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1444 lines
38 KiB
1444 lines
38 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: BSP Building tool
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "vbsp.h"
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#include "detail.h"
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#include "physdll.h"
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#include "utilmatlib.h"
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#include "disp_vbsp.h"
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#include "writebsp.h"
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#include "tier0/icommandline.h"
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#include "materialsystem/imaterialsystem.h"
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#include "map.h"
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#include "tools_minidump.h"
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#include "materialsub.h"
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#include "loadcmdline.h"
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#include "byteswap.h"
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#include "worldvertextransitionfixup.h"
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extern float g_maxLightmapDimension;
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char source[1024];
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char mapbase[ 64 ];
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char name[1024];
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char materialPath[1024];
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vec_t microvolume = 1.0;
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qboolean noprune;
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qboolean glview;
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qboolean nodetail;
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qboolean fulldetail;
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qboolean onlyents;
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bool onlyprops;
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qboolean nomerge;
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qboolean nomergewater = false;
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qboolean nowater;
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qboolean nocsg;
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qboolean noweld;
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qboolean noshare;
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qboolean nosubdiv;
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qboolean notjunc;
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qboolean noopt;
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qboolean leaktest;
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qboolean verboseentities;
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qboolean dumpcollide = false;
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qboolean g_bLowPriority = false;
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qboolean g_DumpStaticProps = false;
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qboolean g_bSkyVis = false; // skybox vis is off by default, toggle this to enable it
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bool g_bLightIfMissing = false;
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bool g_snapAxialPlanes = false;
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bool g_bKeepStaleZip = false;
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bool g_NodrawTriggers = false;
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bool g_DisableWaterLighting = false;
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bool g_bAllowDetailCracks = false;
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bool g_bNoVirtualMesh = false;
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float g_defaultLuxelSize = DEFAULT_LUXEL_SIZE;
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float g_luxelScale = 1.0f;
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float g_minLuxelScale = 1.0f;
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bool g_BumpAll = false;
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int g_nDXLevel = 0; // default dxlevel if you don't specify it on the command-line.
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CUtlVector<int> g_SkyAreas;
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char outbase[32];
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char g_szEmbedDir[MAX_PATH] = { 0 };
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// HLTOOLS: Introduce these calcs to make the block algorithm proportional to the proper
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// world coordinate extents. Assumes square spatial constraints.
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#define BLOCKS_SIZE 1024
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#define BLOCKS_SPACE (COORD_EXTENT/BLOCKS_SIZE)
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#define BLOCKX_OFFSET ((BLOCKS_SPACE/2)+1)
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#define BLOCKY_OFFSET ((BLOCKS_SPACE/2)+1)
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#define BLOCKS_MIN (-(BLOCKS_SPACE/2))
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#define BLOCKS_MAX ((BLOCKS_SPACE/2)-1)
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int block_xl = BLOCKS_MIN, block_xh = BLOCKS_MAX, block_yl = BLOCKS_MIN, block_yh = BLOCKS_MAX;
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int entity_num;
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node_t *block_nodes[BLOCKS_SPACE+2][BLOCKS_SPACE+2];
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//-----------------------------------------------------------------------------
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// Assign occluder areas (must happen *after* the world model is processed)
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//-----------------------------------------------------------------------------
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void AssignOccluderAreas( tree_t *pTree );
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static void Compute3DSkyboxAreas( node_t *headnode, CUtlVector<int>& areas );
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/*
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============
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BlockTree
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============
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*/
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node_t *BlockTree (int xl, int yl, int xh, int yh)
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{
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node_t *node;
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Vector normal;
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float dist;
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int mid;
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if (xl == xh && yl == yh)
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{
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node = block_nodes[xl+BLOCKX_OFFSET][yl+BLOCKY_OFFSET];
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if (!node)
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{ // return an empty leaf
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node = AllocNode ();
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node->planenum = PLANENUM_LEAF;
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node->contents = 0; //CONTENTS_SOLID;
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return node;
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}
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return node;
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}
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// create a seperator along the largest axis
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node = AllocNode ();
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if (xh - xl > yh - yl)
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{ // split x axis
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mid = xl + (xh-xl)/2 + 1;
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normal[0] = 1;
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normal[1] = 0;
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normal[2] = 0;
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dist = mid*BLOCKS_SIZE;
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node->planenum = g_MainMap->FindFloatPlane (normal, dist);
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node->children[0] = BlockTree ( mid, yl, xh, yh);
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node->children[1] = BlockTree ( xl, yl, mid-1, yh);
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}
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else
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{
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mid = yl + (yh-yl)/2 + 1;
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normal[0] = 0;
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normal[1] = 1;
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normal[2] = 0;
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dist = mid*BLOCKS_SIZE;
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node->planenum = g_MainMap->FindFloatPlane (normal, dist);
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node->children[0] = BlockTree ( xl, mid, xh, yh);
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node->children[1] = BlockTree ( xl, yl, xh, mid-1);
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}
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return node;
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}
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/*
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============
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ProcessBlock_Thread
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============
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*/
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int brush_start, brush_end;
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void ProcessBlock_Thread (int threadnum, int blocknum)
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{
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int xblock, yblock;
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Vector mins, maxs;
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bspbrush_t *brushes;
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tree_t *tree;
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node_t *node;
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yblock = block_yl + blocknum / (block_xh-block_xl+1);
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xblock = block_xl + blocknum % (block_xh-block_xl+1);
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qprintf ("############### block %2i,%2i ###############\n", xblock, yblock);
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mins[0] = xblock*BLOCKS_SIZE;
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mins[1] = yblock*BLOCKS_SIZE;
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mins[2] = MIN_COORD_INTEGER;
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maxs[0] = (xblock+1)*BLOCKS_SIZE;
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maxs[1] = (yblock+1)*BLOCKS_SIZE;
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maxs[2] = MAX_COORD_INTEGER;
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// the makelist and chopbrushes could be cached between the passes...
