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1784 lines
66 KiB
1784 lines
66 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "tf_match_description.h"
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#include "tf_ladder_data.h"
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#include "tf_rating_data.h"
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#ifdef GC_DLL
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#include "tf_lobby.h"
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#include "tf_partymanager.h"
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#endif
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#if defined CLIENT_DLL || defined GAME_DLL
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#include "tf_gamerules.h"
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#endif
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#ifdef CLIENT_DLL
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#include "tf_gc_client.h"
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#include "animation.h"
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#include "vgui/ISurface.h"
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#include "vgui_controls/Controls.h"
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#include "tf_lobby_server.h"
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#endif
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#ifdef GAME_DLL
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#include "tf_lobby_server.h"
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#include "tf_gc_server.h"
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#include "tf_objective_resource.h"
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#include "team_control_point_master.h"
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#endif
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#ifdef GC_DLL
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GCConVar tf_mm_ladder_force_map_by_name( "tf_mm_ladder_force_map_by_name", "", "If specified, force any matches that form for 6v6, 9v9, 12v12 to use the specified map (e.g. cp_sunshine)." );
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GCConVar tf_mm_casual_rejoin_cooldown_secs( "tf_mm_casual_rejoin_cooldown_secs", "180",
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"How many seconds must pass before anyone can re-match into a casual or MvM lobby they have left. "
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"Setting this too low may allow someone to rejoin a lobby while a vote-kick for them is still occuring, but before it has passed." );
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GCConVar tf_mm_casual_rejoin_cooldown_votekick_secs( "tf_mm_casual_rejoin_cooldown_votekick_secs", "10800", // 3 hours
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"How many seconds must pass before a vote-kicked player can re-match into a casual or MvM lobby. "
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"This is not infinite as casual lobbies may persist for days." );
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// These are in matchmaking shared
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extern GCConVar tf_mm_match_size_mvm;
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extern GCConVar tf_mm_match_size_ladder_6v6;
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extern GCConVar tf_mm_match_size_ladder_9v9;
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extern GCConVar tf_mm_match_size_ladder_12v12;
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extern GCConVar tf_mm_match_size_ladder_12v12_minimum;
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#else
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extern ConVar tf_mm_match_size_mvm;
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extern ConVar tf_mm_match_size_ladder_6v6;
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extern ConVar tf_mm_match_size_ladder_9v9;
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extern ConVar tf_mm_match_size_ladder_12v12;
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extern ConVar tf_mm_match_size_ladder_12v12_minimum;
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extern ConVar servercfgfile;
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extern ConVar lservercfgfile;
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extern ConVar mp_tournament_stopwatch;
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extern ConVar tf_gamemode_payload;
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extern ConVar tf_gamemode_ctf;
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#endif
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#ifdef GAME_DLL
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extern ConVar tf_mvm_allow_abandon_after_seconds;
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extern ConVar tf_mvm_allow_abandon_below_players;
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#endif
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#ifdef GC_DLL
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#define MVM_REQUIRED_SCORE &tf_mm_required_score_mvm
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#define LADDER_REQUIRED_SCORE &tf_mm_required_score_ladder
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#define CASUAL_REQUIRED_SCORE &tf_mm_required_score_ladder
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#else
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#define MVM_REQUIRED_SCORE (ConVar*)NULL
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#define LADDER_REQUIRED_SCORE (ConVar*)NULL
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#define CASUAL_REQUIRED_SCORE (ConVar*)NULL
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#endif
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#ifdef GC_DLL
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#include "tf_matchmaker.h"
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#include "tf_party.h"
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using namespace GCSDK;
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extern GCConVar tf_mm_scoring_ladder_skillrating_delta_max_high;
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extern GCConVar tf_mm_scoring_ladder_skillrating_delta_max;
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extern GCConVar tf_mm_required_score_mvm;
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extern GCConVar tf_mm_required_score_ladder;
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extern GCConVar tf_mm_required_score_pvp;
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// Predicate for below filters
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typedef std::function< bool(const CTFMemcachedLobbyFormerMember &) > FilterLeftMember_t;
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// Helper that finds any party members that appear in the given match's m_mapFormerMembersByAccountID as having left the
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// match, and calls the given predicate on them.
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//
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// Returns true if no party members are in the former member list with a match-leave flag, or they all pass the
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// predicate.
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//
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// Returns false and stops iterating if predicate fails.
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static bool BCheckLeftMatchMembersAgainstParty( const MatchDescription_t *pMatch,
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const MatchParty_t *pParty,
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const FilterLeftMember_t &predicate )
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{
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FOR_EACH_VEC( pParty->m_vecMembers, idxMember )
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{
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const MatchParty_t::Member_t &member = pParty->m_vecMembers[ idxMember ];
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UtlHashHandle_t idx = pMatch->m_mapFormerMembersByAccountID.Find( member.m_steamID.GetAccountID() );
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if ( pMatch->m_mapFormerMembersByAccountID.IsValidHandle( idx ) )
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{
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const CTFMemcachedLobbyFormerMember &formerMember = pMatch->m_mapFormerMembersByAccountID[ idx ];
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// Only care about former members that left a match this lobby was visiting
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if ( !formerMember.has_left_match_time() )
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{ continue; }
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if ( !predicate( formerMember ) )
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{
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return false;
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}
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}
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}
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return true;
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}
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// Helper that finds any newly-added (not existing incomplete-match-party) members of the given match description that
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// appear in m_mapFormerMembersByAccountID as having left the match previously, and calls the given predicate on them.
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//
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// Returns true if no new match members appear in the former member list with a match-leave flag, or they all pass the
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// predicate.
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//
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// Returns false and stops iterating if predicate fails.
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static bool BCheckLeftMatchMembersAgainstNewlyAddedMembers( const MatchDescription_t *pMatch,
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const FilterLeftMember_t &predicate )
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{
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FOR_EACH_VEC( pMatch->m_vecParties, idx )
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{
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auto *pParty = pMatch->m_vecParties[ idx ];
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// If this party is not an incomplete match party (and thus already in the match), run the check
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if ( !pParty->m_bIncompleteMatchParty && !BCheckLeftMatchMembersAgainstParty( pMatch, pParty, predicate ) )
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{
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return false;
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}
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}
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return true;
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}
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// Shared helper for the casual modes to have a consistent rejoin policy
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static bool BThreadedFormerMemberMayRejoinJoinCasualOrMvMMatch( const CTFMemcachedLobbyFormerMember& member )
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{
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RTime32 rtNow = CRTime::RTime32TimeCur();
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RTime32 rtLeftLobby = member.left_lobby_time();
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uint32_t unRejoinTimeout = (uint32_t)Max( tf_mm_casual_rejoin_cooldown_secs.GetInt(), 0 );
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if ( unRejoinTimeout && rtLeftLobby != 0 &&
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rtLeftLobby + unRejoinTimeout > rtNow )
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{
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// Rejoin too soon after leaving lobby
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return false;
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}
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uint32_t unVoteKickTimeout = (uint32_t)Max( tf_mm_casual_rejoin_cooldown_votekick_secs.GetInt(), 0 );
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RTime32 rtLeftMatch = member.left_match_time();
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TFMatchLeaveReason eLeftMatchReason = member.left_match_reason();
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if ( unVoteKickTimeout &&
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rtLeftMatch != 0 &&
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( eLeftMatchReason == TFMatchLeaveReason_VOTE_KICK ||
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eLeftMatchReason == TFMatchLeaveReason_ADMIN_KICK ) &&
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rtLeftMatch + unVoteKickTimeout > rtNow )
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{
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// Too soon after votekick
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return false;
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}
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return true;
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}
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int IMatchGroupDescription::GetServerPoolIndex( EMatchGroup eGroup, EMMServerMode eMode ) const
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{
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int nResult = (int)eGroup;
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switch ( eMode )
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{
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case eMMServerMode_Idle:
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{
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nResult = k_nGameServerPool_Idle;
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}
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break;
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case eMMServerMode_Full:
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{
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COMPILE_TIME_ASSERT( (int)k_nMatchGroup_MvM_Practice + (int)k_nGameServerPool_Full_First == (int)k_nGameServerPool_MvM_Practice_Full );
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nResult += k_nGameServerPool_MvM_Practice_Full;
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Assert( nResult >= k_nGameServerPool_Full_First );
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Assert( nResult <= k_nGameServerPool_Full_Last );
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return nResult;
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}
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break;
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case eMMServerMode_Incomplete_Match:
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{
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COMPILE_TIME_ASSERT( (int)k_nMatchGroup_MvM_Practice + (int)k_nGameServerPool_Incomplete_Match_First == (int)k_nGameServerPool_MvM_Practice_Incomplete_Match );
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nResult += k_nGameServerPool_Incomplete_Match_First;
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Assert( nResult >= k_nGameServerPool_Incomplete_Match_First );
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Assert( nResult <= k_nGameServerPool_Incomplete_Match_Last );
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}
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break;
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default:
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Assert( false );
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}
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return nResult;
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}
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#endif
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#ifdef GAME_DLL
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bool IMatchGroupDescription::InitServerSettingsForMatch( const CTFGSLobby* pLobby ) const
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{
