You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
562 lines
13 KiB
562 lines
13 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "mathlib/mathlib.h"
|
||
|
#include "bsplib.h"
|
||
|
#include "tier0/icommandline.h"
|
||
|
#include "iscratchpad3d.h"
|
||
|
#include "filesystem_tools.h"
|
||
|
#include "tier2/fileutils.h"
|
||
|
#include "gamebspfile.h"
|
||
|
#include "tier1/utlstringmap.h"
|
||
|
#include "tools_minidump.h"
|
||
|
#include "cmdlib.h"
|
||
|
|
||
|
bool g_bTreeInfo = false;
|
||
|
bool g_bDrawTree = false;
|
||
|
|
||
|
|
||
|
float g_nOptimumDepth;
|
||
|
int g_nMinTreeDepth;
|
||
|
int g_nMaxTreeDepth;
|
||
|
int g_TotalTreeDepth;
|
||
|
float g_TotalVariance;
|
||
|
|
||
|
float g_ySpacing = -1; // (set by code)
|
||
|
double g_xSpacing = 1.0;
|
||
|
|
||
|
|
||
|
void CalculateTreeInfo_R( int iNode, int depth )
|
||
|
{
|
||
|
dnode_t *pNode = &dnodes[iNode];
|
||
|
if ( iNode < 0 ) // (is this a leaf)
|
||
|
{
|
||
|
g_nMinTreeDepth = min( g_nMinTreeDepth, depth );
|
||
|
g_nMaxTreeDepth = max( g_nMaxTreeDepth, depth );
|
||
|
g_TotalTreeDepth += depth;
|
||
|
g_TotalVariance += fabs( depth - g_nOptimumDepth );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CalculateTreeInfo_R( pNode->children[0], depth+1 );
|
||
|
CalculateTreeInfo_R( pNode->children[1], depth+1 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void DrawTreeToScratchPad_R(
|
||
|
IScratchPad3D *pPad,
|
||
|
int iNode, // Which node we're drawing.
|
||
|
int iLevel, // (used to get Y coordinate)
|
||
|
float flXMin,
|
||
|
float flXMax,
|
||
|
const Vector *pParentPos // Parent node position to draw connecting line (if there is a parent).
|
||
|
)
|
||
|
{
|
||
|
float flMyX = (flXMin + flXMax) * 0.5f;
|
||
|
|
||
|
Vector vMyPos;
|
||
|
vMyPos.x = 0;
|
||
|
vMyPos.y = flMyX;
|
||
|
vMyPos.z = -iLevel * g_ySpacing;
|
||
|
|
||
|
// Draw the connecting line.
|
||
|
if ( pParentPos )
|
||
|
{
|
||
|
pPad->DrawLine( CSPVert( *pParentPos, Vector(1,1,1) ), CSPVert( vMyPos, Vector(1,0,0) ) );
|
||
|
}
|
||
|
|
||
|
dnode_t *pNode = &dnodes[iNode];
|
||
|
if ( iNode < 0 )
|
||
|
{
|
||
|
// This is a leaf.