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brushes = MakeBspBrushList (brush_start, brush_end, mins, maxs, NO_DETAIL);
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if (!brushes)
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{
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node = AllocNode ();
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node->planenum = PLANENUM_LEAF;
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node->contents = CONTENTS_SOLID;
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block_nodes[xblock+BLOCKX_OFFSET][yblock+BLOCKY_OFFSET] = node;
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return;
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}
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FixupAreaportalWaterBrushes( brushes );
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if (!nocsg)
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brushes = ChopBrushes (brushes);
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tree = BrushBSP (brushes, mins, maxs);
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block_nodes[xblock+BLOCKX_OFFSET][yblock+BLOCKY_OFFSET] = tree->headnode;
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}
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/*
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============
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ProcessWorldModel
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============
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*/
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void SplitSubdividedFaces( node_t *headnode ); // garymcthack
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void ProcessWorldModel (void)
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{
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entity_t *e;
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tree_t *tree = NULL;
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qboolean leaked;
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int optimize;
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int start;
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e = &entities[entity_num];
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brush_start = e->firstbrush;
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brush_end = brush_start + e->numbrushes;
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leaked = false;
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//
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// perform per-block operations
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//
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if (block_xh * BLOCKS_SIZE > g_MainMap->map_maxs[0])
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{
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block_xh = floor(g_MainMap->map_maxs[0]/BLOCKS_SIZE);
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}
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if ( (block_xl+1) * BLOCKS_SIZE < g_MainMap->map_mins[0])
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{
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block_xl = floor(g_MainMap->map_mins[0]/BLOCKS_SIZE);
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}
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if (block_yh * BLOCKS_SIZE > g_MainMap->map_maxs[1])
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{
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block_yh = floor(g_MainMap->map_maxs[1]/BLOCKS_SIZE);
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}
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if ( (block_yl+1) * BLOCKS_SIZE < g_MainMap->map_mins[1])
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{
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block_yl = floor(g_MainMap->map_mins[1]/BLOCKS_SIZE);
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}
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// HLTOOLS: updated to +/- MAX_COORD_INTEGER ( new world size limits / worldsize.h )
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if (block_xl < BLOCKS_MIN)
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{
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block_xl = BLOCKS_MIN;
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}
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if (block_yl < BLOCKS_MIN)
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{
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block_yl = BLOCKS_MIN;
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}
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if (block_xh > BLOCKS_MAX)
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{
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block_xh = BLOCKS_MAX;
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}
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if (block_yh > BLOCKS_MAX)
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{
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block_yh = BLOCKS_MAX;
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}
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for (optimize = 0 ; optimize <= 1 ; optimize++)
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{
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qprintf ("--------------------------------------------\n");
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RunThreadsOnIndividual ((block_xh-block_xl+1)*(block_yh-block_yl+1),
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!verbose, ProcessBlock_Thread);
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//
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// build the division tree
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// oversizing the blocks guarantees that all the boundaries
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// will also get nodes.
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//
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qprintf ("--------------------------------------------\n");
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tree = AllocTree ();
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tree->headnode = BlockTree (block_xl-1, block_yl-1, block_xh+1, block_yh+1);
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tree->mins[0] = (block_xl)*BLOCKS_SIZE;
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tree->mins[1] = (block_yl)*BLOCKS_SIZE;
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tree->mins[2] = g_MainMap->map_mins[2] - 8;
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tree->maxs[0] = (block_xh+1)*BLOCKS_SIZE;
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tree->maxs[1] = (block_yh+1)*BLOCKS_SIZE;
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tree->maxs[2] = g_MainMap->map_maxs[2] + 8;
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//
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// perform the global operations
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//
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// make the portals/faces by traversing down to each empty leaf
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MakeTreePortals (tree);
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if (FloodEntities (tree))
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{
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// turns everthing outside into solid
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FillOutside (tree->headnode);
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}
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else
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{
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Warning( ("**** leaked ****\n") );
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leaked = true;
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LeakFile (tree);
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if (leaktest)
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{
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Warning( ("--- MAP LEAKED ---\n") );
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exit (0);
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}
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}
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// mark the brush sides that actually turned into faces
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MarkVisibleSides (tree, brush_start, brush_end, NO_DETAIL);
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if (noopt || leaked)
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break;
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if (!optimize)
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{
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// If we are optimizing, free the tree. Next time we will construct it again, but
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// we'll use the information in MarkVisibleSides() so we'll only split with planes that
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// actually contribute renderable geometry
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FreeTree (tree);
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}
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}
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FloodAreas (tree);
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RemoveAreaPortalBrushes_R( tree->headnode );
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start = Plat_FloatTime();
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Msg("Building Faces...");
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// this turns portals with one solid side into faces
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// it also subdivides each face if necessary to fit max lightmap dimensions
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MakeFaces (tree->headnode);
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Msg("done (%d)\n", (int)(Plat_FloatTime() - start) );
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if (glview)
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{
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WriteGLView (tree, source);
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}
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AssignOccluderAreas( tree );
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Compute3DSkyboxAreas( tree->headnode, g_SkyAreas );
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face_t *pLeafFaceList = NULL;
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if ( !nodetail )
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{
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pLeafFaceList = MergeDetailTree( tree, brush_start, brush_end );
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}
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start = Plat_FloatTime();
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Msg("FixTjuncs...\n");
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// This unifies the vertex list for all edges (splits collinear edges to remove t-junctions)
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// It also welds the list of vertices out of each winding/portal and rounds nearly integer verts to integer
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pLeafFaceList = FixTjuncs (tree->headnode, pLeafFaceList);
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// this merges all of the solid nodes that have separating planes
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if (!noprune)
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{
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Msg("PruneNodes...\n");
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PruneNodes (tree->headnode);
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}
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// Msg( "SplitSubdividedFaces...\n" );
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// SplitSubdividedFaces( tree->headnode );
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Msg("WriteBSP...\n");
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WriteBSP (tree->headnode, pLeafFaceList);
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Msg("done (%d)\n", (int)(Plat_FloatTime() - start) );
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if (!leaked)
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{
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WritePortalFile (tree);
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}
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FreeTree( tree );
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FreeLeafFaces( pLeafFaceList );
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}
|
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|
||
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/*
|
||
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============
|
||
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ProcessSubModel
|
||
|
|
||
|
============
|
||
|
*/
|
||
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void ProcessSubModel( )
|
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{
|
||
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entity_t *e;
|
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int start, end;
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tree_t *tree;
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bspbrush_t *list;
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Vector mins, maxs;
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e = &entities[entity_num];
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start = e->firstbrush;
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end = start + e->numbrushes;
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mins[0] = mins[1] = mins[2] = MIN_COORD_INTEGER;
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maxs[0] = maxs[1] = maxs[2] = MAX_COORD_INTEGER;
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list = MakeBspBrushList (start, end, mins, maxs, FULL_DETAIL);
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||
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if (!nocsg)
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list = ChopBrushes (list);
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tree = BrushBSP (list, mins, maxs);
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||
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// This would wind up crashing the engine because we'd have a negative leaf index in dmodel_t::headnode.