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// Setting servercfgfile to our mode-specific config causes the server to exec it once it finishes
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// loading the map from the changelevel below
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servercfgfile.SetValue( m_params.m_pszExecFileName );
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lservercfgfile.SetValue( m_params.m_pszExecFileName );
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return TFGameRules()->StartManagedMatch();
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}
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#endif
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#ifdef CLIENT_DLL
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#ifdef STAGING_ONLY
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void cc_tf_test_pvp_rank_xp_change( IConVar *pConVar, const char *pOldString, float flOldValue )
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{
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IGameEvent *pEvent = gameeventmanager->CreateEvent( "experience_changed" );
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if ( pEvent )
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{
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gameeventmanager->FireEventClientSide( pEvent );
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}
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}
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ConVar tf_test_pvp_rank_xp_change( "tf_test_pvp_rank_xp_change", "-1", 0, "Force your experience to a specific value", cc_tf_test_pvp_rank_xp_change );
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CON_COMMAND_F( tf_progression_set_xp_to_level, "Overrides your XP to be within the range the level specified", FCVAR_CHEAT )
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{
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if ( args.ArgC() != 3 )
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{
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Msg( "Usage tf_progression_set_xp_to_level <matchgroup> <level>\n" );
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return;
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}
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const IMatchGroupDescription* pMatch = GetMatchGroupDescription( (EMatchGroup)atoi( args[1] ) );
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if ( !pMatch || !pMatch->m_pProgressionDesc )
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return;
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const LevelInfo_t& level = pMatch->m_pProgressionDesc->GetLevelByNumber( atoi( args[2] ) );
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tf_test_pvp_rank_xp_change.SetValue( RandomInt( level.m_nStartXP, level.m_nEndXP ) );
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IGameEvent *pEvent = gameeventmanager->CreateEvent( "experience_changed" );
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if ( pEvent )
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{
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gameeventmanager->FireEventClientSide( pEvent );
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}
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pEvent = gameeventmanager->CreateEvent( "begin_xp_lerp" );
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if ( pEvent )
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{
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gameeventmanager->FireEventClientSide( pEvent );
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}
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}
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CON_COMMAND_F( tf_progression_set_xp_to_value, "Overrides your XP to be a specific value", FCVAR_CHEAT )
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{
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if ( args.ArgC() != 3 )
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{
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Msg( "Usage tf_progression_set_xp_to_level <matchgroup> <value>\n" );
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return;
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}
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const IMatchGroupDescription* pMatch = GetMatchGroupDescription( (EMatchGroup)atoi( args[1] ) );
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if ( !pMatch || !pMatch->m_pProgressionDesc )
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return;
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tf_test_pvp_rank_xp_change.SetValue( atoi( args[2] ) );
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IGameEvent *pEvent = gameeventmanager->CreateEvent( "experience_changed" );
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if ( pEvent )
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{
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gameeventmanager->FireEventClientSide( pEvent );
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}
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pEvent = gameeventmanager->CreateEvent( "begin_xp_lerp" );
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if ( pEvent )
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{
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gameeventmanager->FireEventClientSide( pEvent );
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}
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}
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#endif // STAGING_ONLY
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#endif // CLIENT_DLL
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// Casual XP constants
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const float flAverageXPPerGame = 500.f;
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const float flAverageMinutesPerGame = 30;
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// The target XP per minute
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const float flTargetXPPM = (float)flAverageXPPerGame / (float)flAverageMinutesPerGame;
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// The target breakdown at the end of a match
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const float flScoreXPScale = 0.4485f;
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const float flObjectiveXPScale = 0.15f;
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const float flMatchCompletionXPScale = 0.3f;
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// These come from the first 4 weeks of MyM match data
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const float flAvgPPMPM = 27.f; // Points per minute per match
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const float flAvgPPMPP = 1.15f; // Points per minute per player (above / 24)
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const XPSourceDef_t g_XPSourceDefs[] = { { "MatchMaking.XPChime", "TF_XPSource_PositiveFormat", "#TF_XPSource_Score", flTargetXPPM * flScoreXPScale / flAvgPPMPP /* 6.5 */ } // SOURCE_SCORE = 0;
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, { "MatchMaking.XPChime", "TF_XPSource_PositiveFormat", "#TF_XPSource_ObjectiveBonus", flTargetXPPM * flObjectiveXPScale / flAvgPPMPM /* 0.0926 */ } // SOURCE_OBJECTIVE_BONUS = 1;
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, { "MatchMaking.XPChime", "TF_XPSource_PositiveFormat", "#TF_XPSource_CompletedMatch", flTargetXPPM * flMatchCompletionXPScale / flAvgPPMPM /* 0.185 */ } // SOURCE_COMPLETED_MATCH = 2;
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, { "MVM.PlayerDied", "TF_XPSource_NoValueFormat", "#TF_XPSource_Comp_Abandon", 1.f } // SOURCE_COMPETITIVE_ABANDON = 3;
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, { "MatchMaking.XPChime", "TF_XPSource_NoValueFormat", "#TF_XPSource_Comp_Win", 1.f } // SOURCE_COMPETITIVE_WIN = 4;
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, { NULL, "TF_XPSource_NoValueFormat", "#TF_XPSource_Comp_Loss", 1.f } // SOURCE_COMPETITIVE_LOSS = 5;
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, { "MatchMaking.XPChime", "TF_XPSource_PositiveFormat", "#TF_XPSource_Autobalance_Bonus", 1.f } }; // SOURCE_AUTOBALANCE_BONUS = 6;
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IProgressionDesc::IProgressionDesc( EMatchGroup eMatchGroup
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, const char* pszBadgeName
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, const char* pszProgressionResFile
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, const char* pszLevelToken )
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: m_eMatchGroup( eMatchGroup )
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, m_strBadgeName( pszBadgeName )
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, m_pszProgressionResFile( pszProgressionResFile )
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, m_pszLevelToken( pszLevelToken )
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{}
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#ifdef CLIENT_DLL
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void IProgressionDesc::EnsureBadgePanelModel( CBaseModelPanel *pModelPanel ) const
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{
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studiohdr_t* pHDR = pModelPanel->GetStudioHdr();
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if ( !pHDR || !(CUtlString( pHDR->name ).UnqualifiedFilename() == m_strBadgeName.UnqualifiedFilename()) )
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{
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pModelPanel->SetMDL( m_strBadgeName );
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}
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}
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const LevelInfo_t& IProgressionDesc::YieldingGetLevelForSteamID( const CSteamID& steamID ) const
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{
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return GetLevelForExperience( GetPlayerExperienceBySteamID( steamID ) );
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}
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#endif // CLIENT_DLL
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const LevelInfo_t& IProgressionDesc::GetLevelByNumber( uint32 nNumber ) const
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{
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int nIndex = nNumber;
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nIndex = Clamp( nIndex - 1, 0, m_vecLevels.Count() - 1 );
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Assert( nIndex >= 0 && nIndex < m_vecLevels.Count() );
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return m_vecLevels[ nIndex ];
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};
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const LevelInfo_t& IProgressionDesc::GetLevelForExperience( uint32 nExperience ) const
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{
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uint32 nNumLevels = (uint32)m_vecLevels.Count();
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||
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// Walk the levels to find where the passed in experience value falls
|
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for( uint32 i=0; i<nNumLevels; ++i )
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{
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if ( nExperience >= m_vecLevels[ i ].m_nStartXP && ( nExperience < m_vecLevels[ i ].m_nEndXP || (i + 1) == nNumLevels ) )
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{
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return m_vecLevels[ i ];
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}
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}
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Assert( false );
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return m_vecLevels[ 0 ];
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}
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||
|
class CMvMMatchGroupDescription : public IMatchGroupDescription
|
||
|
{
|
||
|
public:
|
||
|
CMvMMatchGroupDescription( EMatchGroup eMatchGroup, const char* pszConfig, bool bTrustedOnly )
|
||
|
: IMatchGroupDescription( eMatchGroup
|
||
|
, { eMatchMode_MatchMaker_LateJoinDropIn // m_eLateJoinMode;
|
||
|
, eMMPenaltyPool_Casual // m_ePenaltyPool
|
||
|
, false // m_bUsesSkillRatings;
|
||
|
, false // m_bSupportsLowPriorityQueue;
|
||
|
, false // m_bRequiresMatchID;
|
||
|
, MVM_REQUIRED_SCORE // m_pmm_required_score;
|
||
|
, false // m_bUseMatchHud;
|
||
|
, pszConfig // m_pszExecFileName;
|
||
|
, &tf_mm_match_size_mvm // m_pmm_match_group_size;
|
||
|
, NULL // m_pmm_match_group_size_minimum;
|
||
|
, MATCH_TYPE_MVM // m_eMatchType;
|
||
|
, false // m_bShowPreRoundDoors;
|
||
|
, false // m_bShowPostRoundDoors;
|
||
|
, NULL // m_pszMatchEndKickWarning;
|
||
|
, NULL // m_pszMatchStartSound;
|
||
|
, false // m_bAutoReady;
|
||
|
, false // m_bShowRankIcons;
|
||
|
, false // m_bUseMatchSummaryStage;
|
||
|
, false // m_bDistributePerformanceMedals;
|
||
|
, false // m_bIsCompetitiveMode;
|
||
|
, false // m_bUseFirstBlood;
|
||
|
, false // m_bUseReducedBonusTime;
|
||
|
, false // m_bUseAutoBalance;
|
||
|
, false // m_bAllowTeamChange;
|
||
|
, true // m_bRandomWeaponCrits;
|
||
|
, false // m_bFixedWeaponSpread;
|
||
|
, false // m_bRequireCompleteMatch;
|
||
|
, bTrustedOnly // m_bTrustedServersOnly;
|
||
|
, false // m_bForceClientSettings;
|
||
|
, false // m_bAllowDrawingAtMatchSummary
|
||
|
, true // m_bAllowSpecModeChange
|
||
|
, false // m_bAutomaticallyRequeueAfterMatchEnds
|
||
|
, false // m_bUsesMapVoteOnRoundEnd
|
||
|
, false // m_bUsesXP
|
||
|
, false // m_bUsesDashboardOnRoundEnd
|
||
|
, false // m_bUsesSurveys
|
||
|
, false } ) // m_bStrictMatchmakerScoring
|
||
|
{}
|
||
|
|
||
|
#ifdef GC_DLL
|
||
|
virtual EMMRating PrimaryMMRatingBackend() const OVERRIDE { return k_nMMRating_Invalid; }
|
||
|
virtual const std::vector< EMMRating > &MatchResultRatingBackends() const OVERRIDE
|
||
|
{
|
||
|
static std::vector< EMMRating > mvmRatings = { /* crickets */ };
|
||
|
return mvmRatings;
|
||
|
}
|
||
|
|
||
|
// Copy the party's search challenges
|
||
|
bool InitMatchFromParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE
|
||
|
{
|
||
|
pMatch->m_setAcceptableChallenges = pParty->m_setSearchChallenges;
|
||
|
|
||
|
#ifdef USE_MVM_TOUR
|
||
|
if ( pMatch->m_eMatchGroup == k_nMatchGroup_MvM_MannUp )
|
||
|
{
|
||
|
Assert( pParty->m_iMannUpTourOfDuty >= 0 );
|
||
|
pMatch->m_iMannUpTourOfDuty = pParty->m_iMannUpTourOfDuty;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Assert( pParty->m_iMannUpTourOfDuty == k_iMvmTourIndex_NotMannedUp );
|
||
|
pMatch->m_iMannUpTourOfDuty = k_iMvmTourIndex_NotMannedUp;
|
||
|
}
|
||
|
#endif // USE_MVM_TOUR
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
virtual bool InitMatchFromLobby( MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE
|
||
|
{
|
||
|
pMatch->m_setAcceptableChallenges.Clear();
|
||
|
pMatch->m_setAcceptableChallenges.SetMissionBySchemaIndex( pLobby->GetMissionIndex(), true );
|
||
|
|
||
|
#ifdef USE_MVM_TOUR
|
||
|
if ( pLobby->GetMatchGroup() == k_nMatchGroup_MvM_MannUp )
|
||
|
{
|
||
|
pMatch->m_iMannUpTourOfDuty = pLobby->GetMannUpTourIndex();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Assert( pLobby->GetMannUpTourIndex() == k_iMvmTourIndex_NotMannedUp );
|
||
|
}
|
||
|
#endif // USE_MVM_TOUR
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// Sync selected MvM challenges
|
||
|
virtual void SyncMatchParty( const CTFParty *pParty, MatchParty_t *pMatchParty ) const OVERRIDE
|
||
|
{
|
||
|
pParty->GetSearchChallenges( pMatchParty->m_setSearchChallenges );
|
||
|
}
|
||
|
|
||
|
// Go through our selected challenges and pick a random challenge then a random popfile from the chosen challenge
|
||
|
virtual void SelectModeSpecificParameters( const MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE
|
||
|
{
|
||
|
if ( !pMatch )
|
||
|
return;
|
||
|
|
||
|
int nCountPops = GetItemSchema()->GetMvmMissions().Count();
|
||
|
int nSelectedChallenge = -1;
|
||
|
nSelectedChallenge = -1;
|
||
|
|
||
|
int n = 0;
|
||
|
for ( int i = 0 ; i < nCountPops ; ++i )
|
||
|
{
|
||
|
if ( pMatch->m_setAcceptableChallenges.GetMissionBySchemaIndex( i ) )
|
||
|
{
|
||
|
int r = RandomInt( 0, n );
|
||
|
if ( r == 0 )
|
||
|
{
|
||
|
nSelectedChallenge = i;
|
||
|
}
|
||
|
++n;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// We *should* have chosen one by now, unless the schema is hosed.