|
||
|
pPad->DrawPoint( CSPVert( vMyPos, Vector(1,0,0) ), 6 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pPad->DrawPoint( CSPVert( vMyPos, Vector(1,1,1) ), 2 );
|
||
|
|
||
|
DrawTreeToScratchPad_R(
|
||
|
pPad,
|
||
|
pNode->children[0],
|
||
|
iLevel+1,
|
||
|
flXMin,
|
||
|
flMyX,
|
||
|
&vMyPos );
|
||
|
|
||
|
DrawTreeToScratchPad_R(
|
||
|
pPad,
|
||
|
pNode->children[1],
|
||
|
iLevel+1,
|
||
|
flMyX,
|
||
|
flXMax,
|
||
|
&vMyPos );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CalcTreeDepth_R( int iNode, int iLevel, int &iMaxDepth )
|
||
|
{
|
||
|
iMaxDepth = max( iLevel, iMaxDepth );
|
||
|
if ( iNode < 0 )
|
||
|
return;
|
||
|
|
||
|
CalcTreeDepth_R( dnodes[iNode].children[0], iLevel+1, iMaxDepth );
|
||
|
CalcTreeDepth_R( dnodes[iNode].children[1], iLevel+1, iMaxDepth );
|
||
|
}
|
||
|
|
||
|
|
||
|
void DrawTreeToScratchPad()
|
||
|
{
|
||
|
IScratchPad3D *pPad = ScratchPad3D_Create();
|
||
|
pPad->SetAutoFlush( false );
|
||
|
|
||
|
int maxDepth = 0;
|
||
|
CalcTreeDepth_R( dmodels[0].headnode, 0, maxDepth );
|
||
|
float flXSpace = (1 << min( maxDepth, 14 )) * g_xSpacing;
|
||
|
g_ySpacing = (flXSpace / maxDepth) / 4;
|
||
|
|
||
|
DrawTreeToScratchPad_R(
|
||
|
pPad,
|
||
|
dmodels[0].headnode,
|
||
|
0, // start on level 0
|
||
|
-flXSpace/2,
|
||
|
flXSpace/2,
|
||
|
NULL );
|
||
|
|
||
|
pPad->Release();
|
||
|
}
|
||
|
|
||
|
struct WorldTextureStats_t
|
||
|
{
|
||
|
int texdataID;
|
||
|
int refCount;
|
||
|
};
|
||
|
|
||
|
int WorldTextureCompareFunc( const void *t1, const void *t2 )
|
||
|
{
|
||
|
WorldTextureStats_t *pStat1 = ( WorldTextureStats_t * )t1;
|
||
|
WorldTextureStats_t *pStat2 = ( WorldTextureStats_t * )t2;
|
||
|
|
||
|
if( pStat1->refCount < pStat2->refCount )
|
||
|
{
|
||
|
return 1;
|
||
|
}
|
||
|
if( pStat1->refCount > pStat2->refCount )
|
||
|
{
|
||
|
return -1;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void PrintWorldTextureStats( FILE *fp )
|
||
|
{
|
||
|
static WorldTextureStats_t stats[MAX_MAP_TEXDATA];
|
||
|
int i;
|
||
|
for( i = 0; i < numtexdata; i++ )
|
||
|
{
|
||
|
stats[i].texdataID = i;
|
||
|
stats[i].refCount = 0;
|
||
|
}
|
||
|
|
||
|
for( i = 0; i < numfaces; i++ )
|
||
|
{
|
||
|
dface_t *pFace = &dfaces[i];
|
||
|
int texinfoID = pFace->texinfo;
|
||
|
Assert( texinfoID >= 0 && texinfoID < texinfo.Count() );
|
||
|
int texdataID = texinfo[texinfoID].texdata;
|
||
|
Assert( texdataID >= 0 && texdataID < numtexdata );
|
||
|
stats[texdataID].refCount++;
|
||
|
}
|
||
|
|
||
|
qsort( stats, numtexdata, sizeof( WorldTextureStats_t ), WorldTextureCompareFunc );
|
||
|
for( i = 0; i < numtexdata; i++ )
|
||
|
{
|
||
|