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if ( tree->headnode->planenum == PLANENUM_LEAF )
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||
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{
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const char *pClassName = ValueForKey( e, "classname" );
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const char *pTargetName = ValueForKey( e, "targetname" );
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Error( "bmodel %d has no head node (class '%s', targetname '%s')", entity_num, pClassName, pTargetName );
|
||
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}
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||
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|
||
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MakeTreePortals (tree);
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|
||
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#if DEBUG_BRUSHMODEL
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if ( entity_num == DEBUG_BRUSHMODEL )
|
||
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WriteGLView( tree, "tree_all" );
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#endif
|
||
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|
||
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MarkVisibleSides (tree, start, end, FULL_DETAIL);
|
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MakeFaces (tree->headnode);
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FixTjuncs( tree->headnode, NULL );
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||
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WriteBSP( tree->headnode, NULL );
|
||
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|
||
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#if DEBUG_BRUSHMODEL
|
||
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if ( entity_num == DEBUG_BRUSHMODEL )
|
||
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{
|
||
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WriteGLView( tree, "tree_vis" );
|
||
|
WriteGLViewFaces( tree, "tree_faces" );
|
||
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}
|
||
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#endif
|
||
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|
||
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FreeTree (tree);
|
||
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}
|
||
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|
||
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|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Returns true if the entity is a func_occluder
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool IsFuncOccluder( int entity_num )
|
||
|
{
|
||
|
entity_t *mapent = &entities[entity_num];
|
||
|
const char *pClassName = ValueForKey( mapent, "classname" );
|
||
|
return (strcmp("func_occluder", pClassName) == 0);
|
||
|
}
|
||
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||
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||
|
//-----------------------------------------------------------------------------
|
||
|
// Computes the area of a brush's occluders
|
||
|
//-----------------------------------------------------------------------------
|
||
|
float ComputeOccluderBrushArea( mapbrush_t *pBrush )
|
||
|
{
|
||
|
float flArea = 0.0f;
|
||
|
for ( int j = 0; j < pBrush->numsides; ++j )
|
||
|
{
|
||
|
side_t *pSide = &(pBrush->original_sides[j]);
|
||
|
|
||
|
// Skip nodraw surfaces
|
||
|
if ( texinfo[pSide->texinfo].flags & SURF_NODRAW )
|
||
|
continue;
|
||
|
|
||
|
if ( !pSide->winding )
|
||
|
continue;
|
||
|
|
||
|
flArea += WindingArea( pSide->winding );
|
||
|
}
|
||
|
|
||
|
return flArea;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Clips all occluder brushes against each other
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static tree_t *ClipOccluderBrushes( )
|
||
|
{
|
||
|
// Create a list of all occluder brushes in the level
|
||
|
CUtlVector< mapbrush_t * > mapBrushes( 1024, 1024 );
|
||
|
for ( entity_num=0; entity_num < g_MainMap->num_entities; ++entity_num )
|
||
|
{
|
||
|
if (!IsFuncOccluder(entity_num))
|
||
|
continue;
|
||
|
|
||
|
entity_t *e = &entities[entity_num];
|
||
|
int end = e->firstbrush + e->numbrushes;
|
||
|
int i;
|
||
|
for ( i = e->firstbrush; i < end; ++i )
|
||
|
{
|
||
|
mapBrushes.AddToTail( &g_MainMap->mapbrushes[i] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int nBrushCount = mapBrushes.Count();
|
||
|
if ( nBrushCount == 0 )
|
||
|
return NULL;
|
||
|
|
||
|
Vector mins, maxs;
|
||
|
mins[0] = mins[1] = mins[2] = MIN_COORD_INTEGER;
|
||
|
maxs[0] = maxs[1] = maxs[2] = MAX_COORD_INTEGER;
|
||
|
|
||
|
bspbrush_t *list = MakeBspBrushList( mapBrushes.Base(), nBrushCount, mins, maxs );
|
||
|
|
||
|
if (!nocsg)
|
||
|
list = ChopBrushes (list);
|
||
|
tree_t *tree = BrushBSP (list, mins, maxs);
|
||
|
MakeTreePortals (tree);
|
||
|
MarkVisibleSides (tree, mapBrushes.Base(), nBrushCount);
|
||
|
MakeFaces( tree->headnode );
|
||
|
|
||
|
// NOTE: This will output the occluder face vertices + planes
|
||
|
FixTjuncs( tree->headnode, NULL );
|
||
|
|
||
|
return tree;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Generate a list of unique sides in the occluder tree
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static void GenerateOccluderSideList( int nEntity, CUtlVector<side_t*> &occluderSides )
|
||
|
{
|
||
|
entity_t *e = &entities[nEntity];
|
||
|
int end = e->firstbrush + e->numbrushes;
|
||
|
int i, j;
|
||
|
for ( i = e->firstbrush; i < end; ++i )
|
||
|
{
|
||
|
mapbrush_t *mb = &g_MainMap->mapbrushes[i];
|
||
|
for ( j = 0; j < mb->numsides; ++j )
|
||
|
{
|
||
|
occluderSides.AddToTail( &(mb->original_sides[j]) );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Generate a list of unique faces in the occluder tree
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static void GenerateOccluderFaceList( node_t *pOccluderNode, CUtlVector<face_t*> &occluderFaces )
|
||
|
{
|
||
|
if (pOccluderNode->planenum == PLANENUM_LEAF)
|
||
|
return;
|
||
|
|
||
|
for ( face_t *f=pOccluderNode->faces ; f ; f = f->next )
|
||
|
{
|
||
|
occluderFaces.AddToTail( f );
|
||
|
}
|
||
|
|
||
|
GenerateOccluderFaceList( pOccluderNode->children[0], occluderFaces );
|
||
|
GenerateOccluderFaceList( pOccluderNode->children[1], occluderFaces );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// For occluder area assignment
|
||
|
//-----------------------------------------------------------------------------
|
||
|
struct OccluderInfo_t
|
||
|
{
|
||
|
int m_nOccluderEntityIndex;
|
||
|
};
|
||
|
|
||
|
static CUtlVector< OccluderInfo_t > g_OccluderInfo;
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Emits occluder brushes
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static void EmitOccluderBrushes()
|
||
|
{
|
||
|
char str[64];
|
||
|
|
||
|
g_OccluderData.RemoveAll();
|
||
|
g_OccluderPolyData.RemoveAll();
|
||
|
g_OccluderVertexIndices.RemoveAll();
|
||
|
|
||
|