|
||
|
// But if we haven't, force it to be selected now
|
||
|
if ( nSelectedChallenge < 0 )
|
||
|
{
|
||
|
Assert( nSelectedChallenge >= 0 );
|
||
|
nSelectedChallenge = RandomInt( 0, nCountPops-1 );
|
||
|
}
|
||
|
|
||
|
Assert( nSelectedChallenge >= 0 );
|
||
|
pLobby->SetMapName( GetItemSchema()->GetMvmMissions()[ nSelectedChallenge ].m_sMapNameActual.Get() );
|
||
|
pLobby->SetMissionName( GetItemSchema()->GetMvmMissions()[ nSelectedChallenge ].m_sPop.Get() );
|
||
|
#ifdef USE_MVM_TOUR
|
||
|
if ( pMatch->m_eMatchGroup == k_nMatchGroup_MvM_MannUp )
|
||
|
{
|
||
|
Assert( pMatch->m_iMannUpTourOfDuty >= 0 );
|
||
|
pLobby->SetMannUpTourName( GetItemSchema()->GetMvmTours()[pMatch->m_iMannUpTourOfDuty].m_sTourInternalName.Get() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Assert( pMatch->m_iMannUpTourOfDuty == k_iMvmTourIndex_NotMannedUp );
|
||
|
}
|
||
|
#endif // USE_MVM_TOUR
|
||
|
}
|
||
|
|
||
|
// Check MvM challenges have an intersection between the current and searching parties
|
||
|
virtual bool BThreadedPartyCompatibleWithMatch( const MatchDescription_t* pMatch, const MatchParty_t *pCandidateParty ) const OVERRIDE
|
||
|
{
|
||
|
// Check for blacklisted former members that tank compatibility
|
||
|
if ( !BCheckLeftMatchMembersAgainstParty( pMatch, pCandidateParty, &BThreadedFormerMemberMayRejoinJoinCasualOrMvMMatch) )
|
||
|
{ return false; }
|
||
|
|
||
|
#ifdef USE_MVM_TOUR
|
||
|
return pCandidateParty->m_iMannUpTourOfDuty == pMatch->m_iMannUpTourOfDuty;
|
||
|
#endif // USE_MVM_TOUR
|
||
|
|
||
|
return pMatch->m_setAcceptableChallenges.HasIntersection( pCandidateParty->m_setSearchChallenges );
|
||
|
}
|
||
|
|
||
|
virtual bool BThreadedPartiesCompatible( const MatchParty_t *pLeftParty, const MatchParty_t *pRightParty ) const OVERRIDE
|
||
|
{
|
||
|
#ifdef USE_MVM_TOUR
|
||
|
if ( pLeftParty->m_iMannUpTourOfDuty != pRightParty->m_iMannUpTourOfDuty )
|
||
|
return false;
|
||
|
#endif // USE_MVM_TOUR
|
||
|
|
||
|
return !pLeftParty->m_setSearchChallenges.HasIntersection( pRightParty->m_setSearchChallenges );
|
||
|
}
|
||
|
|
||
|
// Intersect MvM challenges
|
||
|
bool BThreadedIntersectMatchWithParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE
|
||
|
{
|
||
|
// Check for blacklisted former members that tank compatibility
|
||
|
if ( !BCheckLeftMatchMembersAgainstParty( pMatch, pParty, &BThreadedFormerMemberMayRejoinJoinCasualOrMvMMatch) )
|
||
|
{ return false; }
|
||
|
|
||
|
pMatch->m_setAcceptableChallenges.Intersect( pParty->m_setSearchChallenges );
|
||
|
if ( pMatch->m_setAcceptableChallenges.IsEmpty() )
|
||
|
return false;
|
||
|
|
||
|
#ifdef USE_MVM_TOUR
|
||
|
if ( pMatch->m_eMatchGroup == k_nMatchGroup_MvM_MannUp )
|
||
|
{
|
||
|
Assert( pParty->m_iMannUpTourOfDuty >= 0 );
|
||
|
if ( pMatch->m_iMannUpTourOfDuty != pParty->m_iMannUpTourOfDuty )
|
||
|
return false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Assert( pParty->m_iMannUpTourOfDuty == k_iMvmTourIndex_NotMannedUp );
|
||
|
}
|
||
|
#endif // USE_MVM_TOUR
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
virtual void GetServerDetails( const CMsgGameServerMatchmakingStatus& msg, int& nChallengeIndex, const char* pszMap ) const OVERRIDE
|
||
|
{
|
||
|
if ( msg.matchmaking_state() == ServerMatchmakingState_EMPTY ) // if we're empty, we can switch the challenge, so the current value doesn't matter
|
||
|
{
|
||
|
pszMap = "";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
nChallengeIndex = GetItemSchema()->FindMvmMissionByName( pszMap );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
virtual const char* GetUnauthorizedPartyReason( CTFParty* pParty ) const OVERRIDE
|
||
|
{
|
||
|
pParty->CheckRemoveInvalidSearchChallenges();
|
||
|
CMvMMissionSet searchChallenges;
|
||
|
pParty->GetSearchChallenges( searchChallenges );
|
||
|
if ( searchChallenges.IsEmpty() )
|
||
|
{
|
||
|
return "They want to play MvM, but set of search challenges is empty.";
|
||
|
}
|
||
|
|
||
|
if ( pParty->GetMatchGroup() == k_nMatchGroup_MvM_MannUp )
|
||
|
{
|
||
|
TFPartyManager()->YldUpdatePartyMemberData( pParty );
|
||
|
if ( pParty->BAnyMemberWithoutTicket() )
|
||
|
{
|
||
|
return "They want to play MannUp, but somebody doesn't have a ticket.";
|
||
|
}
|
||
|
|
||
|
#ifdef USE_MVM_TOUR
|
||
|
// Make sure we know what tour of duty the want to play
|
||
|
if ( pParty->GetSearchMannUpTourIndex() < 0 )
|
||
|
{
|
||
|
return "They want to play MannUp, but no tour of duty specified.";
|
||
|
}
|
||
|
#endif // USE_MVM_TOUR
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
virtual void Dump( const char *pszLeader, int nSpewLevel, int nLogLevel, const MatchParty_t* pMatch ) const OVERRIDE
|
||
|
{
|
||
|
CUtlString sSelectedPops;
|
||
|
int n = 0;
|
||
|
for ( int i = 0 ; i < GetItemSchema()->GetMvmMissions().Count() ; ++i )
|
||
|
{
|
||
|
if ( pMatch->m_setSearchChallenges.GetMissionBySchemaIndex( i ) )
|
||
|
{
|
||
|
if ( n > 0 )
|
||
|
sSelectedPops += ", ";
|
||
|
if ( n >= 5 )
|
||
|
{
|
||
|
sSelectedPops += "...";
|
||
|
break;
|
||
|
}
|
||
|
sSelectedPops += GetItemSchema()->GetMvmMissionName( i );
|
||
|
++n;
|
||
|
}
|
||
|
}
|
||
|
EmitInfo( SPEW_GC, nSpewLevel, nLogLevel, "%s MvM Type: %s Search Pop: %s\n", pszLeader,
|
||
|
( m_eMatchGroup == k_nMatchGroup_MvM_MannUp ? "Mann Up" : ( m_eMatchGroup == k_nMatchGroup_MvM_Practice ? "Bootcamp" : "UNKNOWN" ) ),
|
||
|
sSelectedPops.String() );
|
||
|
EmitInfo( SPEW_GC, nSpewLevel, nLogLevel, "%s Best valve data center ping: %.0fms\n", pszLeader, pMatch->m_flPingClosestServer );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
virtual bool BGetRoundStartBannerParameters( int& nSkin, int& nBodyGroup ) const OVERRIDE
|
||
|
{
|
||
|
// Dont show in MvM...for now
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
virtual bool BGetRoundDoorParameters( int& nSkin, int& nLogoBodyGroup ) const OVERRIDE
|
||
|
{
|
||
|
// Don't show in MvM...for now
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
virtual const char *GetMapLoadBackgroundOverride( bool bWidescreen ) const OVERRIDE
|
||
|
{
|
||
|
if ( bWidescreen )
|
||
|
{
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
return "mvm_background_map";
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef GAME_DLL
|
||
|
virtual bool InitServerSettingsForMatch( const CTFGSLobby* pLobby ) const OVERRIDE
|
||
|
{
|
||
|
bool bRet = IMatchGroupDescription::InitServerSettingsForMatch( pLobby );
|
||
|
|
||
|
if ( *pLobby->GetMissionName() != '\0' )
|
||
|
{
|
||
|
TFGameRules()->SetNextMvMPopfile( pLobby->GetMissionName() );
|
||
|
}
|
||
|
|
||
|
return bRet;
|
||
|
}
|
||
|
|
||
|
virtual void PostMatchClearServerSettings() const OVERRIDE
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
virtual void InitGameRulesSettings() const OVERRIDE
|
||
|
{
|
||
|
}
|
||
|
|
||
|
virtual void InitGameRulesSettingsPostEntity() const OVERRIDE
|
||
|
{
|
||
|
}
|
||
|
|
||
|
bool ShouldRequestLateJoin() const OVERRIDE
|
||
|
{
|
||
|
if ( !TFGameRules() || !TFGameRules()->IsMannVsMachineMode() )
|
||
|
return false;
|
||
|
|
||
|
// Check game state
|
||
|
switch ( TFGameRules()->State_Get() )
|
||
|
{
|
||
|
case GR_STATE_INIT:
|
||
|
case GR_STATE_PREGAME:
|
||
|
case GR_STATE_STARTGAME:
|
||
|
case GR_STATE_PREROUND:
|
||
|
case GR_STATE_TEAM_WIN:
|
||
|
case GR_STATE_RESTART:
|
||
|
case GR_STATE_STALEMATE:
|
||
|
case GR_STATE_BONUS:
|
||
|
case GR_STATE_BETWEEN_RNDS:
|
||
|
return true;
|
||
|
|
||
|
case GR_STATE_RND_RUNNING:
|
||
|
if ( TFObjectiveResource() &&
|
||
|
!TFObjectiveResource()->GetMannVsMachineIsBetweenWaves() &&
|
||
|
TFObjectiveResource()->GetMannVsMachineWaveCount() == TFObjectiveResource()->GetMannVsMachineMaxWaveCount() )
|
||
|
{
|
||
|
int nMaxEnemyCountNoSupport = TFObjectiveResource()->GetMannVsMachineWaveEnemyCount();
|
||
|
if ( nMaxEnemyCountNoSupport <= 0 )
|
||
|
{
|
||
|
Assert( false ); // no enemies in wave?!