const char *pTextureName = TexDataStringTable_GetString( dtexdata[stats[i].texdataID].nameStringTableID );
|
||
|
fprintf( fp, "%5d surface(s) use material \"%s\"\n", stats[i].refCount, pTextureName );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void PrintModelStats( FILE *fp )
|
||
|
{
|
||
|
CUtlStringMap<int> modelMap;
|
||
|
|
||
|
// -------------------------------------------------------
|
||
|
// Deal with static props
|
||
|
// -------------------------------------------------------
|
||
|
GameLumpHandle_t handle = g_GameLumps.GetGameLumpHandle( GAMELUMP_STATIC_PROPS );
|
||
|
// int nLumpSize = g_GameLumps.GameLumpSize( handle );
|
||
|
void *pStaticPropLump = g_GameLumps.GetGameLump( handle );
|
||
|
unsigned char *pScan = ( unsigned char * )pStaticPropLump;
|
||
|
// fprintf( fp, "nLumpSize: %d\n", nLumpSize );
|
||
|
|
||
|
// read dictionary
|
||
|
int nDictCount = ( ( int * )pScan )[0];
|
||
|
pScan += sizeof( int );
|
||
|
StaticPropDictLump_t *pDictLump = ( StaticPropDictLump_t * )pScan;
|
||
|
pScan += nDictCount * sizeof( StaticPropDictLump_t );
|
||
|
|
||
|
// read leaves
|
||
|
int nLeafCount = ( ( int * )pScan )[0];
|
||
|
pScan += sizeof( int );
|
||
|
// StaticPropLeafLump_t *pLeafLump = ( StaticPropLeafLump_t * )pScan;
|
||
|
pScan += nLeafCount * sizeof( StaticPropLeafLump_t );
|
||
|
|
||
|
// read objects
|
||
|
int nObjCount = ( ( int * )pScan )[0];
|
||
|
pScan += sizeof( int );
|
||
|
StaticPropLump_t *pStaticPropLumpData = ( StaticPropLump_t * )pScan;
|
||
|
pScan += nObjCount * sizeof( StaticPropLump_t );
|
||
|
|
||
|
int i;
|
||
|
for( i = 0; i < nObjCount; i++ )
|
||
|
{
|
||
|
StaticPropLump_t &pData = pStaticPropLumpData[i];
|
||
|
const char *pName = pDictLump[pData.m_PropType].m_Name;
|
||
|
if( modelMap.Defined( pName ) )
|
||
|
{
|
||
|
modelMap[pName]++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
modelMap[pName] = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
extern int num_entities;
|
||
|
extern entity_t entities[MAX_MAP_ENTITIES];
|
||
|
|
||
|
ParseEntities();
|
||
|
|
||
|
for( i = 0; i < num_entities; i++ )
|
||
|
{
|
||
|
const entity_t *pEnt = &entities[i];
|
||
|
const epair_t *pEPair = pEnt->epairs;
|
||
|
const char *pClassName = NULL;
|
||
|
const char *pModelName = NULL;
|
||
|
for( ; pEPair; pEPair = pEPair->next )
|
||
|
{
|
||
|
if ( Q_stricmp( pEPair->key, "classname" ) == 0 )
|
||
|
{
|
||
|
pClassName = pEPair->value;
|
||
|
}
|
||
|
else if( Q_stricmp( pEPair->key, "model" ) == 0 )
|
||
|
{
|
||
|
if( StringHasPrefix( pEPair->value, "models" ) )
|
||
|
{
|
||
|
pModelName = pEPair->value;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if( pClassName && pModelName )
|
||
|
{
|
||
|