tree_t *pOccluderTree = ClipOccluderBrushes();
|
||
|
if (!pOccluderTree)
|
||
|
return;
|
||
|
|
||
|
CUtlVector<face_t*> faceList( 1024, 1024 );
|
||
|
CUtlVector<side_t*> sideList( 1024, 1024 );
|
||
|
GenerateOccluderFaceList( pOccluderTree->headnode, faceList );
|
||
|
|
||
|
#ifdef _DEBUG
|
||
|
int *pEmitted = (int*)stackalloc( faceList.Count() * sizeof(int) );
|
||
|
memset( pEmitted, 0, faceList.Count() * sizeof(int) );
|
||
|
#endif
|
||
|
|
||
|
for ( entity_num=1; entity_num < num_entities; ++entity_num )
|
||
|
{
|
||
|
if (!IsFuncOccluder(entity_num))
|
||
|
continue;
|
||
|
|
||
|
// Output only those parts of the occluder tree which are a part of the brush
|
||
|
int nOccluder = g_OccluderData.AddToTail();
|
||
|
doccluderdata_t &occluderData = g_OccluderData[ nOccluder ];
|
||
|
occluderData.firstpoly = g_OccluderPolyData.Count();
|
||
|
occluderData.mins.Init( FLT_MAX, FLT_MAX, FLT_MAX );
|
||
|
occluderData.maxs.Init( -FLT_MAX, -FLT_MAX, -FLT_MAX );
|
||
|
occluderData.flags = 0;
|
||
|
occluderData.area = -1;
|
||
|
|
||
|
// NOTE: If you change the algorithm by which occluder numbers are allocated,
|
||
|
// then you must also change FixupOnlyEntsOccluderEntities() below
|
||
|
sprintf (str, "%i", nOccluder);
|
||
|
SetKeyValue (&entities[entity_num], "occludernumber", str);
|
||
|
|
||
|
int nIndex = g_OccluderInfo.AddToTail();
|
||
|
g_OccluderInfo[nIndex].m_nOccluderEntityIndex = entity_num;
|
||
|
|
||
|
sideList.RemoveAll();
|
||
|
GenerateOccluderSideList( entity_num, sideList );
|
||
|
for ( int i = faceList.Count(); --i >= 0; )
|
||
|
{
|
||
|
// Skip nodraw surfaces, but not triggers that have been marked as nodraw
|
||
|
face_t *f = faceList[i];
|
||
|
if ( ( texinfo[f->texinfo].flags & SURF_NODRAW ) &&
|
||
|
(( texinfo[f->texinfo].flags & SURF_TRIGGER ) == 0 ) )
|
||
|
continue;
|
||
|
|
||
|
// Only emit faces that appear in the side list of the occluder
|
||
|
for ( int j = sideList.Count(); --j >= 0; )
|
||
|
{
|
||
|
if ( sideList[j] != f->originalface )
|
||
|
continue;
|
||
|
|
||
|
if ( f->numpoints < 3 )
|
||
|
continue;
|
||
|
|
||
|
// not a final face
|
||
|
Assert ( !f->merged && !f->split[0] && !f->split[1] );
|
||
|
|
||
|
#ifdef _DEBUG
|
||
|
Assert( !pEmitted[i] );
|
||
|
pEmitted[i] = entity_num;
|
||
|
#endif
|
||
|
|
||
|
int k = g_OccluderPolyData.AddToTail();
|
||
|
doccluderpolydata_t *pOccluderPoly = &g_OccluderPolyData[k];
|
||
|
|
||
|
pOccluderPoly->planenum = f->planenum;
|
||
|
pOccluderPoly->vertexcount = f->numpoints;
|
||
|
pOccluderPoly->firstvertexindex = g_OccluderVertexIndices.Count();
|
||
|
for( k = 0; k < f->numpoints; ++k )
|
||
|
{
|
||
|
g_OccluderVertexIndices.AddToTail( f->vertexnums[k] );
|
||
|
|
||
|
const Vector &p = dvertexes[f->vertexnums[k]].point;
|
||
|
VectorMin( occluderData.mins, p, occluderData.mins );
|
||
|
VectorMax( occluderData.maxs, p, occluderData.maxs );
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
occluderData.polycount = g_OccluderPolyData.Count() - occluderData.firstpoly;
|
||
|
|
||
|
// Mark this brush as not having brush geometry so it won't be re-emitted with a brush model
|
||
|
entities[entity_num].numbrushes = 0;
|
||
|
}
|
||
|
|
||
|
FreeTree( pOccluderTree );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Set occluder area
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void SetOccluderArea( int nOccluder, int nArea, int nEntityNum )
|
||
|
{
|
||
|
if ( g_OccluderData[nOccluder].area <= 0 )
|
||
|
{
|
||
|
g_OccluderData[nOccluder].area = nArea;
|
||
|
}
|
||
|
else if ( (nArea != 0) && (g_OccluderData[nOccluder].area != nArea) )
|
||
|
{
|
||
|
const char *pTargetName = ValueForKey( &entities[nEntityNum], "targetname" );
|
||
|
if (!pTargetName)
|
||
|
{
|
||
|
pTargetName = "<no name>";
|
||
|
}
|
||
|
Warning("Occluder \"%s\" straddles multiple areas. This is invalid!\n", pTargetName );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Assign occluder areas (must happen *after* the world model is processed)
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void AssignAreaToOccluder( int nOccluder, tree_t *pTree, bool bCrossAreaPortals )
|
||
|
{
|
||
|
int nFirstPoly = g_OccluderData[nOccluder].firstpoly;
|
||
|
int nEntityNum = g_OccluderInfo[nOccluder].m_nOccluderEntityIndex;
|
||
|
for ( int j = 0; j < g_OccluderData[nOccluder].polycount; ++j )
|
||
|
{
|
||
|
doccluderpolydata_t *pOccluderPoly = &g_OccluderPolyData[nFirstPoly + j];
|
||
|
int nFirstVertex = pOccluderPoly->firstvertexindex;
|
||
|
for ( int k = 0; k < pOccluderPoly->vertexcount; ++k )
|
||
|
{
|
||
|
int nVertexIndex = g_OccluderVertexIndices[nFirstVertex + k];
|
||
|
node_t *pNode = NodeForPoint( pTree->headnode, dvertexes[ nVertexIndex ].point );
|
||
|
|
||
|
SetOccluderArea( nOccluder, pNode->area, nEntityNum );
|
||
|
|
||
|
int nOtherSideIndex;
|
||
|
portal_t *pPortal;
|
||
|
for ( pPortal = pNode->portals; pPortal; pPortal = pPortal->next[!nOtherSideIndex] )
|
||
|
{
|
||
|
nOtherSideIndex = (pPortal->nodes[0] == pNode) ? 1 : 0;
|
||
|
if (!pPortal->onnode)
|
||
|
continue; // edge of world
|
||
|
|
||
|
// Don't cross over area portals for the area check
|
||
|
if ((!bCrossAreaPortals) && pPortal->nodes[nOtherSideIndex]->contents & CONTENTS_AREAPORTAL)
|
||
|
continue;
|
||
|
|
||
|
int nAdjacentArea = pPortal->nodes[nOtherSideIndex] ? pPortal->nodes[nOtherSideIndex]->area : 0;
|
||
|
SetOccluderArea( nOccluder, nAdjacentArea, nEntityNum );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Assign occluder areas (must happen *after* the world model is processed)
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void AssignOccluderAreas( tree_t *pTree )
|
||
|
{
|
||
|
for ( int i = 0; i < g_OccluderData.Count(); ++i )
|
||
|
{
|
||
|
AssignAreaToOccluder( i, pTree, false );
|
||
|
|
||
|
// This can only have happened if the only valid portal out leads into an areaportal
|
||
|
if ( g_OccluderData[i].area <= 0 )
|
||
|
{
|
||
|
AssignAreaToOccluder( i, pTree, true );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Make sure the func_occluders have the appropriate data set
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void FixupOnlyEntsOccluderEntities()
|
||
|
{
|
||
|
char str[64];
|
||
|
int nOccluder = 0;
|
||
|
for ( entity_num=1; entity_num < num_entities; ++entity_num )
|
||
|
{
|
||
|
if (!IsFuncOccluder(entity_num))
|
||
|
continue;
|
||
|
|
||
|
// NOTE: If you change the algorithm by which occluder numbers are allocated above,
|
||
|
// then you must also change this
|
||
|
sprintf (str, "%i", nOccluder);
|
||
|
SetKeyValue (&entities[entity_num], "occludernumber", str);
|
||
|
++nOccluder;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void MarkNoDynamicShadowSides()
|
||
|
{
|
||
|
for ( int iSide=0; iSide < g_MainMap->nummapbrushsides; iSide++ )
|
||
|
{
|
||
|
g_MainMap->brushsides[iSide].m_bDynamicShadowsEnabled = true;
|
||
|
}
|
||
|
|
||
|
for ( int i=0; i < g_NoDynamicShadowSides.Count(); i++ )
|
||
|
{
|
||
|
int brushSideID = g_NoDynamicShadowSides[i];
|
||
|
|
||
|
// Find the side with this ID.