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// calculate number of remaining enemies
|
||
|
int nNumEnemyRemaining = 0;
|
||
|
|
||
|
for ( int i = 0; i < MVM_CLASS_TYPES_PER_WAVE_MAX_NEW; ++i )
|
||
|
{
|
||
|
int nClassCount = TFObjectiveResource()->GetMannVsMachineWaveClassCount( i );
|
||
|
unsigned int iFlags = TFObjectiveResource()->GetMannVsMachineWaveClassFlags( i );
|
||
|
|
||
|
if ( iFlags & MVM_CLASS_FLAG_MINIBOSS )
|
||
|
{
|
||
|
nNumEnemyRemaining += nClassCount;
|
||
|
}
|
||
|
|
||
|
if ( iFlags & MVM_CLASS_FLAG_NORMAL )
|
||
|
{
|
||
|
nNumEnemyRemaining += nClassCount;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// if less then 40% of the last wave remains, lock people out from MM
|
||
|
if ( (float)nNumEnemyRemaining / (float)nMaxEnemyCountNoSupport < 0.4f )
|
||
|
return false;
|
||
|
}
|
||
|
return true;
|
||
|
|
||
|
case GR_STATE_GAME_OVER:
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
Assert( false );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool BMatchIsSafeToLeaveForPlayer( const CMatchInfo* pMatchInfo, const CMatchInfo::PlayerMatchData_t *pMatchPlayer ) const
|
||
|
{
|
||
|
bool bSafe = false;
|
||
|
// Allow safe leaving after you have played for N seconds or if the match drops below N players, even if it is
|
||
|
// still active.
|
||
|
int nAllowAfterSeconds = tf_mvm_allow_abandon_after_seconds.GetInt();
|
||
|
int nAllowBelowPlayers = tf_mvm_allow_abandon_below_players.GetInt();
|
||
|
RTime32 now = CRTime::RTime32TimeCur();
|
||
|
bSafe = bSafe || ( nAllowAfterSeconds > 0 && (uint32)nAllowAfterSeconds < ( now - pMatchPlayer->rtJoinedMatch ) );
|
||
|
bSafe = bSafe || ( nAllowBelowPlayers > 0 && pMatchInfo->GetNumActiveMatchPlayers() < nAllowBelowPlayers );
|
||
|
|
||
|
// Bootcamp is a magical nevar-abandon land
|
||
|
bSafe = bSafe || ( m_eMatchGroup == k_nMatchGroup_MvM_Practice );
|
||
|
|
||
|
return bSafe;
|
||
|
}
|
||
|
|
||
|
virtual bool BPlayWinMusic( int nWinningTeam, bool bGameOver ) const OVERRIDE
|
||
|
{
|
||
|
// Not handled
|
||
|
return false;
|
||
|
}
|
||
|
#endif
|
||
|
};
|
||
|
|
||
|
class CLadderMatchGroupDescription : public IMatchGroupDescription
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
class CLadderProgressionDesc : public IProgressionDesc
|
||
|
{
|
||
|
public:
|
||
|
CLadderProgressionDesc( EMatchGroup eMatchGroup )
|
||
|
: IProgressionDesc( eMatchGroup
|
||
|
, "models/vgui/competitive_badge.mdl"
|
||
|
, "resource/ui/PvPCompRankPanel.res"
|
||
|
, "TF_Competitive_Rank" )
|
||
|
{
|
||
|
// Bucket 1
|
||
|
m_vecLevels.AddToTail( { 1, k_unDrilloRating_Ladder_Min, 11500, "competitive/competitive_badge_rank001", "#TF_Competitive_Rank_1", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier001a" } );
|
||
|
m_vecLevels.AddToTail( { 2, m_vecLevels.Tail().m_nEndXP, 13000, "competitive/competitive_badge_rank002", "#TF_Competitive_Rank_2", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier001a" } );
|
||
|
m_vecLevels.AddToTail( { 3, m_vecLevels.Tail().m_nEndXP, 14500, "competitive/competitive_badge_rank003", "#TF_Competitive_Rank_3", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier001a" } );
|
||
|
m_vecLevels.AddToTail( { 4, m_vecLevels.Tail().m_nEndXP, 16000, "competitive/competitive_badge_rank004", "#TF_Competitive_Rank_4", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier002a" } );
|
||
|
m_vecLevels.AddToTail( { 5, m_vecLevels.Tail().m_nEndXP, 17500, "competitive/competitive_badge_rank005", "#TF_Competitive_Rank_5", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier002a" } );
|
||
|
m_vecLevels.AddToTail( { 6, m_vecLevels.Tail().m_nEndXP, 19500, "competitive/competitive_badge_rank006", "#TF_Competitive_Rank_6", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier002a" } );
|
||
|
// Bucket 2
|
||
|
m_vecLevels.AddToTail( { 7, m_vecLevels.Tail().m_nEndXP, 21500, "competitive/competitive_badge_rank007", "#TF_Competitive_Rank_7", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier003a" } );
|
||
|
m_vecLevels.AddToTail( { 8, m_vecLevels.Tail().m_nEndXP, 23500, "competitive/competitive_badge_rank008", "#TF_Competitive_Rank_8", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier003a" } );
|
||
|
m_vecLevels.AddToTail( { 9, m_vecLevels.Tail().m_nEndXP, 25500, "competitive/competitive_badge_rank009", "#TF_Competitive_Rank_9", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier003a" } );
|
||
|
m_vecLevels.AddToTail( { 10, m_vecLevels.Tail().m_nEndXP, 28000, "competitive/competitive_badge_rank010", "#TF_Competitive_Rank_10", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier004a" } );
|
||
|
m_vecLevels.AddToTail( { 11, m_vecLevels.Tail().m_nEndXP, 30500, "competitive/competitive_badge_rank011", "#TF_Competitive_Rank_11", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier004a" } );
|
||
|
m_vecLevels.AddToTail( { 12, m_vecLevels.Tail().m_nEndXP, 33000, "competitive/competitive_badge_rank012", "#TF_Competitive_Rank_12", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier004a" } );
|
||
|
// Bucket 3
|
||
|
m_vecLevels.AddToTail( { 13, m_vecLevels.Tail().m_nEndXP, 35500, "competitive/competitive_badge_rank013", "#TF_Competitive_Rank_13", "MatchMaking.RankThreeAchieved", "competitive/comp_background_tier005a" } );
|
||
|
m_vecLevels.AddToTail( { 14, m_vecLevels.Tail().m_nEndXP, 38000, "competitive/competitive_badge_rank014", "#TF_Competitive_Rank_14", "MatchMaking.RankThreeAchieved", "competitive/comp_background_tier005a" } );
|
||
|
m_vecLevels.AddToTail( { 15, m_vecLevels.Tail().m_nEndXP, 40500, "competitive/competitive_badge_rank015", "#TF_Competitive_Rank_15", "MatchMaking.RankThreeAchieved", "competitive/comp_background_tier005a" } );
|
||
|
m_vecLevels.AddToTail( { 16, m_vecLevels.Tail().m_nEndXP, 43500, "competitive/competitive_badge_rank016", "#TF_Competitive_Rank_16", "MatchMaking.RankThreeAchieved", "competitive/comp_background_tier006a" } );
|
||
|
m_vecLevels.AddToTail( { 17, m_vecLevels.Tail().m_nEndXP, 46500, "competitive/competitive_badge_rank017", "#TF_Competitive_Rank_17", "MatchMaking.RankThreeAchieved", "competitive/comp_background_tier006a" } );
|
||
|
// Bucket 4
|
||
|
m_vecLevels.AddToTail( { 18, m_vecLevels.Tail().m_nEndXP, 50000, "competitive/competitive_badge_rank018", "#TF_Competitive_Rank_18", "MatchMaking.RankFourAchieved", "competitive/comp_background_tier006a" } );
|
||
|
}
|
||
|
|
||
|
const LevelInfo_t& GetLevelForExperience( uint32 nExperience ) const OVERRIDE
|
||
|
{
|
||
|
FixmeMMRatingBackendSwapping(); // Hard-coded drillo
|
||
|
|
||
|
// The client may not have a rating yet, in which case they see 0 until they've been in a match. For level
|
||
|
// purposes, return minimum.
|
||
|
return IProgressionDesc::GetLevelForExperience( nExperience == 0 ? k_unDrilloRating_Ladder_Min : nExperience );
|
||
|
}
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
virtual void SetupBadgePanel( CBaseModelPanel *pModelPanel, const LevelInfo_t& level ) const OVERRIDE
|
||
|
{
|
||
|
if ( !pModelPanel )
|
||
|
return;
|
||
|
|
||
|
int nLevelIndex = level.m_nLevelNum - 1;
|
||
|
int nSkin = nLevelIndex;
|
||
|
int nSkullsBodygroup = ( nLevelIndex % 6 );
|
||
|
int nSparkleBodygroup = 0;
|
||
|
if ( level.m_nLevelNum == 18 ) nSparkleBodygroup = 1;
|
||
|
EnsureBadgePanelModel( pModelPanel );
|
||
|
|
||
|
int nBody = 0;
|
||
|
CStudioHdr studioHDR( pModelPanel->GetStudioHdr(), g_pMDLCache );
|
||
|
|
||
|
::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "skulls" ), nSkullsBodygroup );
|
||
|
::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "sparkle" ), nSparkleBodygroup );
|
||
|
|
||
|
pModelPanel->SetBody( nBody );
|
||
|
pModelPanel->SetSkin( nSkin );
|
||
|
}
|
||
|
|
||
|
virtual const uint32 GetLocalPlayerLastAckdExperience() const OVERRIDE
|
||
|
{
|
||
|
// This is bad and hard-coding a match group. We should just make XP a rating type and these functions
|
||
|
// should just say "use this rating for XP"/"use this rating for acked XP"
|
||
|
FixmeMMRatingBackendSwapping();
|
||
|
#if defined STAGING_ONLY
|
||
|
if ( tf_test_pvp_rank_xp_change.GetInt() != -1 )
|
||
|
{
|
||
|
return tf_test_pvp_rank_xp_change.GetInt();
|
||
|
}
|
||
|
#endif
|
||
|
if ( !steamapicontext || !steamapicontext->SteamUser() )
|
||
|
{
|
||
|
return 0u;
|
||
|
}
|
||
|
|
||
|
#ifndef CLIENT_DLL
|
||
|
#error Make this call a yielding call if you are removing it from client ifdefs
|
||
|
#endif
|
||
|
CTFRatingData *pRating = CTFRatingData::YieldingGetPlayerRatingDataBySteamID( steamapicontext->SteamUser()->GetSteamID(),
|
||
|
k_nMMRating_6v6_DRILLO_PlayerAcknowledged );
|
||
|
return pRating ? pRating->GetRatingData().unRatingPrimary : 0u;
|
||
|
}
|
||
|
|
||
|
virtual const uint32 GetPlayerExperienceBySteamID( CSteamID steamid ) const OVERRIDE
|
||
|
{
|
||
|
// This is bad and hard-coding a match group. We should just make XP a rating type and these functions
|
||
|
// should just say "use this rating for XP"/"use this rating for acked XP"
|
||
|
FixmeMMRatingBackendSwapping();
|
||
|
#if defined CLIENT_DLL && defined STAGING_ONLY
|
||
|
if ( tf_test_pvp_rank_xp_change.GetInt() != -1 )
|
||
|
{
|
||
|
return tf_test_pvp_rank_xp_change.GetInt();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifndef CLIENT_DLL
|
||
|
#error Make this call a yielding call if you are removing it from client ifdefs
|
||
|
#endif
|
||
|
CTFRatingData *pRating = CTFRatingData::YieldingGetPlayerRatingDataBySteamID( steamapicontext->SteamUser()->GetSteamID(),
|
||
|
k_nMMRating_6v6_DRILLO );
|
||
|
|
||
|
return pRating ? pRating->GetRatingData().unRatingPrimary : 0u;
|
||
|
}
|
||
|
#endif // CLIENT_DLL
|
||
|
|
||
|
#if defined GC
|
||
|
virtual bool BYldAcknowledgePlayerXPOnTransaction( CSQLAccess &transaction,
|
||
|
CTFSharedObjectCache *pLockedSOCache ) const OVERRIDE
|
||
|
{
|
||
|
// This is bad and a result of XP being just a rating in some places but a magic field elsewhere.
|
||
|
FixmeMMRatingBackendSwapping();
|
||
|
|
||
|
MMRatingData_t ratingData = pLockedSOCache->GetPlayerRatingData( k_nMMRating_6v6_DRILLO );
|
||
|
MMRatingData_t ackedRatingData = pLockedSOCache->GetPlayerRatingData( k_nMMRating_6v6_DRILLO_PlayerAcknowledged );
|
||
|
if ( ratingData == ackedRatingData )
|
||
|
{ return true; }
|
||
|
|
||
|
// Feed it to acknowledged rating
|
||
|
return pLockedSOCache->BYieldingUpdatePlayerRating( transaction,
|
||
|
k_nMMRating_6v6_DRILLO_PlayerAcknowledged,
|
||
|
k_nMMRatingSource_PlayerAcknowledge,
|
||
|
0,
|
||
|
ratingData );
|
||
|
}
|
||
|
|
||
|
virtual const bool BRankXPIsActuallyPrimaryMMRating() const OVERRIDE
|
||
|
{
|
||
|
// Gross hack due to XP being magically used differently in 6v6 right now.
