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84 lines
2.3 KiB
84 lines
2.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CSSTATSSUMMARY_H
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#define CSSTATSSUMMARY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/PanelListPanel.h"
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#include "vgui_controls/Label.h"
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#include "tier1/KeyValues.h"
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#include "vgui_controls/PropertyPage.h"
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#include "vgui_controls/Button.h"
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#include "c_cs_player.h"
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#include "cs_gamestats_shared.h"
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#include "achievements_page.h"
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#include "GameEventListener.h"
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#include "utlmap.h"
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class IAchievement;
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class IScheme;
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class CAchievementsPageGroupPanel;
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class StatCard;
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class CCSBaseAchievement;
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class CStatsSummary : public vgui::PropertyPage, public CGameEventListener
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{
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DECLARE_CLASS_SIMPLE ( CStatsSummary, vgui::PropertyPage );
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public:
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CStatsSummary( vgui::Panel *parent, const char *name );
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~CStatsSummary();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void ApplySettings( KeyValues *pResourceData );
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virtual void OnSizeChanged( int newWide, int newTall );
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virtual void FireGameEvent( IGameEvent *event );
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virtual void OnThink();
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virtual void OnPageShow();
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void UpdateStatsData();
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void UpdateStatsSummary();
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void UpdateKillHistory();
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void UpdateFavoriteWeaponData();
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void UpdateMapsData();
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void UpdateRecentAchievements();
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void UpdateLastMatchStats();
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void UpdateLastMatchFavoriteWeaponStats();
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private:
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static int AchivementDateSortPredicate( CCSBaseAchievement* const* pLeft, CCSBaseAchievement* const* pRight);
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void DisplayCompressedLocalizedStat(CSStatType_t stat, const char* dialogVariable, const char* localizationToken = NULL);
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void DisplayFormattedLabel(const char* localizationToken, const wchar_t* valueText, const char* dialogVariable);
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int m_iFixedWidth;
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int m_iDefaultWeaponImage;
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int m_iDefaultMapImage;
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vgui::Label* m_pLabelRoundsPlayed;
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vgui::Label* m_pLabelRoundsWon;
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vgui::ImagePanel* m_pImagePanelFavWeapon;
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vgui::ImagePanel* m_pImagePanelLastMapFavWeapon;
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vgui::ImagePanel* m_pImagePanelFavMap;
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vgui::ImageList *m_pImageList;
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vgui::PanelListPanel *m_pRecentAchievementsList;
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StatCard* m_pStatCard;
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bool m_bRecentAchievementsDirty;
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bool m_bStatsDirty;
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CUtlMap<CSStatType_t, int> m_StatImageMap;
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};
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#endif // CSSTATSSUMMARY_H
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