|
||
|
for ( int iSide=0; iSide < g_MainMap->nummapbrushsides; iSide++ )
|
||
|
{
|
||
|
if ( g_MainMap->brushsides[iSide].id == brushSideID )
|
||
|
g_MainMap->brushsides[iSide].m_bDynamicShadowsEnabled = false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Compute the 3D skybox areas
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static void Compute3DSkyboxAreas( node_t *headnode, CUtlVector<int>& areas )
|
||
|
{
|
||
|
for (int i = 0; i < g_MainMap->num_entities; ++i)
|
||
|
{
|
||
|
char* pEntity = ValueForKey(&entities[i], "classname");
|
||
|
if (!strcmp(pEntity, "sky_camera"))
|
||
|
{
|
||
|
// Found a 3D skybox camera, get a leaf that lies in it
|
||
|
node_t *pLeaf = PointInLeaf( headnode, entities[i].origin );
|
||
|
if (pLeaf->contents & CONTENTS_SOLID)
|
||
|
{
|
||
|
Error ("Error! Entity sky_camera in solid volume! at %.1f %.1f %.1f\n", entities[i].origin.x, entities[i].origin.y, entities[i].origin.z);
|
||
|
}
|
||
|
areas.AddToTail( pLeaf->area );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool Is3DSkyboxArea( int area )
|
||
|
{
|
||
|
for ( int i = g_SkyAreas.Count(); --i >=0; )
|
||
|
{
|
||
|
if ( g_SkyAreas[i] == area )
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
ProcessModels
|
||
|
============
|
||
|
*/
|
||
|
void ProcessModels (void)
|
||
|
{
|
||
|
BeginBSPFile ();
|
||
|
|
||
|
// Mark sides that have no dynamic shadows.
|
||
|
MarkNoDynamicShadowSides();
|
||
|
|
||
|
// emit the displacement surfaces
|
||
|
EmitInitialDispInfos();
|
||
|
|
||
|
// Clip occluder brushes against each other,
|
||
|
// Remove them from the list of models to process below
|
||
|
EmitOccluderBrushes( );
|
||
|
|
||
|
for ( entity_num=0; entity_num < num_entities; ++entity_num )
|
||
|
{
|
||
|
entity_t *pEntity = &entities[entity_num];
|
||
|
if ( !pEntity->numbrushes )
|
||
|
continue;
|
||
|
|
||
|
qprintf ("############### model %i ###############\n", nummodels);
|
||
|
|
||
|
BeginModel ();
|
||
|
|
||
|
if (entity_num == 0)
|
||
|
{
|
||
|
ProcessWorldModel();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ProcessSubModel( );
|
||
|
}
|
||
|
|
||
|
EndModel ();
|
||
|
|
||
|
if (!verboseentities)
|
||
|
{
|
||
|
verbose = false; // don't bother printing submodels
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Turn the skybox into a cubemap in case we don't build env_cubemap textures.
|
||
|
Cubemap_CreateDefaultCubemaps();
|
||
|
EndBSPFile ();
|
||
|
}
|
||
|
|
||
|
|
||
|
void LoadPhysicsDLL( void )
|
||
|
{
|
||
|
PhysicsDLLPath( "vphysics.dll" );
|
||
|
}
|
||
|
|
||
|
|
||
|
void PrintCommandLine( int argc, char **argv )
|
||
|
{
|
||
|
Warning( "Command line: " );
|
||
|
for ( int z=0; z < argc; z++ )
|
||
|
{
|
||
|
Warning( "\"%s\" ", argv[z] );
|
||
|
}
|
||
|
Warning( "\n\n" );
|
||
|
}
|
||
|
|
||
|
|
||
|
int RunVBSP( int argc, char **argv )
|
||
|
{
|
||
|
int i;
|
||
|
double start, end;
|
||
|
char path[1024];
|
||
|
|
||
|
CommandLine()->CreateCmdLine( argc, argv );
|
||
|
MathLib_Init( 2.2f, 2.2f, 0.0f, OVERBRIGHT, false, false, false, false );
|
||
|
InstallSpewFunction();
|
||
|
SpewActivate( "developer", 1 );
|
||
|
|
||
|
CmdLib_InitFileSystem( argv[ argc-1 ] );
|
||
|
|
||
|
Q_StripExtension( ExpandArg( argv[ argc-1 ] ), source, sizeof( source ) );
|
||
|
Q_FileBase( source, mapbase, sizeof( mapbase ) );
|
||
|
strlwr( mapbase );
|
||
|
|
||
|
// Maintaining legacy behavior here to avoid breaking tools: regardless of the extension we are passed, we strip it
|
||
|
// to get the "source" name, and append extensions as desired...
|
||
|
char mapFile[1024];
|
||
|
V_strncpy( mapFile, source, sizeof( mapFile ) );
|
||
|
V_strncat( mapFile, ".bsp", sizeof( mapFile ) );
|
||
|
|
||
|
LoadCmdLineFromFile( argc, argv, mapbase, "vbsp" );
|
||
|
|
||
|
Msg( "Valve Software - vbsp.exe (%s)\n", __DATE__ );
|
||
|
|
||
|
for (i=1 ; i<argc ; i++)
|
||
|
{
|
||
|
if (!stricmp(argv[i],"-threads"))
|
||
|
{
|
||
|
numthreads = atoi (argv[i+1]);
|
||
|
i++;
|
||
|
}
|
||
|
else if (!Q_stricmp(argv[i],"-glview"))
|
||
|
{
|
||
|
glview = true;
|
||
|
}
|
||
|
else if ( !Q_stricmp(argv[i], "-v") || !Q_stricmp(argv[i], "-verbose") )
|
||
|
{
|
||
|
Msg("verbose = true\n");
|
||
|
verbose = true;
|
||
|
}
|
||
|
else if (!Q_stricmp(argv[i], "-noweld"))
|
||
|
{
|
||
|
Msg ("noweld = true\n");
|
||
|
noweld = true;
|
||
|
}
|
||
|
else if (!Q_stricmp(argv[i], "-nocsg"))
|
||
|
{
|
||
|
Msg ("nocsg = true\n");
|
||
|
nocsg = true;
|
||
|
}
|
||
|
else if (!Q_stricmp(argv[i], "-noshare"))
|
||
|
{
|
||
|
Msg ("noshare = true\n");
|
||
|
noshare = true;
|
||
|
}
|
||
|
else if (!Q_stricmp(argv[i], "-notjunc"))
|
||
|
{
|
||
|
Msg ("notjunc = true\n");
|
||
|
notjunc = true;
|
||
|
}
|
||
|
else if (!Q_stricmp(argv[i], "-nowater"))
|
||
|
{
|
||
|
Msg ("nowater = true\n");
|
||
|
nowater = true;
|
||
|
}
|
||
|
else if (!Q_stricmp(argv[i], "-noopt"))
|
||
|
{
|
||
|
Msg ("noopt = true\n");
|
||
|
noopt = true;
|
||
|
}
|
||
|
else if (!Q_stricmp(argv[i], "-noprune"))
|
||
|
{
|
||
|
Msg ("noprune = true\n");
|
||
|
noprune = true;
|
||
|
}
|
||
|
else if (!Q_stricmp(argv[i], "-nomerge"))
|
||
|
{
|
||
|
Msg ("nomerge = true\n");
|
||
|
nomerge = true;
|
||
|
}
|
||
|