|
||
|
FixmeMMRatingBackendSwapping();
|
||
|
return true;
|
||
|
}
|
||
|
#endif // defined GC
|
||
|
|
||
|
#if defined GC_DLL || ( defined STAGING_ONLY && defined CLIENT_DLL )
|
||
|
virtual void DebugSpewLevels() const OVERRIDE
|
||
|
{
|
||
|
Msg( "Spewing comp levels:\n" );
|
||
|
|
||
|
// Walk the levels to find where the passed in experience value falls
|
||
|
for( int i=0; i< m_vecLevels.Count(); ++i )
|
||
|
{
|
||
|
Msg( "Level %d:\t%d - %d. (+%d)\n", m_vecLevels[i].m_nLevelNum, m_vecLevels[i].m_nStartXP, m_vecLevels[i].m_nEndXP, ( m_vecLevels[i].m_nEndXP - m_vecLevels[i].m_nStartXP ) );
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
};
|
||
|
|
||
|
CLadderMatchGroupDescription( EMatchGroup eMatchGroup, ConVar* pmm_match_group_size )
|
||
|
: IMatchGroupDescription( eMatchGroup
|
||
|
, { eMatchMode_MatchMaker_LateJoinMatchBased // m_eLateJoinMode;
|
||
|
, eMMPenaltyPool_Ranked // m_ePenaltyPool
|
||
|
, true // m_bUsesSkillRatings;
|
||
|
, true // m_bSupportsLowPriorityQueue;
|
||
|
, true // m_bRequiresMatchID;
|
||
|
, LADDER_REQUIRED_SCORE // m_pmm_required_score;
|
||
|
, true // m_bUseMatchHud;
|
||
|
, "server_competitive.cfg" // m_pszExecFileName;
|
||
|
, pmm_match_group_size // m_pmm_match_group_size;
|
||
|
, NULL // m_pmm_match_group_size_minimum;
|
||
|
, MATCH_TYPE_COMPETITIVE // m_eMatchType;
|
||
|
, true // m_bShowPreRoundDoors;
|
||
|
, true // m_bShowPostRoundDoors;
|
||
|
, "#TF_Competitive_GameOver" // m_pszMatchEndKickWarning;
|
||
|
, "MatchMaking.RoundStart" // m_pszMatchStartSound;
|
||
|
, false // m_bAutoReady;
|
||
|
, true // m_bShowRankIcons;
|
||
|
, true // m_bUseMatchSummaryStage;
|
||
|
, true // m_bDistributePerformanceMedals;
|
||
|
, true // m_bIsCompetitiveMode;
|
||
|
, true // m_bUseFirstBlood;
|
||
|
, true // m_bUseReducedBonusTime;
|
||
|
, false // m_bUseAutoBalance;
|
||
|
, false // m_bAllowTeamChange;
|
||
|
, false // m_bRandomWeaponCrits;
|
||
|
, true // m_bFixedWeaponSpread;
|
||
|
, true // m_bRequireCompleteMatch;
|
||
|
, true // m_bTrustedServersOnly;
|
||
|
, true // m_bForceClientSettings;
|
||
|
, true // m_bAllowDrawingAtMatchSummary
|
||
|
, false // m_bAllowSpecModeChange
|
||
|
, false // m_bAutomaticallyRequeueAfterMatchEnds
|
||
|
, false // m_bUsesMapVoteOnRoundEnd
|
||
|
, false // m_bUsesXP
|
||
|
, true // m_bUsesDashboardOnRoundEnd
|
||
|
, true // m_bUsesSurveys
|
||
|
, true } ) // m_bStrictMatchmakerScoring
|
||
|
{
|
||
|
m_pProgressionDesc = new CLadderProgressionDesc( eMatchGroup );
|
||
|
}
|
||
|
|
||
|
#ifdef GC_DLL
|
||
|
virtual EMMRating PrimaryMMRatingBackend() const OVERRIDE
|
||
|
{
|
||
|
// Right now all ladders have this hard-coded. Live-swapping won't work either, since lobbies don't know what
|
||
|
// they were formed with in Match_Result
|
||
|
FixmeMMRatingBackendSwapping();
|
||
|
return k_nMMRating_6v6_DRILLO;
|
||
|
}
|
||
|
|
||
|
virtual const std::vector< EMMRating > &MatchResultRatingBackends() const OVERRIDE
|
||
|
{
|
||
|
FixmeMMRatingBackendSwapping(); // Shouldn't be hard-coded for 6v6, param
|
||
|
static std::vector< EMMRating > ladderRatings = { k_nMMRating_6v6_DRILLO, k_nMMRating_6v6_GLICKO };
|
||
|
return ladderRatings;
|
||
|
}
|
||
|
|
||
|
virtual bool InitMatchFromParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE { return true; }
|
||
|
virtual bool InitMatchFromLobby( MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE { return true; }
|
||
|
virtual void SyncMatchParty( const CTFParty *pParty, MatchParty_t *pMatchParty ) const OVERRIDE {};
|
||
|
virtual void SelectModeSpecificParameters( const MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE
|
||
|
{
|
||
|
// Forced to use the competitive category
|
||
|
const SchemaGameCategory_t* pCategory = GetItemSchema()->GetGameCategory( kGameCategory_Competitive_6v6 );
|
||
|
const char *pszMap = ( *tf_mm_ladder_force_map_by_name.GetString() ) ? tf_mm_ladder_force_map_by_name.GetString() : pCategory->GetRandomMap()->pszMapName;
|
||
|
pLobby->SetMapName( pszMap );
|
||
|
}
|
||
|
|
||
|
virtual void GetServerDetails( const CMsgGameServerMatchmakingStatus& msg, int& nChallengeIndex, const char* pszMap ) const OVERRIDE
|
||
|
{}
|
||
|
|
||
|
virtual bool BThreadedPartiesCompatible( const MatchParty_t *pLeftParty, const MatchParty_t *pRightParty ) const OVERRIDE
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
virtual bool BThreadedPartyCompatibleWithMatch( const MatchDescription_t* pMatch, const MatchParty_t *pCurrentParty ) const OVERRIDE
|
||
|
{
|
||
|
// Right now there's no criteria on ladder matches, but leavers are never allowed to rejoin
|
||
|
return BCheckLeftMatchMembersAgainstParty( pMatch, pCurrentParty,
|
||
|
[](const CTFMemcachedLobbyFormerMember& member) { return false; } );
|
||
|
}
|
||
|
|
||
|
virtual bool BThreadedIntersectMatchWithParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE
|
||
|
{
|
||
|
// No action on match, just check that they're compatible
|
||
|
return BThreadedPartyCompatibleWithMatch( pMatch, pParty );
|
||
|
}
|
||
|
|
||
|
virtual const char* GetUnauthorizedPartyReason( CTFParty* pParty ) const OVERRIDE
|
||
|
{
|
||
|
TFPartyManager()->YldUpdatePartyMemberData( pParty );
|
||
|
if ( pParty->BAnyMemberWithoutCompetitiveAccess() )
|
||
|
{
|
||
|
return "They want to play a competitive game, but somebody doesn't have competitive access";
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
virtual void Dump( const char *pszLeader, int nSpewLevel, int nLogLevel, const MatchParty_t* pMatch ) const OVERRIDE
|
||
|
{
|
||
|
EmitInfo( SPEW_GC, nSpewLevel, nLogLevel, "%s Best Ladder ping: %.0fms\n", pszLeader, pMatch->m_flPingClosestServer );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
virtual bool BGetRoundStartBannerParameters( int& nSkin, int& nBodyGroup ) const OVERRIDE
|
||
|
{
|
||
|
// The comp skins start at skin 8
|
||
|
nSkin = 8 + TFGameRules()->GetRoundsPlayed();
|
||
|
nBodyGroup = 1;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
virtual bool BGetRoundDoorParameters( int& nSkin, int& nLogoBodyGroup ) const OVERRIDE
|
||
|
{
|
||
|
nLogoBodyGroup = 0;
|
||
|
nSkin = 0;
|
||
|
if( GTFGCClientSystem()->GetLobby() &&
|
||
|
GTFGCClientSystem()->GetLobby()->Obj().average_rank() >= k_unDrilloRating_Ladder_HighSkill )
|
||
|
{
|
||
|
// High skill has a different skin
|
||
|
nSkin = 1;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
virtual const char *GetMapLoadBackgroundOverride( bool bWidescreen ) const OVERRIDE
|
||
|
{
|
||
|
return ( bWidescreen ? "ranked_background_widescreen" : "ranked_background" );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef GAME_DLL
|
||
|
|
||
|
virtual void PostMatchClearServerSettings() const OVERRIDE
|
||
|
{
|
||
|
Assert( TFGameRules() );
|
||
|
TFGameRules()->EndCompetitiveMatch();
|
||
|
}
|
||
|
|
||
|
virtual void InitGameRulesSettings() const OVERRIDE
|
||
|
{
|
||
|
TFGameRules()->SetCompetitiveMode( true );
|
||
|
TFGameRules()->SetAllowBetweenRounds( true );
|
||
|
}
|
||
|
|
||
|
virtual void InitGameRulesSettingsPostEntity() const OVERRIDE
|
||
|
{
|
||
|
CTeamControlPointMaster *pMaster = ( g_hControlPointMasters.Count() ) ? g_hControlPointMasters[0] : NULL;
|
||
|
bool bMultiStagePLR = ( tf_gamemode_payload.GetBool() && pMaster && pMaster->PlayingMiniRounds() && TFGameRules()->HasMultipleTrains() );
|
||
|
bool bUseStopWatch = TFGameRules()->MatchmakingShouldUseStopwatchMode();
|
||
|
bool bCTF = tf_gamemode_ctf.GetBool();
|
||
|
bool bHighSkill = GTFGCClientSystem()->GetMatch() && GTFGCClientSystem()->GetMatch()->m_uAverageRank >= k_unDrilloRating_Ladder_HighSkill;
|
||
|
|
||
|
// Exec our match settings
|
||
|
const char *pszExecFile = ( bHighSkill ) ? "server_competitive_rounds_win_conditions_high_skill.cfg" : "server_competitive_rounds_win_conditions.cfg";
|
||
|
|
||
|
if ( bUseStopWatch )
|
||
|
{
|
||
|
pszExecFile = ( bHighSkill ) ? "server_competitive_stopwatch_win_conditions_high_skill.cfg" : "server_competitive_stopwatch_win_conditions.cfg";
|
||
|
}
|
||
|
else if ( bMultiStagePLR || bCTF )
|
||
|
{
|
||
|
pszExecFile = ( bHighSkill ) ? "server_competitive_max_rounds_win_conditions_high_skill.cfg" : "server_competitive_max_rounds_win_conditions.cfg";
|
||
|
}
|
||
|
|
||
|
engine->ServerCommand( CFmtStr( "exec %s\n", pszExecFile ) );
|
||
|
|
||
|
TFGameRules()->SetInStopWatch( bUseStopWatch );
|
||
|
mp_tournament_stopwatch.SetValue( bUseStopWatch );
|
||
|
}
|
||
|
|
||
|
bool ShouldRequestLateJoin() const OVERRIDE
|
||
|
{
|
||
|
auto pTFGameRules = TFGameRules();
|
||
|
if ( !pTFGameRules || !pTFGameRules->IsCompetitiveMode() || pTFGameRules->IsManagedMatchEnded() )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
const CMatchInfo *pMatch = GTFGCClientSystem()->GetMatch();
|
||
|
|
||
|
int nPlayers = pMatch->GetNumActiveMatchPlayers();
|
||
|
int nMissingPlayers = pMatch->GetCanonicalMatchSize() - nPlayers;
|
||
|
|
||
|
// Allow late-join if we're not started yet, have missing players, and have not lost everyone.