if( modelMap.Defined( pModelName ) )
|
||
|
{
|
||
|
modelMap[pModelName]++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
modelMap[pModelName] = 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
for( i = 0; i < modelMap.GetNumStrings(); i++ )
|
||
|
{
|
||
|
printf( "%s,%d\n", modelMap.String( i ), modelMap[modelMap.String( i )] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void PrintListStaticProps( FILE *fp )
|
||
|
{
|
||
|
// -------------------------------------------------------
|
||
|
// Deal with static props
|
||
|
// -------------------------------------------------------
|
||
|
GameLumpHandle_t handle = g_GameLumps.GetGameLumpHandle( GAMELUMP_STATIC_PROPS );
|
||
|
// int nLumpSize = g_GameLumps.GameLumpSize( handle );
|
||
|
void *pStaticPropLump = g_GameLumps.GetGameLump( handle );
|
||
|
unsigned char *pScan = ( unsigned char * )pStaticPropLump;
|
||
|
// fprintf( fp, "nLumpSize: %d\n", nLumpSize );
|
||
|
|
||
|
// read dictionary
|
||
|
int nDictCount = ( ( int * )pScan )[0];
|
||
|
pScan += sizeof( int );
|
||
|
StaticPropDictLump_t *pDictLump = ( StaticPropDictLump_t * )pScan;
|
||
|
pScan += nDictCount * sizeof( StaticPropDictLump_t );
|
||
|
|
||
|
// read leaves
|
||
|
int nLeafCount = ( ( int * )pScan )[0];
|
||
|
pScan += sizeof( int );
|
||
|
// StaticPropLeafLump_t *pLeafLump = ( StaticPropLeafLump_t * )pScan;
|
||
|
pScan += nLeafCount * sizeof( StaticPropLeafLump_t );
|
||
|
|
||
|
// read objects
|
||
|
int nObjCount = ( ( int * )pScan )[0];
|
||
|
pScan += sizeof( int );
|
||
|
StaticPropLump_t *pStaticPropLumpData = ( StaticPropLump_t * )pScan;
|
||
|
pScan += nObjCount * sizeof( StaticPropLump_t );
|
||
|
|
||
|
int i;
|
||
|
for( i = 0; i < nObjCount; i++ )
|
||
|
{
|
||
|
StaticPropLump_t &pData = pStaticPropLumpData[i];
|
||
|
const char *pName = pDictLump[pData.m_PropType].m_Name;
|
||
|
|
||
|
printf( "%03d %s\n", i, pName );
|
||
|
}
|
||
|
}
|
||
|
void PrintCommandLine( int argc, char **argv )
|
||
|
{
|
||
|
Warning( "Command line: " );
|
||
|
for ( int z=0; z < argc; z++ )
|
||
|
{
|
||
|
Warning( "\"%s\" ", argv[z] );
|
||
|
}
|
||
|
Warning( "\n\n" );
|
||
|
}
|
||
|
|
||
|
void main (int argc, char **argv)
|
||
|
{
|
||
|
// Install an exception handler.
|
||
|
SetupDefaultToolsMinidumpHandler();
|
||
|
|
||
|
int i;
|
||
|
char source[1024];
|
||
|
int size;
|
||
|
FILE *f;
|
||
|
|
||
|
bool extractlumps[HEADER_LUMPS];
|
||
|
memset( extractlumps, 0, sizeof(extractlumps) );
|
||
|
bool bHaveAnyToExtract = false;
|
||
|
|
||
|
::SetHDRMode( false );
|
||
|
|
||
|
CommandLine()->CreateCmdLine( argc, argv );
|
||
|
InitCommandLineProgram( argc, argv );
|
||
|
g_pFileSystem = g_pFullFileSystem;
