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52 lines
2.6 KiB
52 lines
2.6 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Hold definitions for all client animation events
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( CL_ANIMEVENT_H )
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#define CL_ANIMEVENT_H
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#ifdef _WIN32
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#pragma once
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#endif
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//Animation event codes
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#define CL_EVENT_MUZZLEFLASH0 5001 // Muzzleflash on attachment 0
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#define CL_EVENT_MUZZLEFLASH1 5011 // Muzzleflash on attachment 1
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#define CL_EVENT_MUZZLEFLASH2 5021 // Muzzleflash on attachment 2
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#define CL_EVENT_MUZZLEFLASH3 5031 // Muzzleflash on attachment 3
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#define CL_EVENT_SPARK0 5002 // Spark on attachment 0
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#define CL_EVENT_NPC_MUZZLEFLASH0 5003 // Muzzleflash on attachment 0 for third person views
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#define CL_EVENT_NPC_MUZZLEFLASH1 5013 // Muzzleflash on attachment 1 for third person views
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#define CL_EVENT_NPC_MUZZLEFLASH2 5023 // Muzzleflash on attachment 2 for third person views
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#define CL_EVENT_NPC_MUZZLEFLASH3 5033 // Muzzleflash on attachment 3 for third person views
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#define CL_EVENT_SOUND 5004 // Emit a sound // NOTE THIS MUST MATCH THE DEFINE AT CBaseEntity::PrecacheModel on the server!!!!!
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#define CL_EVENT_EJECTBRASS1 6001 // Eject a brass shell from attachment 1
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#define CL_EVENT_DISPATCHEFFECT0 9001 // Hook into a DispatchEffect on attachment 0
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#define CL_EVENT_DISPATCHEFFECT1 9011 // Hook into a DispatchEffect on attachment 1
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#define CL_EVENT_DISPATCHEFFECT2 9021 // Hook into a DispatchEffect on attachment 2
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#define CL_EVENT_DISPATCHEFFECT3 9031 // Hook into a DispatchEffect on attachment 3
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#define CL_EVENT_DISPATCHEFFECT4 9041 // Hook into a DispatchEffect on attachment 4
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#define CL_EVENT_DISPATCHEFFECT5 9051 // Hook into a DispatchEffect on attachment 5
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#define CL_EVENT_DISPATCHEFFECT6 9061 // Hook into a DispatchEffect on attachment 6
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#define CL_EVENT_DISPATCHEFFECT7 9071 // Hook into a DispatchEffect on attachment 7
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#define CL_EVENT_DISPATCHEFFECT8 9081 // Hook into a DispatchEffect on attachment 8
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#define CL_EVENT_DISPATCHEFFECT9 9091 // Hook into a DispatchEffect on attachment 9
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// These two events are used by c_env_spritegroup.
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// FIXME: Should this be local to c_env_spritegroup?
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#define CL_EVENT_SPRITEGROUP_CREATE 6002
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#define CL_EVENT_SPRITEGROUP_DESTROY 6003
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#define CL_EVENT_FOOTSTEP_LEFT 6004
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#define CL_EVENT_FOOTSTEP_RIGHT 6005
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#define CL_EVENT_MFOOTSTEP_LEFT 6006 // Footstep sounds based on material underfoot.
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#define CL_EVENT_MFOOTSTEP_RIGHT 6007
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#define CL_EVENT_MFOOTSTEP_LEFT_LOUD 6008 // Loud material impact sounds from feet attachments
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#define CL_EVENT_MFOOTSTEP_RIGHT_LOUD 6009
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#endif // CL_ANIMEVENT_H
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