You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
46 lines
1.7 KiB
46 lines
1.7 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: provides an interface for plugins to query information about the gamerules in a simple
|
||
|
// and organized mannor.
|
||
|
//
|
||
|
//===============================================================================================//
|
||
|
#ifndef IGAMEINFO_H
|
||
|
#define IGAMEINFO_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "mathlib/vector.h"
|
||
|
#include "pluginvariant.h"
|
||
|
|
||
|
//Tony; prefixing everything in this so that i can make IGameInfo an extension of CGameRules and not stomp on anything, since gamerules isn't an entity.
|
||
|
abstract_class IGameInfo
|
||
|
{
|
||
|
public:
|
||
|
// returns an enumerated id for the current game type
|
||
|
virtual const int GetInfo_GameType() = 0;
|
||
|
// returns a name associated with the gametype, if defined.
|
||
|
virtual const char *GetInfo_GameTypeName() = 0;
|
||
|
// returns the team name associated with the number
|
||
|
virtual const char *GetInfo_GetTeamName(int teamNumber) = 0;
|
||
|
// returns how many teams the game has (typically always 4; 0 = unassigned, 1 = spectator, 2 = team1, 3 = team2)
|
||
|
virtual const int GetInfo_GetTeamCount() = 0;
|
||
|
// returns how many players are on a given team
|
||
|
virtual const int GetInfo_NumPlayersOnTeam(int teamNumber) = 0;
|
||
|
|
||
|
// accessor to hook mod specific information about the rules. for TF2, fields such as
|
||
|
virtual bool GetInfo_Custom(int valueType, pluginvariant &outValue, pluginvariant options) = 0;
|
||
|
|
||
|
};
|
||
|
|
||
|
|
||
|
//Interface is very simple, there's not much really needed for the manager, this stuff is just in it's own interface so it's not mixed up with the entity
|
||
|
//or player managers.
|
||
|
#define INTERFACEVERSION_GAMEINFOMANAGER "GameInfoManager001"
|
||
|
abstract_class IGameInfoManager
|
||
|
{
|
||
|
public:
|
||
|
virtual IGameInfo *GetGameInfo() = 0;
|
||
|
};
|
||
|
#endif // IGAMEINFO_H
|