|
||
|
|
||
|
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
|
||
|
PrintCommandLine( argc, argv );
|
||
|
if (argc == 1)
|
||
|
{
|
||
|
printf( "vbspinfo: build date(" __DATE__ ")\n" );
|
||
|
|
||
|
printf("usage: vbspinfo [parameters] bspfile [bspfiles]\n");
|
||
|
printf(" -treeinfo \n");
|
||
|
// printf(" -drawtree \n"); Remove for now until the option can be fixed
|
||
|
printf(" -worldtexturestats \n");
|
||
|
printf(" -modelstats \n");
|
||
|
printf(" -liststaticprops \n");
|
||
|
printf(" -X[lump ID] Extract BSP lump to file. i.e -X0 extracts entity lump.\n");
|
||
|
printf(" -size Show .bsp worldmodel bounds\n");
|
||
|
Error("Incorrect syntax.");
|
||
|
}
|
||
|
|
||
|
bool bWorldTextureStats = false;
|
||
|
bool bModelStats = false;
|
||
|
bool bListStaticProps = false;
|
||
|
bool bShowMapBounds = false;
|
||
|
|
||
|
for (i=1 ; i<argc ; i++)
|
||
|
{
|
||
|
if ( stricmp( argv[i], "-treeinfo" ) == 0 )
|
||
|
{
|
||
|
g_bTreeInfo = true;
|
||
|
continue;
|
||
|
}
|
||
|
else if ( stricmp( argv[i], "-drawtree" ) == 0 )
|
||
|
{
|
||
|
g_bDrawTree = true;
|
||
|
continue;
|
||
|
}
|
||
|
else if( stricmp( argv[i], "-worldtexturestats" ) == 0 )
|
||
|
{
|
||
|
bWorldTextureStats = true;
|
||
|
continue;
|
||
|
}
|
||
|
else if( stricmp( argv[i], "-modelstats" ) == 0 )
|
||
|
{
|
||
|
bModelStats = true;
|
||
|
continue;
|
||
|
}
|
||
|
else if( stricmp( argv[i], "-liststaticprops" ) == 0 )
|
||
|
{
|
||
|
bListStaticProps = true;
|
||
|
continue;
|
||
|
}
|
||
|
else if( stricmp( argv[i], "-steamlocal" ) == 0 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
else if( stricmp( argv[i], "-steam" ) == 0 )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
else if( strnicmp( argv[i], "-X", 2 ) == 0 )
|
||
|
{
|
||
|
int iLump = atoi( argv[i]+2 );
|
||
|
extractlumps[iLump] = true;
|
||
|
bHaveAnyToExtract = true;
|
||
|
continue;
|
||
|
}
|
||
|
else if ( stricmp( argv[ i ], "-size" ) == 0 )
|
||
|
{
|
||
|
bShowMapBounds = true;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if( !bWorldTextureStats && !bModelStats && !bListStaticProps )
|
||
|
{
|
||
|
printf ("---------------------\n");
|
||
|
}
|
||
|
strcpy (source, argv[i]);
|
||
|
Q_DefaultExtension (source, ".bsp", sizeof( source ) );
|
||
|
|
||
|
strcpy( source, ExpandPath( source ) );
|
||
|
f = fopen (source, "rb");
|
||
|
if (f)
|
||
|
{
|
||
|
fseek( f, 0, SEEK_END );
|
||
|
size = ftell( f );
|
||
|
fclose (f);
|
||
|
}
|
||
|
else
|
||
|
size = 0;
|
||
|
|
||
|
if( !bWorldTextureStats && !bModelStats && !bListStaticProps )
|
||
|
{
|
||
|
Msg ("reading %s (%d)\n", source, size);
|
||
|
}
|
||
|
|
||
|
|
||
|
// If we're extracting, do that and quit.