|
||
|
return nMissingPlayers && nPlayers &&
|
||
|
( pTFGameRules->State_Get() == GR_STATE_BETWEEN_RNDS ||
|
||
|
pTFGameRules->State_Get() == GR_STATE_PREGAME ||
|
||
|
pTFGameRules->State_Get() == GR_STATE_STARTGAME );
|
||
|
}
|
||
|
|
||
|
bool BMatchIsSafeToLeaveForPlayer( const CMatchInfo* pMatchInfo, const CMatchInfo::PlayerMatchData_t *pMatchPlayer ) const OVERRIDE
|
||
|
{
|
||
|
// It's only safe if the match is over
|
||
|
return pMatchInfo->BMatchTerminated();
|
||
|
}
|
||
|
|
||
|
virtual bool BPlayWinMusic( int nWinningTeam, bool bGameOver ) const OVERRIDE
|
||
|
{
|
||
|
if ( bGameOver )
|
||
|
{
|
||
|
TFGameRules()->BroadcastSound( 255, ( nWinningTeam == TF_TEAM_RED ) ? "Announcer.CompMatchWinRed" : "Announcer.CompMatchWinBlu" );
|
||
|
TFGameRules()->BroadcastSound( 255, ( nWinningTeam == TF_TEAM_RED ) ? "MatchMaking.MatchEndRedWinMusic" : "MatchMaking.MatchEndBlueWinMusic" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( nWinningTeam == TF_TEAM_RED )
|
||
|
{
|
||
|
TFGameRules()->BroadcastSound( 255, "Announcer.CompRoundWinRed" );
|
||
|
TFGameRules()->BroadcastSound( 255, "MatchMaking.RoundEndRedWinMusic" );
|
||
|
}
|
||
|
else if ( nWinningTeam == TF_TEAM_BLUE )
|
||
|
{
|
||
|
TFGameRules()->BroadcastSound( 255, "Announcer.CompRoundWinBlu" );
|
||
|
TFGameRules()->BroadcastSound( 255, "MatchMaking.RoundEndBlueWinMusic" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
TFGameRules()->BroadcastSound( 255, "Announcer.CompRoundStalemate" );
|
||
|
TFGameRules()->BroadcastSound( 255, "MatchMaking.RoundEndStalemateMusic" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
};
|
||
|
|
||
|
class CCasualMatchGroupDescription : public IMatchGroupDescription
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
class CCasualProgressionDesc : public IProgressionDesc
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
CCasualProgressionDesc( EMatchGroup eMatchGroup )
|
||
|
: IProgressionDesc( eMatchGroup
|
||
|
, "models/vgui/12v12_badge.mdl"
|
||
|
, "resource/ui/PvPCasualRankPanel.res"
|
||
|
, "TF_Competitive_Level" )
|
||
|
, m_nLevelsPerStep( 25 )
|
||
|
, m_nSteps( 6 )
|
||
|
, m_nAverageXPPerGame( 500 )
|
||
|
, m_nAverageMinutesPerGame( 30 )
|
||
|
{
|
||
|
struct StepInfo_t
|
||
|
{
|
||
|
float m_flAvgGamerPerLevel;
|
||
|
const char* m_pszLevelUpSound;
|
||
|
};
|
||
|
|
||
|
const StepInfo_t stepInfo[] = { { 1.5f, "MatchMaking.LevelOneAchieved" }
|
||
|
, { 2.5f, "MatchMaking.LevelTwoAchieved" }
|
||
|
, { 4.f, "MatchMaking.LevelThreeAchieved" }
|
||
|
, { 6.f, "MatchMaking.LevelFourAchieved" }
|
||
|
, { 9.f, "MatchMaking.LevelFiveAchieved" }
|
||
|
, { 14.f, "MatchMaking.LevelSixAchieved" } };
|
||
|
|
||
|
uint32 nNumLevels = m_nLevelsPerStep * m_nSteps;
|
||
|
|
||
|
uint32 nEndXPForLevel = 0;
|
||
|
for( uint32 i=0; i<nNumLevels; ++i )
|
||
|
{
|
||
|
const uint32 nStep = i / m_nLevelsPerStep;
|
||
|
LevelInfo_t& level = m_vecLevels[ m_vecLevels.AddToTail() ];
|
||
|
level.m_nLevelNum = i + 1; // This loop is 0-based, but users will start at level 1
|
||
|
level.m_nStartXP = nEndXPForLevel; // Use the previous level's end as our start
|
||
|
|
||
|
// We want the last level to have the same starting and ending XP value so the progress bar looks filled
|
||
|
// as soon as you hit max level.
|
||
|
if ( level.m_nLevelNum != nNumLevels )
|
||
|
{
|
||
|
nEndXPForLevel += stepInfo[ nStep ].m_flAvgGamerPerLevel * m_nAverageXPPerGame;
|
||
|
}
|
||
|
|
||
|
level.m_nEndXP = nEndXPForLevel;
|
||
|
level.m_pszLevelTitle = NULL; // Casual levels dont have titles
|
||
|
level.m_pszLevelUpSound = stepInfo[ nStep ].m_pszLevelUpSound;
|
||
|
level.m_pszLobbyBackgroundImage = "competitive/12v12_background001"; // All the same in casual
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
virtual void SetupBadgePanel( CBaseModelPanel *pModelPanel, const LevelInfo_t& level ) const OVERRIDE
|
||
|
{
|
||
|
if ( !pModelPanel )
|
||
|
return;
|
||
|
|
||
|
int nLevelIndex = level.m_nLevelNum - 1;
|
||
|
int nSkin = nLevelIndex / m_nLevelsPerStep;
|
||
|
int nStarsBodyGroup = ( ( nLevelIndex ) % 5 ) + 1;
|
||
|
int nBulletsBodyGroup = 0;
|
||
|
int nPlatesBodyGroup = 0;
|
||
|
int nBannerBodyGroup = 0;
|
||
|
|
||
|
switch( ( ( nLevelIndex ) / 5 ) % 5 )
|
||
|
{
|
||
|
case 0:
|
||
|
nBulletsBodyGroup = 0;
|
||
|
nPlatesBodyGroup = 0;
|
||
|
nBannerBodyGroup = 0;
|
||
|
break;
|
||
|
case 1:
|
||
|
nBulletsBodyGroup = 1;
|
||
|
nPlatesBodyGroup = 0;
|
||
|
nBannerBodyGroup = 0;
|
||
|
break;
|
||
|
case 2:
|
||
|
nBulletsBodyGroup = 2;
|
||
|
nPlatesBodyGroup = 1;
|
||
|
nBannerBodyGroup = 0;
|
||
|
break;
|
||
|
case 3:
|
||
|
nBulletsBodyGroup = 3;
|
||
|
nPlatesBodyGroup = 2;
|
||
|
nBannerBodyGroup = 1;
|
||
|
break;
|
||
|
case 4:
|
||
|
nBulletsBodyGroup = 4;
|
||
|
nPlatesBodyGroup = 3;
|
||
|
nBannerBodyGroup = 1;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
EnsureBadgePanelModel( pModelPanel );
|
||
|
|
||
|
int nBody = 0;
|
||
|
CStudioHdr studioHDR( pModelPanel->GetStudioHdr(), g_pMDLCache );
|
||
|
|
||
|
::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "bullets" ), nBulletsBodyGroup );
|
||
|
::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "plates" ), nPlatesBodyGroup );
|
||
|
::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "banner" ), nBannerBodyGroup );
|
||
|
::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "stars" ), nStarsBodyGroup );
|
||
|
|
||
|
pModelPanel->SetBody( nBody );
|
||
|
pModelPanel->SetSkin( nSkin );
|
||
|
}
|
||
|
|
||
|
virtual const uint32 GetLocalPlayerLastAckdExperience() const OVERRIDE
|
||
|
{
|
||
|
// This is bad and hard-coding a match group. We should just make XP a rating type and these functions
|
||
|
// should just say "use this rating for XP"/"use this rating for acked XP"
|
||
|
FixmeMMRatingBackendSwapping();
|
||
|
#if defined CLIENT_DLL && defined STAGING_ONLY
|
||
|
if ( tf_test_pvp_rank_xp_change.GetInt() != -1 )
|
||
|
{
|
||
|
return tf_test_pvp_rank_xp_change.GetInt();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
CSOTFLadderData *pLadderData = GetLocalPlayerLadderData( k_nMatchGroup_Casual_12v12 );
|
||
|
if ( pLadderData )
|
||
|
{
|
||
|
return pLadderData->Obj().last_ackd_experience();
|
||
|
}
|
||
|
|
||
|
return 0u;
|
||
|
}
|
||
|
|
||
|
virtual const uint32 GetPlayerExperienceBySteamID( CSteamID steamid ) const OVERRIDE
|
||
|
{
|
||
|
// This is bad and hard-coding a match group. We should just make XP a rating type and these functions
|
||
|
// should just say "use this rating for XP"/"use this rating for acked XP"
|
||
|
FixmeMMRatingBackendSwapping();
|
||
|
#if defined CLIENT_DLL && defined STAGING_ONLY
|
||
|
if ( tf_test_pvp_rank_xp_change.GetInt() != -1 )
|
||
|
{
|
||
|
return tf_test_pvp_rank_xp_change.GetInt();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifndef CLIENT_DLL
|
||
|
#error This function is only okay on the client due to calling yielding stuff
|
||
|
#endif
|
||
|
CSOTFLadderData *pLadderData = YieldingGetPlayerLadderDataBySteamID( steamid, k_nMatchGroup_Casual_12v12 );
|
||
|
if ( pLadderData )
|
||
|
{
|
||
|
return pLadderData->Obj().experience();
|
||
|
}
|
||
|
|
||
|
return 0u;
|
||
|
}
|
||
|
#endif // CLIENT_DLL
|
||
|
|
||
|
#if defined GC
|
||
|
virtual bool BYldAcknowledgePlayerXPOnTransaction( CSQLAccess &transaction,
|
||
|
CTFSharedObjectCache *pLockedSOCache ) const OVERRIDE
|
||
|
{
|
||
|
// This is bad and a result of XP being just a rating in some places but a magic field elsewhere.
|
||
|
FixmeMMRatingBackendSwapping();
|
||
|
Assert( GGCTF()->IsSteamIDLockedByCurJob( pLockedSOCache->GetOwner() ) );
|
||
|
|
||
|
CSOTFLadderData *pLadderData = NULL;
|
||
|
|
||
|
// Find their ladder data
|
||
|
CSharedObjectTypeCache *pItemTypeCache = pLockedSOCache->FindTypeCache( CSOTFLadderData::k_nTypeID );
|
||
|
if ( pItemTypeCache )
|
||
|
{
|
||
|
CSOTFLadderData queryItem( pLockedSOCache->GetOwner().GetAccountID(), k_nMatchGroup_Casual_12v12 );
|
||
|
pLadderData = pLockedSOCache->FindTypedSharedObject< CSOTFLadderData >( queryItem );
|
||
|
}
|
||
|
|
||
|
if ( !pLadderData )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Update the last ack'd to the current
|
||
|
//
|
||
|
// XXX(JohnS): This function needs to be destroyed, but if kept, we would probably want to fix
|
||
|
// CSharedObjectTransactionEx to work properly with multiple SOCaches, such that
|
||
|
// BYieldingUpdatePlayerRating could work with it, such that this function could just require a
|
||
|
// sharedobject transaction...