else if (!Q_stricmp(argv[i], "-nomergewater"))
|
||
|
{
|
||
|
Msg ("nomergewater = true\n");
|
||
|
nomergewater = true;
|
||
|
}
|
||
|
else if (!Q_stricmp(argv[i], "-nosubdiv"))
|
||
|
{
|
||
|
Msg ("nosubdiv = true\n");
|
||
|
nosubdiv = true;
|
||
|
}
|
||
|
else if (!Q_stricmp(argv[i], "-nodetail"))
|
||
|
{
|
||
|
Msg ("nodetail = true\n");
|
||
|
nodetail = true;
|
||
|
}
|
||
|
else if (!Q_stricmp(argv[i], "-fulldetail"))
|
||
|
{
|
||
|
Msg ("fulldetail = true\n");
|
||
|
fulldetail = true;
|
||
|
}
|
||
|
else if (!Q_stricmp(argv[i], "-onlyents"))
|
||
|
{
|
||
|
Msg ("onlyents = true\n");
|
||
|
onlyents = true;
|
||
|
}
|
||
|
else if (!Q_stricmp(argv[i], "-onlyprops"))
|
||
|
{
|
||
|
Msg ("onlyprops = true\n");
|
||
|
onlyprops = true;
|
||
|
}
|
||
|
else if (!Q_stricmp(argv[i], "-micro"))
|
||
|
{
|
||
|
microvolume = atof(argv[i+1]);
|
||
|
Msg ("microvolume = %f\n", microvolume);
|
||
|
i++;
|
||
|
}
|
||
|
else if (!Q_stricmp(argv[i], "-leaktest"))
|
||
|
{
|
||
|
Msg ("leaktest = true\n");
|
||
|
leaktest = true;
|
||
|
}
|
||
|
else if (!Q_stricmp(argv[i], "-verboseentities"))
|
||
|
{
|
||
|
Msg ("verboseentities = true\n");
|
||
|
verboseentities = true;
|
||
|
}
|
||
|
else if (!Q_stricmp(argv[i], "-snapaxial"))
|
||
|
{
|
||
|
Msg ("snap axial = true\n");
|
||
|
g_snapAxialPlanes = true;
|
||
|
}
|
||
|
#if 0
|
||
|
else if (!Q_stricmp(argv[i], "-maxlightmapdim"))
|
||
|
{
|
||
|
g_maxLightmapDimension = atof(argv[i+1]);
|
||
|
Msg ("g_maxLightmapDimension = %f\n", g_maxLightmapDimension);
|
||
|
i++;
|
||
|
}
|
||
|
#endif
|
||
|
else if (!Q_stricmp(argv[i], "-block"))
|
||
|
{
|
||
|
block_xl = block_xh = atoi(argv[i+1]);
|
||
|
block_yl = block_yh = atoi(argv[i+2]);
|
||
|
Msg ("block: %i,%i\n", block_xl, block_yl);
|
||
|
i+=2;
|
||
|
}
|
||
|
else if (!Q_stricmp(argv[i], "-blocks"))
|
||
|
{
|
||
|
block_xl = atoi(argv[i+1]);
|
||
|
block_yl = atoi(argv[i+2]);
|
||
|
block_xh = atoi(argv[i+3]);
|
||
|
block_yh = atoi(argv[i+4]);
|
||
|
Msg ("blocks: %i,%i to %i,%i\n",
|
||
|
block_xl, block_yl, block_xh, block_yh);
|
||
|
i+=4;
|
||
|
}
|
||
|
else if ( !Q_stricmp( argv[i], "-dumpcollide" ) )
|
||
|
{
|
||
|
Msg("Dumping collision models to collideXXX.txt\n" );
|
||
|
dumpcollide = true;
|
||
|
}
|
||
|
else if ( !Q_stricmp( argv[i], "-dumpstaticprop" ) )
|
||
|
{
|
||
|
Msg("Dumping static props to staticpropXXX.txt\n" );
|
||
|
g_DumpStaticProps = true;
|
||
|
}
|
||
|
else if ( !Q_stricmp( argv[i], "-forceskyvis" ) )
|
||
|
{
|
||
|
Msg("Enabled vis in 3d skybox\n" );
|
||
|
g_bSkyVis = true;
|
||
|
}
|
||
|
else if (!Q_stricmp (argv[i],"-tmpout"))
|
||
|
{
|
||
|
strcpy (outbase, "/tmp");
|
||
|
}
|
||
|
#if 0
|
||
|
else if( !Q_stricmp( argv[i], "-defaultluxelsize" ) )
|
||
|
{
|
||
|
g_defaultLuxelSize = atof( argv[i+1] );
|
||
|
i++;
|
||
|
}
|
||
|
#endif
|
||
|
else if( !Q_stricmp( argv[i], "-luxelscale" ) )
|
||
|
{
|
||
|
g_luxelScale = atof( argv[i+1] );
|
||
|
i++;
|
||
|
}
|
||
|
else if( !strcmp( argv[i], "-minluxelscale" ) )
|
||
|
{
|
||
|
g_minLuxelScale = atof( argv[i+1] );
|
||
|
if (g_minLuxelScale < 1)
|
||
|
g_minLuxelScale = 1;
|
||
|
i++;
|
||
|
}
|
||
|
else if( !Q_stricmp( argv[i], "-dxlevel" ) )
|
||
|
{
|
||
|
g_nDXLevel = atoi( argv[i+1] );
|
||
|
Msg( "DXLevel = %d\n", g_nDXLevel );
|
||
|
i++;
|
||
|
}
|
||
|
else if( !Q_stricmp( argv[i], "-bumpall" ) )
|
||
|
{
|
||
|
g_BumpAll = true;
|
||
|
}
|
||
|
else if( !Q_stricmp( argv[i], "-low" ) )
|
||
|
{
|
||
|
g_bLowPriority = true;
|
||
|
}
|
||
|
else if( !Q_stricmp( argv[i], "-lightifmissing" ) )
|
||
|
{
|
||
|
g_bLightIfMissing = true;
|
||
|
}
|
||
|
else if ( !Q_stricmp( argv[i], CMDLINEOPTION_NOVCONFIG ) )
|
||
|
{
|
||
|
}
|
||
|
else if ( !Q_stricmp( argv[i], "-allowdebug" ) || !Q_stricmp( argv[i], "-steam" ) )
|
||
|
{
|
||
|
// nothing to do here, but don't bail on this option
|
||
|
}
|
||
|
else if ( !Q_stricmp( argv[i], "-vproject" ) || !Q_stricmp( argv[i], "-game" ) || !Q_stricmp( argv[i], "-insert_search_path" ) )
|
||
|
{
|
||
|
++i;
|
||
|
}
|
||
|
else if ( !Q_stricmp( argv[i], "-keepstalezip" ) )
|
||
|
{
|
||
|
g_bKeepStaleZip = true;
|
||
|
}
|
||
|
else if ( !Q_stricmp( argv[i], "-xbox" ) )
|
||
|
{
|
||
|
// enable mandatory xbox extensions
|
||
|
g_NodrawTriggers = true;
|
||
|
g_DisableWaterLighting = true;
|
||
|
}
|
||
|
else if ( !Q_stricmp( argv[i], "-allowdetailcracks"))
|
||
|
{
|
||
|
g_bAllowDetailCracks = true;
|
||
|
}
|
||
|
else if ( !Q_stricmp( argv[i], "-novirtualmesh"))
|
||
|
{
|
||
|
g_bNoVirtualMesh = true;
|
||
|
}
|
||
|
else if ( !Q_stricmp( argv[i], "-replacematerials" ) )
|
||
|
{
|
||
|
g_ReplaceMaterials = true;
|
||
|
}
|
||
|
else if ( !Q_stricmp(argv[i], "-nodrawtriggers") )
|
||
|
{
|
||
|
g_NodrawTriggers = true;
|
||
|
}
|
||
|
else if ( !Q_stricmp( argv[i], "-FullMinidumps" ) )
|
||
|
{
|
||
|
EnableFullMinidumps( true );
|
||
|
}
|
||
|
else if ( !Q_stricmp( argv[i], "-embed" ) && i < argc - 1 )
|
||
|
{
|
||
|
V_MakeAbsolutePath( g_szEmbedDir, sizeof( g_szEmbedDir ), argv[++i], "." );
|
||
|
V_FixSlashes( g_szEmbedDir );
|
||
|
if ( !V_RemoveDotSlashes( g_szEmbedDir ) )
|
||
|
{
|
||
|
Error( "Bad -embed - Can't resolve pathname for '%s'", g_szEmbedDir );
|
||
|
break;
|
||
|
}