|
||
|
if ( bHaveAnyToExtract )
|
||
|
{
|
||
|
OpenBSPFile(source);
|
||
|
|
||
|
// If the filename doesn't have a path, prepend with the current directory
|
||
|
char fullbspname[MAX_PATH];
|
||
|
_fullpath( fullbspname, source, sizeof( fullbspname ) );
|
||
|
|
||
|
for ( int extract = 0; extract < HEADER_LUMPS; extract++ )
|
||
|
{
|
||
|
if ( extractlumps[extract] )
|
||
|
{
|
||
|
printf ("Extracting lump %d.\n", extract );
|
||
|
WriteLumpToFile( fullbspname, extract );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CloseBSPFile();
|
||
|
|
||
|
printf ("Finished extraction.\n" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
LoadBSPFile (source);
|
||
|
|
||
|
if( bWorldTextureStats )
|
||
|
{
|
||
|
PrintWorldTextureStats( stdout );
|
||
|
}
|
||
|
else if( bModelStats )
|
||
|
{
|
||
|
PrintModelStats( stdout );
|
||
|
}
|
||
|
else if( bListStaticProps )
|
||
|
{
|
||
|
PrintListStaticProps( stdout );
|
||
|
}
|
||
|
else if ( bShowMapBounds )
|
||
|
{
|
||
|
dmodel_t *world = &dmodels[ 0 ];
|
||
|
printf( "Full : (%8.3f %8.3f %8.3f) - (%8.3f %8.3f %8.3f)\n",
|
||
|
world->mins.x,
|
||
|
world->mins.y,
|
||
|
world->mins.z,
|
||
|
world->maxs.x,
|
||
|
world->maxs.y,
|
||
|
world->maxs.z );
|
||
|
|
||
|
if ( !num_entities )
|
||
|
ParseEntities();
|
||
|
|
||
|
for ( int e = 0; e < num_entities; ++i )
|
||
|
{
|
||
|
char* pEntity = ValueForKey(&entities[e], "classname");
|
||
|
if ( strcmp(pEntity, "worldspawn" ) )
|
||
|
continue;
|
||
|
|
||
|
Vector wmins;
|
||
|
Vector wmaxs;
|
||
|
wmins.Init();
|
||
|
wmaxs.Init();
|
||
|
|
||
|
char* pchMins = ValueForKey(&entities[e], "world_mins");
|
||
|
sscanf( pchMins, "%f %f %f", &wmins.x, &wmins.y, &wmins.z );
|
||
|
char* pchMaxs = ValueForKey(&entities[e], "world_maxs");
|
||
|
sscanf( pchMaxs, "%f %f %f", &wmaxs.x, &wmaxs.y, &wmaxs.z );
|
||
|
|
||
|
|
||
|
printf( "No Skybox: (%8.3f %8.3f %8.3f) - (%8.3f %8.3f %8.3f)\n",
|
||
|
wmins.x,
|
||
|
wmins.y,
|
||
|
wmins.z,
|
||
|
wmaxs.x,
|
||
|
wmaxs.y,
|
||
|
wmaxs.z );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
PrintBSPFileSizes ();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
if ( g_bTreeInfo )
|
||
|
{
|
||
|
g_nOptimumDepth = (int)( log( ( float )numnodes ) / log( 2.0f ) );
|
||
|
g_nMinTreeDepth = 999999;
|
||
|
g_nMaxTreeDepth = -999999;
|
||
|
g_TotalTreeDepth = 0;
|
||
|
g_TotalVariance = 0;
|
||
|
CalculateTreeInfo_R( dmodels[0].headnode, 0 );
|
||
|
|
||
|
printf( "\n"
|
||
|
"\t-------------------\n"
|
||
|
"\tTREE INFO:\n"
|
||
|
"\t-------------------\n"
|
||
|
"\tNumber of nodes ------------------ : %d\n"
|
||
|
"\tOptimum tree depth (logN) -------- : %.3f\n"
|
||
|
"\tMinimum tree depth --------------- : %d\n"
|
||
|
"\tMaximum tree depth --------------- : %d\n"
|
||
|
"\tAverage tree depth --------------- : %.3f\n"
|
||
|
"\tAverage leaf variance from optimum : %.3f\n\n",
|
||
|
numnodes,
|
||
|
g_nOptimumDepth,
|
||
|
g_nMinTreeDepth,
|
||
|
g_nMaxTreeDepth,
|
||
|
(float)g_TotalTreeDepth / numnodes,
|
||
|
(float)g_TotalVariance / numnodes );
|
||
|
}
|
||
|
|
||
|
if ( g_bDrawTree )
|
||
|
{
|
||
|
DrawTreeToScratchPad();
|
||
|
}
|
||
|
|
||
|
if( !bWorldTextureStats && !bModelStats && !bListStaticProps )
|
||
|
{
|
||
|
printf ("---------------------\n");
|
||
|
}
|
||
|
}
|
||
|
}
|