|
||
|
CSOTFLadderData dataCopy;
|
||
|
dataCopy.Copy( *pLadderData );
|
||
|
uint32_t nAck = pLadderData->Obj().experience();
|
||
|
dataCopy.Obj().set_last_ackd_experience( nAck );
|
||
|
CUtlVector<int> dirtyFields( 0, 1 );
|
||
|
dirtyFields.AddToTail( CSOTFLadderPlayerStats::kLastAckdExperienceFieldNumber );
|
||
|
bool bRet = dataCopy.BYieldingAddWriteToTransaction( transaction, dirtyFields );
|
||
|
if ( bRet )
|
||
|
{
|
||
|
transaction.AddCommitListener( [pLockedSOCache, nAck, pLadderData]() {
|
||
|
Assert( GGCTF()->IsSteamIDLockedByCurJob( pLockedSOCache->GetOwner() ) );
|
||
|
pLadderData->Obj().set_last_ackd_experience( nAck );
|
||
|
pLockedSOCache->DirtyNetworkObject( pLadderData );
|
||
|
});
|
||
|
}
|
||
|
return bRet;
|
||
|
}
|
||
|
|
||
|
virtual const bool BRankXPIsActuallyPrimaryMMRating() const OVERRIDE { return false; }
|
||
|
#endif // defined GC
|
||
|
|
||
|
#if defined GC_DLL || ( defined STAGING_ONLY && defined CLIENT_DLL )
|
||
|
virtual void DebugSpewLevels() const OVERRIDE
|
||
|
{
|
||
|
Msg( "Spewing casual levels:\n" );
|
||
|
Msg( "Assuming average %d XP per game and average %d minutes per game\n", m_nAverageXPPerGame, m_nAverageMinutesPerGame );
|
||
|
|
||
|
uint32 nNumGamesToAchieve = 0;
|
||
|
// Walk the levels to find where the passed in experience value falls
|
||
|
for( int i=0; i< m_vecLevels.Count(); ++i )
|
||
|
{
|
||
|
nNumGamesToAchieve += ( m_vecLevels[ i ].m_nEndXP - m_vecLevels[ i ].m_nStartXP ) / m_nAverageXPPerGame;
|
||
|
uint32 nExpectedMinutesToAchieve = nNumGamesToAchieve * m_nAverageMinutesPerGame;
|
||
|
#ifdef CLIENT_DLL
|
||
|
int nStep = i / m_nLevelsPerStep;
|
||
|
const CEconItemRarityDefinition* pRarity = GetItemSchema()->GetRarityDefinition( nStep + 1 );
|
||
|
vgui::HScheme scheme = vgui::scheme()->GetScheme( "ClientScheme" );
|
||
|
vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( scheme );
|
||
|
Color color = pScheme->GetColor( GetColorNameForAttribColor( pRarity->GetAttribColor() ), Color( 255, 255, 255, 255 ) );
|
||
|
|
||
|
ConColorMsg( color, "Level %d:\t%d - %d. Expected games required: %d Expected hours required: %.2f\n", m_vecLevels[ i ].m_nLevelNum, m_vecLevels[ i ].m_nStartXP, m_vecLevels[ i ].m_nEndXP, nNumGamesToAchieve, ( nExpectedMinutesToAchieve / 60.f ) );
|
||
|
#else
|
||
|
DevMsg( "Level %d:\t%d - %d. Expected games required: %d Expected hours required: %.2f\n", m_vecLevels[ i ].m_nLevelNum, m_vecLevels[ i ].m_nStartXP, m_vecLevels[ i ].m_nEndXP, nNumGamesToAchieve, ( nExpectedMinutesToAchieve / 60.f ) );
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
private:
|
||
|
const uint32 m_nLevelsPerStep;
|
||
|
const uint32 m_nSteps;
|
||
|
const uint32 m_nAverageXPPerGame;
|
||
|
const uint32 m_nAverageMinutesPerGame;
|
||
|
};
|
||
|
|
||
|
CCasualMatchGroupDescription( EMatchGroup eMatchGroup, ConVar* pmm_match_group_size, ConVar* pmm_match_group_size_minimum )
|
||
|
: IMatchGroupDescription( eMatchGroup
|
||
|
, { eMatchMode_MatchMaker_LateJoinMatchBased // m_eLateJoinMode;
|
||
|
, eMMPenaltyPool_Casual // m_ePenaltyPool
|
||
|
, true // m_bUsesSkillRatings;
|
||
|
, true // m_bSupportsLowPriorityQueue;
|
||
|
, true // m_bRequiresMatchID;
|
||
|
, CASUAL_REQUIRED_SCORE // m_pmm_required_score;
|
||
|
, true // m_bUseMatchHud;
|
||
|
, "server_casual.cfg" // m_pszExecFileName;
|
||
|
, pmm_match_group_size // m_pmm_match_group_size;
|
||
|
, pmm_match_group_size_minimum // m_pmm_match_group_size_minimum;
|
||
|
, MATCH_TYPE_CASUAL // m_eMatchType;
|
||
|
, true // m_bShowPreRoundDoors;
|
||
|
, true // m_bShowPostRoundDoors;
|
||
|
, "#TF_Competitive_GameOver" // m_pszMatchEndKickWarning;
|
||
|
, "MatchMaking.RoundStartCasual" // m_pszMatchStartSound;
|
||
|
, true // m_bAutoReady;
|
||
|
, false // m_bShowRankIcons;
|
||
|
, false // m_bUseMatchSummaryStage;
|
||
|
, false // m_bDistributePerformanceMedals;
|
||
|
, true // m_bIsCompetitiveMode;
|
||
|
, false // m_bUseFirstBlood;
|
||
|
, false // m_bUseReducedBonusTime;
|
||
|
, true // m_bUseAutoBalance;
|
||
|
, false // m_bAllowTeamChange;
|
||
|
, true // m_bRandomWeaponCrits;
|
||
|
, false // m_bFixedWeaponSpread;
|
||
|
, false // m_bRequireCompleteMatch;
|
||
|
, true // m_bTrustedServersOnly;
|
||
|
, false // m_bForceClientSettings;
|
||
|
, false // m_bAllowDrawingAtMatchSummary
|
||
|
, true // m_bAllowSpecModeChange
|
||
|
, true // m_bAutomaticallyRequeueAfterMatchEnds
|
||
|
, true // m_bUsesMapVoteOnRoundEnd
|
||
|
, true // m_bUsesXP
|
||
|
, true // m_bUsesDashboardOnRoundEnd
|
||
|
, true // m_bUsesSurveys
|
||
|
, false } ) // m_bStrictMatchmakerScoring
|
||
|
{
|
||
|
m_pProgressionDesc = new CCasualProgressionDesc( eMatchGroup );
|
||
|
}
|
||
|
|
||
|
#ifdef GC_DLL
|
||
|
virtual EMMRating PrimaryMMRatingBackend() const OVERRIDE
|
||
|
{
|
||
|
// Hard-coded for casual at the moment. Live-swapping won't work either, since lobbies don't know what they were
|
||
|
// formed with in Match_Result
|
||
|
FixmeMMRatingBackendSwapping();
|
||
|
return k_nMMRating_12v12_DRILLO;
|
||
|
}
|
||
|
|
||
|
virtual const std::vector< EMMRating > &MatchResultRatingBackends() const OVERRIDE
|
||
|
{
|
||
|
FixmeMMRatingBackendSwapping(); // Shouldn't be hard-coded for 12v12, param
|
||
|
static std::vector< EMMRating > casualRatings = { k_nMMRating_12v12_DRILLO, k_nMMRating_12v12_GLICKO };
|
||
|
return casualRatings;
|
||
|
}
|
||
|
|
||
|
// Copy party's casual criteria
|
||
|
virtual bool InitMatchFromParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE
|
||
|
{
|
||
|
pMatch->m_acceptableCasualCriteria.Clear();
|
||
|
pMatch->m_acceptableCasualCriteria.CopyFrom( pParty->m_casualCriteria );
|
||
|
|
||
|
CCasualCriteriaHelper helper( pMatch->m_acceptableCasualCriteria );
|
||
|
return helper.AnySelected();
|
||
|
}
|
||
|
|
||
|
virtual bool InitMatchFromLobby( MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE
|
||
|
{
|
||
|
pMatch->m_acceptableCasualCriteria.Clear();
|
||
|
CCasualCriteriaHelper helper( pMatch->m_acceptableCasualCriteria );
|
||
|
|
||
|
const MapDef_t* pMap = GetItemSchema()->GetMasterMapDefByName( pLobby->GetMapName() );
|
||
|
if ( pMap )
|
||
|
{
|
||
|
helper.SetMapSelected( pMap->m_nDefIndex, true );
|
||
|
}
|
||
|
|
||
|
pMatch->m_acceptableCasualCriteria = helper.GetCasualCriteria();
|
||
|
|
||
|
return helper.AnySelected();
|
||
|
}
|
||
|
|
||
|
// Set the match party's criteria to the TFParty's criteria
|
||
|
virtual void SyncMatchParty( const CTFParty *pParty, MatchParty_t *pMatchParty ) const OVERRIDE
|
||
|
{
|
||
|
pMatchParty->m_casualCriteria.CopyFrom( pParty->Obj().search_casual() );
|
||
|
}
|
||
|
|
||
|
// Get all the valid categories and randomly choose a category to play
|
||
|
virtual void SelectModeSpecificParameters( const MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE
|
||
|
{
|
||
|
if ( *tf_mm_ladder_force_map_by_name.GetString() )
|
||
|
{
|
||
|
pLobby->SetMapName( tf_mm_ladder_force_map_by_name.GetString() );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
CUtlVector< const MapDef_t* > vecValidMaps;
|
||
|
int nNumMaps = GetItemSchema()->GetMasterMapsList().Count();
|
||
|
CCasualCriteriaHelper helper( pMatch->m_acceptableCasualCriteria );
|
||
|
for( int i=0; i < nNumMaps; ++ i )
|
||
|
{
|
||
|
const MapDef_t* pMapDef = GetItemSchema()->GetMasterMapsList()[ i ];
|
||
|
|
||
|
if ( helper.IsMapSelected( pMapDef ) )
|
||
|
{
|
||
|
vecValidMaps.AddToTail( pMapDef );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( vecValidMaps.Count() == 0 )
|
||
|
{
|
||
|
// We should have SOMETHING valid.
|
||
|
Assert( vecValidMaps.Count() > 0 );
|
||
|
pLobby->SetMapName( "ctf_2fort" ); // Everybody loves 2fort
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
const char *pszMap = vecValidMaps[ RandomInt( 0, vecValidMaps.Count() - 1 ) ]->pszMapName;
|
||
|
pLobby->SetMapName( pszMap );
|
||
|
}
|
||
|
|
||
|
// Private helper to check an entire party's join permissions and criteria, for both PartyCompatible and Intersect
|
||
|
// below, since they do the same computation, one just keeps it.
|
||
|
bool BThreadedCheckPartyAllowedToJoinMatchAndIntersectCriteria( const MatchDescription_t* pMatch,
|
||
|
const MatchParty_t *pParty,
|
||
|
CCasualCriteriaHelper &criteria ) const
|
||
|
{
|
||
|
if ( *tf_mm_ladder_force_map_by_name.GetString() )
|
||
|
{
|
||
|
// If a map is forced, we don't care about compatibility. We're obviously testing something.
