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47 lines
1.7 KiB
47 lines
1.7 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// An entity that allows level designer control over the fog parameters.
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//
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//=============================================================================
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#include "cbase.h"
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#include "c_env_fog_controller.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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IMPLEMENT_NETWORKCLASS_ALIASED( FogController, DT_FogController )
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//-----------------------------------------------------------------------------
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// Datatable
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//-----------------------------------------------------------------------------
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BEGIN_NETWORK_TABLE_NOBASE( CFogController, DT_FogController )
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// fog data
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RecvPropInt( RECVINFO( m_fog.enable ) ),
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RecvPropInt( RECVINFO( m_fog.blend ) ),
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RecvPropVector( RECVINFO( m_fog.dirPrimary ) ),
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RecvPropInt( RECVINFO( m_fog.colorPrimary ) ),
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RecvPropInt( RECVINFO( m_fog.colorSecondary ) ),
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RecvPropFloat( RECVINFO( m_fog.start ) ),
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RecvPropFloat( RECVINFO( m_fog.end ) ),
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RecvPropFloat( RECVINFO( m_fog.farz ) ),
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RecvPropFloat( RECVINFO( m_fog.maxdensity ) ),
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RecvPropInt( RECVINFO( m_fog.colorPrimaryLerpTo ) ),
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RecvPropInt( RECVINFO( m_fog.colorSecondaryLerpTo ) ),
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RecvPropFloat( RECVINFO( m_fog.startLerpTo ) ),
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RecvPropFloat( RECVINFO( m_fog.endLerpTo ) ),
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RecvPropFloat( RECVINFO( m_fog.lerptime ) ),
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RecvPropFloat( RECVINFO( m_fog.duration ) ),
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END_NETWORK_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_FogController::C_FogController()
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{
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// Make sure that old maps without fog fields don't get wacked out fog values.
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m_fog.enable = false;
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m_fog.maxdensity = 1.0f;
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}
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