|
||
|
V_StripTrailingSlash( g_szEmbedDir );
|
||
|
g_pFullFileSystem->AddSearchPath( g_szEmbedDir, "GAME", PATH_ADD_TO_TAIL );
|
||
|
g_pFullFileSystem->AddSearchPath( g_szEmbedDir, "MOD", PATH_ADD_TO_TAIL );
|
||
|
}
|
||
|
else if (argv[i][0] == '-')
|
||
|
{
|
||
|
Warning("VBSP: Unknown option \"%s\"\n\n", argv[i]);
|
||
|
i = 100000; // force it to print the usage
|
||
|
break;
|
||
|
}
|
||
|
else
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (i != argc - 1)
|
||
|
{
|
||
|
PrintCommandLine( argc, argv );
|
||
|
|
||
|
Warning(
|
||
|
"usage : vbsp [options...] mapfile\n"
|
||
|
"example: vbsp -onlyents c:\\hl2\\hl2\\maps\\test\n"
|
||
|
"\n"
|
||
|
"Common options (use -v to see all options):\n"
|
||
|
"\n"
|
||
|
" -v (or -verbose): Turn on verbose output (also shows more command\n"
|
||
|
" line options).\n"
|
||
|
"\n"
|
||
|
" -onlyents : This option causes vbsp only import the entities from the .vmf\n"
|
||
|
" file. -onlyents won't reimport brush models.\n"
|
||
|
" -onlyprops : Only update the static props and detail props.\n"
|
||
|
" -glview : Writes .gl files in the current directory that can be viewed\n"
|
||
|
" with glview.exe. If you use -tmpout, it will write the files\n"
|
||
|
" into the \\tmp folder.\n"
|
||
|
" -nodetail : Get rid of all detail geometry. The geometry left over is\n"
|
||
|
" what affects visibility.\n"
|
||
|
" -nowater : Get rid of water brushes.\n"
|
||
|
" -low : Run as an idle-priority process.\n"
|
||
|
" -embed <directory> : Use <directory> as an additional search path for assets\n"
|
||
|
" and embed all assets in this directory into the compiled\n"
|
||
|
" map\n"
|
||
|
"\n"
|
||
|
" -vproject <directory> : Override the VPROJECT environment variable.\n"
|
||
|
" -game <directory> : Same as -vproject.\n"
|
||
|
"\n" );
|
||
|
|
||
|
if ( verbose )
|
||
|
{
|
||
|
Warning(
|
||
|
"Other options :\n"
|
||
|
" -novconfig : Don't bring up graphical UI on vproject errors.\n"
|
||
|
" -threads : Control the number of threads vbsp uses (defaults to the # of\n"
|
||
|
" processors on your machine).\n"
|
||
|
" -verboseentities: If -v is on, this disables verbose output for submodels.\n"
|
||
|
" -noweld : Don't join face vertices together.\n"
|
||
|
" -nocsg : Don't chop out intersecting brush areas.\n"
|
||
|
" -noshare : Emit unique face edges instead of sharing them.\n"
|
||
|
" -notjunc : Don't fixup t-junctions.\n"
|
||
|
" -noopt : By default, vbsp removes the 'outer shell' of the map, which\n"
|
||
|
" are all the faces you can't see because you can never get\n"
|
||
|
" outside the map. -noopt disables this behaviour.\n"
|
||
|
" -noprune : Don't prune neighboring solid nodes.\n"
|
||
|
" -nomerge : Don't merge together chopped faces on nodes.\n"
|
||
|
" -nomergewater: Don't merge together chopped faces on water.\n"
|
||
|
" -nosubdiv : Don't subdivide faces for lightmapping.\n"
|
||
|
" -micro <#> : vbsp will warn when brushes are output with a volume less\n"
|
||
|
" than this number (default: 1.0).\n"
|
||
|
" -fulldetail : Mark all detail geometry as normal geometry (so all detail\n"
|
||
|
" geometry will affect visibility).\n"
|
||
|
" -leaktest : Stop processing the map if a leak is detected. Whether or not\n"
|
||
|
" this flag is set, a leak file will be written out at\n"
|
||
|
" <vmf filename>.lin, and it can be imported into Hammer.\n"
|
||
|
" -bumpall : Force all surfaces to be bump mapped.\n"
|
||
|
" -snapaxial : Snap axial planes to integer coordinates.\n"
|
||
|
" -block # # : Control the grid size mins that vbsp chops the level on.\n"
|
||
|
" -blocks # # # # : Enter the mins and maxs for the grid size vbsp uses.\n"
|
||
|
" -dumpstaticprops: Dump static props to staticprop*.txt\n"
|
||
|
" -dumpcollide : Write files with collision info.\n"
|
||
|
" -forceskyvis : Enable vis calculations in 3d skybox leaves\n"
|
||
|
" -luxelscale # : Scale all lightmaps by this amount (default: 1.0).\n"
|
||
|
" -minluxelscale #: No luxel scale will be lower than this amount (default: 1.0).\n"
|
||
|
" -lightifmissing : Force lightmaps to be generated for all surfaces even if\n"
|
||
|
" they don't need lightmaps.\n"
|
||
|
" -keepstalezip : Keep the BSP's zip files intact but regenerate everything\n"
|
||
|
" else.\n"
|
||
|
" -virtualdispphysics : Use virtual (not precomputed) displacement collision models\n"
|
||
|
" -xbox : Enable mandatory xbox options\n"
|
||
|
" -x360 : Generate Xbox360 version of vsp\n"
|
||
|
" -nox360 : Disable generation Xbox360 version of vsp (default)\n"
|
||
|
" -replacematerials : Substitute materials according to materialsub.txt in content\\maps\n"
|
||
|
" -FullMinidumps : Write large minidumps on crash.\n"
|
||
|
);
|
||
|
}
|
||
|
|
||
|
DeleteCmdLine( argc, argv );
|
||
|
CmdLib_Cleanup();
|
||
|
CmdLib_Exit( 1 );
|
||
|
}
|
||
|
|
||
|
// Sanity check
|
||
|
if ( *g_szEmbedDir && ( onlyents || onlyprops ) )
|
||
|
{
|
||
|
Warning( "-embed only makes sense alongside full BSP compiles.\n"
|
||
|
"\n"
|
||
|
"Use the bspzip utility to update embedded files.\n" );
|
||
|
DeleteCmdLine( argc, argv );
|
||
|
CmdLib_Cleanup();
|
||
|
CmdLib_Exit( 1 );
|
||
|
}
|
||
|
|
||
|
start = Plat_FloatTime();
|
||
|
|
||
|
// Run in the background?
