouldDraw( void );
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
virtual void Paint( void );
void MsgFunc_Train(bf_read &msg);
private:
int m_iPos;
};
//
//-----------------------------------------------------
//
DECLARE_HUDELEMENT( CHudTrain );
DECLARE_HUD_MESSAGE( CHudTrain, Train )
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudTrain::CHudTrain( const char *pElementName ) :
CHudElement( pElementName ), BaseClass( NULL, "HudTrain" )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
SetHiddenBits( HIDEHUD_MISCSTATUS );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *scheme -
//-----------------------------------------------------------------------------
void CHudTrain::ApplySchemeSettings( IScheme *scheme )
{
BaseClass::ApplySchemeSettings( scheme );
SetPaintBackgroundEnabled( false );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTrain::Init(void)
{
HOOK_HUD_MESSAGE( CHudTrain, Train );
m_iPos = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTrain::VidInit(void)
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudTrain::ShouldDraw( void )
{
return ( CHudElement::ShouldDraw() && m_iPos );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTrain::Paint()
{
// FIXME: Rewrite using vgui materials if we still do this type of train UI!!!
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTrain::MsgFunc_Train( bf_read &msg )
{
// update Train data
m_iPos = msg.ReadByte();
}