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// Check for blacklisted former members that tank compatibility
|
||
|
if ( !BCheckLeftMatchMembersAgainstParty( pMatch, pParty, &BThreadedFormerMemberMayRejoinJoinCasualOrMvMMatch) )
|
||
|
{ return false; }
|
||
|
|
||
|
// Intersect criteria with new party
|
||
|
criteria = CCasualCriteriaHelper( pMatch->m_acceptableCasualCriteria );
|
||
|
criteria.Intersect( pParty->m_casualCriteria );
|
||
|
|
||
|
return criteria.AnySelected();
|
||
|
}
|
||
|
|
||
|
virtual bool BThreadedPartyCompatibleWithMatch( const MatchDescription_t* pMatch, const MatchParty_t *pCandidateParty ) const OVERRIDE
|
||
|
{
|
||
|
CCasualCriteriaHelper helper( pMatch->m_acceptableCasualCriteria );
|
||
|
return BThreadedCheckPartyAllowedToJoinMatchAndIntersectCriteria( pMatch, pCandidateParty, helper );
|
||
|
}
|
||
|
|
||
|
virtual bool BThreadedIntersectMatchWithParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE
|
||
|
{
|
||
|
CCasualCriteriaHelper helper( pMatch->m_acceptableCasualCriteria );
|
||
|
bool bRet = BThreadedCheckPartyAllowedToJoinMatchAndIntersectCriteria( pMatch, pParty, helper );
|
||
|
|
||
|
// Update the match
|
||
|
if ( bRet )
|
||
|
{
|
||
|
pMatch->m_acceptableCasualCriteria = helper.GetCasualCriteria();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
|
||
|
}
|
||
|
|
||
|
virtual bool BThreadedPartiesCompatible( const MatchParty_t *pLeftParty, const MatchParty_t *pRightParty ) const OVERRIDE
|
||
|
{
|
||
|
CCasualCriteriaHelper helper( pLeftParty->m_casualCriteria );
|
||
|
helper.Intersect( pRightParty->m_casualCriteria );
|
||
|
return helper.AnySelected();
|
||
|
}
|
||
|
|
||
|
virtual void GetServerDetails( const CMsgGameServerMatchmakingStatus& msg, int& nChallengeIndex, const char* pszMap ) const OVERRIDE
|
||
|
{}
|
||
|
|
||
|
virtual const char* GetUnauthorizedPartyReason( CTFParty* pParty ) const OVERRIDE
|
||
|
{
|
||
|
// Don't need no credit card to ride this train
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
virtual void Dump( const char *pszLeader, int nSpewLevel, int nLogLevel, const MatchParty_t* pMatch ) const OVERRIDE
|
||
|
{
|
||
|
CUtlString strSelectedMaps;
|
||
|
|
||
|
CUtlVector< const MapDef_t* > vecValidMaps;
|
||
|
int nCount = 0;
|
||
|
int nNumMaps = GetItemSchema()->GetMasterMapsList().Count();
|
||
|
CCasualCriteriaHelper helper( pMatch->m_casualCriteria );
|
||
|
for( int i=0; i < nNumMaps; ++ i )
|
||
|
{
|
||
|
const MapDef_t* pMapDef = GetItemSchema()->GetMasterMapsList()[ i ];
|
||
|
if ( helper.IsMapSelected( pMapDef ) )
|
||
|
{
|
||
|
if ( nCount > 0 )
|
||
|
{
|
||
|
strSelectedMaps += ", ";
|
||
|
}
|
||
|
|
||
|
strSelectedMaps += pMapDef->pszMapName;
|
||
|
++nCount;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
EmitInfo( SPEW_GC, nSpewLevel, nLogLevel, "%s Search casual maps: %s\n", pszLeader, strSelectedMaps.String() );
|
||
|
EmitInfo( SPEW_GC, nSpewLevel, nLogLevel, "%s Best casual server ping: %.0fms\n", pszLeader, pMatch->m_flPingClosestServer );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
virtual bool BGetRoundStartBannerParameters( int& nSkin, int& nBodyGroup ) const OVERRIDE
|
||
|
{
|
||
|
nBodyGroup = 0;
|
||
|
nSkin = TFGameRules()->GetRoundsPlayed();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
virtual bool BGetRoundDoorParameters( int& nSkin, int& nLogoBodyGroup ) const OVERRIDE
|
||
|
{
|
||
|
nLogoBodyGroup = 1;
|
||
|
nSkin = 3;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
virtual const char *GetMapLoadBackgroundOverride( bool bWidescreen ) const OVERRIDE
|
||
|
{
|
||
|
return NULL;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef GAME_DLL
|
||
|
virtual void PostMatchClearServerSettings() const OVERRIDE
|
||
|
{
|
||
|
Assert( TFGameRules() );
|
||
|
TFGameRules()->MatchSummaryEnd();
|
||
|
}
|
||
|
|
||
|
virtual void InitGameRulesSettings() const OVERRIDE
|
||
|
{
|
||
|
TFGameRules()->SetAllowBetweenRounds( true );
|
||
|
}
|
||
|
|
||
|
virtual void InitGameRulesSettingsPostEntity() const OVERRIDE
|
||
|
{
|
||
|
CTeamControlPointMaster *pMaster = ( g_hControlPointMasters.Count() ) ? g_hControlPointMasters[0] : NULL;
|
||
|
bool bMultiStagePLR = ( tf_gamemode_payload.GetBool() && pMaster && pMaster->PlayingMiniRounds() &&
|
||
|
pMaster->GetNumRounds() > 1 && TFGameRules()->HasMultipleTrains() );
|
||
|
bool bCTF = tf_gamemode_ctf.GetBool();
|
||
|
bool bUseStopWatch = TFGameRules()->MatchmakingShouldUseStopwatchMode();
|
||
|
|
||
|
// Exec our match settings
|
||
|
const char *pszExecFile = bUseStopWatch ? "server_casual_stopwatch_win_conditions.cfg" :
|
||
|
( ( bMultiStagePLR || bCTF ) ? "server_casual_max_rounds_win_conditions.cfg" : "server_casual_rounds_win_conditions.cfg" );
|
||
|
|
||
|
if ( TFGameRules()->IsPowerupMode() )
|
||
|
{
|
||
|
pszExecFile = "server_casual_max_rounds_win_conditions_mannpower.cfg";
|
||
|
}
|
||
|
|
||
|
engine->ServerCommand( CFmtStr( "exec %s\n", pszExecFile ) );
|
||
|
|
||
|
// leave stopwatch off for now
|
||
|
TFGameRules()->SetInStopWatch( false );//bUseStopWatch );
|
||
|
mp_tournament_stopwatch.SetValue( false );//bUseStopWatch );
|
||
|
}
|
||
|
|
||
|
bool ShouldRequestLateJoin() const OVERRIDE
|
||
|
{
|
||
|
auto pTFGameRules = TFGameRules();
|
||
|
if ( !pTFGameRules || !pTFGameRules->IsCompetitiveMode() || pTFGameRules->IsManagedMatchEnded() )
|
||
|
{
|
||
|
Assert( false );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if ( pTFGameRules->BIsManagedMatchEndImminent() )
|
||
|
return false;
|
||
|
|
||
|
const CMatchInfo *pMatch = GTFGCClientSystem()->GetMatch();
|
||
|
|
||
|
int nPlayers = pMatch->GetNumActiveMatchPlayers();
|
||
|
int nMissingPlayers = pMatch->GetCanonicalMatchSize() - nPlayers;
|
||
|
|
||
|
// Allow late-join if we have missing players, have not lost everyone
|
||
|
return nMissingPlayers && nPlayers;
|
||
|
}
|
||
|
|
||
|
bool BMatchIsSafeToLeaveForPlayer( const CMatchInfo* pMatchInfo, const CMatchInfo::PlayerMatchData_t *pMatchPlayer ) const
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
virtual bool BPlayWinMusic( int nWinningTeam, bool bGameOver ) const OVERRIDE
|
||
|
{
|
||
|
// Custom for game over
|
||
|
if ( bGameOver )
|
||
|
{
|
||
|
TFGameRules()->BroadcastSound( TF_TEAM_RED, nWinningTeam == TF_TEAM_RED ? "MatchMaking.MatchEndWinMusicCasual" : "MatchMaking.MatchEndLoseMusicCasual" );
|
||
|
TFGameRules()->BroadcastSound( TF_TEAM_BLUE, nWinningTeam == TF_TEAM_BLUE ? "MatchMaking.MatchEndWinMusicCasual" : "MatchMaking.MatchEndLoseMusicCasual" );
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Let non-match logic handle round wins
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
};
|
||
|
|
||
|
#if defined STAGING_ONLY && defined CLIENT_DLL
|
||
|
CON_COMMAND( spew_match_group_levels, "Spew all casual levels" )
|
||
|
{
|
||
|
if ( args.ArgC() < 2 )
|
||
|
return;
|
||
|
|
||
|
const IMatchGroupDescription* pMatchDesc = GetMatchGroupDescription( (EMatchGroup)atoi( args[1] ) );
|
||
|
if ( !pMatchDesc || !pMatchDesc->m_pProgressionDesc )
|
||
|
return;
|
||
|
|
||
|
pMatchDesc->m_pProgressionDesc->DebugSpewLevels();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
const IMatchGroupDescription* GetMatchGroupDescription( const EMatchGroup& eGroup )
|
||
|
{
|
||
|
static CMvMMatchGroupDescription descBootcamp ( k_nMatchGroup_MvM_Practice, "server_bootcamp.cfg", /* bTrustedOnly */ false );
|
||
|
static CMvMMatchGroupDescription descMannup ( k_nMatchGroup_MvM_MannUp, "server_mannup.cfg", /* bTrustedOnly */ true );
|
||
|
static CLadderMatchGroupDescription descLadder6v6 ( k_nMatchGroup_Ladder_6v6, &tf_mm_match_size_ladder_6v6 );
|
||
|
static CLadderMatchGroupDescription descLadder9v9 ( k_nMatchGroup_Ladder_9v9, &tf_mm_match_size_ladder_9v9 );
|
||
|
static CLadderMatchGroupDescription descLadder12v12 ( k_nMatchGroup_Ladder_12v12, &tf_mm_match_size_ladder_12v12 );
|
||
|
static CCasualMatchGroupDescription descCasual6v6 ( k_nMatchGroup_Casual_6v6, &tf_mm_match_size_ladder_6v6, NULL );
|
||
|
static CCasualMatchGroupDescription descCasual9v9 ( k_nMatchGroup_Casual_9v9, &tf_mm_match_size_ladder_9v9, NULL );
|
||
|
static CCasualMatchGroupDescription descCasual12v12 ( k_nMatchGroup_Casual_12v12, &tf_mm_match_size_ladder_12v12, \
|
||
|
&tf_mm_match_size_ladder_12v12_minimum );
|
||
|
|
||
|
switch( eGroup )
|
||
|
{
|
||
|
case k_nMatchGroup_MvM_Practice:
|
||
|
return &descBootcamp;
|
||
|
case k_nMatchGroup_MvM_MannUp:
|
||
|
return &descMannup;
|
||
|
|
||
|
case k_nMatchGroup_Ladder_6v6:
|
||
|
return &descLadder6v6;
|
||
|
case k_nMatchGroup_Ladder_9v9:
|
||
|
return &descLadder9v9;
|
||
|
case k_nMatchGroup_Ladder_12v12:
|
||
|
return &descLadder12v12;
|
||
|
|
||
|
case k_nMatchGroup_Casual_6v6:
|
||
|
return &descCasual6v6;
|
||
|
case k_nMatchGroup_Casual_9v9:
|
||
|
return &descCasual9v9;
|
||
|
case k_nMatchGroup_Casual_12v12:
|
||
|
return &descCasual12v12;
|
||
|
|
||
|
default:
|
||
|
#ifdef GC_DLL
|
||
|
// We're going to expectedly hit this many times on the client/server.
|
||
|
// Only complain on the GC
|
||
|
Assert( false );
|
||
|
#endif
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
// If you add a matchmaking group, handle it in the above switch
|
||
|
COMPILE_TIME_ASSERT( k_nMatchGroup_Casual_12v12 == ( k_nMatchGroup_Count - 1 ) );
|