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44 lines
886 B
44 lines
886 B
5 years ago
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//=========== Copyright Valve Corporation, All rights reserved. ===============//
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//
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// Purpose:
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//=============================================================================//
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#ifndef UISCHEDULEDDEL_H
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#define UISCHEDULEDDEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/utldelegate.h"
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namespace panorama
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{
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// Panorama wrapper around CUtlSymbol which always creates symbol in panorama.dll module
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class CUIScheduledDel
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{
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public:
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// constructor, destructor
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CUIScheduledDel( CUtlDelegate< void() > del );
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~CUIScheduledDel();
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void Schedule( double flSecondsToRunIn );
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void Cancel();
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bool BScheduled();
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double GetSecondsUntilScheduled() { return MAX( m_flNextScheduled - UIEngine()->GetCurrentFrameTime(), 0.0 ); }
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private:
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double m_flNextScheduled;
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int m_iScheduledIndex;
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CUtlDelegate< void() > m_del;
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};
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} // namespace panorama
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#endif // UISCHEDULEDDEL_H
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