|
||
|
if( g_bLowPriority )
|
||
|
{
|
||
|
SetLowPriority();
|
||
|
}
|
||
|
|
||
|
if( ( g_nDXLevel != 0 ) && ( g_nDXLevel < 80 ) )
|
||
|
{
|
||
|
g_BumpAll = false;
|
||
|
}
|
||
|
|
||
|
if( g_luxelScale == 1.0f )
|
||
|
{
|
||
|
if ( g_nDXLevel == 70 )
|
||
|
{
|
||
|
g_luxelScale = 4.0f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ThreadSetDefault ();
|
||
|
numthreads = 1; // multiple threads aren't helping...
|
||
|
|
||
|
// Setup the logfile.
|
||
|
char logFile[512];
|
||
|
_snprintf( logFile, sizeof(logFile), "%s.log", source );
|
||
|
SetSpewFunctionLogFile( logFile );
|
||
|
|
||
|
LoadPhysicsDLL();
|
||
|
LoadSurfaceProperties();
|
||
|
|
||
|
#if 0
|
||
|
Msg( "qdir: %s This is the the path of the initial source file \n", qdir );
|
||
|
Msg( "gamedir: %s This is the base engine + mod-specific game dir (e.g. d:/tf2/mytfmod/) \n", gamedir );
|
||
|
Msg( "basegamedir: %s This is the base engine + base game directory (e.g. e:/hl2/hl2/, or d:/tf2/tf2/ )\n", basegamedir );
|
||
|
#endif
|
||
|
|
||
|
sprintf( materialPath, "%smaterials", gamedir );
|
||
|
InitMaterialSystem( materialPath, CmdLib_GetFileSystemFactory() );
|
||
|
Msg( "materialPath: %s\n", materialPath );
|
||
|
|
||
|
// delete portal and line files
|
||
|
sprintf (path, "%s.prt", source);
|
||
|
remove (path);
|
||
|
sprintf (path, "%s.lin", source);
|
||
|
remove (path);
|
||
|
|
||
|
strcpy (name, ExpandArg (argv[i]));
|
||
|
|
||
|
const char *pszExtension = V_GetFileExtension( name );
|
||
|
if ( !pszExtension )
|
||
|
{
|
||
|
V_SetExtension( name, ".vmm", sizeof( name ) );
|
||
|
if ( !FileExists( name ) )
|
||
|
{
|
||
|
V_SetExtension( name, ".vmf", sizeof( name ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// if we're combining materials, load the script file
|
||
|
if ( g_ReplaceMaterials )
|
||
|
{
|
||
|
LoadMaterialReplacementKeys( gamedir, mapbase );
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// if onlyents, just grab the entites and resave
|
||
|
//
|
||
|
if (onlyents)
|
||
|
{
|
||
|
LoadBSPFile (mapFile);
|
||
|
num_entities = 0;
|
||
|
// Clear out the cubemap samples since they will be reparsed even with -onlyents
|
||
|
g_nCubemapSamples = 0;
|
||
|
|
||
|
// Mark as stale since the lighting could be screwed with new ents.
|
||
|
AddBufferToPak( GetPakFile(), "stale.txt", "stale", strlen( "stale" ) + 1, false );
|
||
|
|
||
|
LoadMapFile (name);
|
||
|
SetModelNumbers ();
|
||
|
SetLightStyles ();
|
||
|
|
||
|
// NOTE: If we ever precompute lighting for static props in
|
||
|
// vrad, EmitStaticProps should be removed here
|
||
|
|
||
|
// Emit static props found in the .vmf file
|
||
|
EmitStaticProps();
|
||
|
|
||
|
// NOTE: Don't deal with detail props here, it blows away lighting
|
||
|
|
||
|
// Recompute the skybox
|
||
|
ComputeBoundsNoSkybox();
|
||
|
|
||
|
// Make sure that we have a water lod control eneity if we have water in the map.
|
||
|
EnsurePresenceOfWaterLODControlEntity();
|
||
|
|
||
|
// Make sure the func_occluders have the appropriate data set
|
||
|
FixupOnlyEntsOccluderEntities();
|
||
|
|
||
|
// Doing this here because stuff abov may filter out entities
|
||
|
UnparseEntities ();
|
||
|
|
||
|
WriteBSPFile (mapFile);
|
||
|
}
|
||
|
else if (onlyprops)
|
||
|
{
|
||
|
// In the only props case, deal with static + detail props only
|
||
|
LoadBSPFile (mapFile);
|
||
|
|
||
|
LoadMapFile(name);
|
||
|
SetModelNumbers();
|
||
|
SetLightStyles();
|
||
|
|
||
|
// Emit static props found in the .vmf file
|
||
|
EmitStaticProps();
|
||
|
|
||
|
// Place detail props found in .vmf and based on material properties
|
||
|
LoadEmitDetailObjectDictionary( gamedir );
|
||
|
EmitDetailObjects();
|
||
|
|
||
|
WriteBSPFile (mapFile);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//
|
||
|
// start from scratch
|
||
|
//
|
||
|
|
||
|
// Load just the file system from the bsp
|
||
|
if( g_bKeepStaleZip && FileExists( mapFile ) )
|
||
|
{
|
||
|
LoadBSPFile_FileSystemOnly (mapFile);
|
||
|
// Mark as stale since the lighting could be screwed with new ents.
|
||
|
AddBufferToPak( GetPakFile(), "stale.txt", "stale", strlen( "stale" ) + 1, false );
|
||
|
}
|
||
|
|
||
|
LoadMapFile (name);
|
||
|
WorldVertexTransitionFixup();
|
||
|
if( ( g_nDXLevel == 0 ) || ( g_nDXLevel >= 70 ) )
|
||
|
{
|
||
|
Cubemap_FixupBrushSidesMaterials();
|
||
|
Cubemap_AttachDefaultCubemapToSpecularSides();
|
||
|
Cubemap_AddUnreferencedCubemaps();
|
||
|
}
|
||
|
SetModelNumbers ();
|
||
|
SetLightStyles ();
|
||
|
LoadEmitDetailObjectDictionary( gamedir );
|
||
|
ProcessModels ();
|
||
|
|
||
|
// Add embed dir if provided
|
||
|
if ( *g_szEmbedDir )
|
||
|
{
|
||
|
AddDirToPak( GetPakFile(), g_szEmbedDir );
|
||
|
WriteBSPFile( mapFile );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
end = Plat_FloatTime();
|
||
|
|
||
|
char str[512];
|
||
|
GetHourMinuteSecondsString( (int)( end - start ), str, sizeof( str ) );
|
||
|
Msg( "%s elapsed\n", str );
|
||
|
|
||
|
DeleteCmdLine( argc, argv );
|
||
|
ReleasePakFileLumps();
|
||
|
DeleteMaterialReplacementKeys();
|
||
|
ShutdownMaterialSystem();
|
||
|
CmdLib_Cleanup();
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
main
|
||
|
============
|
||
|
*/
|
||
|
int main (int argc, char **argv)
|
||
|
{
|
||
|
// Install an exception handler.
|
||
|
SetupDefaultToolsMinidumpHandler();
|
||
|
return RunVBSP( argc, argv );
|
||
|
}
|
||
|
|
||
|
|